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Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_133 for Player 1 (Red) over 0 seconds
Unit - Order Blue Dragon 0231 <gen> to Move To . (Center of Dragon_first <gen>)
Wait 7.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Lord of the Night 0004 <gen> 's Stand First animation
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 7.00 seconds
Wait 8.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Aide 0005 <gen> 's Stand - 2 animation
Cinematic - Send transmission to (All players) from Footman 0008 <gen> named Knights of Neraka : Play No sound and display *Loud noises, shouts, booted feet running* . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0008 <gen> named Knights of Neraka : Play No sound and display Quick! Watch out for the dragon! Come! Fast! Run! . Modify duration: Set to 4.00 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Sound - Play DragonYes1 <gen>
Unit - Order Aide 0005 <gen> to Move To . (Center of Aide1 <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Unit - Order Aide 0005 <gen> to Move To . (Center of Aide2 <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait until ((Aide2 <gen> contains Aide 0005 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Make Aide 0005 <gen> face 90.00 over 0 seconds
Unit - Make Aide 0005 <gen> face Lord of the Night 0004 <gen> over 0.03 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Aide 0005 <gen> named Aide : Play No sound and display My lord, a dragonrider has arrived from— . Modify duration: Set to 2.00 seconds and Don't wait
Sound - Play DragonYesAttack3 <gen>
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Lord of the Night 0004 <gen> to Move To . (Center of Targonne1 <gen>)
Wait until ((Targonne1 <gen> contains Lord of the Night 0004 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Make Lord of the Night 0004 <gen> face 60.00 over 0.03 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display What does the fool mean, landing in the courtyard?! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Sound - Play DragonYesAttack3 <gen>
Trigger - Run Cin1 <gen> (ignoring conditions)
Cin1
Events
Conditions
Actions
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Aide 0005 <gen> named Aide : Play No sound and display My lord, the rider comes from Silvanesti— . Modify duration: Set to 2.50 seconds and Wait
Unit - Unhide Dragonrider 0015 <gen>
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display My lord! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display Forgive the disruption, but I bring news of such dire urgencyand importance that I felt I had to inform you immediately. . Modify duration: Set to 8.00 seconds and Wait
Unit - Make Aide 0005 <gen> face Dragonrider 0015 <gen> over 0.03 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Silvanesti. . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Lord of the Night 0004 <gen> to Move To . (Center of Targonne2 <gen>)
Wait until ((Targonne2 <gen> contains Lord of the Night 0004 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Order Lord of the Night 0004 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Make Lord of the Night 0004 <gen> face 195.00 over 0.03 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Has the shield fallen? . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display *gasp* Yes, my lord! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Order Lord of the Night 0004 <gen> to Move To . (Center of Targonne3 <gen>)
Unit - Order Dragonrider 0015 <gen> to Move To . (Center of Dragonrider <gen>)
Unit - Make Lord of the Night 0004 <gen> face Dragonrider 0015 <gen> over 0.03 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display What?! How? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display The young officer named Mina—*cough* *cough* . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display Might I have something to drink, my lord? I have swallowed a vast quantity of dust between here and Silvanesti. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Trigger - Run Cin2 <gen> (ignoring conditions)
Cin2
Events
Conditions
Actions
Wait 2 seconds
Cinematic - Send transmission to (All players) from Aide 0005 <gen> named Aide : Play No sound and display I'll go and fetch some ale, my lord. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Aide 0005 <gen> to Move To . (Center of Aide3 <gen>)
Wait until ((Aide3 <gen> contains Aide 0005 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Hide Aide 0005 <gen>
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Order your thoughts. . Modify duration: Set to 2.00 seconds and Wait
Sound - Stop music Immediately
Sound - Play King_s_Bounty_The_Legend_Soundtrack___The_deep <gen>
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Tell me everything. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display My lord, the young Knight officer known as Mina was able, as we reported to you earlier, to penetrate the magical shield that had been raised around Silvanesti — . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display But not lower the shield? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display No, my lord. In fact, she used the shield to fend off pursuing ogres, who were unable to break the enchantment. Mina led her small force of knights and foot soldiers into Silvanesti with the apparent design of attacking the capital, Silvanost. . Modify duration: Set to 13.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Human_and_Ogre <gen>) and do (Order (Picked unit) to Move To.(Random point in Mina_and_knights <gen>))
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 7.00 seconds
Wait 11.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Unit - Remove Stonemaul Ogre 0108 <gen> from the game
Unit - Remove Stonemaul Magi 0110 <gen> from the game
Unit - Remove Stonemaul Ogre 0109 <gen> from the game
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display They were intercepted by a large force of elves and were handily defeated. Mina was captured during the battle and made prisoner. The elves planned to execute her the following morning. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Unit - Order Knight Officer 0068 <gen> to Move To . (Center of Mina1 <gen>)
Camera - . Apply . gg_cam_Camera_269 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display However, just prior to her execution, Mina attacked the green dragon Cyan Bloodbane, who had, as you were no doubt aware, my lord, been masquerading as an elf. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 7.00 seconds
Wait 7.00 seconds
Trigger - Run Cin3 <gen> (ignoring conditions)
Cin3
Events
Conditions
Actions
Unit - Remove Stonemaul Magi 0110 <gen> from the game
Unit - Remove Stonemaul Ogre 0108 <gen> from the game
Unit - Remove Stonemaul Ogre 0109 <gen> from the game
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display Her attack forced Cyan to reveal to the elves the fact that he was a dragon. The elves were terrified. Cyan would have slaughtered thousands of them, but this Mina roused the elven army and ordered them to attack the green dragon. . Modify duration: Set to 11.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 7.00 seconds
Unit - Order Knight Officer 0020 <gen> to Attack . High Elf 0032 <gen>
Wait 2 seconds
Special Effect - Create a special effect at (Center of Cyan_effect <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Kill High Elf 0032 <gen>
Unit - Unhide Blue Dragonspawn Sorcerer 0113 <gen>
Unit Group - Pick every unit in (Units in Silvanesti <gen>) and do (Order (Picked unit) to Attack.Blue Dragonspawn Sorcerer 0113 <gen>)
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Silvanesti <gen>) and do (Order (Picked unit) to Stop.)
Unit - Hide Blue Dragonspawn Sorcerer 0113 <gen>
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Help me understand the situation... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display One of our own officers rallied the army of our most bitter enemy, who in turn slew one of the mightiest of our green dragons? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display Yes, my lord. You see, my lord, as it turned out, it was the dragon Cyan Bloodbane who had raised the magical shield that had been keeping our armies out of Silvanesti. The shield, as it turns out, was killing the elves. . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Ah...Proceed. . Modify duration: Set to 4.00 seconds and Wait
Unit Group - Pick every unit in (Units in Remove1 <gen>) and do (Remove (Picked unit) from the game)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display What happened after that is rather confused, my lord. General Dogah had received your orders to halt his march to Sanction and proceed instead to Silvanesti. . Modify duration: Set to 9.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display General Dogah arrived to find the shield prohibited him from entering. He was furious, thinking he’d been sent on a kender’s errand. . Modify duration: Set to 6.00 seconds and Don't wait
Unit - Create 1 . General for Player 2 (Blue) at (Center of Dogah1 <gen>) facing Default building facing degrees
Unit - Create 7 . Dogah's troops for Player 2 (Blue) at (Center of Dogah1 <gen>) facing Default building facing degrees
Unit - Create 1 . Dragonrider for Player 2 (Blue) at (Center of Dogah1 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Pick every unit in (Units in Dogah1 <gen>) and do (Order (Picked unit) to Move To.(Random point in Dogahsoldiers <gen>))
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 7.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display The land around the shield is a terrible place, my lord, filled with dead trees and animal corpses. The air is fetid and foul to breathe. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 7.00 seconds
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display The men were upset, claiming the place was haunted and that we ourselves would die from being so near it, when, suddenly, with the rising of the sun, the shield shattered. I was with General Dogah, and I saw it with my own eyes. . Modify duration: Set to 11.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Describe it. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display I saw the shield shimmering like ice in the sunshine, and then it seemed to me that I saw a million, million infinitesimal cracks, as thin as the strands of a cobweb, spread across the shield with lightning speed. There was a shivering, tinkling sound as of a thousand glass goblets crashing onto a stone floor, and the shield was gone. . Modify duration: Set to 15.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Wait 9.00 seconds
Animation - Play the death animation for all doodads of type D00J (Unexpected type: 'doodadcode') within Shield <gen> .
