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Triggers
Drug Runner Beta.w3x
Variables
Highway
Car Start up
Move Car Left lane
Move Car Right lane
Anti-wander
aw 1
aw 2
Mall
Marijuana
Hash
Moonshine
LSD
Opuim
Heroine
Coke
ICE
Supermarket
Marijuana 2
Hash 2
Moonshine 2
LSD 2
Opuim 2
Heroine 2
Coke 2
ICE 2
Night Club
Marijuana 3
Hash 3
Moonshine 3
LSD 3
Opuim 3
Heroine 3
Coke 3
ICE 3
Mob House
Marijuana 4
Hash 4
Moonshine 4
LSD 4
Opuim 4
Heroine 4
Coke 4
ICE 4
mayors House
Marijuana 3 Copy
Hash 3 Copy
Moonshine 3 Copy
LSD 3 Copy
Opuim 3 Copy
Heroine 3 Copy
Coke 3 Copy
ICE 3 Copy
D.E.A Income
I 1
I 2
I 3
Start off
Gold
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DEA_INCOME
integer
No
DEA_INCOMER_REAL
real
No
Intenger
integer
No
Money
real
No
Point
location
No
String
string
No
Car Start up
Events
Map initialization
Conditions
Actions
Set Variable Set Point = (Center of highway_Car_2 <gen>)
Unit - Order Car 0000 <gen> to Move To . Point
Custom script: call RemoveLocation( udg_Point )
Set Variable Set Point = (Center of Highway_car_3 <gen>)
Unit - Order Car 0001 <gen> to Move To . Point
Custom script: call RemoveLocation( udg_Point )
Set Variable Set Point = (Center of Highway_car_3 <gen>)
Unit - Order Car 0005 <gen> to Move To . Point
Custom script: call RemoveLocation( udg_Point )
Set Variable Set Point = (Center of highway_Car_2 <gen>)
Unit - Order Car 0004 <gen> to Move To . Point
Custom script: call RemoveLocation( udg_Point )
Move Car Left lane
Events
Unit - A unit enters highway_Car_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Set Variable Set Point = (Center of highway_Car_1 <gen>)
Unit - Move (Triggering unit) instantly to Point
Custom script: call RemoveLocation( udg_Point )
Set Variable Set Point = (Center of highway_Car_2 <gen>)
Unit - Order (Triggering unit) to Move To . Point
Custom script: call RemoveLocation( udg_Point )
Move Car Right lane
Events
Unit - A unit enters Highway_car_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Car
Actions
Set Variable Set Point = (Center of Highway_car4 <gen>)
Unit - Move (Triggering unit) instantly to Point
Custom script: call RemoveLocation( udg_Point )
Set Variable Set Point = (Center of Highway_car_3 <gen>)
Unit - Order (Triggering unit) to Move To . Point
Custom script: call RemoveLocation( udg_Point )
aw 1
Events
Unit - A unit enters Anti_Wander <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Person (Male)
Actions
Set Variable Set Point = (Center of Anti_Wander_2 <gen>)
Unit - Move (Triggering unit) instantly to Point
Custom script: call RemoveLocation( udg_Point )
aw 2
Events
Unit - A unit enters Antiwander_3 <gen>
Unit - A unit enters Antiwander_4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Person (Male)
Actions
Set Variable Set Point = (Center of Anti_Wander_5 <gen>)
Unit - Move (Triggering unit) instantly to Point
Custom script: call RemoveLocation( udg_Point )
Marijuana
Events
Unit - A unit enters Mall <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Marijuana|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 100.00 and 198.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Hash
Events
Unit - A unit enters Mall <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Hash|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 200.00 and 345.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Moonshine
Events
Unit - A unit enters Mall <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Moonshine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 356.00 and 542.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
LSD
Events
Unit - A unit enters Mall <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00LSD|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 754.00 and 1324.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Opuim
Events
Unit - A unit enters Mall <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Opuim|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 1320.00 and 2310.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Heroine
Events
Unit - A unit enters Mall <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Heroine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 2684.00 and 3985.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Coke
Events
Unit - A unit enters Mall <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Cocaine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 8453.00 and 9532.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
ICE
Events
Unit - A unit enters Mall <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00ICE|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 15430.00 and 19324.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Marijuana 2
Events
Unit - A unit enters Supermarket <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Marijuana|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 132.00 and 231.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Hash 2
Events
Unit - A unit enters Supermarket <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Hash|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 245.00 and 345.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Moonshine 2
Events
Unit - A unit enters Supermarket <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Moonshine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 538.00 and 764.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
LSD 2
Events
Unit - A unit enters Supermarket <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00LSD|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 754.00 and 1324.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Opuim 2
Events
Unit - A unit enters Supermarket <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Opuim|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 1532.00 and 2843.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Heroine 2
Events
Unit - A unit enters Supermarket <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Heroine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 3210.00 and 4233.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Coke 2
Events
Unit - A unit enters Supermarket <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Cocaine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 9832.00 and 11234.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
ICE 2
Events
Unit - A unit enters Supermarket <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00ICE|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 15430.00 and 19324.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Marijuana 3
Events
