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Triggers
Dota 3.56 AI 5.67.w3x
Variables
Initialization
SOunds
Summon
Hero Name Start
ALLIANCE
KILLAGE GOLD
KILLAGE GOLD Copy
Notif
Notif Copy
ALLIANCE Copy
Scores
Gold Init
Res Bon 1
Res Bon 1 Copy
Untitled Trigger 002
Untitled Trigger 002 Copy
Visial
Untitled Trigger 003
Untitled Trigger 003 Copy
HUM REV
BLAVRALEV
Ghost Scepter
Ethereal
kILLAGE
Tower Killage Copy
Unit Killage Copy
Unit Killage
Tower Killage
Leaderboard
Set Up Leaderboard
PGROUP
Update Leaderboard
Change Value
Aegis of Immortal
Roshan Die
Aegis of Immortallity
Hero Itemage AI
AILV1
AILV1 COpy
AILV2
AILV2 Copy
AILV3
AILV3 Copy
AI NAMATION
AI NAME TRUE
TRUE CONTROL
PI PII
Ai items
Human11
Human12
Human 13
Orc1 Copy
Orc2 Copy
Orc 3 Copy
ITEM REMOVE AI
ITEM REMOVE AI Copy
DIFF AI
EASY
MODERATE
HARD
Items
Poor Mans Shield
Boots of Travel
Hand of Midas
Perseverance
Oblivion Staff
Power Treads Agi
Power Treads Str
Power Treads Int
Magic Wand
Bracer
Wraith BAnd
Null Talisman
Mirana
Enranged TUSK
AI
AI Test
AI Test Copy
AI
Trigger AI Command Copy
Command
Text
Text Copy
POGI CHEATS
Untitled Trigger 001
Victory/Defeat
Human Vic
Orc Vic
Weather Effects
Sky Weather
Tougher Battle
P1 Type
P1 Type Copy
P1 Type Copy 2
P1 Type Copy 3
P1 Type Copy 4
P1 Type Copy 5
P1 Type Copy 5 Copy
P1 Type Copy 5 Copy 2
Unlimited Heroes
P3
P3 Copy
P3 Copy 2
P3 Copy 3
P3 Copy 4
P3 Copy 5
P3 Copy 5 Copy
P3 Copy 5 Copy 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
FC
boolean
Yes
Ingre
integer
No
Kills
integer
Yes
KillsHERO
integer
Yes
Playergroups
force
No
Recipe
itemcode
Yes
Scepter
itemcode
No
I01J
TheLeaderBoard
leaderboard
No
SOunds
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Play PH1 <gen>
Summon
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Limit training of Heroes to 1 for (Picked player))
Hero Name Start
Events
Unit - A unit Finishes training a unit
Conditions
((Trained unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 3 (Teal)
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Trained unit))) + ( Has selected + (Proper name of (Trained unit))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 4 (Purple)
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Trained unit))) + ( Has selected + (Proper name of (Trained unit))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 5 (Yellow)
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Trained unit))) + ( Has selected + (Proper name of (Trained unit))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 6 (Orange)
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Trained unit))) + ( Has selected + (Proper name of (Trained unit))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 7 (Green)
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Trained unit))) + ( Has selected + (Proper name of (Trained unit))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 8 (Pink)
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Trained unit))) + ( Has selected + (Proper name of (Trained unit))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 9 (Gray)
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Trained unit))) + ( Has selected + (Proper name of (Trained unit))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 10 (Light Blue)
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Trained unit))) + ( Has selected + (Proper name of (Trained unit))))
Else - Actions
ALLIANCE
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
KILLAGE GOLD
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current gold
Trigger - Add (This trigger) to the trigger queue ( Ignoring conditions)
KILLAGE GOLD Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 9 (Gray) . Current gold
Trigger - Add (This trigger) to the trigger queue ( Ignoring conditions)
Notif
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) for 3.00 seconds the text: |cffffcc00+ 5 GOLD
Game - Display to Player Group - Player 7 (Green) for 3.00 seconds the text: |cffffcc00+ 5 GOLD
Game - Display to Player Group - Player 8 (Pink) for 3.00 seconds the text: |cffffcc00+ 5 GOLD
Game - Display to Player Group - Player 10 (Light Blue) for 3.00 seconds the text: |cffffcc00+ 5 GOLD
Trigger - Add (This trigger) to the trigger queue ( Ignoring conditions)
Notif Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) for 3.00 seconds the text: |cffffcc00+ 5 GOLD
Game - Display to Player Group - Player 4 (Purple) for 3.00 seconds the text: |cffffcc00+ 5 GOLD
Game - Display to Player Group - Player 5 (Yellow) for 3.00 seconds the text: |cffffcc00+ 5 GOLD
Game - Display to Player Group - Player 9 (Gray) for 3.00 seconds the text: |cffffcc00+ 5 GOLD
Trigger - Add (This trigger) to the trigger queue ( Ignoring conditions)
ALLIANCE Copy
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Scores
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Leaderboard - Create a leaderboard for (All players) titled Dota Ranking Slayer
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label P1 and value ((Picked player) Heroes Killed)
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label P2 and value ((Picked player) Heroes Killed)
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label P3 and value ((Picked player) Heroes Killed)
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label P4 and value ((Picked player) Heroes Killed)
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label P6 and value ((Picked player) Heroes Killed)
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label P7 and value ((Picked player) Heroes Killed)
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label P8 and value ((Picked player) Heroes Killed)
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label P10 and value ((Picked player) Heroes Killed)
Player - Show (Picked player) in the post-game score screen
Trigger - Add (This trigger) to the trigger queue ( Ignoring conditions)
Gold Init
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Food max to 500
Player - Set Player 2 (Blue) . Food max to 500
Res Bon 1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Trigger - Add (This trigger) to the trigger queue ( Ignoring conditions)
Res Bon 1 Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Trigger - Add (This trigger) to the trigger queue ( Ignoring conditions)
Untitled Trigger 002