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display We could not believe our senses. At first, General Dogah dared not enter the shield, fearing a cunning elven trap. Perhaps, he said, we shall march across and the shield will crash down behind us, and we will end up facing an army of ten thousand elves, yet have nowhere to go. . Modify duration: Set to 15.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Wait 10.00 seconds
Unit - Unhide Footman 0121 <gen>
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display Suddenly there appeared among us, as if by magic, one of Mina’s Knights. Through the power of the One God, he came to tell us that the shield had indeed fallen, brought down by the elven king himself, Silvanoshei, son of Alhana— . Modify duration: Set to 10.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Unit - Order Footman 0121 <gen> to Move To . (Center of Minasoldier <gen>)
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Yes, yes, I know the whelp’s pedigree. Dogah believed this chit, and he and his troops crossed the border. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display Yes, my lord. General Dogah ordered me to take my blue dragon and fly back to report to you that he is now marching on Silvanost, the capital. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display What of the ten-thousand-man elven army? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display As to the army, my lord, they have not attacked us. According to Mina, the king, Silvanoshei, has told them that Mina has come to save the Silvanesti nation in the name of the One God. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display I must say, my lord, that the elves are in pitiable condition. When our advance troops entered an elven fishing village near the shield, we observed that most of the elves were sick or dying from the cursed magic of the shield. . Modify duration: Set to 12.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display We thought to slay the wretches, but Mina forbade it. She performed miracles of healing on the dying elves and restored them to life. When we left, the elves were singing her praises and blessing the One God and vowing to worship this god in Mina’s name. . Modify duration: Set to 15.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 7.00 seconds
Animation - Play Knight Officer 0134 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Healing <gen>) using Abilities\Spells\NightElf\Tranquility\Tranquility.mdl
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dragonrider 0015 <gen> named Dragonrider : Play No sound and display Yet not all elves trust her. Mina warned us that we might be attacked by those who call themselves ‘the kirath.’ But, according to her, their numbers are few, and they are disorganized. Alhana Starbreeze has forces on the border, but Mina does not fear them. She does not appear to fear anything... . Modify duration: Set to 17.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Unit - Unhide Messenger 0142 <gen>
Unit - Unhide Aide 0005 <gen>
Unit - Make Aide 0005 <gen> face 183.00 over 0 seconds
Cinematic - Send transmission to (All players) from Aide 0005 <gen> named Aide : Play No sound and display My lord! Another messenger has arrived. . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Dragonrider 0015 <gen> face Messenger 0142 <gen> over 0 seconds
Unit - Make Lord of the Night 0004 <gen> face Messenger 0142 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Yes, what is your news? . Modify duration: Set to 3.00 seconds and Wait
Unit - Hide Aide 0005 <gen>
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Messenger 0142 <gen> named Messenger : Play No sound and display I have been contacted by Feur the Red, our agent in the service of the great green dragon overlord Beryl. The red reports that she and a host of dragons bearing draconian soldiers have been ordered to undertake an assault on the Citadel of Light. . Modify duration: Set to 17.00 seconds and Don't wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_270 for Player 1 (Red) over 0 seconds
Set Variable Set tempPoint = (Position of Beryllinthranox 0267 <gen>)
Trigger - Turn on Camera <gen>
Unit Group - Pick every unit in (Units in DragonsBeryl <gen>) and do (Order (Picked unit) to Move To.(Random point in DragonsBeryl2 <gen>))
Wait 7.00 seconds
Trigger - Turn off Camera <gen>
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display The citadel?! Is that green bitch of a dragon insane? What does she mean, attacking the citadel? . Modify duration: Set to 7.00 seconds and Don't wait
Unit - Order Lord of the Night 0004 <gen> to Move To . (Center of Targonne4 <gen>)
Wait until ((Targonne4 <gen> contains Lord of the Night 0004 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Order Lord of the Night 0004 <gen> to Stop .
Unit - Make Lord of the Night 0004 <gen> face Messenger 0142 <gen> over 0 seconds
Animation - Play Lord of the Night 0004 <gen> 's Attack - 2 animation
Wait 1.20 seconds
Animation - Reset Lord of the Night 0004 <gen> 's animation
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Messenger 0142 <gen> named Messenger : Play No sound and display According to the red, Beryl has sent a messenger to tell you and her cousin Malystryx that this is a private quarrel and that there is no need for Malys to get involved. Beryl seeks a sorcerer who sneaked into her lands and stole a valuable magical artifact. She learned that the sorcerer fled for safety to the citadel, and she has gone to fetch him. Once she has him and the artifact, she will withdraw. . Modify duration: Set to 20.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Magic! Beryl is obsessed with magic. She thinks of nothing else. I have gray-robed wizards who spend all their time hunting for some blamed magical Tower just to placate that bloated lizard. Assaulting the citadel! What of the pact of the dragons? Cousin Malystryx will most certainly see this as a threat from Beryl. This could mean all-out war, and that would wreck the economy. . Modify duration: Set to 20.00 seconds and Wait
Unit - Unhide Aide 0005 <gen>
Cinematic - Send transmission to (All players) from Aide 0005 <gen> named Aide : Play No sound and display Urgent message for the Lord of the Night! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display What is it now? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Aide 0005 <gen> named Aide : Play No sound and display A messenger brings word from Marshal Medan in Qualinost that Beryl’s forces have crossed the border into Qualinesti, pillaging and looting as they march. Medan urgently requests orders. He believes that Beryl intends to destroy Qualinesti, burn the forests to the ground, tear down the cities, and exterminate the elves. . Modify duration: Set to 17.00 seconds and Don't wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_271 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_272 for Player 1 (Red) over 9.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lord of the Night 0004 <gen> named Lord Targonne : Play No sound and display Dead elves pay me no tribute! I cannot cut timber in a burned-out forest. Beryl attacks Qualinesti and the citadel. She is lying to me and to Malys. Beryl intends to break the pact. She plans war against Malys and against the Knighthood. I must find some way to stop her. Leave me! All of you, I have work to do. . Modify duration: Set to 20.00 seconds and Wait
Unit - Order Lord of the Night 0004 <gen> to Move To . (Center of Targonne2 <gen>)
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 7.00 seconds
Trigger - Run Cin4 <gen> (ignoring conditions)
Cin4
Events
Conditions
Actions
Unit - Hide Green Dragon 0120 <gen>
Game - Set the time of day to 10.00
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 8.00 seconds
Sound - Stop music Immediately
Sound - Play MEDIEVAL___Maxime_Poulin_Tremblay___King_Arthur__2006_u <gen>
Set Variable Set IntroText = "2: Attack On The Citadel Of Light"
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Beryllinthranox 0198 <gen> to Patrol To . (Center of Beryl <gen>)
Unit - Order Red Dragon 0202 <gen> to Patrol To . (Center of Drake1 <gen>)
Unit - Order Red Dragon 0203 <gen> to Patrol To . (Center of Drake2 <gen>)
Unit - Order Red Dragon 0200 <gen> to Patrol To . (Center of Drake3 <gen>)
Unit - Order Red Dragon 0199 <gen> to Patrol To . (Center of Drake4 <gen>)
Unit - Order Red Dragon 0201 <gen> to Patrol To . (Center of Drake5 <gen>)
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 8.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Unit - Order Peasant 0147 <gen> to Move To . (Center of Militia <gen>)
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 8.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Solamnic <gen>) and do (Order (Picked unit) to Move To.(Random point in Solamnicg <gen>))
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 7.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Solamnic2 <gen>) and do (Order (Picked unit) to Move To.(Random point in Solamnicg2 <gen>))
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Sound - Set music volume to 70.00 %
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff Burrfoot : Play No sound and display Look at it this way, at least the dragon won’t get her claws on the artifact. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Animation - Play Mage 0002 <gen> 's Stand 2 animation
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin Majere : Play No sound and display No, she’ll get her claws on us. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Kender 0204 <gen> to Move To . (Center of Tas1 <gen>)
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff : Play No sound and display Maybe not. With the Device of Time Journeying being brokenand its magic all gone—...I guess its magic is all gone, isn’t it, Palin? . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 10.00 seconds
Unit - Order Mage 0002 <gen> to Move To . (Center of Palin1 <gen>)
Unit - Order Mage 0002 <gen> to Stop .
Unit - Make Mage 0002 <gen> face 30.00 over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Unit - Make Kender 0204 <gen> face Mage 0002 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff : Play No sound and display As I was saying, with the magic gone, Beryl won’t be able to find us because she won’t have the magic to guide her to us. . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Unit - Make Mage 0002 <gen> face Kender 0204 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display What did you say? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff : Play No sound and display I said a lot of things. About the dragon not having the artifact and maybe not having us because if the magic is gone— . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display You may be right. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff : Play No sound and display I am? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Unit - Make Mage 0002 <gen> face 70.00 over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display Hand me these pieces. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Kender 0204 <gen> to Move To . (Center of Tas2 <gen>)
Animation - Play the death animation for all doodads of type D00Q (Unexpected type: 'doodadcode') within Parts <gen> .
Animation - Play the death animation for all doodads of type D00R (Unexpected type: 'doodadcode') within Parts <gen> .
Animation - Play the death animation for all doodads of type D00S (Unexpected type: 'doodadcode') within Parts <gen> .
Animation - Play the death animation for all doodads of type D00T (Unexpected type: 'doodadcode') within Parts <gen> .
