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Triggers
Dol Guldur_1.1.w3x
Variables
Untitled Category
Untitled Trigger 019
Untitled Trigger 003
Untitled Trigger 020
Untitled Trigger 001
Untitled Trigger 002
movie
gate
Untitled Trigger 011
Untitled Trigger 012
GandalfRadagExit
precinemThrain
Untitled Trigger 022
Untitled Trigger 023
text
Untitled Trigger 018
Untitled Trigger 024
nazgulhide
Untitled Trigger 013
cinematic
Untitled Trigger 009
Untitled Trigger 010
spawn
Untitled Trigger 008
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 021
trigg
Untitled Trigger 016
Untitled Trigger 017
Sauron
Untitled Trigger 014
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 019
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Gray , Changing color of existing units
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Unit - Hide The Dark Lord 0018 <gen>
Unit - Hide Orc Warchief 0040 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Enable (Last created visibility modifier)
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Lieutenant of Sauron 0004 <gen> using war3mapImported\SauronsMace.mdx
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the left foot (Unexpected type: 'attachpoint') of The Dark Lord 0018 <gen> using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of The Dark Lord 0018 <gen> using war3mapImported\DarkForcefield.mdx
Untitled Trigger 020
Events
Unit - The Dark Lord 0018 <gen> 's life becomes Less than 3000.00
Conditions
Actions
Special Effect - Create a special effect attached to the left foot (Unexpected type: 'attachpoint') of The Dark Lord 0018 <gen> using Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the right foot (Unexpected type: 'attachpoint') of The Dark Lord 0018 <gen> using Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of The Dark Lord 0018 <gen> using Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of The Dark Lord 0018 <gen> using Environment\UndeadBuildingFire\UndeadLargeBuildingFire1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of The Dark Lord 0018 <gen> using war3mapImported\sunthingy.MDX
Trigger - Turn off (This trigger)
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create Orc starting units for Player 2 (Blue) at (Player 2 (Blue) start location) ( Include Heroes)
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Unit - Change color of White Lady 0013 <gen> to Gray
Unit - Change color of Elven Lord 0012 <gen> to Dark Green
Unit - Change color of White wizard 0011 <gen> to Gray
Unit - Change color of Wizard 0000 <gen> to Gray
gate
Events
Map initialization
Conditions
Actions
Destructible - Close Dungeon Gate 0014 <gen>
Untitled Trigger 011
Events
Map initialization
Conditions
Actions
Unit - Hide Elven Lord 0012 <gen>
Unit - Hide Istari 0036 <gen>
Unit - Hide White wizard 0011 <gen>
Unit - Hide White Lady 0013 <gen>
Untitled Trigger 012
Events
Unit - Cage 0034 <gen> Dies
Conditions
Actions
Unit - Unhide Wizard 0000 <gen>
Wait 5.00 seconds
Unit - Move Wizard 0000 <gen> instantly to (Center of MovieGandalf <gen>)
Unit - Move White Lady 0013 <gen> instantly to (Center of MovieGaladriel <gen>)
Animation - Play Wizard 0000 <gen> 's death animation
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause Wizard 0000 <gen>
Unit - Pause White Lady 0013 <gen>
Unit - Make Wizard 0000 <gen> Invulnerable
Unit - Make White Lady 0013 <gen> Invulnerable
Cinematic - Send transmission to (All players) from The Dark Lord 0018 <gen> named Sauron : Play No sound and display Three Rings for the Elven-kings under the sky.... . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from The Dark Lord 0018 <gen> named Sauron : Play No sound and display Seven for the Dwarf-Lords in their halls of stone.... . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from White Lady 0013 <gen> named Galadriel : Play No sound and display Nine for mortal men doomed to die . Modify duration: Add 0 seconds and Wait
Unit - Pause all units
Wait 3.00 seconds
Unit - Unhide Ringwraith 0031 <gen>
Wait 3.00 seconds
Unit - Unhide Ringwraith 0025 <gen>
Wait 3.00 seconds
Unit - Unhide Ringwraith 0029 <gen>
Wait 3.00 seconds
Unit - Unhide Ringwraith 0026 <gen>
Wait 3.00 seconds
Unit - Unhide Leader of Nazgul 0023 <gen>
Wait 3.00 seconds
Unit - Unhide Ringwraith 0028 <gen>
Wait 3.00 seconds
Unit - Unhide Ringwraith 0024 <gen>
Wait 3.00 seconds
Unit - Unhide Ringwraith 0030 <gen>
Wait 3.00 seconds
Unit - Unhide Ringwraith 0027 <gen>
Wait 7.00 seconds
Unit - Unpause all units
Unit - Pause Wizard 0000 <gen>
Unit - Pause White Lady 0013 <gen>
Cinematic - Send transmission to (All players) from The Dark Lord 0018 <gen> named Sauron : Play No sound and display You cannot fight the shadow. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from The Dark Lord 0018 <gen> named Sauron : Play No sound and display Even now you fade. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from The Dark Lord 0018 <gen> named Sauron : Play No sound and display One light....... alone in the darkness . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from White Lady 0013 <gen> named Galadriel : Play No sound and display I am not alone . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Unhide Elven Lord 0012 <gen>