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war across Orc_Region <gen>
Visibility - Enable (Last created visibility modifier)
Untitled Trigger 002 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Humans_Region <gen>
Visibility - Enable (Last created visibility modifier)
Visial
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Dota OwnerShip with the description |Cffff0000This Dota Map is owned from HvOm TeamCreator:Edgar MancoelbertlovestunaContribute to us!(c) 2016 , using icon path ReplaceableTextures\CommandButtons\BTNJaina.blp
Quest - Create a Optional quest titled Modes with the description |Cff00ff00Modes:|cffffcc00-tb-------------------------|Cff00ff00Creeps Hit Points increased by 300%|cffffcc00-ih-------------------------|Cff00ff00Infinite Hero usage|(2 modes are still under contruction) , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfRegenerationGreen.blp
Untitled Trigger 003
Events
Map initialization
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Fog of war across Humans_Region <gen>
Visibility - Enable (Last created visibility modifier)
Untitled Trigger 003 Copy
Events
Map initialization
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Orc_Region <gen>
Visibility - Enable (Last created visibility modifier)
-always enable this
HUM REV
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set KillsHERO[(Player number of (Owner of (Killing unit)))] = (KillsHERO[(Player number of (Owner of (Killing unit)))] + 1)
Set Variable Set KillsHERO[(Player number of (Owner of (Triggering unit)))] = "0"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KillsHERO[(Player number of (Owner of (Killing unit)))] Greater than or equal to 3
Then - Actions
Trigger - Run BLAVRALEV <gen> (ignoring conditions)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Triggering unit)) is an ally of Player 1 (Red).) Equal to True
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has killed + ((Name of (Owner of (Triggering unit))) + 's Head |cffffcc00FOR 100 GOLD!)))
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Will be respawned after 15 seconds.)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn_Sentinel <gen>) over 1.00 seconds
Wait 15.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Was Respawned)
Hero - Instantly revive (Triggering unit) at (Center of Spawn_Sentinel <gen>) , Show revival graphics
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Triggering unit)) is an ally of Player 2 (Blue).) Equal to True
Then - Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( has killed + ((Name of (Owner of (Triggering unit))) + 's Head |cffffcc00FOR 100 GOLD!)))
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Will be respawned after 15 seconds.)
Wait 15.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + Was Respawned)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn_Orc <gen>) over 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Spawn_Orc <gen>) , Show revival graphics
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Else - Actions
BLAVRALEV
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KillsHERO[(Player number of (Owner of (Killing unit)))] Equal to 3
Then - Actions
Sound - Play ArcherYesAttack1 <gen> at 100 % volume, attached to (Killing unit)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Has Drew the First |cffff8800Blood!|r + |cffffcc00(+ 100 gold!)))
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KillsHERO[(Player number of (Owner of (Killing unit)))] Equal to 5
Then - Actions
Sound - Play ShandrisYesAttack3 <gen> at 100 % volume, attached to (Killing unit)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Is like |cffff8800A Huntress!!|r + |cffffcc00(+ 200 gold!)))
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KillsHERO[(Player number of (Owner of (Killing unit)))] Equal to 8
Then - Actions
Sound - Play SorceressYesAttack3 <gen> at 100 % volume, attached to (Killing unit)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Has Drew the Killing |cffff8800Spree Streak!!|r + |cffffcc00(+ 300 gold!)))
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KillsHERO[(Player number of (Owner of (Killing unit)))] Equal to 12
Then - Actions
Sound - Play SuccubusYesAttack1 <gen> at 100 % volume, attached to (Killing unit)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Has Drew the |cffff8800Dominating Streak!!|r + |cffffcc00(+ 400 gold!)))
Player - Add 400 to (Owner of (Killing unit)) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KillsHERO[(Player number of (Owner of (Killing unit)))] Equal to 15
Then - Actions
Sound - Play MaievYesAttack2 <gen> at 100 % volume, attached to (Killing unit)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Has Drew the |cffff8800Mega KIll Streak!!|r + |cffffcc00(+ 500 gold!)))
Player - Add 500 to (Owner of (Killing unit)) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KillsHERO[(Player number of (Owner of (Killing unit)))] Equal to 18
Then - Actions
Sound - Play HeroWardenYesAttack2 <gen> at 100 % volume, attached to (Killing unit)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Has Drew the |cffff8800Unstoppable Streak!!|r + |cffffcc00(+ 600 gold!)))
Player - Add 600 to (Owner of (Killing unit)) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KillsHERO[(Player number of (Owner of (Killing unit)))] Equal to 21
Then - Actions
Sound - Play HeroMoonPriestessYesAttack2 <gen> at 100 % volume, attached to (Killing unit)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Has Drew |cffff8800Wicked Sick Streak!!|r + |cffffcc00(+ 700 gold!)))
Player - Add 700 to (Owner of (Killing unit)) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KillsHERO[(Player number of (Owner of (Killing unit)))] Equal to 25
Then - Actions
Sound - Play DryadYesAttack2 <gen> at 100 % volume, attached to (Killing unit)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Has Drew the |cffff8800Monster Kill Streak!!|r + |cffffcc00(+ 800 gold!)))
Player - Add 800 to (Owner of (Killing unit)) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
KillsHERO[(Player number of (Owner of (Killing unit)))] Greater than or equal to 26
Then - Actions
Sound - Play JainaWarcry1 <gen> at 100 % volume, attached to (Killing unit)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |cffff0000Has Got |cffff8800Beyond Godlike Streak!! |cffff0000 SOMEONE BEAT HIM!!!! + (+ 1000 gold!)))