Wait until ((Tas2 <gen> contains Kender 0204 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Order Kender 0204 <gen> to Move To . (Center of Tas4 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display The guards will be evacuating people into the hills. We’ll loseourselves in the crowd. I must keep all the pieces together. . Modify duration: Set to 10.00 seconds and Wait
Unit - Make Kender 0204 <gen> face Mage 0002 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff : Play No sound and display I don’t know why you want that old thing anyhow, I doubt you can fix it. I doubt anyone can fix it. It looks to be extremely broken. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display You said you had decided to use it to return to the past. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff : Play No sound and display That was then, before things got really interesting here. What with Goldmoon sailing off in the gnome’s submersible and now being attacked by dragons. Not to mention the dead people... . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display Make yourself useful at least. Go out in the hallway and find out what’s going on. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Kender 0204 <gen> to Move To . (Center of Tas3 <gen>)
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff : Play No sound and display I told you about seeing the dead people. Right when the artifact busted. Didn't I? They were all over you, like leeches. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Unit - Make Mage 0002 <gen> face Kender 0204 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display Do you see any of them now? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Unit - Make Kender 0204 <gen> face Mage 0002 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff : Play No sound and display No, not a one. But then, the magic’s gone, isn’t it? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display Yes. The magic is gone. . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Trigger - Run Cin5 <gen> (ignoring conditions)
Cin5
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lady Camilla 0206 <gen> named Lady Camilla : Play No sound and display Master Majere! Are you inside? . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Kender 0204 <gen> face 270.00 over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff : Play No sound and display We’re here! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lady Camilla 0206 <gen> named Lady Camilla : Play No sound and display The citadel is under attack from Beryl and a host of red dragons! Master, you must make haste! . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Unit - Order Kender 0204 <gen> to Move To . (Center of Tas5 <gen>)
Wait until ((Tas5 <gen> contains Kender 0204 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Order Kender 0204 <gen> to Stop .
Unit - Make Kender 0204 <gen> face Mage 0002 <gen> over 0 seconds
Unit - Unhide Lady Camilla 0206 <gen>
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Animation - Play Lady Camilla 0206 <gen> 's Stand - 3 animation
Cinematic - Send transmission to (All players) from Lady Camilla 0206 <gen> named Lady Camilla : Play No sound and display Master Majere, someone said they thought you were still here. Do you know what is happening outside? . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display I could not very well miss it. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lady Camilla 0206 <gen> named Lady Camilla : Play No sound and display What have you been doing? We need your help! I expected to find you working your magic to fight against these monsters, but one of the guards said he thought you were still in your room. I could not believe it, yet here you are, playing with a . . . a gewgaw! . Modify duration: Set to 16.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 10.00 seconds
Unit - Order Mage 0002 <gen> to Move To . (Center of Palin2 <gen>)
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display We were just leaving. Come along, Tas. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kender 0204 <gen> named Tasslehoff : Play No sound and display He’s telling the truth, Lady Camilla. We were just leaving. We were heading for Solace but the magical device we were going to use for our escape broke— . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display That’s enough, Tas. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Unit - Move Mage 0002 <gen> instantly to (Center of Palin3 <gen>)
Unit - Move Kender 0204 <gen> instantly to (Center of Tas6 <gen>)
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 5.00 seconds
Unit - Order Mage 0002 <gen> to Move To . (Center of Palin4 <gen>)
Unit - Order Kender 0204 <gen> to Move To . (Center of Tas7 <gen>)
Wait 2 seconds
Unit - Move Lady Camilla 0206 <gen> instantly to (Center of Palin3 <gen>) , facing (Position of Mage 0002 <gen>)
Cinematic - Send transmission to (All players) from Lady Camilla 0206 <gen> named Lady Camilla : Play No sound and display Escape?! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lady Camilla 0206 <gen> named Lady Camilla : Play No sound and display You planned to escape and leave the rest of us to die?! I don’t believe such cowardice! Not even of a wizard! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display The kender is right, Lady Camilla. We were planning to escape. Something any sensible person would do in this situation, be he wizard or knight. As it turns out, we can’t. We are stuck here with the rest of you. We will be heading for the hills with the rest of you. Or heading to our deaths, whichever the dragons decide. Move along, Tas! This is no time for your chatter! . Modify duration: Set to 20.00 seconds and Wait
Unit - Order Mage 0002 <gen> to Stop .
Unit - Order Kender 0204 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lady Camilla 0206 <gen> named Lady Camilla : Play No sound and display But your magic— . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Unit - Make Mage 0002 <gen> face Lady Camilla 0206 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display I have no magic! I have no more power to fight these monsters than this kender! Less, perhaps, for his body is whole, whereas mine is broken. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display I assume you have duties elsewhere, Lady Camilla. Do not concern yourself with us. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Make Mage 0002 <gen> face 277.00 over 0 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Lady Camilla 0206 <gen> named Lady Camilla : Play No sound and display Trust me, I will not! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Lady Camilla 0206 <gen> to Move To . (Center of Lady_Camilla <gen>)
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0002 <gen> named Palin : Play No sound and display Hurry up. We’ll lose ourselves in the crowd. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Cin6 <gen> (ignoring conditions)
Cin6
Events
Conditions
Actions
Game - Set the time of day to 10.00
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Sound - Play Two_Steps_from_Hell___Black_Blade <gen>
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Red Dragon 0188 <gen> to Patrol To . (Center of Dragon1 <gen>)
Unit - Order Red Dragon 0211 <gen> to Patrol To . (Center of Dragon2 <gen>)
Unit - Order Villager 0214 <gen> to Move To . (Random point in Random <gen>)
Unit - Order Villager 0215 <gen> to Move To . (Random point in Random <gen>)
Unit - Order Villager 0216 <gen> to Move To . (Random point in Random <gen>)
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 6.00 seconds
Wait 2 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin5 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas8 <gen>)
Wait until ((Palin5 <gen> contains Mage 0207 <gen>) Equal to True) , checking every 0.30 seconds
Wait until ((Tas8 <gen> contains Kender 0208 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Order Mage 0207 <gen> to Stop .
Unit - Order Kender 0208 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display What in the Abyss is that? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 0 seconds
Camera - Sway the camera source for Player 1 (Red) with magnitude 4.00 and velocity 0.40
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display Draconian soldiers. They’re dropping off the backs of the dragons. I saw them do that in the War of the Lance. . Modify duration: Set to 8.00 seconds and Don't wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0181 <gen> using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0182 <gen> using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0184 <gen> using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0183 <gen> using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0185 <gen> using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Wait 5.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Unit - Make Mage 0207 <gen> face Kender 0208 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display What did you say? Draconians?! . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Kender 0208 <gen> face Mage 0207 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display Oh, yes. Doesn’t it look like fun? They ride on the backs of the dragons and then they jump off and—there, you can see them — see how they spread their wings to break their fall. Wouldn’t it be wonderful, Palin? To be able to sail through the air like— . Modify duration: Set to 17.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display That's why Beryl hasn't let the dragons burn the place down! She plans to use the draconians to find the magical artifact. . . to find us! . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Camera - Sway the camera source for Player 1 (Red) with magnitude 6.00 and velocity 0.60
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Animation - Play Bandit Lord 0220 <gen> 's Stand Victory animation
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 7.00 seconds
Wait 6.00 seconds
Animation - Reset Bandit Lord 0220 <gen> 's animation
Unit - Unhide Draconian Captain 0229 <gen>
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0 seconds
Unit - Make Draconian Mage 0172 <gen> face 183.00 over 0 seconds
Animation - Play Draconian Captain 0229 <gen> 's Stand Ready animation
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Animation - Play Draconian Mage 0172 <gen> 's Stand - 1 Portrait animation
Animation - Play Draconian 0170 <gen> 's Spell Slam animation
Unit - Make Mage 0207 <gen> face Draconian Captain 0229 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display Palin, I think they’ve seen us . . . . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display Are we going to fight them? I have my special knife, Rabbit Slayer. Caramon named it that, because he said it would be good only for killing dangerous rabbits. I never met a dangerous rabbit, but it works pretty well against draconians. . Modify duration: Set to 16.00 seconds and Wait
Game - Set the time of day to 10.00
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 0 seconds
Unit - Make Mage 0207 <gen> face Kender 0208 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display Tas . . . I’m going to draw off these draconians, and while I’m doing that, you run into the hills. You’ll be safe there. When the dragons leave—and I think they will, once they have captured me—I want you to go to Palanthas, find Jenna, and have her take you to Dalamar. When I say the word, you must run, Tas. Run as fast as ever you can . . . . Modify duration: Set to 24.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 7.00 seconds
