"DoodadDoom0.mdx";
- the model uses "Stand" animations (showing small cake only)
- adding "Gold" String will Candles to be shown
- adding "Lumber" String will cause Skulls to be shown
- adding "Flesh" String will cause Corpses to be shown
- combinating these three Strings will show mentioned parts together
(namely "Gold Lumber" will show Candles and Skulls
- you can also use "Work" String as termination
(this will cause special effects and / or animations to be activated;
for example spakring eyes on skulls, flame on candles...)
- every animations has its "Alternate" variation (this enlarges the cake)
- using "Attack" animations will cause a large cake to open slowly, showing the Dancer
- using "Spell" animations will close the cake back again
- "Spell Channel" animations make the Dancer dancing gently
- There are also "Death" and "Birth" animations added, corresponding to the
particular parts