Player - Add 1000 to (Owner of (Killing unit)) . Current gold
Else - Actions
Ethereal
Events
Unit - A unit Uses an item
Conditions
(Ability being cast) Equal to scepter (least)
Actions
Unit - Add Banish (Neutral Hostile) to (Learning Hero)
Tower Killage Copy
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
((Dying unit) is A Hero) Equal to False
((Dying unit) is A structure) Equal to True
((Owner of (Killing unit)) is an ally of (Owner of (Dying unit)).) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + Has denied a Tower)
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Unit Killage Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to False
((Dying unit) is A Hero) Equal to True
((Owner of (Killing unit)) is an ally of (Owner of (Dying unit)).) Equal to True
Actions
Game - Display to (All players matching (((Owner of (Killing unit)) is an ally of (Owner of (Dying unit)).) Equal to True).) the text: !
Unit Killage
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to False
((Dying unit) is A Hero) Equal to False
((Owner of (Killing unit)) is an ally of (Owner of (Dying unit)).) Equal to True
Actions
Game - Display to (All players matching (((Owner of (Killing unit)) is an ally of (Owner of (Dying unit)).) Equal to True).) the text: !
Tower Killage
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Guard Tower Level-1 Defense
(Unit-type of (Dying unit)) Equal to Cannon Tower-level 2 Defense
(Unit-type of (Dying unit)) Equal to Castle Towers
(Unit-type of (Dying unit)) Equal to Watch Tower-Level 1 Defense
(Unit-type of (Dying unit)) Equal to Stone Thrower- Level 2 Defense
(Unit-type of (Dying unit)) Equal to Castle Towers
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + Has destroyed a tower)
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Set Up Leaderboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
For each (Integer A) from 1 to 14 , do (Set VariableSet Kills[(Integer A)] = "0")
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled Dota Scoreboard Hero Kills
Set Variable Set TheLeaderBoard = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 9 (Gray)) and value 0) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value 0) else do (Do nothing)
Trigger - Turn on Update_Leaderboard <gen>
PGROUP
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Add Player 1 (Red) to Playergroups
Player Group - Add Player 2 (Blue) to Playergroups
Player Group - Add Player 3 (Teal) to Playergroups
Player Group - Add Player 4 (Purple) to Playergroups
Player Group - Add Player 5 (Yellow) to Playergroups
Player Group - Add Player 6 (Orange) to Playergroups
Player Group - Add Player 7 (Green) to Playergroups
Player Group - Add Player 8 (Pink) to Playergroups
Player Group - Add Player 9 (Gray) to Playergroups
Player Group - Add Player 10 (Light Blue) to Playergroups
Update Leaderboard
Events
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in TheLeaderBoard to Kills[1]
Leaderboard - Change the value for Player 2 (Blue) in TheLeaderBoard to Kills[2]
Leaderboard - Change the value for Player 3 (Teal) in TheLeaderBoard to Kills[3]
Leaderboard - Change the value for Player 4 (Purple) in TheLeaderBoard to Kills[4]
Leaderboard - Change the value for Player 5 (Yellow) in TheLeaderBoard to Kills[5]
Leaderboard - Change the value for Player 6 (Orange) in TheLeaderBoard to Kills[6]
Leaderboard - Change the value for Player 7 (Green) in TheLeaderBoard to Kills[7]
Leaderboard - Change the value for Player 8 (Pink) in TheLeaderBoard to Kills[8]
Leaderboard - Change the value for Player 9 (Gray) in TheLeaderBoard to Kills[9]
Leaderboard - Change the value for Player 10 (Light Blue) in TheLeaderBoard to Kills[10]
Change Value
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) is in Playergroups.) Equal to True
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Roshan Die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Roshan
Actions
Game - Display to (All players) the text: (Roshan has fallen by + ((Name of (Owner of (Killing unit))) + (! + ( Each ally of + ((Name of (Owner of (Killing unit))) + Will receive 200 gold.)))))
Game - Display to (All players) the text: (Roshan will be respawned + (after 5 minutes + (! + ( + ))))
Player Group - Pick every player in (All allies of (Owner of (Killing unit)).) and do (Add 200 to (Picked player).Current gold)
Wait 300.00 seconds
Unit - Create 1 . Roshan for Neutral Hostile at (Center of Roshan <gen>) facing 212.21 degrees
Aegis of Immortallity
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Aegis of Immortality
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Hero manipulating item))) + ( Has Aqquired + (Name of (Item being manipulated))))
AILV1
Events
Unit - A unit enters Human_Buyzone <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
(Hero level of (Entering unit)) Equal to 1
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Queen of Pain
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Protection +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Khadgar's Gem of Health and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Goblin Techies
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Crown of Kings +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Furion's Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Legion Doom-Horn and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Priestess of the Moon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Crown of Kings +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Claws of Attack +15 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Lucky Amulet and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Furion's Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Lucky Amulet and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Lieutenant Gunner
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Khadgar's Pipe of Insight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Legion Doom-Horn and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Stone Token and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Stone Man
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Claws of Attack +15 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Crown of Kings +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Sergeant Knight
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Claws of Attack +15 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Frost Wyrm Skull Shield and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gauntlets of Ogre Strength +3 and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Archer
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Janggo of Endurance and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Crown of Kings +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Faerie Dragon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Claws of Attack +15 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Claws of Attack +15 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Lucky Amulet and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Farmer's Almanac and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Crystal Maiden
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Claws of Attack +15 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Alleria's Flute of Accuracy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Legion Doom-Horn and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Khadgar's Pipe of Insight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Hood of Cunning and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Polar Bear
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Hood of Cunning and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Helm of Valor and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Claws of Attack +15 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slave
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create PlaneWalker's Cloak and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Janggo of Endurance and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
AILV1 COpy
Events
Unit - A unit enters ORC_BUYZONW <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
(Hero level of (Entering unit)) Equal to 1
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slithereen Guard
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Claws of Attack +15 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Helm of Valor and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Hood of Cunning and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Black Troll Hammerthrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Crown of Kings +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Khadgar's Gem of Health and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Chaos Pig
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Alleria's Flute of Accuracy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Hood of Cunning and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Wand of Illusion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Albino
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Furion's Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Janggo of Endurance and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Eye Ward
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Crown of Kings +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff Of Visibility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Furion's Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Legion Doom-Horn and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Lucky Amulet and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Wolf Rider
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Alleria's Flute of Accuracy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Frost Wyrm Skull Shield and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Scourge Bone Chimes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Axe
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Claws of Attack +15 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Rusty Mining Pick and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Pig Thrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Scourge Bone Chimes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Helm of Valor and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Hood of Cunning and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Siege Tower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Protection +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Khadgar's Gem of Health and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Scourge Bone Chimes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sturdy Evil Shield and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Crown of Kings +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Stormreaver
