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Triggers
Dracula's Revenge...Alpha.w3x
Variables
CREEP WAVES
Untitled Trigger 001
move 1
move 1 Copy
move 1 Copy Copy
move 1 Copy Copy 2
move 1 Copy Copy 2 Copy
move 1 Copy Copy 2 Copy Copy
move 1 Copy Copy 2 Copy Copy Copy
move 1 Copy Copy 2 Copy Copy Copy Copy 2
move 1 Copy Copy 2 Copy Copy Copy Copy 2 Copy
move 1 Copy Copy 2 Copy Copy Copy Copy
asas
asas Copy
asas Copy 2
gdg
gdg Copy
get hero
skyrider
skyrider Copy
sdfasdfa
skyrider Copy 2
skyrider Copy 3
skyrider Copy 4
skyrider Copy 5
skyrider Copy 6
skyrider Copy 7
skyrider Copy 8
skyrider Copy 9
skyrider Copy 10
skyrider Copy 11
thrth
hhd
shhh
shhh Copy
shhh Copy Copy
shhh Copy Copy Copy
gge Copy
xcfgdf
lose
lose Copy
win
day
Untitled Trigger 002
items
vdjddg
Untitled Trigger 002 Copy
gthjhj
jhjhj
jhjhj Copy
jmkhjkj
jhjh
jhjh Copy
jhjh Copy Copy
jhjh Copy Copy Copy
ghg
ghg Copy
sdgfsgd
gge
sfgvd
sfgvd Copy
sfgvd Copy 2
sfgvd Copy 3
sfgvd Copy 4
sfgvd Copy 5
sfgvd Copy 6
sfgvd Copy 7
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 11 (Dark Green) at (Center of SPAWN1 <gen>) facing 0.00 degrees
Unit - Create 2 . Abomination for Player 11 (Dark Green) at (Center of SPAWN1 <gen>) facing 0.00 degrees
move 1
Events
Unit - A unit enters SPAWN1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Move To . (Center of SPAWN2 <gen>)
move 1 Copy
Events
Unit - A unit enters SPAWN2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Move To . (Center of SPAWN3 <gen>)
move 1 Copy Copy
Events
Unit - A unit enters SPAWN3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Move To . (Center of SPAWN4 <gen>)
move 1 Copy Copy 2
Events
Unit - A unit enters SPAWN4 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Move To . (Center of SPAWN8 <gen>)
move 1 Copy Copy 2 Copy
Events
Unit - A unit enters SPAWN8 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Move To . (Center of SPAWN11 <gen>)
move 1 Copy Copy 2 Copy Copy
Events
Unit - A unit enters SPAWN11 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Move To . (Center of SPAWN20 <gen>)
move 1 Copy Copy 2 Copy Copy Copy
Events
Unit - A unit enters SPAWN20 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SPAWN24 <gen>)
move 1 Copy Copy 2 Copy Copy Copy Copy 2
Events
Unit - A unit enters SPAWN24 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of SPAWN26 <gen>)
move 1 Copy Copy 2 Copy Copy Copy Copy 2 Copy
Events
Unit - A unit enters SPAWN26 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of hero_spwan <gen>)
move 1 Copy Copy 2 Copy Copy Copy Copy
Events
Unit - A unit enters hero_spwan <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Princess 0275 <gen>)
asas
Events
Time - Elapsed game time is 500.00 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Trigger - Turn off Untitled_Trigger_001 <gen>
Trigger - Turn on gdg <gen>
asas Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn on Untitled_Trigger_001 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 12 (Brown) over 0 seconds
Cinematic - Send transmission to (All enemies of Player 11 (Dark Green).) from a Neutral Passive . Giant Spider named demon.spider at (Center of (Playable map area)) : Play No sound and display Hello Vampire Slayers, you have been choosen to defend the Princess who lives in then castle from a Vampire Lord, who is sending his minions after her. You must protect her untill the King's Army arives, or if you kill the Vampire Lord. . Modify duration: Add 20.00 seconds and Don't wait
Cinematic - Send transmission to (All allies of Player 11 (Dark Green).) from a Neutral Passive . Vampire named Vampire Lord Severon at (Center of (Playable map area)) : Play No sound and display I..I have awakened, and i see this new world, full of corruption. The King is a corrupted dictator, i must free this land from his lineage, all of his corrupted blood must be erased from this land, for the sake of a better future. . Modify duration: Add 13.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 10 (Light Blue) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 2.00 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 2.00 seconds
asas Copy 2
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Trigger - Turn off gdg <gen>
Trigger - Turn on gdg_Copy <gen>
gdg
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 16 . Skeleton Archer for Player 11 (Dark Green) at (Center of SPAWN1 <gen>) facing 0.00 degrees
Unit - Create 15 . Burning Archer for Player 11 (Dark Green) at (Center of SPAWN1 <gen>) facing 0.00 degrees
gdg Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Giant Skeleton Warrior for Player 11 (Dark Green) at (Center of SPAWN1 <gen>) facing 0.00 degrees
Unit - Create 15 . Burning Archer for Player 11 (Dark Green) at (Center of SPAWN1 <gen>) facing 0.00 degrees
Unit - Create 3 . War Golem for Player 11 (Dark Green) at (Center of SPAWN1 <gen>) facing 0.00 degrees
skyrider
Events
Unit - A unit enters hero1 <gen>
Conditions
Actions
Unit - Create 1 . Sky Rider for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
skyrider Copy
Events
Unit - A unit enters 2 <gen>
Conditions
Actions
Unit - Create 1 . Blood Blade for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
sdfasdfa
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 15.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using doodads\cinematic\ShimmeringPortal\ShimmeringPortal.mdl
Special Effect - Destroy (Last created special effect)
skyrider Copy 2
Events
Unit - A unit enters Region_034 <gen>
Conditions
Actions
Unit - Create 1 . Firestalker for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
skyrider Copy 3
