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Model validation: DoodadDoom

DoodadDoom00.mdx

0 errors 2 severe 9 warnings 2 unused
  • 1 1 Bone 27 - "Bone27_ArmR1"
    • 1 1 Rotation
      • Track 217 at frame 459000 is lower than the track before it at 485000
      • Track 216 at frame 485000 is not in any sequence
  • 1 Bone 31 - "Bone31_Head"
    • 1 Rotation
      • Track 36 at frame 200000 is lower than the track before it at 205000
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (115)
  • 1 Geoset 1
    • Number of sequence extents (0) does not match the number of sequences (115)
  • 1 Geoset 2
    • Number of sequence extents (0) does not match the number of sequences (115)
  • 1 Geoset 3
    • Number of sequence extents (0) does not match the number of sequences (115)
  • 1 Geoset 4
    • Number of sequence extents (0) does not match the number of sequences (115)
  • 1 Geoset 5
    • Number of sequence extents (0) does not match the number of sequences (115)
  • 1 Geoset 6
    • Number of sequence extents (0) does not match the number of sequences (115)
  • 1 Geoset 7
    • Number of sequence extents (0) does not match the number of sequences (115)
  • 1 Bone 3 - "Bone3_Star4"
    • 1 Scaling
      • Track 4 at frame 1200 is not in global sequence 3
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