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of the Magi +6 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Hood of Cunning and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Claws of Attack +15 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to War Wagon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Legion Doom-Horn and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
AILV2
Events
Unit - A unit enters Human_Buyzone <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
And - All (Conditions) are true
Conditions
(Hero level of (Entering unit)) Greater than or equal to 7
(Hero level of (Entering unit)) Less than 15
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Queen of Pain
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Goblin Techies
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Musket and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ultimate Orb and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Priestess of the Moon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gem of True Sight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gem of True Sight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Khadgar's Pipe of Insight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Lucky Amulet and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Lieutenant Gunner
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Musket and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Smoke of Deceit and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shield of the Deathlord and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Stone Man
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Scepter of Healing and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Lucky Amulet and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Sergeant Knight
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Searing Blade and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Clarity Potion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Crown of the Deathlord and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gauntlet of Strenght and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Archer
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Quarterstaff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Faerie Dragon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Clarity Potion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Quarterstaff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Killmaim and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Crystal Maiden
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Warsong Battle Drums (Command Aura) and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shield of the Deathlord and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Furion's Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Khadgar's Gem of Health and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Polar Bear
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Longbow and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Clarity Potion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Serathil and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Quarterstaff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slave
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gem of True Sight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Janggo of Endurance and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
AILV2 Copy
Events
Unit - A unit enters ORC_BUYZONW <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
And - All (Conditions) are true
Conditions
(Hero level of (Entering unit)) Greater than or equal to 7
(Hero level of (Entering unit)) Less than 15
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slithereen Guard
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shortsword and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Killmaim and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Black Troll Hammerthrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Quarterstaff and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Chaos Pig
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Alleria's Flute of Accuracy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gem of True Sight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Demonic Figurine and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Superiority and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Searing Blade and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Albino
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gem of True Sight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Eye Ward
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Furion's Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ogre Axe and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Legion Doom-Horn and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Lucky Amulet and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Wolf Rider
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shortsword and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gem of True Sight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Crown of Kings +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Axe
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Quarterstaff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Khadgar's Gem of Health and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Pig Thrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gem of True Sight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Furion's Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Crown of Kings +5 and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Siege Tower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Longbow and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shield of the Deathlord and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Scepter of Healing and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Stormreaver
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gem of True Sight and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Killmaim and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to War Wagon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shortsword and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ultimate Orb and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Running Shoes and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
AILV3
Events
Unit - A unit enters Human_Buyzone <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
And - All (Conditions) are true
Conditions
(Hero level of (Entering unit)) Greater than or equal to 16
(Hero level of (Entering unit)) Less than or equal to 18
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Queen of Pain
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shortsword and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blades of Attack and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Clarity Potion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Goblin Techies
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Battle Pike and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blades of Attack and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Priestess of the Moon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ghost Scepter and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Searing Blade and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ogre Axe and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gem of True Sight and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Animal Courier and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ghost Scepter and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sturdy Evil Shield and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sentry Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Lieutenant Gunner
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shadow Amulet and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Legion Doom-Horn and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Stone Man
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Battle Pike and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Dust of Appearance and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Clarity Potion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Sergeant Knight
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Archer
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Scroll of Town Portal and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Longbow and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Faerie Dragon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Longbow and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shadow Amulet and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sturdy Evil Shield and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Crystal Maiden
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Battle Pike and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Smoke of Deceit and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blades of Attack and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sturdy Evil Shield and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Scroll of Town Portal and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Polar Bear
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Longbow and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blades of Attack and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Scroll of Town Portal and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Intelligence Book and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slave
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Battle Pike and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Smoke of Deceit and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ultimate Orb and give it to (Entering unit)
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
AILV3 Copy
Events
Unit - A unit enters ORC_BUYZONW <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