Animation - Play Draconian Mage 0172 <gen> 's Stand - 2 animation
Animation - Play Draconian 0170 <gen> 's Spell Slam animation
Unit - Order Draconian 0191 <gen> to Move To . (Center of Draconian <gen>)
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display I can’t leave you, Palin! I admit that I was mad at you because you were trying to kill me by making me go back to be stepped on by a giant, but I’m mostly over that now and— . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display Run, Tas! Run! My father was right. You must get to Dalamar!You must tell him— . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display I know! We’ll hide in the Hedge Maze. They’ll never find us there. C’mon, Palin! Quickly! . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 0 seconds
Unit - Order Draconian 0190 <gen> to Move To . (Center of Draconian2 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display Tas! Do as I tell you! Go! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display Not without you! What would Caramon say if he found out I left you here to die all by yourself? They’re moving awfully fast, Palin! If we’re going to try to make it to the Hedge Maze, I think we better go now. . Modify duration: Set to 13.00 seconds and Wait
Unit - Make Mage 0207 <gen> face Draconian Mage 0172 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 7.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Mage 0207 <gen> using Abilities\Spells\Items\OrbCorruption\OrbCorruptionMissile.mdl
Wait 3.00 seconds
Game - Set the time of day to 10.00
Game - Set game speed to Slowest
Special Effect - Destroy (Last created special effect)
Animation - Play Mage 0207 <gen> 's Spell animation
Wait 2 seconds
Animation - Reset Mage 0207 <gen> 's animation
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Unit - Order Draconian Captain 0229 <gen> to Move To . (Random point in Draconian3 <gen>)
Unit - Order Draconian 0170 <gen> to Move To . (Random point in Draconian3 <gen>)
Unit - Order Draconian Mage 0172 <gen> to Move To . (Random point in Draconian3 <gen>)
Unit - Order Draconian 0191 <gen> to Move To . (Random point in Draconian3 <gen>)
Unit - Order Draconian 0171 <gen> to Move To . (Random point in Draconian3 <gen>)
Unit - Unhide Amethyst 0230 <gen>
Game - Set game speed to Normal
Cinematic - Send transmission to (All players) from Draconian 0170 <gen> named Draconian : Play No sound and display Hahaha . . . . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Lightning - Create a Drain Mana lightning effect from source (Position of Amethyst 0230 <gen>) to target (Center of Palin5 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 6.00 seconds
Animation - Play Mage 0207 <gen> 's Stand Channel animation
Wait 2 seconds
Animation - Reset Mage 0207 <gen> 's animation
Wait 2.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Hide Amethyst 0230 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mage 0207 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display Flamma . . . Purtus Domine . . . Extinctionis Flagarantia Rubicans! . Modify duration: Set to 6.00 seconds and Wait
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 0 seconds
Animation - Play Mage 0207 <gen> 's Spell Attack animation
Special Effect - Create a special effect at (Random point in Fire <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Fire <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Fire <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Fire <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Fire <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Create a special effect at (Random point in Fire <gen>) using Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Kill Draconian Mage 0172 <gen>
Unit - Kill Draconian 0170 <gen>
Unit - Kill Draconian Captain 0229 <gen>
Unit - Kill Draconian 0171 <gen>
Unit - Kill Draconian 0191 <gen>
Sound - Stop music Immediately
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 0 seconds
Unit - Make Kender 0208 <gen> face Mage 0207 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display You did it! It worked! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Mage 0207 <gen> face Kender 0208 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display Now will you run?! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display Are you coming? . Modify duration: Set to 2.00 seconds and Wait
Trigger - Run Cin7 <gen> (ignoring conditions)
Cin7
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display Yes, damn it! Yes! . Modify duration: Set to 3.00 seconds and Wait
Sound - Play Two_Steps_from_Hell__United_We_Stand___Divided_We_Fall <gen>
Game - Set the time of day to 10.00
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 0 seconds
Camera - Sway the camera target for Player 1 (Red) with magnitude 5.00 and velocity 0.50
Unit - Move Mage 0207 <gen> instantly to (Center of Palin6 <gen>)
Unit - Move Kender 0208 <gen> instantly to (Center of Tas9 <gen>)
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 5.00 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin7 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas10 <gen>)
Wait until ((Palin7 <gen> contains Mage 0207 <gen>) Equal to True) , checking every 0.30 seconds
Wait until ((Tas10 <gen> contains Kender 0208 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Make Mage 0207 <gen> face 123.00 over 0 seconds
Unit Group - Pick every unit in (Units in Run_for_your_life <gen>) and do (Order (Picked unit) to Move To.(Random point in Draconian4 <gen>))
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 7.00 seconds
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Mage 0207 <gen> using Abilities\Spells\Items\OrbCorruption\OrbCorruptionMissile.mdl
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order Mage 0207 <gen> to Orc Far Seer - Chain Lightning . Draconian 0209 <gen>
Special Effect - Create a special effect at (Center of Draconian4 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Kill Draconian 0209 <gen>
Unit - Kill Draconian 0205 <gen>
Unit - Kill Draconian 0210 <gen>
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Draconian5 <gen>) and do (Play (Picked unit)'s Stand Ready animation)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 6.00 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin8 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas11 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display I hope . . . there’s more of that device . . . left. . . . *gasp* . Modify duration: Add 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 0 seconds
Animation - Play Mage 0207 <gen> 's Attack animation
Wait 1.00 seconds
Animation - Reset Mage 0207 <gen> 's animation
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 6.00 seconds
Wait 2 seconds
Unit - Unhide Dust 0217 <gen>
Unit - Unhide Dust 0218 <gen>
Unit - Unhide Dust 0219 <gen>
Wait 2 seconds
Unit - Kill Draconian 0195 <gen>
Unit - Kill Draconian Captain 0194 <gen>
Wait 1.00 seconds
Unit - Kill Draconian Captain 0197 <gen>
Unit - Kill Draconian 0193 <gen>
Wait 1.00 seconds
Unit - Kill Draconian 0192 <gen>
Unit - Kill Draconian Captain 0196 <gen>
Wait 1.00 seconds
Unit - Kill Draconian 0177 <gen>
Unit - Kill Draconian 0176 <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin9 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas12 <gen>)
Game - Set the time of day to 10.00
Trigger - Run Cin8 <gen> (ignoring conditions)
Cin8
Events
Conditions
Actions
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 3.00 seconds
Game - Set the time of day to 10.00
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 0 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin10 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas13 <gen>)
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 6.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display Stop a moment . . . . Modify duration: Set to 2.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 5.00 seconds
Unit - Order Draconian 0222 <gen> to Move To . (Center of Roots1 <gen>)
Unit - Order Draconian 0224 <gen> to Move To . (Center of Roots2 <gen>)
Wait until ((Roots1 <gen> contains Draconian 0222 <gen>) Equal to True) , checking every 0.30 seconds
Wait until ((Roots2 <gen> contains Draconian 0224 <gen>) Equal to True) , checking every 0.30 seconds
Special Effect - Create a special effect at (Center of Roots1 <gen>) using Abilities\Spells\NightElf\EntangleMine\Roots.mdl
Special Effect - Create a special effect at (Center of Roots2 <gen>) using Abilities\Spells\NightElf\EntangleMine\Roots.mdl
Special Effect - Create a special effect at (Center of Roots3 <gen>) using Abilities\Spells\NightElf\EntangleMine\Roots.mdl
Unit - Kill Draconian 0222 <gen>
Unit - Kill Draconian 0224 <gen>
Sound - Stop music Immediately
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 0 seconds
Unit - Make Mage 0207 <gen> face Kender 0208 <gen> over 0 seconds
Unit - Make Kender 0208 <gen> face Mage 0207 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display Whew! That was close! I thought we were goners there for a moment. You are a really good wizard, Palin. I saw Raistlin cast lots of spells, but I don't believe he ever caused draconians to sizzle up like bacon before, though I once saw him summon the Great Worm Catyrpelius. Did you ever hear about that one? Raistlin — . Modify duration: Set to 17.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 0 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Unit - Move Mage 0207 <gen> instantly to (Center of Explosion <gen>)
Unit - Move Kender 0208 <gen> instantly to (Center of Explosion2 <gen>)
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Fire2 <gen> .
Animation - Change Mage 0207 <gen> 's animation speed to 250.00 % of its original speed
Animation - Change Kender 0208 <gen> 's animation speed to 250.00 % of its original speed
Animation - Play Mage 0207 <gen> 's death animation
Animation - Play Kender 0208 <gen> 's death animation
Animation - Change Mage 0207 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Kender 0208 <gen> 's animation speed to 100.00 % of its original speed
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Reset Mage 0207 <gen> 's animation
Animation - Reset Kender 0208 <gen> 's animation
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 3.00 seconds
Unit - Make Mage 0207 <gen> face 180.00 over 0 seconds
Sound - Play Dramatic_music <gen>
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display The dragons! They're going to try to smoke us out! . Modify duration: Set to 5.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Mage 0207 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 0 seconds
Set Variable Set tempPoint = (Position of Mage 0207 <gen>)
Trigger - Turn on Camera <gen>
Game - Set the time of day to 10.00
Camera - Sway the camera target for Player 1 (Red) with magnitude 10.00 and velocity 1.00
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin_maze <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas_maze <gen>)
Wait 3.00 seconds
Trigger - Turn off Camera <gen>
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 0 seconds
Unit - Order Red Dragon 0227 <gen> to Follow . Mage 0207 <gen>
Wait 1.00 seconds
Unit - Order Red Dragon 0227 <gen> to Attack . Mage 0207 <gen>
Wait 2 seconds
Unit - Order Red Dragon 0227 <gen> to Stop .
