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Model validation: DragonWarrior(TheSlayer)

DragonWarrior(TheSlayer).mdx

0 errors 0 severe 2 warnings 59 unused
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 5 at frame 234500 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 5 at frame 234500 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 5 at frame 234500 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 14 at frame 234500 has exactly the same value as tracks 13 and 15
  • 1 GeosetAnimation 7
    • 1 Alpha
      • Track 5 at frame 234500 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 5 at frame 234500 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 14
    • 1 Alpha
      • Track 14 at frame 234500 has exactly the same value as tracks 13 and 15
  • 1 GeosetAnimation 15
    • 1 Alpha
      • Track 14 at frame 234500 has exactly the same value as tracks 13 and 15
  • 1 GeosetAnimation 16
    • 1 Alpha
      • Track 14 at frame 234500 has exactly the same value as tracks 13 and 15
  • 7 Helper 0
    • 1 Translation
      • Track 42 at frame 20867 has exactly the same value as tracks 41 and 43
    • 6 Rotation
      • Track 18 at frame 20867 has exactly the same value as tracks 17 and 19
      • Track 26 at frame 22100 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 22300 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 22400 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 22467 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 22500 has exactly the same value as tracks 29 and 31
  • 4 Helper 1
    • 4 Rotation
      • Track 22 at frame 22300 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 22400 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 22467 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 22500 has exactly the same value as tracks 24 and 26
  • 2 Helper 2
    • 2 Rotation
      • Track 53 at frame 22467 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 22500 has exactly the same value as tracks 53 and 55
  • 2 Helper 3
    • 2 Rotation
      • Track 60 at frame 22467 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 22500 has exactly the same value as tracks 60 and 62
  • 2 Helper 4
    • 2 Rotation
      • Track 57 at frame 22467 has exactly the same value as tracks 56 and 58
      • Track 58 at frame 22500 has exactly the same value as tracks 57 and 59
  • 5 Helper 5
    • 5 Rotation
      • Track 50 at frame 22100 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 22300 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 22400 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 22467 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 22500 has exactly the same value as tracks 53 and 55
  • 5 Helper 6
    • 5 Rotation
      • Track 58 at frame 22100 has exactly the same value as tracks 57 and 59
      • Track 59 at frame 22300 has exactly the same value as tracks 58 and 60
      • Track 60 at frame 22400 has exactly the same value as tracks 59 and 61
      • Track 61 at frame 22467 has exactly the same value as tracks 60 and 62
      • Track 62 at frame 22500 has exactly the same value as tracks 61 and 63
  • 5 Helper 7
    • 5 Rotation
      • Track 52 at frame 22100 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 22300 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 22400 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 22467 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 22500 has exactly the same value as tracks 55 and 57
  • 4 Helper 8
    • 4 Rotation
      • Track 41 at frame 22300 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 22400 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 22467 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 22500 has exactly the same value as tracks 43 and 45
  • 3 Helper 9
    • 3 Rotation
      • Track 42 at frame 22467 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 22500 has exactly the same value as tracks 42 and 44
      • Track 50 at frame 93133 has exactly the same value as tracks 49 and 51
  • 4 Helper 10
    • 4 Rotation
      • Track 4 at frame 5333 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 5467 has exactly the same value as tracks 4 and 6
      • Track 42 at frame 22467 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 22500 has exactly the same value as tracks 42 and 44
  • 1 Helper 11
    • 1 Rotation
      • Track 45 at frame 22500 has exactly the same value as tracks 44 and 46
  • 1 Helper 12
    • 1 Rotation
      • Track 35 at frame 22500 has exactly the same value as tracks 34 and 36
  • 2 Helper 14
    • 2 Rotation
      • Track 53 at frame 22467 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 22500 has exactly the same value as tracks 53 and 55
  • unused Texture 4 - "BloodPriest.blp"
  • unused Texture 6 - "GenericGlow64.blp"
  • unused Texture 7 - "Ballista.blp"
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