And - All (Conditions) are true
Conditions
(Hero level of (Entering unit)) Greater than or equal to 16
(Hero level of (Entering unit)) Less than or equal to 18
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slithereen Guard
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shadow Amulet and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Clarity Potion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Black Troll Hammerthrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Battle Pike and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blades of Attack and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Clarity Potion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Chaos Pig
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Searing Blade and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ogre Axe and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ghost Scepter and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Albino
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Animal Courier and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sturdy Evil Shield and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ghost Scepter and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Eye Ward
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Kelen's Dagger of Escape and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Legion Doom-Horn and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Wolf Rider
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Battle Pike and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Dust of Appearance and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Clarity Potion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Axe
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Potion of Greater Healing and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Pig Thrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blades of Attack and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Scroll of Town Portal and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Longbow and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shimmerglaze Roast and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Siege Tower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Longbow and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Clarity Potion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shadow Amulet and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sturdy Evil Shield and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Stormreaver
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Battle Pike and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Smoke of Deceit and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ghost Scepter and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sturdy Evil Shield and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Scroll of Town Portal and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to War Wagon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Shadow Amulet and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Battle Pike and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mana Ward and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slave
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Battle Pike and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Smoke of Deceit and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ultimate Orb and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
AI NAME TRUE
Events
Unit - A unit Finishes training a unit
Conditions
((Trained unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 3 (Teal)
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Player - Set name of Player 3 (Teal) to (|cff00ffff + ((Proper name of (Trained unit)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 4 (Purple)
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Player - Set name of Player 4 (Purple) to (|CFF540081 + ((Proper name of (Trained unit)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 5 (Yellow)
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Player - Set name of Player 5 (Yellow) to (|CFFFFFF01 + ((Proper name of (Trained unit)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 6 (Orange)
(Player 6 (Orange) controller) Equal to Computer
Then - Actions
Player - Set name of Player 6 (Orange) to (|CFFFE8A0E + ((Proper name of (Trained unit)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 7 (Green)
(Player 7 (Green) controller) Equal to Computer
Then - Actions
Player - Set name of Player 7 (Green) to (|CFF20C000 + ((Proper name of (Trained unit)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 8 (Pink)
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Player - Set name of Player 8 (Pink) to (|CFFE55BB0 + ((Proper name of (Trained unit)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 9 (Gray)
(Player 9 (Gray) controller) Equal to Computer
Then - Actions
Player - Set name of Player 9 (Gray) to (|CFF959697 + ((Proper name of (Trained unit)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 10 (Light Blue)
(Player 10 (Light Blue) controller) Equal to Computer
Then - Actions
Player - Set name of Player 10 (Light Blue) to (|CFF7EBFF1 + ((Proper name of (Trained unit)) + |r))
Else - Actions
TRUE CONTROL
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to User
Then - Actions
Player - Set name of Player 9 (Gray) to (|CFF959697 + ((Name of Player 9 (Gray)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to User
Then - Actions
Player - Set name of Player 10 (Light Blue) to (|CFF7EBFF1 + ((Name of Player 10 (Light Blue)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to User
Then - Actions
Player - Set name of Player 8 (Pink) to (|CFFE55BB0 + ((Name of Player 8 (Pink)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to User
Then - Actions
Player - Set name of Player 7 (Green) to (|CFF20C000 + ((Name of Player 7 (Green)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to User
Then - Actions
Player - Set name of Player 6 (Orange) to (|CFFFE8A0E + ((Name of Player 6 (Orange)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to User
Then - Actions
Player - Set name of Player 5 (Yellow) to (|CFFFFFF01 + ((Name of Player 5 (Yellow)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to User
Then - Actions
Player - Set name of Player 4 (Purple) to (|CFF540081 + ((Name of Player 4 (Purple)) + |r))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to User
Then - Actions
Player - Set name of Player 3 (Teal) to (|cff00ffff + ((Name of Player 3 (Teal)) + |r))
Else - Actions
PI PII
Events
Map initialization
Conditions
Actions
Player - Set name of Player 1 (Red) to |cffff0000The Sentinels|r
Player - Set name of Player 2 (Blue) to |cff0000ffThe Scourge|r
Player - Set name of Neutral Hostile to |cffffcc00The Neutral Creeps|r
Human11
Events
Unit - A unit enters Ai_buyzone_1 <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
(Hero level of (Entering unit)) Equal to 1
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Queen of Pain
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Priestess of the Moon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Lieutenant Gunner
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Sergeant Knight
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gauntlet of Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Archer
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gauntlet of Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Faerie Dragon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Crystal Maiden
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Polar Bear
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slave
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
Human12
Events
Unit - A unit enters Ai_buyzone_1 <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
And - All (Conditions) are true
Conditions
(Hero level of (Entering unit)) Greater than or equal to 6
(Hero level of (Entering unit)) Less than 10
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Queen of Pain
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create PlaneWalker's Cloak and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff of Wizardy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Priestess of the Moon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Lieutenant Gunner
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create PlaneWalker's Cloak and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Sergeant Knight
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ogre Axe and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Archer
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Faerie Dragon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Crystal Maiden
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff of Wizardy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Polar Bear
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Talisman of Evasion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slave
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
Human 13
Events
Unit - A unit enters Ai_buyzone_1 <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
And - All (Conditions) are true
Conditions
(Hero level of (Entering unit)) Greater than or equal to 12
(Hero level of (Entering unit)) Less than 16
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Queen of Pain
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Perseverance and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff of Wizardy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Oblivion Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Bracer and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Priestess of the Moon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Wraith Band and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Helm of Iron Will and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Lieutenant Gunner
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Wraith Band and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Wand and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Sergeant Knight
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ogre Axe and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Bracer and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Poor Man's Shield and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Archer