Unit - Order Red Dragon 0227 <gen> to Follow . Mage 0207 <gen>
Animation - Play the stand animation for all doodads of type YOtf (Unexpected type: 'doodadcode') within Fire3 <gen> .
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 0 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin_maze_2 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas_maze_2 <gen>)
Camera - . Apply . gg_cam_Camera_119 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin_maze_3 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas_maze_3 <gen>)
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 5.00 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin_maze_4 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas_maze_4 <gen>)
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_124 for Player 1 (Red) over 6.00 seconds
Unit - Order Red Dragon 0227 <gen> to Attack . Fire 0228 <gen>
Wait 2 seconds
Unit - Order Red Dragon 0227 <gen> to Stop .
Unit - Order Red Dragon 0227 <gen> to Follow . Mage 0207 <gen>
Trigger - Run Cin9 <gen> (ignoring conditions)
Cin9
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 0 seconds
Trigger - Turn on Camera <gen>
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin_maze_5 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas_maze_5 <gen>)
Wait 3.00 seconds
Trigger - Turn off Camera <gen>
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 6.00 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin_maze_6 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas_maze_6 <gen>)
Wait until ((Palin_maze_6 <gen> contains Mage 0207 <gen>) Equal to True) , checking every 0.30 seconds
Wait until ((Tas_maze_6 <gen> contains Kender 0208 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Order Mage 0207 <gen> to Stop .
Unit - Order Kender 0208 <gen> to Stop .
Unit - Make Mage 0207 <gen> face Paladin 0212 <gen> over 0 seconds
Unit - Make Kender 0208 <gen> face Paladin 0212 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_127 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_128 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display Palin! Look! There’s Caramon! Hullo, Caramon! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_129 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display Let’s go! . Modify duration: Set to 1.50 seconds and Wait
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas_stair <gen>)
Camera - . Apply . gg_cam_Camera_130 for Player 1 (Red) over 8.00 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin_stair <gen>)
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display It won’t help! It doesn’t lead anywhere, Tas! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_131 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display Yes, it does! I'm not sure where, but I climbed it the last time I was here, when I decided that I should really go back and be stepped on by the giant. A decision I have since rethought . . . . Modify duration: Set to 9.00 seconds and Wait
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas_stair_2 <gen>)
Camera - . Apply . gg_cam_Camera_134 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_135 for Player 1 (Red) over 6.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_136 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_137 for Player 1 (Red) over 5.00 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin_stair_2 <gen>)
Unit - Order Kender 0208 <gen> to Move To . (Center of Tas_stair_3 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_138 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_139 for Player 1 (Red) over 6.00 seconds
Wait until ((Tas_stair_3 <gen> contains Kender 0208 <gen>) Equal to True) , checking every 0.30 seconds
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display What do I do now, Caramon? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0212 <gen> named Caramon : Play No sound and display . . . . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Kender 0208 <gen> named Tasslehoff : Play No sound and display How wonderful, I'll fly just like the draconians! . Modify duration: Set to 4.00 seconds and Wait
Unit - Move Mage 0207 <gen> instantly to (Center of Palin_stair_2 <gen>) , facing (Position of Paladin 0212 <gen>)
Camera - . Apply . gg_cam_Camera_140 for Player 1 (Red) over 0 seconds
Unit - Remove Kender 0208 <gen> from the game
Unit - Remove Paladin 0212 <gen> from the game
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display No! . Modify duration: Set to 2.00 seconds and Wait
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_141 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Unit - Order Mage 0207 <gen> to Move To . (Center of Palin_stair_3 <gen>)
Unit - Create 1 . Red Dragon for Player 7 (Green) at (Center of Fire_dragon_stair <gen>) facing 270.00 degrees
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_143 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_142 for Player 1 (Red) over 6.00 seconds
Unit - Order (Last created unit) to Attack . Mage 0207 <gen>
Unit - Order Mage 0207 <gen> to Stop .
Animation - Play Mage 0207 <gen> 's death animation
Sound - Stop music Immediately
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_144 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0207 <gen> named Palin : Play No sound and display At least. I will nevermore be a prisoner. . Modify duration: Set to 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_145 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_146 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_147 for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Cin10 <gen> (ignoring conditions)
Cin10
Events
Conditions
Actions
Animation - Play Mage 0232 <gen> 's death animation
Wait 2 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Set the time of day to 10.00
Sound - Play Faraway___Beautiful_violin_music <gen>
Sound - Set music volume to 70.00 %
Camera - . Apply . gg_cam_Camera_148 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Kender 0233 <gen> named Tasslehoff : Play No sound and display Are you all right? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_149 for Player 1 (Red) over 6.00 seconds
Unit - Order Kender 0233 <gen> to Move To . (Center of Tas_tower1 <gen>)
Cinematic - Send transmission to (All players) from Kender 0233 <gen> named Tasslehoff : Play No sound and display Look, Palin! Isn't it wonderful? You told me to find Dalamar and I have! He's right here! But I can't find Caramon anymore. He's nowhere. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_150 for Player 1 (Red) over 0 seconds
Animation - Reset Mage 0232 <gen> 's animation
Camera - . Apply . gg_cam_Camera_151 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_152 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Mage 0003 <gen> named Dalamar the Dark : Play No sound and display Are you injured? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_153 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0232 <gen> named Palin : Play No sound and display I am all right. Thank you for helping us— . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_154 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Mage 0003 <gen> named Dalamar the Dark : Play No sound and display I did what I had to do, considering the mess you had made of things. Come with me, kender. . Modify duration: Set to 6.50 seconds and Wait
Unit - Order Kender 0233 <gen> to Move To . (Center of Tas_tower2 <gen>)
Camera - . Apply . gg_cam_Camera_155 for Player 1 (Red) over 0 seconds
Unit - Make Dark Mage 0003 <gen> face 90.00 over 0.03 seconds
Camera - . Apply . gg_cam_Camera_156 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Kender 0233 <gen> named Tasslehoff : Play No sound and display I'd be glad to come with you, Dalamar. And, by the way, it really is me, Tasslehoff Burrfoot, so you needn't keep calling me 'kender' in that nasty tone. I'm very glad to see you again, except, you’re pinching me. Actually you're hurting me quite a bit— . Modify duration: Set to 14.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_157 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Mage 0003 <gen> named Dalamar the Dark : Play No sound and display In silence! . Modify duration: Set to 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_158 for Player 1 (Red) over 0 seconds
Unit - Order Kender 0233 <gen> to Move To . (Center of Tas_tower3 <gen>)
Unit - Hide Kender 0233 <gen>
Unit - Make Dark Mage 0003 <gen> face Mage 0232 <gen> over 0 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dark Mage 0003 <gen> named Dalamar : Play No sound and display You have much to answer for, Majere. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Mage 0232 <gen> to Move To . (Center of Palin_tower1 <gen>)
Camera - . Apply . gg_cam_Camera_159 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0232 <gen> named Palin : Play No sound and display Wait! Where is my father? I saw him. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_160 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Dark Mage 0003 <gen> named Dalamar : Play No sound and display Where? . Modify duration: Set to 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_161 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Mage 0232 <gen> named Palin : Play No sound and display At the top of the Silver Stair, we both saw him. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dark Mage 0003 <gen> named Dalamar : Play No sound and display I have no idea. I did not send him, if that is what you are thinking. Although, I appreciate his help. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_162 for Player 1 (Red) over 0 seconds
Unit - Order Dark Mage 0003 <gen> to Move To . (Center of Tas_tower3 <gen>)
Camera - . Apply . gg_cam_Camera_163 for Player 1 (Red) over 7.00 seconds
Unit - Hide Dark Mage 0003 <gen>
Unit - Order Mage 0232 <gen> to Move To . (Center of Palin_tower2 <gen>)
Special Effect - Create a special effect at (Center of Tas_tower3 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Mage 0232 <gen> named Palin : Play No sound and display Dalamar! Wait! Don’t leave me in here! . Modify duration: Set to 3.50 seconds and Wait
Trigger - Run Cin11 <gen> (ignoring conditions)
Cin11
Events
Conditions
Actions
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Hide Marshal 0250 <gen>
Unit - Hide Planchet 0252 <gen>
Unit - Hide Green Dragon 0120 <gen>
Game - Set the time of day to 22.00
Environment - Create at Qualinesti_little <gen> the weather effect Rays Of Moonlight
Wait 8.00 seconds
Sound - Stop music Immediately
Sound - Play Neverland___Beautiful_violin_music <gen>
Camera - . Apply . gg_cam_Camera_164 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_165 for Player 1 (Red) over 10.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_166 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Wisp 0247 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Wisp 0247 <gen> to Move To . (Center of Gilthas_soul <gen>)
Cinematic - Send transmission to (All players) from Wisp 0247 <gen> named Gilthas's soul : Play No sound and display Sleep long this night. Do not wake too early in the morning, for when you wake, it will not be the beginning of a new day but the end of all days. The sun you see in the sky is not the rising sun, but the setting sun. The daylight will be night and night the darkness of despair. Yet, for now, sleep in peace. Let me guard that peace while I can. . Modify duration: Set to 21.00 seconds and Don't wait
Wait until ((Gilthas_soul <gen> contains Wisp 0247 <gen>) Equal to True) , checking every 0.30 seconds
Camera - . Apply . gg_cam_Camera_168 for Player 1 (Red) over 6.00 seconds
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Voice : Play No sound and display Your Majesty. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_169 for Player 1 (Red) over 0 seconds
Unit - Unhide Marshal 0250 <gen>
Unit - Unhide Planchet 0252 <gen>
Wait 3.60 seconds
