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Model validation: DragonmawRider

DragonmawRider.mdx

0 errors 0 severe 3 warnings 96 unused
  • 3 Model
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "Collision01" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 21 GeosetAnimation 1
    • 21 Alpha
      • Track 1 at frame 16900 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 16917 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 16933 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 16967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 17000 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 17033 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 17067 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 17100 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 17133 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 17167 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 17200 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 17217 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 17267 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 17300 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 17333 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 17367 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 17417 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 17433 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 17467 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 17532 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 17533 has exactly the same value as tracks 20 and 22
  • 21 GeosetAnimation 17
    • 21 Alpha
      • Track 1 at frame 16900 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 16917 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 16933 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 16967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 17000 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 17033 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 17067 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 17100 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 17133 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 17167 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 17200 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 17217 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 17267 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 17300 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 17333 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 17367 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 17417 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 17433 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 17467 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 17532 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 17533 has exactly the same value as tracks 20 and 22
  • 2 Bone 10 - "staff"
    • 2 Rotation
      • Track 45 at frame 25700 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 26267 has roughly the same value as tracks 45 and 47
  • 2 Bone 31 - "Bone_Chest(Dragon)"
    • 2 Rotation
      • Track 52 at frame 26233 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 26267 has exactly the same value as tracks 52 and 54
  • 5 Helper 0
    • 3 Rotation
      • Track 24 at frame 25400 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 25433 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 26267 has exactly the same value as tracks 25 and 27
    • 2 Scaling
      • Track 5 at frame 25433 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 26267 has exactly the same value as tracks 5 and 7
  • 11 Helper 1
    • 11 Rotation
      • Track 1 at frame 2833 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3667 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4500 has exactly the same value as tracks 2 and 4
      • Track 12 at frame 8167 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 9833 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 10667 has exactly the same value as tracks 15 and 17
      • Track 31 at frame 17000 has exactly the same value as tracks 30 and 32
      • Track 45 at frame 25433 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 25467 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 26233 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 26267 has exactly the same value as tracks 47 and 49
  • 2 Helper 2
    • 2 Rotation
      • Track 50 at frame 26233 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 26267 has exactly the same value as tracks 50 and 52
  • 1 Helper 3
    • 1 Rotation
      • Track 13 at frame 10667 has roughly the same value as tracks 12 and 14
  • 3 Helper 7
    • 3 Rotation
      • Track 42 at frame 25700 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 26233 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 26267 has exactly the same value as tracks 43 and 45
  • 2 Helper 9
    • 2 Rotation
      • Track 78 at frame 26233 has roughly the same value as tracks 77 and 79
      • Track 79 at frame 26267 has roughly the same value as tracks 78 and 80
  • 2 Helper 10
    • 2 Rotation
      • Track 66 at frame 26233 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 26267 has exactly the same value as tracks 66 and 68
  • 1 Helper 13
    • 1 Rotation
      • Track 79 at frame 26267 has roughly the same value as tracks 78 and 80
  • 1 Helper 28
    • 1 Rotation
      • Track 65 at frame 26267 has roughly the same value as tracks 64 and 66
  • 20 Camera 0 - "Camera01"
    • 12 Translation
      • Track 1 at frame 102067 is not in any sequence
      • Track 2 at frame 102867 is not in any sequence
      • Track 3 at frame 104533 is not in any sequence
      • Track 4 at frame 105133 is not in any sequence
      • Track 5 at frame 108467 is not in any sequence
      • Track 6 at frame 109467 is not in any sequence
      • Track 7 at frame 110467 is not in any sequence
      • Track 8 at frame 111267 is not in any sequence
      • Track 9 at frame 112100 is not in any sequence
      • Track 10 at frame 112800 is not in any sequence
      • Track 11 at frame 113900 is not in any sequence
      • Track 12 at frame 117233 is not in any sequence
    • 8 Target Translation
      • Track 0 at frame 102867 is not in any sequence
      • Track 1 at frame 104533 is not in any sequence
      • Track 2 at frame 105133 is not in any sequence
      • Track 3 at frame 108467 is not in any sequence
      • Track 4 at frame 109467 is not in any sequence
      • Track 5 at frame 112800 is not in any sequence
      • Track 6 at frame 113900 is not in any sequence
      • Track 7 at frame 117233 is not in any sequence
  • unused GlobalSequence
  • unused Texture 0 - "WyvernRider.blp"
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