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Bracer and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Chainmail and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Faerie Dragon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Oblivion Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Wand and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Crystal Maiden
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff of Wizardy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Chainmail and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Oblivion Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Health and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Polar Bear
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Platemail and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Talisman of Evasion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Wraith Band and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff of Wizardy and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slave
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Perseverance and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Bracer and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Wand and give it to (Entering unit)
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
Orc1 Copy
Events
Unit - A unit enters Buyzone_AI <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
(Hero level of (Entering unit)) Equal to 1
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Black Troll Hammerthrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Chaos Pig
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Albino
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slithereen Guard
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gauntlet of Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Pig Thrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gauntlet of Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Siege Tower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gauntlet of Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Axe
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Gauntlet of Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to War Wagon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Stormreaver
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mantle of Intelligence and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Eye Ward
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Slippers of Agility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Flask of Sapphire Water and give it to (Entering unit)
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
Orc2 Copy
Events
Unit - A unit enters Buyzone_AI <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
And - All (Conditions) are true
Conditions
(Hero level of (Entering unit)) Greater than or equal to 6
(Hero level of (Entering unit)) Less than 10
(Hero level of (Entering unit)) Equal to 6
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Black Troll Hammerthrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create PlaneWalker's Cloak and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff of Wizardy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Chaos Pig
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Albino
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slithereen Guard
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create PlaneWalker's Cloak and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Pig Thrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ogre Axe and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Siege Tower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ancient Tango of Essifation and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Axe
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to War Wagon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff of Wizardy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Robe of The Magi and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Stormreaver
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Talisman of Evasion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Eye Ward
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Speed and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ironwood of Branch and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Stick and give it to (Entering unit)
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
Orc 3 Copy
Events
Unit - A unit enters Ai_buyzone_1 <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and (((Owner of (Entering unit)) controller) Equal to Computer)
And - All (Conditions) are true
Conditions
(Hero level of (Entering unit)) Greater than or equal to 12
(Hero level of (Entering unit)) Less than 15
Actions
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Black Troll Hammerthrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Stout Shield and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff of Wizardy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Oblivion Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Chaos Pig
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Sobi Mask and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Bracer and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Albino
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Wraith Band and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Helm of Iron Will and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Glove of Haste and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slithereen Guard
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Wraith Band and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Wand and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Regeneration and give it to (Entering unit)
Wait 0.10 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Pig Thrower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ogre Axe and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Belt of Giant Strenght and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Bracer and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Poor Man's Shield and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Siege Tower
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Bracer and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Circlet of Nobility and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Chainmail and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Axe
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Oblivion Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Elvskin and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Wand and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to War Wagon
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff of Wizardy and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Chainmail and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Oblivion Staff and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Ring of Health and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Stormreaver
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Platemail and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Talisman of Evasion and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Wraith Band and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Staff of Wizardy and give it to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Slave
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Perseverance and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Blade of Alacrity and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Mask of Death and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Bracer and give it to (Entering unit)
Wait 0.10 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Wand and give it to (Entering unit)
Else - Actions
Player - Add -999999 to (Owner of (Entering unit)) . Current gold
ITEM REMOVE AI
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Hero manipulating item)) controller) Equal to Computer
((Owner of (Hero manipulating item)) is an ally of Player 1 (Red).) Equal to True
Actions
Item - Pick every item in Ai_buyzone_1 <gen> and do (Hide (Picked item))
ITEM REMOVE AI Copy
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Hero manipulating item)) controller) Equal to Computer
((Owner of (Hero manipulating item)) is an ally of Player 2 (Blue).) Equal to True
Actions
Item - Pick every item in Buyzone_AI <gen> and do (Hide (Picked item))
EASY
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Difficulty level) Equal to Easy
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Hero - Make Player 3 (Teal) Heroes gain 125.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Hero - Make Player 4 (Purple) Heroes gain 125.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Hero - Make Player 5 (Yellow) Heroes gain 125.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to Computer
Then - Actions
Hero - Make Player 6 (Orange) Heroes gain 125.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to Computer
Then - Actions
Hero - Make Player 7 (Green) Heroes gain 125.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Hero - Make Player 8 (Pink) Heroes gain 125.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to Computer
Then - Actions
Hero - Make Player 9 (Gray) Heroes gain 125.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Then - Actions
Hero - Make Player 10 (Light Blue) Heroes gain 125.00 % experience from future kills
Else - Actions
MODERATE
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Difficulty level) Equal to Normal
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Hero - Make Player 3 (Teal) Heroes gain 150.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Hero - Make Player 4 (Purple) Heroes gain 150.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Hero - Make Player 5 (Yellow) Heroes gain 150.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to Computer
Then - Actions
Hero - Make Player 6 (Orange) Heroes gain 150.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to Computer
Then - Actions
Hero - Make Player 7 (Green) Heroes gain 150.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Hero - Make Player 8 (Pink) Heroes gain 150.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to Computer
Then - Actions
Hero - Make Player 9 (Gray) Heroes gain 150.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Then - Actions
Hero - Make Player 10 (Light Blue) Heroes gain 150.00 % experience from future kills
