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Triggers
Draknyte1 Kills Tureri Moderation Edit.w3x
Variables
Initialization
Melee Initialization
Stop
Cinematic
Start
Part II
Camera X
Kill Knights
Kill Tureri
Kill Jevith
Quit
Tureri Attack
Tureri Attack 2
Kill Trees
Music
Sad Mystery
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Skull
effect
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using XX-SLAYER-XX Sword New.mdx
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of XX-ENEMY-XX 0009 <gen> using Morrowind Double Axe.mdx
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of XX-ENEMY-XX 0009 <gen> using Morrowind Double Axe.mdx
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of XX-ENEMY-XX 0006 <gen> using Magma Sword.mdx
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Slayer Knight 0002 <gen> using Chaos Blade.mdx
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Slayer Knight 0003 <gen> using Chaos Blade.mdx
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Slayer Knight 0004 <gen> using Chaos Blade.mdx
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Slayer Knight 0000 <gen> using Chaos Blade.mdx
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Slayer Knight 0001 <gen> using Chaos Blade.mdx
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Stop
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Stop
Actions
Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
Wait 0.01 seconds
Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Unit - Order (Casting unit) to Move To . (Position of (Casting unit))
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Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Sound - Play SadMystery <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display Moderation wants Tureri dead!Find him and kill him! . Modify duration: Add 0 seconds and Don't wait
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Order Slayer Knight 0000 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Slayer Knight 0001 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Slayer Knight 0002 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order Slayer Knight 0003 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Slayer Knight 0004 <gen> to Move To . (Center of Region_004 <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Slayer Knight 0000 <gen> named Slayer Knight : Play No sound and display Tureri.We have been ordered to kill you.Prepare to die! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Trigger - Run Tureri_Attack <gen> (checking conditions)
Unit Group - Pick every unit in (Units of type Slayer Knight) and do (Order (Picked unit) to Attack.XX-ENEMY-XX 0006 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from XX-ENEMY-XX 0006 <gen> named Tureri : Play No sound and display GO AWAY! . Modify duration: Add 0 seconds and Wait
Trigger - Run Kill_Knights <gen> (checking conditions)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 1.00 seconds
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display I guess all my knights are dead.I'll have to kill him myself. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Unit Group - Pick every unit in (Units of type XX-SLAYER-XX) and do (Order (Picked unit) to Move To.(Center of Region_004 <gen>))
Unit Group - Pick every unit in (Units of type XX-ENEMY-XX) and do (Order (Picked unit) to Move To.(Center of Tureri_Stand <gen>))
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display Tureri I have come to kill you. . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from XX-ENEMY-XX 0006 <gen> named Tureri : Play No sound and display Why are you going to kill me? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display Orders from moderation.You have been abusing others. . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Unit Group - Pick every unit in (Units of type XX-SLAYER-XX) and do (Order (Picked unit) to Attack.XX-ENEMY-XX 0006 <gen>)
Trigger - Run Tureri_Attack_2 <gen> (checking conditions)
Wait 3.00 seconds
Trigger - Run Kill_Knights <gen> (checking conditions)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display I did my research on that attack.And I know how to dodge it. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display Ultimate Sword Slice! . Modify duration: Add 0 seconds and Don't wait
Trigger - Run Kill_Tureri <gen> (checking conditions)
Wait 1.00 seconds
Animation - Play XX-SLAYER-XX 0005 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display I Have beaten you tureri.May your soul rest in peace. . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Animation - Play XX-SLAYER-XX 0005 <gen> 's stand victory animation
Unit - Make XX-SLAYER-XX 0005 <gen> face Clockwerk Goblin 0008 <gen> over 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from XX-ENEMY-XX 0009 <gen> named Jevith : Play No sound and display Why did you kill Tureri?He didnt do anything to you. . Modify duration: Add 0 seconds and Wait
Trigger - Run Kill_Trees <gen> (checking conditions)
Part II
Events
Unit - A unit enters Jevith_Walk_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to XX-ENEMY-XX
Actions
Unit - Order XX-SLAYER-XX 0005 <gen> to Move To . (Center of Draknyte1_Walk <gen>)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display Moderation orders. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from XX-ENEMY-XX 0009 <gen> named Jevith : Play No sound and display I may have been inactive for a while and this is what the mods resort to..... killing people? . Modify duration: Add 0 seconds and Wait
Trigger - Run Camera_X <gen> (checking conditions)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display Yes they have.This place is much worse than it used to be. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from XX-ENEMY-XX 0009 <gen> named Jevith : Play No sound and display And to think I gave Rep. to some of them moderators. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display Are you downing the mods?You shall die for conspiricy! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Order XX-SLAYER-XX 0005 <gen> to Attack . XX-ENEMY-XX 0009 <gen>
Wait 1.00 seconds
Unit - Order XX-ENEMY-XX 0009 <gen> to Attack . XX-SLAYER-XX 0005 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from XX-ENEMY-XX 0009 <gen> named Jevith : Play No sound and display You cannot harm me! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display I can kill anyone!I am the justice of the moderators! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Order XX-SLAYER-XX 0005 <gen> to Stop .
