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Floating Text - Create floating text that reads Kaaaioooken........x10! above Kakorot 0000 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 45.00 %, 45.00 %), and 0 % transparency
Sound - Play DUB_kaioken10 <gen>
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Kakorot 0121 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Unit - Add Super Kamehameha to Kakorot 0121 <gen>
Kamehameha
Events
Unit - Kakorot 0000 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Kamehameha
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Kamehameha
Then - Actions
Game - Display to (All players) the text: Ka...
Wait 1.00 seconds
Game - Display to (All players) the text: Me...
Wait 1.00 seconds
Game - Display to (All players) the text: Ha...
Wait 1.00 seconds
Game - Display to (All players) the text: Me...
Wait 2.00 seconds
Game - Display to (All players) the text: HAAA!!!
Else - Actions
Do nothing
Big Bang
Events
Unit - Vegeta 0122 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Big Bang
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Big Bang
Then - Actions
Game - Display to (All players) the text: Vegeta: WELCOME TO SUPER VEGETA'S......BIG BANG ATTACK!!!!
Else - Actions
Do nothing
ss on trigger
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Trigger - Turn on ss <gen>
Wait 0.01 seconds
Trigger - Turn off (This trigger)
ss2 on trigger
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Trigger - Turn on ss2 <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
ss
Events
Player - Player 1 (Red) types a chat message containing ss (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Super Kamehameha to Kakorot 0000 <gen>
Wait 1.00 seconds
Sound - Set volume of GokuSSJ <gen> to 100.00 %
Wait 1.00 seconds
Sound - Play GokuSSJ <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kakorot 0000 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kakorot 0000 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kakorot 0000 <gen> using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kakorot 0000 <gen> using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kakorot 0000 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
ss3
Events
Unit - A unit enters gokuenters <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Unit Group - Order (Units of type Kakorot) to Move To . (Center of gokumovebuu <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon 0107 <gen> named Buu : Play No sound and display BUU!! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Kakorot 0000 <gen> named Goku : Play No sound and display Well buu, Let me show you alittle about saiyans! . Modify duration: Add 0.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Kakorot 0000 <gen> named Goku : Play No sound and display This you see is my reverted form... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Kakorot 0000 <gen> named Goku : Play No sound and display This is my super saiyan form! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kakorot 0000 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Kakorot 0000 <gen> named Goku : Play No sound and display ....If you push your body further....you get ss2! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Sound - Play GokuSSj201 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kakorot 0000 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kakorot 0000 <gen> using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Kakorot 0000 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 4.00 seconds
Sound - Play Trans_goku3_1_u <gen>
Cinematic - Send transmission to (All players) from Kakorot 0000 <gen> named Goku : Play No sound and display And this........is to go even...further beyond! naaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Kakorot 0000 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Wait 6.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Demon 0107 <gen> to Player 12 (Brown) and Retain color
Unit - Change ownership of Babidi 0104 <gen> to Player 12 (Brown) and Retain color
Player - Player 1 (Red) types a chat message containing iwantsound (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play GokuSSJ <gen>
Untitled Trigger 003 Copy
Events
Player - Player 1 (Red) types a chat message containing iwantsound2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play GokuSSj201 <gen>
Untitled Trigger 003 Copy 2
Events
Player - Player 1 (Red) types a chat message containing iwantsound3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Trans_goku3_1_u <gen>
Untitled Trigger 003 Copy 2 Copy
Events
Player - Player 1 (Red) types a chat message containing iwantsoundkai (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play DUB_kaioken10 <gen>
Floating Text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Type "kaiokenx10" to transform at (Center of Region_008 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Type "ss" to transfor at (Center of Region_009 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Type "ss2" to transform at (Center of Region_010 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Say "ss" to transform vegito at (Center of Region_013 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Create floating text that reads You have been spat out buu's stomach, now you must defeat buu's original form...: Kid Buu, he is very powerful, be careful at (Center of Region_015 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 1.00 %), and 0 % transparency
Victory
Events
Unit - Demon 0101 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Defeat
Events
Unit - Kakorot 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Freiza Transformations
Events
Unit - Alein 0014 <gen> 's life becomes Less than 500.00
Conditions
Actions
Animation - Change Alein 0014 <gen> 's size to ( 125.00 %, 125.00 %, 125.00 %) of its original size
Unit - Move Fused Vegeta And Goku 0111 <gen> instantly to (Center of vegito_trade <gen>)
Unit - Change ownership of Fused Vegeta And Goku 0111 <gen> to Player 1 (Red) and Change color
Wait 1.00 seconds
Trigger - Turn on Vegito_SS <gen>
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Vegito SS
Events
Player - Player 1 (Red) types a chat message containing ss (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play GokuSSj201 <gen>
Animation - Change Fused Vegeta And Goku 0111 <gen> 's vertex coloring to ( 100 %, 100 %, 1.00 %) with 0 % transparency
Unit - Change color of Fused Vegeta And Goku 0111 <gen> to (Color of Player 5 (Yellow))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Fused Vegeta And Goku 0111 <gen> using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 0.01 seconds
Hero - Modify Strength of Fused Vegeta And Goku 0111 <gen> : Add 150 .
Hero - Modify Agility of Fused Vegeta And Goku 0111 <gen> : Add 150 .
Hero - Modify Intelligence of Fused Vegeta And Goku 0111 <gen> : Add 150 .
Wait 0.10 seconds
Trigger - Turn off (This trigger)
Unfuse
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Remove Fused Vegeta And Goku 0111 <gen> from the game
Unit - Change ownership of Kakorot 0121 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Vegeta 0122 <gen> to Player 1 (Red) and Change color
Wait 0.01 seconds
Unit - Move Kakorot 0121 <gen> instantly to (Center of Region_014 <gen>)
Unit - Move Vegeta 0122 <gen> instantly to (Center of Region_014 <gen>)
Spirit Bomb
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Spirit Bomb
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Spirit Bomb
Then - Actions
Game - Display to (All players) the text: A Spirit Bomb Is Powering!
Unit - Create 1 . Spirit Bomb for Neutral Passive at (Position of Kakorot 0000 <gen>) facing Default building facing degrees
Sound - Play spiritbomb2_charge <gen>
Wait 20.00 seconds
Sound - Stop spiritbomb2_charge <gen> Immediately
Unit - Change ownership of (Last created unit) to Player 1 (Red) and Change color
Wait 0.50 seconds
Sound - Play MortarTeamPissed9 <gen>
Unit - Order (Last created unit) to Neutral - Kaboom! . (Target unit of ability being cast)
Else - Actions
Do nothing
spiritbombexplode
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Great Explosion Spirit bomb
(Unit-type of (Casting unit)) Equal to Spirit Bomb
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Great Explosion Spirit bomb
(Unit-type of (Casting unit)) Equal to Spirit Bomb
Then - Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Units\Demon\Infernal\InfernalBirth.mdl
Environment - Create a 7.00 second Normal ripple deformation at (Position of (Triggering unit)) with starting radius 1024 , ending radius 1600.00 , and depth 400.00 , using 1 second ripples spaced 512 apart
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