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Unit - Create 1 . Magic Hunter for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
skyrider Copy 4
Events
Unit - A unit enters Region_036 <gen>
Conditions
Actions
Unit - Create 1 . Nighthunter for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
skyrider Copy 5
Events
Unit - A unit enters Region_037 <gen>
Conditions
Actions
Unit - Create 1 . Spy for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
skyrider Copy 6
Events
Unit - A unit enters Region_038 <gen>
Conditions
Actions
Unit - Create 1 . Thunder Mage for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
skyrider Copy 7
Events
Unit - A unit enters Region_039 <gen>
Conditions
Actions
Unit - Create 1 . Runemaster for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
skyrider Copy 8
Events
Unit - A unit enters Region_040 <gen>
Conditions
Actions
Unit - Create 1 . Hunter for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
skyrider Copy 9
Events
Unit - A unit enters Region_041 <gen>
Conditions
Actions
Unit - Create 1 . Cannoneer for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
skyrider Copy 10
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Unit - Create 1 . Priest for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
skyrider Copy 11
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Unit - Create 1 . Warrior Of Time for (Owner of (Entering unit)) at (Position of Princess 0275 <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
hhd
Events
Time - Elapsed game time is 7000.00 seconds
Conditions
Actions
Unit - Move King 0311 <gen> instantly to (Center of King_Spawn <gen>)
Unit - Move Royal Guard 0316 <gen> instantly to (Center of King_Spawn <gen>)
Unit - Move Royal Guard 0314 <gen> instantly to (Center of King_Spawn <gen>)
Unit - Move Royal Guard 0315 <gen> instantly to (Center of King_Spawn <gen>)
Unit - Move Royal Guard 0313 <gen> instantly to (Center of King_Spawn <gen>)
Wait 2 seconds
Unit - Order King 0311 <gen> to Move To . (Center of princess_start <gen>)
Unit - Order Royal Guard 0316 <gen> to Follow . King 0311 <gen>
Unit - Order Royal Guard 0314 <gen> to Follow . King 0311 <gen>
Unit - Order Royal Guard 0315 <gen> to Follow . King 0311 <gen>
Unit - Order Royal Guard 0313 <gen> to Follow . King 0311 <gen>
Trigger - Turn on gge_Copy <gen>
Game - Display to (All players) the text: The King is here! Slayers Protect him as well as the Princess for the Vampire Lord's Horde.
shhh
Events
Unit - A unit enters princess_start <gen>
Conditions
(Entering unit) Equal to King 0311 <gen>
Actions
Wait 5.00 seconds
Unit - Order King 0311 <gen> to Attack-Move To . (Center of Region_047 <gen>)
shhh Copy
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Entering unit) Equal to King 0311 <gen>
Actions
Wait 5.00 seconds
Unit - Order King 0311 <gen> to Attack-Move To . (Center of Region_048 <gen>)
shhh Copy Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Entering unit) Equal to King 0311 <gen>
Actions
Wait 5.00 seconds
Unit - Order King 0311 <gen> to Attack-Move To . (Center of SPAWN24 <gen>)
shhh Copy Copy Copy
Events
Unit - A unit enters SPAWN24 <gen>
Conditions
(Entering unit) Equal to King 0311 <gen>
Actions
Wait 5.00 seconds
Unit - Order King 0311 <gen> to Attack-Move To . (Center of princess_start <gen>)
gge Copy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Position of King 0311 <gen>) for 4.00 seconds
lose
Events
Unit - King 0311 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
lose Copy
Events
Unit - Princess 0275 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
win
Events
Unit - Vampire 0310 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: 'Oops I died'
Untitled Trigger 002
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit - Move Vampire 0310 <gen> instantly to (Player 12 (Brown) start location)
items
Events
Time - Every 2000.00 seconds of game time
Conditions
Actions
Item - Create Manual of Health at (Random point in snow <gen>)
Item - Create Tome of Agility at (Random point in snow <gen>)
Item - Create Tome of Intelligence at (Random point in snow <gen>)
Item - Create Tome of Strength at (Random point in snow <gen>)
Item - Create Manual of Health at (Random point in snow <gen>)
Item - Create Tome of Agility at (Random point in snow <gen>)
Item - Create Tome of Intelligence at (Random point in snow <gen>)
Item - Create Tome of Strength at (Random point in snow <gen>)
Item - Create Manual of Health at (Random point in snow <gen>)
Item - Create Tome of Agility at (Random point in snow <gen>)
Item - Create Tome of Intelligence at (Random point in snow <gen>)
Item - Create Tome of Strength at (Random point in snow <gen>)
Item - Create Manual of Health at (Random point in snow <gen>)
Item - Create Tome of Agility at (Random point in snow <gen>)
Item - Create Tome of Intelligence at (Random point in snow <gen>)
Item - Create Tome of Strength at (Random point in snow <gen>)
Item - Create Manual of Health at (Random point in snow <gen>)
Item - Create Tome of Agility at (Random point in snow <gen>)
Item - Create Tome of Intelligence at (Random point in snow <gen>)
Item - Create Tome of Strength at (Random point in snow <gen>)
Item - Create Manual of Health at (Random point in snow <gen>)
Item - Create Tome of Agility at (Random point in snow <gen>)
Item - Create Tome of Intelligence at (Random point in snow <gen>)
Item - Create Tome of Strength at (Random point in snow <gen>)
vdjddg
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Hero - Disable experience gain for Vampire 0310 <gen> .
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