//TESH.scrollpos=0
//TESH.alwaysfold=0
Name | Type | is_array | initial_value |
BlindStrike_Caster | unit | No | |
BlindStrike_Target | unit | No | |
Critical_region | location | No | |
Critical_Target | unit | No | |
Critical_Trigger | unit | No | |
CS_SpecialEffect | effect | No | |
Current_Spy | unit | No | |
Damaged | unit | No | |
Damager | unit | No | |
DestructSpy | destructable | No | |
Freeze_Dummy | unit | Yes | |
Freezer | unit | Yes | |
FreezerNum | real | No | |
Freezing_SpecialEffect | effect | Yes | |
Frosted | unit | No | |
frosted_2 | unit | No | |
Froster | unit | No | |
Hide_User | unit | No | |
Invinc_target | unit | No | |
MUI1 | integer | No | 0 |
MurlocSpy | unit | No | |
MurlocSpyHouse | unit | No | |
ReadyToStrike_User | unit | No | |
regio_damage | location | No | |
SharpCrystals_Attacked | unit | No | |
SharpCrystals_User | unit | No | |
Sprayer | unit | No | |
spraylearn | unit | No | |
Sprint_attacked | unit | No | |
temp_location | location | Yes | |
Water_region | location | No |