Else - Actions
HARD
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Difficulty level) Equal to Hard
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Hero - Make Player 3 (Teal) Heroes gain 200.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Hero - Make Player 4 (Purple) Heroes gain 200.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Hero - Make Player 5 (Yellow) Heroes gain 200.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to Computer
Then - Actions
Hero - Make Player 6 (Orange) Heroes gain 200.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to Computer
Then - Actions
Hero - Make Player 7 (Green) Heroes gain 200.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Hero - Make Player 8 (Pink) Heroes gain 200.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to Computer
Then - Actions
Hero - Make Player 9 (Gray) Heroes gain 200.00 % experience from future kills
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Then - Actions
Hero - Make Player 10 (Light Blue) Heroes gain 200.00 % experience from future kills
Else - Actions
Burning Bladed Sword
Poor Mans Shield
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Slippers of Agility) Equal to True
((Hero manipulating item) has an item of type Stout Shield) Equal to True
((Hero manipulating item) has an item of type Slippers of Agility) Equal to True
Actions
Set Variable Set Ingre = "3"
Set Variable Set Recipe[1] = "I00P"
Set Variable Set Recipe[2] = "I01R"
Set Variable Set Recipe[3] = "I00P"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Poor Man's Shield and give it to (Hero manipulating item)
Burning Bladed Sword
Boots of Travel
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Boots of Travel Recipe) Equal to True
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
Actions
Set Variable Set Ingre = "2"
Set Variable Set Recipe[1] = "I02Q"
Set Variable Set Recipe[2] = "I01A"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Boots of Travel and give it to (Hero manipulating item)
Burning Bladed Sword
Hand of Midas
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Hand of Midas Recipe) Equal to True
((Hero manipulating item) has an item of type Glove of Haste) Equal to True
Actions
Set Variable Set Ingre = "2"
Set Variable Set Recipe[1] = "I02M"
Set Variable Set Recipe[2] = "I019"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Hand of Midas and give it to (Hero manipulating item)
Burning Bladed Sword
Perseverance
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Ring of Health) Equal to True
((Hero manipulating item) has an item of type Void Stone) Equal to True
Actions
Set Variable Set Ingre = "2"
Set Variable Set Recipe[1] = "I029"
Set Variable Set Recipe[2] = "I02A"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Perseverance and give it to (Hero manipulating item)
Burning Bladed Sword
Oblivion Staff
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Quarterstaff) Equal to True
((Hero manipulating item) has an item of type Robe of The Magi) Equal to True
((Hero manipulating item) has an item of type Sobi Mask) Equal to True
Actions
Set Variable Set Ingre = "3"
Set Variable Set Recipe[1] = "I01N"
Set Variable Set Recipe[2] = "I00T"
Set Variable Set Recipe[3] = "I01E"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Oblivion Staff and give it to (Hero manipulating item)
Burning Bladed Sword
Power Treads Agi
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Glove of Haste) Equal to True
((Hero manipulating item) has an item of type Boots of Elvskin) Equal to True
Actions
Set Variable Set Ingre = "3"
Set Variable Set Recipe[1] = "I01A"
Set Variable Set Recipe[2] = "I019"
Set Variable Set Recipe[3] = "I00S"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Hero manipulating item)
Burning Bladed Sword
Power Treads Str
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Glove of Haste) Equal to True
((Hero manipulating item) has an item of type Belt of Giant Strenght) Equal to True
Actions
Set Variable Set Ingre = "3"
Set Variable Set Recipe[1] = "I01A"
Set Variable Set Recipe[2] = "I019"
Set Variable Set Recipe[3] = "I00R"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Hero manipulating item)
Burning Bladed Sword
Power Treads Int
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Glove of Haste) Equal to True
((Hero manipulating item) has an item of type Robe of The Magi) Equal to True
Actions
Set Variable Set Ingre = "3"
Set Variable Set Recipe[1] = "I01A"
Set Variable Set Recipe[2] = "I019"
Set Variable Set Recipe[3] = "I00T"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Power Treads and give it to (Hero manipulating item)
Burning Bladed Sword
Magic Wand
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Ironwood of Branch) Equal to True
((Hero manipulating item) has an item of type Magic Stick) Equal to True
((Hero manipulating item) has an item of type Ironwood of Branch) Equal to True
((Hero manipulating item) has an item of type Ironwood of Branch) Equal to True
((Hero manipulating item) has an item of type Magic Wand Recipe) Equal to True
Actions
Set Variable Set Ingre = "5"
Set Variable Set Recipe[1] = "I00Q"
Set Variable Set Recipe[2] = "I00Q"
Set Variable Set Recipe[3] = "I00Q"
Set Variable Set Recipe[4] = "I01H"
Set Variable Set Recipe[5] = "I02G"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Magic Wand and give it to (Hero manipulating item)
Burning Bladed Sword
Bracer
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type Gauntlet of Strenght) Equal to True
((Hero manipulating item) has an item of type Bracer Recipe) Equal to True
Actions
Set Variable Set Ingre = "3"
Set Variable Set Recipe[1] = "I00N"
Set Variable Set Recipe[2] = "I00U"
Set Variable Set Recipe[3] = "I01Z"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Bracer and give it to (Hero manipulating item)
Burning Bladed Sword
Wraith BAnd
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type Slippers of Agility) Equal to True
((Hero manipulating item) has an item of type Wraith Band Recipe) Equal to True
Actions
Set Variable Set Ingre = "3"
Set Variable Set Recipe[1] = "I00P"
Set Variable Set Recipe[2] = "I00U"
Set Variable Set Recipe[3] = "I021"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Wraith Band and give it to (Hero manipulating item)
Burning Bladed Sword
Null Talisman
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type Mantle of Intelligence) Equal to True
((Hero manipulating item) has an item of type Null Talisman Recipe) Equal to True
Actions
Set Variable Set Ingre = "3"
Set Variable Set Recipe[1] = "I00O"
Set Variable Set Recipe[2] = "I00U"
Set Variable Set Recipe[3] = "I01P"
For each (Integer A) from 1 to Ingre , do (Actions)
Loop - Actions
Set Variable Set FC[(Integer A)] = "false"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
For each (Integer B) from 1 to Ingre , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Recipe[(Integer B)]
FC[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set FC[(Integer B)] = "true"
Else - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Create Null Talisman and give it to (Hero manipulating item)
Enranged TUSK
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Moonlight Blessing
Actions
Unit - Add Permanent Invisibility to (Learning Hero)
AI Test
Events
Map initialization
Conditions
Actions
AI - Start campaign AI script for Player 3 (Teal) : war3mapImported\Player 3.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 4 (Purple) : war3mapImported\Player 4.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 5 (Yellow) : war3mapImported\Player 5.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 6 (Orange) : war3mapImported\Player 6.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 7 (Green) : war3mapImported\Player 7.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 8 (Pink) : war3mapImported\Player 8.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 9 (Gray) : war3mapImported\Player 9.ai (Unexpected type: 'aiscript')
AI - Start campaign AI script for Player 10 (Light Blue) : war3mapImported\Player 10.ai (Unexpected type: 'aiscript')
AI Test Copy
Events
Map initialization
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 8 (Pink) . Current gold to 500
Player - Set Player 9 (Gray) . Current gold to 500
Player - Set Player 10 (Light Blue) . Current gold to 500
Trigger AI Command Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Trigger - Add (This trigger) to the trigger queue ( Ignoring conditions)
Player Group - Pick every player in (All players) and do (Add 1 to (Picked player).Current lumber)
Text
Events
Time - Elapsed game time is 5 seconds
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 4 Treant for Player 1 (Red) at (Center of Human_Spawning_Region <gen>) facing (Position of The Frozen Throne 0359 <gen>)
Unit - Create 2 Dryad for Player 1 (Red) at (Center of Human_Spawning_Region <gen>) facing (Position of The Frozen Throne 0359 <gen>)
Unit - Create 2 Glaive Thrower for Player 1 (Red) at (Center of Human_Spawning_Region <gen>) facing (Position of The Frozen Throne 0359 <gen>)
Unit Group - Order (Units in Human_Spawning_Region <gen>) to Patrol To . (Center of Orc_Defense_Fr_Defeat <gen>)
Trigger - Add (This trigger) to the trigger queue ( Ignoring conditions)
Text Copy
Events
Time - Elapsed game time is 5 seconds
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 4 Ghoul for Player 2 (Blue) at (Center of Orc_Spawning_Copy <gen>) facing (Center of Human_Defense_Fr_Defeat <gen>)
Unit - Create 2 Banshee for Player 2 (Blue) at (Center of Orc_Spawning_Copy <gen>) facing (Center of Human_Defense_Fr_Defeat <gen>)
Unit - Create 2 Meat Wagon for Player 2 (Blue) at (Center of Orc_Spawning_Copy <gen>) facing (Center of Human_Defense_Fr_Defeat <gen>)
Unit Group - Order (Units in Orc_Spawning_Copy <gen>) to Patrol To . (Center of Human_Defense_Fr_Defeat <gen>)
Trigger - Add (This trigger) to the trigger queue ( Ignoring conditions)
Untitled Trigger 001
Events
Player - Player 3 (Teal) types a chat message containing -pogiedgar (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 3 (Teal) . Current lumber to 9500000
Player - Set Player 3 (Teal) . Current gold to 9500000
Player - Set Player 1 (Red) . Available free Heroes to 750
Hero - Make Player 3 (Teal) Heroes gain 1000.00 % experience from future kills
Player - Set Player 3 (Teal) handicap to 10000.00 %
Human Vic
Events
Unit - The Frozen Throne 0359 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 1000000000.00 seconds the text: The Sentinels Have Won!