Unit - A unit enters Night_Club <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Marijuana|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 100.00 and 198.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Hash 3
Events
Unit - A unit enters Night_Club <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Hash|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 200.00 and 345.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Moonshine 3
Events
Unit - A unit enters Night_Club <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Moonshine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 356.00 and 542.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
LSD 3
Events
Unit - A unit enters Night_Club <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00LSD|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 754.00 and 1324.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Opuim 3
Events
Unit - A unit enters Night_Club <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Opuim|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 1320.00 and 2310.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Heroine 3
Events
Unit - A unit enters Night_Club <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Heroine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 4321.00 and 6532.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Coke 3
Events
Unit - A unit enters Night_Club <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Cocaine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 1243.00 and 1523.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
ICE 3
Events
Unit - A unit enters Night_Club <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00ICE|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 24310.00 and 30000.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Marijuana 4
Events
Unit - A unit enters Mob_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Marijuana|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 328.00 and 432.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Hash 4
Events
Unit - A unit enters Mob_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Hash|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 543.00 and 673.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Moonshine 4
Events
Unit - A unit enters Mob_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Moonshine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 1000.00 and 1530.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
LSD 4
Events
Unit - A unit enters Mob_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00LSD|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 754.00 and 1324.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Opuim 4
Events
Unit - A unit enters Mob_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Opuim|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 1320.00 and 2310.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Heroine 4
Events
Unit - A unit enters Mob_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Heroine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 2684.00 and 3985.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Coke 4
Events
Unit - A unit enters Mob_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Cocaine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 8453.00 and 9532.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
ICE 4
Events
Unit - A unit enters Mob_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00ICE|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 15430.00 and 19324.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Marijuana 3 Copy
Events
Unit - A unit enters Mayors_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Marijuana|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 100.00 and 198.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Hash 3 Copy
Events
Unit - A unit enters Mayors_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Hash|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 200.00 and 345.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Moonshine 3 Copy
Events
Unit - A unit enters Mayors_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Moonshine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 356.00 and 542.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
LSD 3 Copy
Events
Unit - A unit enters Mayors_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00LSD|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 1000.00 and 1784.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Opuim 3 Copy
Events
Unit - A unit enters Mayors_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Opuim|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 2321.00 and 4321.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Heroine 3 Copy
Events
Unit - A unit enters Mayors_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Heroine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 6552.00 and 6994.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
Coke 3 Copy
Events
Unit - A unit enters Mayors_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00Cocaine|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 1243.00 and 1523.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
ICE 3 Copy
Events
Unit - A unit enters Mayors_House <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |cff00ff00ICE|r
Actions
Set Variable Set Point = (Position of (Triggering unit))
Set Variable Set Money = (Random real number between 24310.00 and 30000.00)
Set Variable Set Intenger = (Integer(Money))
Set Variable Set String = (String(Intenger))
Floating Text - Create floating text that reads (Gold + + String) at Point with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Floating Text - Change (Last created floating text) : Disable permanence
Player - Add Intenger to (Owner of (Triggering unit)) . Current gold
Unit - Remove (Triggering unit) from the game
Custom script: call RemoveLocation( udg_Point )
I 1
Events
Map initialization
Conditions
Actions
Set Variable Set DEA_INCOME = (500 / (Number of players in (All players controlled by a User player)))
I 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add DEA_INCOME to Player 11 (Dark Green) . Current gold
I 3
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Set Variable Set DEA_INCOME = (DEA_INCOME + 50)
Set Variable Set DEA_INCOMER_REAL = ((Real(DEA_INCOME)) + 50.00)
Set Variable Set Intenger = (Integer(DEA_INCOMER_REAL))
Set Variable Set String = (String(Intenger))
Game - Display to Player Group - Player 11 (Dark Green) the text: (|cff00ff00Your Income Has Increased By 50 And your income is now + (String + |r))
Gold
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 750)
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