Unit - Order XX-ENEMY-XX 0009 <gen> to Stop .
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from XX-ENEMY-XX 0009 <gen> named Jevith : Play No sound and display You cant kill an innocent. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display YES I CAN! . Modify duration: Add 0 seconds and Don't wait
Wait 0.25 seconds
Unit - Order XX-SLAYER-XX 0005 <gen> to Attack . XX-ENEMY-XX 0009 <gen>
Trigger - Run Kill_Jevith <gen> (checking conditions)
Wait 2.00 seconds
Animation - Play XX-SLAYER-XX 0005 <gen> 's stand victory animation
Unit - Make XX-SLAYER-XX 0005 <gen> face Clockwerk Goblin 0008 <gen> over 3.00 seconds
Cinematic - Send transmission to (All players) from XX-SLAYER-XX 0005 <gen> named Draknyte1 : Play No sound and display Justice Well Served . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Camera X
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 1.25 seconds
Wait 1.15 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 1.25 seconds
Wait 1.15 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 1.25 seconds
Wait 1.15 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 1.25 seconds
Wait 1.15 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 1.25 seconds
Wait 1.15 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 1.25 seconds
Wait 1.15 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 1.25 seconds
Wait 1.15 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 1.25 seconds
Kill Knights
Events
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of XX-ENEMY-XX 0006 <gen> using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of XX-ENEMY-XX 0006 <gen> using Abilities\Weapons\Bolt\BoltImpact.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of XX-ENEMY-XX 0006 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of XX-ENEMY-XX 0006 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Unit - Explode Slayer Knight 0000 <gen> .
Unit - Explode Slayer Knight 0001 <gen> .
Unit - Explode Slayer Knight 0002 <gen> .
Unit - Explode Slayer Knight 0003 <gen> .
Unit - Explode Slayer Knight 0004 <gen> .
Kill Tureri
Events
Conditions
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Undead\DeathCoil\DeathCoilMissile.mdl
Set Variable Set Skull = (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Undead\RegenerationAura\ObsidianRegenAura.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Human\Slow\SlowCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 130.00 %, 130.00 %, 130.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Wait 0.50 seconds
Unit - Kill XX-ENEMY-XX 0006 <gen>
Wait 2.00 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 130.00 %, 130.00 %, 130.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 100 %, 100 %, 100 %) of its original size
Special Effect - Destroy Skull
Kill Jevith
Events
Conditions
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Undead\DeathCoil\DeathCoilMissile.mdl
Set Variable Set Skull = (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Undead\RegenerationAura\ObsidianRegenAura.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Human\Slow\SlowCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of XX-SLAYER-XX 0005 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 130.00 %, 130.00 %, 130.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Wait 0.50 seconds
Unit - Kill XX-ENEMY-XX 0009 <gen>
Wait 2.00 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 130.00 %, 130.00 %, 130.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
Wait 0.10 seconds
Animation - Change XX-SLAYER-XX 0005 <gen> 's size to ( 100 %, 100 %, 100 %) of its original size
Special Effect - Destroy Skull
Quit
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Tureri Attack
Events
Conditions
Actions
Unit - Order XX-ENEMY-XX 0006 <gen> to Attack . Slayer Knight 0000 <gen>
Wait (Random real number between 1.00 and 3.00) seconds
Unit - Order XX-ENEMY-XX 0006 <gen> to Attack . Slayer Knight 0001 <gen>
Wait (Random real number between 1.00 and 3.00) seconds
Unit - Order XX-ENEMY-XX 0006 <gen> to Attack . Slayer Knight 0002 <gen>
Wait (Random real number between 1.00 and 3.00) seconds
Unit - Order XX-ENEMY-XX 0006 <gen> to Attack . Slayer Knight 0003 <gen>
Wait (Random real number between 1.00 and 3.00) seconds
Unit - Order XX-ENEMY-XX 0006 <gen> to Attack . Slayer Knight 0004 <gen>
Tureri Attack 2
Events
Conditions
Actions
Unit - Order XX-ENEMY-XX 0006 <gen> to Attack . XX-SLAYER-XX 0005 <gen>
Kill Trees
Events
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_007 <gen>) using WarStomp.mdx
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_008 <gen>) using WarStomp.mdx
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_009 <gen>) using WarStomp.mdx
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_010 <gen>) using WarStomp.mdx
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of Region_011 <gen>) using WarStomp.mdx
Destructible - Pick every destructible in Tree_Death <gen> and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Unit - Order XX-ENEMY-XX 0009 <gen> to Attack-Move To . (Center of Jevith_Walk_2 <gen>)
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