Cinematic - Send transmission to (All players) from Planchet 0252 <gen> named Voice : Play No sound and display Your Majesty! . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Puppet King 0235 <gen> face Marshal 0250 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display Marshal Medan . . . Planchet. You both have news, by the looks of it. Marshal Medan, I'll hear yours first. . Modify duration: Set to 8.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_170 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display You left us after dark and have been gone all night, Marshal. Where have you been? . Modify duration: Set to 6.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_171 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_170 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display I have been at my headquarters, Your Majesty, as I told you before I left. . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Puppet King 0235 <gen> face 272.00 over 1.00 seconds
Camera - . Apply . gg_cam_Camera_171 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display Your Majesty, I do not blame you for not trusting me. It has been said that kings cannot afford the luxury of trusting anyone . . . . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display Especially the conqueror of our people, who has held us in his iron grasp for over thirty years . . . . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Puppet King 0235 <gen> face Marshal 0250 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display You release the grip on our throats to offer the same hand in friendship. You will understand me, sir, when I say that I still feel the bite of your fingers around my windpipe. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_172 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Game - Set the time of day to 22.00
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display Well put, Your Majesty. As I said, I approve your caution. I wish I had a year to prove my loyalty— . Modify duration: Set to 6.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_171 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display To me? To the 'puppet king'? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_170 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display No, Your Majesty. My loyalty to the land I have come to consider my home. My loyalty to a people I have come to respect. My loyalty to your mother . . . whom I have come to love . . . . Modify duration: Set to 12.00 seconds and Wait
Unit - Make Puppet King 0235 <gen> face 270.00 over 1.00 seconds
Camera - . Apply . gg_cam_Camera_173 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display You are wise, Marshal. Your answer is the only answer I would ever accept from you. Had you sought to flatter me, I would have known you lied. . Modify duration: Set to 9.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display As it is, my mother has told me of your garden, that you have worked to make it beautiful, that you take pleasure not only in the flowers themselves but in planting them and caring for them. However, I must say that I find it difficult to believe that such a man could have once sworn loyalty to the likes of Lord Ariakan. . Modify duration: Set to 20.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_174 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display I find it difficult to understand how a young man could have been tricked into running away from parents who doted on him to fly into a web spun by a certain senator, a web that nearly led to the young man’s destruction, as well as that of his people. . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_175 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display What I did was wrong. I was young. . Modify duration: Set to 4.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_176 for Player 1 (Red) over 8.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_170 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display As was I, Your Majesty. Young enough to believe the lies of Queen Takhisis. I do not flatter you when I say, Gilthas, that I have come to respect you. The role you played of the indolent dreamer, who cared more for his poetry than his people, fooled me completely. Although, I must say that you and your rebels have caused me no end of trouble. . Modify duration: Set to 23.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_177 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_178 for Player 1 (Red) over 10.00 seconds
Unit - Order Puppet King 0235 <gen> to Move To . (Center of Gilthas1 <gen>)
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display And I have come to respect you, Marshal, and even to trust you somewhat. Though not completely. Is that good enough? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display Good enough, Your Majesty. . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Game - Set the time of day to 22.00
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display Now, perhaps your servant will tell his spies to cease following me about. We need everyone focused on the task ahead. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_179 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display What is your news, Marshal? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display It is relatively good news, Your Majesty. All things considered. The reports we heard yesterday are true. Beryl’s forces have crossed the border into Qualinesti. . Modify duration: Set to 11.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_180 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_189 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display What good news can there be in this? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display Beryl is not with them, Your Majesty. Nor are any of her minions. Where they are and why they are not with the army, I cannot imagine. Perhaps she is holding them back for some reason. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display To be in on the final kill . . . The attack on Qualinost. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_177 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_190 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display Perhaps, Your Majesty. At any rate, they are not with the army, and that has bought us time. Her army is large, burdened with supply wagons and siege towers, and they are finding it difficult going through the forest. From the reports coming from our garrisons on the border, not only are they being harassed by bands of elves operating under the Lioness, but the very trees and plants and even the animals themselves are battling the enemy. . Modify duration: Set to 27.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_181 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display Yes, they would, but all these forces are mortal, as are we, and can only withstand so much. . Modify duration: Set to 6.00 seconds and Wait
Trigger - Run Cin12 <gen> (ignoring conditions)
Cin12
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_182 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display Indeed, Your Majesty. They could not withstand dragon fire, that is certain. Until the dragons arrive, however, we have a breathing space. Even if the dragons were to set the forests aflame, I calculate that it will take ten days for the army to reach Qualinost. That should give you time to institute the plan you outlined for us last night. . Modify duration: Set to 27.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_173 for Player 1 (Red) over 0 seconds
Unit - Order Puppet King 0235 <gen> to Move To . (Center of Gilthas2 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marshal 0250 <gen> named Marshal Medan : Play No sound and display Preparations for evacuation should have begun last night. . Modify duration: Set to 5.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_183 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Planchet 0252 <gen> named Planchet : Play No sound and display Please, Marshal . . . You do not understand. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_173 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display He speaks truly. You do not understand, Marshal Medan . . . . Modify duration: Set to 4.00 seconds and Wait
Game - Set the time of day to 22.00
Unit - Make Puppet King 0235 <gen> face Marshal 0250 <gen> over 0.03 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display You could not possibly understand. You love this land, you say, but you cannot love it as we do. Our blood runs in every leaf and flower. The blood of every aspen tree flows through our veins. . Modify duration: Set to 13.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_191 for Player 1 (Red) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_192 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display You hear the song of the sparrow, but we understand the words of that song. The axes and flames that fell the trees cut us and scorch us. The poison that kills the birds causes a part of us to die. . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_172 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display This morning I must tell my people that they have to leave their homes, homes that trembled in the Cataclysm and yet stood firm. They must leave their bowers and their gardens and their waterfalls and grottos. They must flee, and where will they go? . Modify duration: Set to 18.00 seconds and Don't wait
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_171 for Player 1 (Red) over 0 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_185 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_186 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Planchet 0252 <gen> named Planchet : Play No sound and display Your Majesty, on that score I, too, have good news for you. I received word in the night from the messenger of Alhana Starbreeze. The shield has fallen. The borders of Silvanesti are once more open. . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_187 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_188 for Player 1 (Red) over 18.00 seconds
Unit - Order Puppet King 0235 <gen> to Move To . (Center of Gilthas1 <gen>)
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display Can this be possible? Are you certain? How? What happened? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Planchet 0252 <gen> named Planchet : Play No sound and display The messenger had no details, my lord. He started on his glad journey to bring us the good tidings the moment the elves knew it to be true. The shield is indeed fallen. Alhana Starbreeze walked across the border herself. I am expecting another messenger with more information soon. . Modify duration: Set to 17.00 seconds and Wait
Game - Set the time of day to 22.00
Camera - . Apply . gg_cam_Camera_193 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_194 for Player 1 (Red) over 7.50 seconds
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display This is wonderful news! Our people will go to Silvanesti. Our cousins cannot deny us entry. Once there, we will combine our forces and launch an attack to retake our homeland! . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_195 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_196 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_197 for Player 1 (Red) over 8.00 seconds
Game - Set the time of day to 22.00
Cinematic - Send transmission to (All players) from Puppet King 0235 <gen> named Gilthas : Play No sound and display I know, I know. You needn't remind me. I am leaping ahead ofmyself. But this joyful news gives me the first hope I have known inweeks. Come, we must tell Mother— . Modify duration: Set to 14.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_198 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_199 for Player 1 (Red) over 7.50 seconds
Unit - Order Puppet King 0251 <gen> to Move To . (Center of Gilthas_palace_1 <gen>)
Unit - Order Marshal 0253 <gen> to Move To . (Center of Medan_palace_1 <gen>)
Unit - Order Planchet 0254 <gen> to Move To . (Center of Planchet_palace_1 <gen>)
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Planchet 0252 <gen> named Planchet : Play No sound and display She sleeps still, Your Majesty . . . . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_200 for Player 1 (Red) over 0 seconds
Unit - Order Archer 0257 <gen> to Move To . (Center of Laurana_palace_1 <gen>)
Wait until ((Laurana_palace_1 <gen> contains Archer 0257 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Order Archer 0257 <gen> to Stop .
