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Model validation: Draenei Shaman

DraeneiShaman.mdx

0 errors 11 severe 41 warnings 76 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 125600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "L_kneecap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "kneecap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "L_sabre_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "M_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 125 - "M_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 122 at frame 46000 has roughly the same value as tracks 121 and 123
  • 1 Bone 126 - "M_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 5 Material 5
    • 5 Layer 0
      • 5 Alpha
        • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 12466 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 12500 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 14666 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 14700 has exactly the same value as tracks 8 and 10
  • 4 Material 6
    • 4 Layer 0
      • 4 Alpha
        • Track 3 at frame 9730 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 10796 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 14096 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 16062 has exactly the same value as tracks 5 and 7
  • 5 Material 7
    • 5 Layer 0
      • 5 Alpha
        • Track 28 at frame 3434 has exactly the same value as tracks 27 and 29
        • Track 31 at frame 13314 has exactly the same value as tracks 30 and 32
        • Track 32 at frame 15595 has exactly the same value as tracks 31 and 33
        • Track 33 at frame 15628 has exactly the same value as tracks 32 and 34
        • Track 34 at frame 17561 has exactly the same value as tracks 33 and 35
  • 4 Material 8
    • 4 Layer 0
      • 4 Alpha
        • Track 3 at frame 9730 has exactly the same value as tracks 2 and 4
        • Track 4 at frame 10796 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 14096 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 16062 has exactly the same value as tracks 5 and 7
  • 5 Material 10
    • 5 Layer 0
      • 5 Alpha
        • Track 5 at frame 8200 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 12466 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 12500 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 14666 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 14700 has exactly the same value as tracks 8 and 10
  • 14 Material 11
    • 14 Layer 0
      • 14 Alpha
        • Track 1 at frame 3400 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 4567 has exactly the same value as tracks 1 and 3
        • Track 5 at frame 6066 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 9433 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 9466 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 10333 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 10366 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 12366 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 12400 has exactly the same value as tracks 10 and 12
        • Track 12 at frame 15566 has exactly the same value as tracks 11 and 13
        • Track 13 at frame 15600 has exactly the same value as tracks 12 and 14
        • Track 14 at frame 16900 has exactly the same value as tracks 13 and 15
        • Track 15 at frame 16933 has exactly the same value as tracks 14 and 16
        • Track 16 at frame 18333 has exactly the same value as tracks 15 and 17
  • 1 Bone 5 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 132 at frame 126133 has roughly the same value as tracks 131 and 133
  • 2 Bone 7 - "neck_bind_jnt"
    • 2 Rotation
      • Track 126 at frame 126400 has roughly the same value as tracks 125 and 127
      • Track 133 at frame 128267 has roughly the same value as tracks 132 and 134
  • 1 Bone 32 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 126233 has roughly the same value as tracks 12 and 14
  • 1 Bone 33 - "tongue_02_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 126233 has roughly the same value as tracks 12 and 14
  • 1 Bone 34 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 126233 has roughly the same value as tracks 12 and 14
  • 1 Bone 35 - "L_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 126233 has roughly the same value as tracks 12 and 14
  • 1 Bone 36 - "R_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 126233 has roughly the same value as tracks 12 and 14
  • 1 Bone 37 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 126233 has roughly the same value as tracks 12 and 14
  • 1 Bone 38 - "L_mustache_01_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 126400 has roughly the same value as tracks 16 and 18
  • 1 Bone 40 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 145 at frame 84467 has roughly the same value as tracks 144 and 146
  • 2 Bone 42 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 129 at frame 126333 has roughly the same value as tracks 128 and 130
      • Track 145 at frame 129767 has roughly the same value as tracks 144 and 146
  • 1 Bone 45 - "bone_hand_left"
    • 1 Rotation
      • Track 150 at frame 131434 has roughly the same value as tracks 149 and 151
  • 3 Bone 63 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 111 at frame 126166 has roughly the same value as tracks 110 and 112
      • Track 132 at frame 129667 has roughly the same value as tracks 131 and 133
      • Track 219 at frame 134700 has roughly the same value as tracks 218 and 220
  • 1 Bone 67 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 94 at frame 135533 has roughly the same value as tracks 93 and 95
  • 1 Bone 73 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 4067 has roughly the same value as tracks 24 and 26
  • 1 Bone 77 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 132567 has roughly the same value as tracks 57 and 59
  • 1 Bone 82 - "R_pauldron_bind_jnt"
    • 1 Rotation
      • Track 150 at frame 83667 has roughly the same value as tracks 149 and 151
  • 1 Bone 84 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 165 at frame 89100 has roughly the same value as tracks 164 and 166
  • 1 Bone 86 - "bone_leg_left"
    • 1 Rotation
      • Track 160 at frame 89267 has roughly the same value as tracks 159 and 161
  • 1 Bone 92 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 19 at frame 2067 has exactly the same value as tracks 18 and 20
  • 1 Bone 95 - "L_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 135 at frame 126400 has roughly the same value as tracks 134 and 136
  • 1 Bone 96 - "L_skirt_03_bind_jnt"
    • 1 Rotation
      • Track 147 at frame 127933 has roughly the same value as tracks 146 and 148
  • 2 Bone 97 - "M_skirt_bind_jnt"
    • 2 Rotation
      • Track 102 at frame 130534 has roughly the same value as tracks 101 and 103
      • Track 136 at frame 132534 has roughly the same value as tracks 135 and 137
  • 1 Bone 105 - "L_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 126233 has roughly the same value as tracks 12 and 14
  • 1 Bone 106 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 126233 has roughly the same value as tracks 12 and 14
  • 1 Bone 107 - "R_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 126233 has roughly the same value as tracks 12 and 14
  • 1 Bone 111 - "M_skirt_01_bind_jnt"
    • 1 Translation
      • Track 122 at frame 46000 has roughly the same value as tracks 121 and 123
  • 1 Bone 113 - "M_skirt_03_bind_jnt"
    • 1 Rotation
      • Track 163 at frame 128300 has roughly the same value as tracks 162 and 164
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Rotation
      • Track 413 at frame 90667 has roughly the same value as tracks 412 and 414
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 123 at frame 4934 has exactly the same value as tracks 122 and 124
      • Track 124 at frame 4967 has exactly the same value as tracks 123 and 125
  • 2 CollisionShape 8 - "B_KGS_Shield_BB"
    • 2 Rotation
      • Track 121 at frame 4934 has exactly the same value as tracks 120 and 122
      • Track 122 at frame 4967 has exactly the same value as tracks 121 and 123
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