Game - Pause the game
Orc Vic
Events
Unit - Tree of Wisdom 0002 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 1000000000.00 seconds the text: The Scourge Have Won!
Game - Pause the game
Sky Weather
Events
Time - Elapsed game time is 5.00 seconds
Time - Every 520.00 seconds of game time
Conditions
Actions
Environment - Create a 60.00 second wave deformation from (Center of Orc_Region <gen>) to (Center of Humans_Region <gen>) with radius 256 , depth 96 , and a 5.00 second trailing delay
Trigger - Add Sky_Weather <gen> to the trigger queue ( Ignoring conditions)
P1 Type
Events
Player - Player 3 (Teal) types a chat message containing -tb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) handicap to 300.00 %
Player - Set Player 2 (Blue) handicap to 300.00 %
Game - Display to (All players) the text: |cffffcc00Creeps Owned By Human and Orc Forces have increased their hit points by 300%
P1 Type Copy
Events
Player - Player 4 (Purple) types a chat message containing -tb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) handicap to 300.00 %
Player - Set Player 2 (Blue) handicap to 300.00 %
Game - Display to (All players) the text: |cffffcc00Creeps Owned By Human and Orc Forces have increased their hit points by 300%
P1 Type Copy 2
Events
Player - Player 5 (Yellow) types a chat message containing -tb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) handicap to 300.00 %
Player - Set Player 2 (Blue) handicap to 300.00 %
Game - Display to (All players) the text: |cffffcc00Creeps Owned By Human and Orc Forces have increased their hit points by 300%
P1 Type Copy 3
Events
Player - Player 6 (Orange) types a chat message containing -tb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) handicap to 300.00 %
Player - Set Player 2 (Blue) handicap to 300.00 %
Game - Display to (All players) the text: |cffffcc00Creeps Owned By Human and Orc Forces have increased their hit points by 300%
P1 Type Copy 4
Events
Player - Player 7 (Green) types a chat message containing -tb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) handicap to 300.00 %
Player - Set Player 2 (Blue) handicap to 300.00 %
Game - Display to (All players) the text: |cffffcc00Creeps Owned By Human and Orc Forces have increased their hit points by 300%
P1 Type Copy 5
Events
Player - Player 8 (Pink) types a chat message containing -tb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) handicap to 300.00 %
Player - Set Player 2 (Blue) handicap to 300.00 %
Game - Display to (All players) the text: |cffffcc00Creeps Owned By Human and Orc Forces have increased their hit points by 300%
P1 Type Copy 5 Copy
Events
Player - Player 9 (Gray) types a chat message containing -tb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) handicap to 300.00 %
Player - Set Player 2 (Blue) handicap to 300.00 %
Game - Display to (All players) the text: |cffffcc00Creeps Owned By Human and Orc Forces have increased their hit points by 300%
P1 Type Copy 5 Copy 2
Events
Player - Player 10 (Light Blue) types a chat message containing -tb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) handicap to 300.00 %
Player - Set Player 2 (Blue) handicap to 300.00 %
Game - Display to (All players) the text: |cffffcc00Creeps Owned By Human and Orc Forces have increased their hit points by 300%
P3
Events
Player - Player 3 (Teal) types a chat message containing -ih (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Limit training of Heroes to -1 for Player 3 (Teal)
P3 Copy
Events
Player - Player 4 (Purple) types a chat message containing -ih (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Limit training of Heroes to -1 for Player 4 (Purple)
P3 Copy 2
Events
Player - Player 5 (Yellow) types a chat message containing -ih (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Limit training of Heroes to -1 for Player 5 (Yellow)
P3 Copy 3
Events
Player - Player 6 (Orange) types a chat message containing -ih (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Limit training of Heroes to -1 for Player 6 (Orange)
P3 Copy 4
Events
Player - Player 7 (Green) types a chat message containing -ih (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Limit training of Heroes to -1 for Player 7 (Green)
P3 Copy 5
Events
Player - Player 8 (Pink) types a chat message containing -ih (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Limit training of Heroes to -1 for Player 8 (Pink)
P3 Copy 5 Copy
Events
Player - Player 9 (Gray) types a chat message containing -ih (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Limit training of Heroes to -1 for Player 9 (Gray)
P3 Copy 5 Copy 2
Events
Player - Player 10 (Light Blue) types a chat message containing -ih (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Limit training of Heroes to -1 for Player 10 (Light Blue)
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