Unit - Order Puppet King 0251 <gen> to Stop .
Unit - Make Archer 0257 <gen> face Puppet King 0251 <gen> over 1.00 seconds
Unit - Make Puppet King 0251 <gen> face Archer 0257 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_201 for Player 1 (Red) over 7.50 seconds
Cinematic - Send transmission to (All players) from Archer 0257 <gen> named Laurana : Play No sound and display No, I do not. Or, if I was, I will gladly wake to hear good news. What is this you say? The shield has fallen? . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_202 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_203 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Puppet King 0251 <gen> named Gilthas : Play No sound and display The news is true, Mother. The shield has fallen. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0257 <gen> named Laurana : Play No sound and display It sounds wonderful. I don’t trust the news, however. I find the timing disquieting. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_204 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_205 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_206 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_207 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_208 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_209 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Puppet King 0251 <gen> named Gilthas : Play No sound and display Say that the timing is fortuitous, Mother. The shield falls when we most need it to fall. If there were gods, I would suppose they watch over us. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_204 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_205 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Archer 0257 <gen> named Laurana : Play No sound and display Yet there are no gods. The gods have left us. So I do not know what to say to this news except be cautious and do not build your hopes upon it. . Modify duration: Set to 11.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_210 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_211 for Player 1 (Red) over 7.50 seconds
Cinematic - Send transmission to (All players) from Puppet King 0251 <gen> named Gilthas : Play No sound and display I must tell the people something, Mother. I have called a meeting of the Senate this very morning . . . . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_212 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_213 for Player 1 (Red) over 8.00 seconds
Unit - Make Puppet King 0251 <gen> face Marshal 0253 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Puppet King 0251 <gen> named Gilthas : Play No sound and display . . . you see, my lord, I have not been idle this night. We must begin the evacuation today if we are to have a hope of emptying the city of its thousands. What I must say to our people will be devastating, Mother. I need hope to offer them. . Modify duration: Set to 16.00 seconds and Don't wait
Wait 10.00 seconds
Unit - Make Puppet King 0251 <gen> face Archer 0257 <gen> over 0 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_214 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Archer 0257 <gen> named Laurana : Play No sound and display Hope is the carrot they hang in front of the horse’s nose to keep him plodding on . . . . Modify duration: Set to 7.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_215 for Player 1 (Red) over 0 seconds
Unit - Order Soldier 0000 <gen> to Move To . (Center of Gerard_palace_1 <gen>)
Wait 4.00 seconds
Unit - Make Marshal 0253 <gen> face Soldier 0000 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display Yes, Gerard, what is it? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_217 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_218 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard uth Mondar : Play No sound and display A trivial matter. I do not want to disturb the Queen Mother. Might we speak in private, my lord? If His Majesty will permit? . Modify duration: Set to 8.00 seconds and Wait
Trigger - Run Cin13 <gen> (ignoring conditions)
Cin13
Events
Conditions
Actions
Unit - Make Puppet King 0251 <gen> face Soldier 0000 <gen> over 1.00 seconds
Unit - Remove Puppet King 0235 <gen> from the game
Unit - Remove Marshal 0250 <gen> from the game
Unit - Remove Planchet 0252 <gen> from the game
Camera - . Apply . gg_cam_Camera_219 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Puppet King 0251 <gen> named Gilthas : Play No sound and display You have leave. . Modify duration: Set to 2.00 seconds and Wait
Game - Set the time of day to 1.00
Game - Turn the day/night cycle Off
Unit - Move Soldier 0000 <gen> instantly to (Center of Gerard_palace_2 <gen>) , facing 0.00 degrees
Unit - Move Marshal 0253 <gen> instantly to (Center of Gilthas1 <gen>) , facing 180.00 degrees
Unit - Make Puppet King 0251 <gen> face Archer 0257 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_220 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_221 for Player 1 (Red) over 8.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display One of the guards sent word that two people wait below, bothdemanding to enter the palace. One is a senator . . . um . . . I can’t recall the name — elven names are a muddle to me — but he is tall and had a way of looking down his nose at me as if I were an ant perched on the tip. . Modify duration: Set to 19.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_222 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_223 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display And has he the expression of someone who has just bitten into a bad fig? . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display Correct, my lord. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_224 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display Palthainon. The Puppet Master. I was wondering when he would turn up. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_225 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_226 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display As the story goes in the old child’s tale, Palthainon will find his puppet king has turned into a real one. Unlike the child’s tale, I don’t think this puppeteer will be pleased to lose his puppet. . Modify duration: Set to 14.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_227 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_228 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display Should he be permitted to come up, my lord? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_229 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_230 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display No. The king is otherwise engaged. Let Palthainon await His Majesty’s pleasure. Who else wants admittance? . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_231 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_232 for Player 1 (Red) over 8.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display The elf Kalindas, my lord. He requests admittance. He has heard, he says, that the Queen Mother is here. He refuses to leave. . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_233 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_234 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display How did he find out the Queen Mother was in the palace? . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_235 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_236 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display I don’t know, my lord. He did not hear it from his brother. As you ordered, we did not permit Kelevandros to leave. When I was so weary I could not keep my eyes open anymore, Planchet kept watch to see that he did not try to slip out. . Modify duration: Set to 15.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_237 for Player 1 (Red) over 0 seconds
Animation - Lock Marshal 0253 <gen> 's Head to face Peasant 0261 <gen> , offset by ( 0 , 0 , 90 )
Camera - . Apply . gg_cam_Camera_238 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display My lord, may I speak plainly? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display You’ve done nothing else since you entered my service, young man. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_239 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display I wouldn’t exactly call it ‘entering’ your service, my lord. I am here because, as you must know or could have guessed, I deemed my remaining with you to be the best way to protect the Queen Mother. I know that one of those two elves is a traitor. I know that one of them has betrayed Laurana, the mistress who trusted them. . Modify duration: Set to 22.00 seconds and Wait
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display That was how you knew to be waiting for Palin Majere that morning in the woods. One of those two told you. They were the only ones who knew. Am I right? . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_240 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display Yes, you are right. Believe me when I say, Sir Solamnic, that you do not look at me with more disgust than I look at myself. Yes, I used Kalindas. I had no choice. If the scum did not report to me, he would have reported directly to Beryl, and I would not have known what was going on . . . . Modify duration: Set to 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display . . . I did what I could to protect the Queen Mother. I knew well that she aided and abetted the rebels. Beryl would have killed Laurana long ago, if it hadn’t been for me. So do not presume to judge me, young man. . Modify duration: Set to 16.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_235 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_236 for Player 1 (Red) over 8.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display I am sorry, my lord. I did not understand. What do we do? Should I send Kalindas away? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display No. Better to have him here where I can keep an eye on him. There is no telling what mischief he might cause if he were wandering around loose. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display He could be . . . removed . . . . Modify duration: Set to 4.00 seconds and Wait
Animation - Lock Marshal 0253 <gen> 's Head to face Peasant 0262 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Marshal 0253 <gen> 's Head to face Peasant 0261 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Marshal 0253 <gen> 's Head to face Peasant 0262 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Marshal 0253 <gen> 's Head to face Peasant 0261 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display Laurana might believe that one of her servants was a spy, but I doubt very much if her son would. Kelevandros would certainly not, and if we killed his brother he would raise such an outcry that we would have to kill him, as well. . Modify duration: Set to 16.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_233 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_234 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display How will it look to the elven people, whose trust I must win, if they hear that I have started butchering elves on His Majesty’s very doorstep? Besides, I need to ascertain if Kalindas has been in communication with Beryl’s forces and what he told them. . Modify duration: Set to 19.00 seconds and Wait
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display Very good, my lord. I will keep close watch on him. . Modify duration: Set to 5.00 seconds and Wait
Game - Set the time of day to 2.00
Trigger - Run Cin14 <gen> (ignoring conditions)
Cin14
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_242 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_243 for Player 1 (Red) over 9.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display I will keep watch on him, Gerard. Kalindas knows you, or have you forgotten? He betrayed you, as well. If he finds you here with me, my trusted confidant, he will be immediately suspicious. He might do something desperate. . Modify duration: Set to 16.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_244 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display You are right, my lord. Perhaps I could return to headquarters. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display You will return to headquarters, Sir Knight. Your own headquarters. I am sending you back to Solamnia. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_245 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display No, my lord. I refuse to go. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_246 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display Listen to me, Gerard. I have not said this to His Majesty or the Queen Mother—although I think she already knows. The battle we are about to fight is the last desperate struggle of a drowning man going under for the third time. Qualinost cannot hope to stand against the might of Beryl’s army. This fight is at best a delaying action to buy time for the refugees to flee. . Modify duration: Set to 24.00 seconds and Wait
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display Then I will most certainly stay, my lord. I could not in honor do otherwise. . Modify duration: Set to 5.50 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display If I make this an order? . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_247 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display I would say you are not my commander and that I owe no allegiance to you . . . . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display And I would say you are a very selfish young man who has no concept of true honor. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display Selfish, my lord? How can it be selfish to offer my life for this cause? . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_248 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display You will be of more value to the cause alive than dead. You did not hear me out. When I suggested that you return to Solamnia, I was not sending you to some safe haven. I had in mind that you will take word of our plight to the Knights' Council in Solanthus and ask for their aid. . Modify duration: Set to 16.00 seconds and Wait
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display You are asking for the aid of the Solamnics, my lord? . Modify duration: Set to 4.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_249 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display No. The Queen Mother is asking for the aid of the Solamnic Knights. You will be her representative. . Modify duration: Set to 8.00 seconds and Wait
Game - Set the time of day to 3.00
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_250 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display I have calculated that we have ten days, Gerard. Ten days until the army reaches Qualinost. If you leave immediately on dragonback, you could reach Solanthus the day after tomorrow at the latest. The Knights could not send an army, but mounted dragonriders could at least help guard the civilians. . Modify duration: Set to 19.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display Do not believe that I am sending you out of harm's way, sir. I expect you to come back with them, and then you and I will not fight each other, but side by side. . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_248 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display I am sorry I questioned you, my lord. I will leave at once. I will need a swift mount. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display You will have one. My own Razor. You will ride him. . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_236 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display I could not take your horse, sir. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_248 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display Razor is not a horse. He is my dragon. A blue. He has been in my service since the Chaos War. What is the matter now? . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_236 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display Sir . . . um . . . I feel it only right that you know . . . I have never ridden a dragon . . . um . . . I have never even seen one . . . . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display It is high time you did! A most exhilarating experience. Razor is stabled in a secret location outside Qualinost. I will give you directions and send written orders with my seal so that the stable master will know you come by my command. I will also send a message to Razor. Do not worry. He will bear you swiftly and in safety. You are not fearful of heights, are you? . Modify duration: Set to 23.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_248 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display No . . . my lord . . . *gulp* . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display Excellent. I will draw up the orders at once. . Modify duration: Set to 3.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_251 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_252 for Player 1 (Red) over 9.00 seconds
Unit - Order Soldier 0000 <gen> to Move To . (Random point in Gerard_and_Medan_1 <gen>)
Unit - Order Marshal 0253 <gen> to Move To . (Random point in Gerard_and_Medan_1 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_253 for Player 1 (Red) over 0 seconds
Sound - Stop music Immediately
Sound - Play Writing <gen>
Game - Set the time of day to 2.00
Game - Turn the day/night cycle Off
Camera - . Apply . gg_cam_Camera_254 for Player 1 (Red) over 8.50 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display What of Kalindas, my lord? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display It will not hurt him to cool his heels for awhile. . Modify duration: Set to 4.00 seconds and Wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_255 for Player 1 (Red) over 12.00 seconds
Sound - Stop Writing <gen> Immediately
Unit - Order Marshal 0263 <gen> to Move To . (Center of Medan_1 <gen>)
Wait until ((Medan_1 <gen> contains Marshal 0263 <gen>) Equal to True) , checking every 0.30 seconds
Unit - Order Marshal 0263 <gen> to Stop .
Unit - Make Marshal 0263 <gen> face Soldier 0264 <gen> over 1.00 seconds
Unit - Make Soldier 0264 <gen> face Marshal 0263 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display Take my orders. Farewell, Sir Gerard. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_256 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0000 <gen> named Gerard : Play No sound and display Only for a time, my lord. I will not fail you. I will return and bring aid. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marshal 0253 <gen> named Marshal Medan : Play No sound and display You should leave immediately. Beryl and her followers would think twice about attacking a blue dragon, especially one belonging to the Dark Knights, but it would be best for you to take advantage of the fact that for the moment Beryl's dragons are not around. Planchet will show you the way out the back, through the garden, so that Kalindas does not catch sight of you. . Modify duration: Set to 21.50 seconds and Wait
Cinematic - Send transmission to (All players) from Soldier 0264 <gen> named Gerard : Play No sound and display Yes, my lord. . Modify duration: Set to 2.00 seconds and Wait
Unit - Move Archer 0257 <gen> instantly to (Center of Laurana1 <gen>)
Unit - Move Puppet King 0251 <gen> instantly to (Center of Gilthas3 <gen>)
Unit - Move Planchet 0254 <gen> instantly to (Center of Planchet1 <gen>)
Unit - Make Archer 0257 <gen> face Puppet King 0251 <gen> over 1.00 seconds
Unit - Make Puppet King 0251 <gen> face Archer 0257 <gen> over 1.00 seconds
Unit - Make Planchet 0254 <gen> face Archer 0257 <gen> over 1.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_257 for Player 1 (Red) over 0 seconds
Sound - Play Faraway___Beautiful_violin_music <gen>
Camera - . Apply . gg_cam_Camera_258 for Player 1 (Red) over 12.00 seconds
Cinematic - Send transmission to (All players) from Archer 0257 <gen> named Laurana : Play No sound and display Very well, my son, I agree. You convince me. You have your father's own way about you, Gilthas. How proud he would have been of you. I wish he could be here to see you. . Modify duration: Set to 11.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_259 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Puppet King 0251 <gen> named Gilthas : Play No sound and display I wish he were here to offer his wise counsel. Now, if you will excuse me, Mother, I must write down the words that I will shortly be called upon to speak. This is so important, I do not want to make a mistake. . Modify duration: Set to 13.00 seconds and Wait
Unit - Move Soldier 0264 <gen> instantly to (Center of Gerard_palace_3 <gen>)
Unit - Make Soldier 0264 <gen> face Puppet King 0251 <gen> over 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_260 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0264 <gen> named Gerard : Play No sound and display Your Majesty. If I might have a moment of your time. I want to pay my respects before I go- . Modify duration: Set to 6.50 seconds and Wait
Unit - Make Archer 0257 <gen> face Soldier 0264 <gen> over 1.00 seconds
Unit - Make Puppet King 0251 <gen> face Soldier 0264 <gen> over 1.00 seconds
Unit - Make Planchet 0254 <gen> face Soldier 0264 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_261 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Archer 0257 <gen> named Laurana : Play No sound and display Are you leaving us, Sir Gerard? . Modify duration: Set to 2.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_262 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Soldier 0264 <gen> named Gerard : Play No sound and display Yes, Madam. The Marshal has orders for me. He dispatches me to Solamnia, there to plead your cause before the Council of Knights and ask for their aid. If I might have a letter from you, Your Majesty, in your hand with your seal, vouching for my credentials as your messenger and also stating the dire nature of the situation — . Modify duration: Set to 19.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_263 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Puppet King 0251 <gen> named Gilthas : Play No sound and display The Solamnics have never cared for Qualinesti before. I see no reason why they should start now. . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_264 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Archer 0257 <gen> named Laurana : Play No sound and display They did care, once . . . There was a Knight called Sturm Brightblade who cared very much. Go safely in the memory of that brave and gentle knight, Sir Gerard. . Modify duration: Set to 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_265 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_266 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Soldier 0264 <gen> named Gerard : Play No sound and display I will, Madam. Thank you. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_263 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Puppet King 0251 <gen> named Gilthas : Play No sound and display Ignore my words, Sir Knight. You shall have your letter. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_266 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Soldier 0264 <gen> named Gerard : Play No sound and display So I will convey to them, Your Majesty. . Modify duration: Set to 3.00 seconds and Wait
Unit - Set Soldier 0266 <gen> movement speed to 25.00
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Set the time of day to 2.30
Game - Turn the day/night cycle Off
Camera - . Apply . gg_cam_Camera_267 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_268 for Player 1 (Red) over 9.00 seconds
Unit - Order Soldier 0266 <gen> to Move To . (Center of Gerard_garden <gen>)
Wait 6.00 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Set Variable Set IntroText = "To Be Continued . . ."
Doodads
from UTM, Born2Modificate, Ogre
Human Bloodelf Mage
By chr2
UndeadBloodElf
By ironmaiden
EvilKing
By Radagast
Dwarven Architect
By Debode and Dionesiist
High Elf Archer (Laurana)
By 67chrome
MagicShield
By JesusHipster
Greendragonspawn
By Sellenisko
Armored_VillagerMan_Archer
By eubz
Human Archer
By HappyTauren
Window01
By Tranquil
Gems
By Frankster
Joan Of Arc
By skrab
Draconian Warmage
By Frankster
Draconian Witchhunter
By Frankster
Draconian Zealot
By Frankster
Music:
1: An Accounting Nightmare:
Alex Cannon
King's Bounty
2: Attack on The Citadel of Light:
Maxime Poulin Tremblay
Two Steps From Hell
blacksheep806 on Youtube
3: Sun Arise
blacksheep806
Camera
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to tempPoint over 0.05 seconds
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