Unit - Move Elven Lord 0012 <gen> instantly to (Center of ElrondMovie <gen>) , facing (Position of White Lady 0013 <gen>)
Unit - Pause Elven Lord 0012 <gen>
Unit - Make Elven Lord 0012 <gen> Invulnerable
Wait 4.00 seconds
Unit - Unhide White wizard 0011 <gen>
Unit - Move White wizard 0011 <gen> instantly to (Center of Sarumanmovie <gen>) , facing (Position of White Lady 0013 <gen>)
Unit - Pause White wizard 0011 <gen>
Unit - Make White wizard 0011 <gen> Invulnerable
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from White wizard 0011 <gen> named Saruman : Play No sound and display Are you in need of assistance, my lady? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Elven Lord 0012 <gen> named Elrond : Play No sound and display You should have stayed dead! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make Elven Lord 0012 <gen> Vulnerable
Unit - Unpause Elven Lord 0012 <gen>
Unit - Make White wizard 0011 <gen> Vulnerable
Unit - Unpause White wizard 0011 <gen>
Wait 85.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Unit - Pause Wizard 0000 <gen>
Unit - Pause White Lady 0013 <gen>
Unit - Pause all units
Cinematic - Send transmission to (All players) from White Lady 0013 <gen> named Galadriel : Play No sound and display Mithrandir! Come back. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Gandalf : Play No sound and display He is........here! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from White Lady 0013 <gen> named Galadriel : Play No sound and display Yes. The darkness has returned. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Unit - Pause White Lady 0013 <gen>
Unit - Pause Wizard 0000 <gen>
Wait 20.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause White Lady 0013 <gen>
Unit - Pause Wizard 0000 <gen>
Animation - Play White Lady 0013 <gen> 's death animation
Unit - Pause all units
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Unit - Unhide Istari 0036 <gen>
Unit - Move Istari 0036 <gen> instantly to (Center of RadagConvers <gen>) , facing (Position of White Lady 0013 <gen>)
Unit - Pause Istari 0036 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Istari 0036 <gen> named Radagast : Play No sound and display Gandalf!.......Gandalf let's go away! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from White Lady 0013 <gen> named Galadriel : Play No sound and display He....is weak....He cannot....remain here. It.....is draining.....his life. Go!...Quickly. . Modify duration: Add 0 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Gandalf : Play No sound and display Come with me, my lady. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from White Lady 0013 <gen> named Galadriel : Play No sound and display GO!!!!!! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Unpause Istari 0036 <gen>
Unit - Unpause Wizard 0000 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Unit - Pause White Lady 0013 <gen>
Unit - Order Istari 0036 <gen> to Move To . (Center of REMOVE <gen>)
Unit - Order Wizard 0000 <gen> to Move To . (Center of REMOVE <gen>)
Wait 15.00 seconds
Unit - Unpause White Lady 0013 <gen>
Unit - Make White Lady 0013 <gen> Vulnerable
Unit - Unhide The Dark Lord 0018 <gen>
Destructible - Open Dungeon Gate 0014 <gen>
Destructible - Open Elven Gate 0573 <gen>
GandalfRadagExit
Events
Unit - A unit enters REMOVE <gen>
Conditions
(Entering unit) Equal to Istari 0036 <gen>
Actions
Unit - Remove Istari 0036 <gen> from the game
Unit - Remove Wizard 0000 <gen> from the game
Untitled Trigger 022
Events
Unit - Cage 0047 <gen> Dies
Conditions
Actions
Unit - Unhide Thrain 0048 <gen>
Wait 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Thrainopen for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Gandalf : Play No sound and display Thrain! Son of Thror! My old friend. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Thrain 0048 <gen> named Thrain : Play No sound and display Gandalf...........Lifetime.................I have been here a lifetime... . Modify duration: Add 0 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Gandalf : Play No sound and display I'm so sorry I gave you up for dead. . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Thrain 0048 <gen> named Thrain : Play No sound and display I had a son........Thorin! . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Gandalf : Play No sound and display And you will see him again, my friend. Come! We must leave. . Modify duration: Add 0 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Thrain 0048 <gen> named Thrain : Play No sound and display There is no way out! HE will stop you! They are in league - the dragon and the ONE. . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Gandalf : Play No sound and display Come then! Quick! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Unit - Unhide Lieutenant of Sauron 0004 <gen>
Unit - Order Wizard 0000 <gen> to Move To . (Center of GandalfAzog <gen>)
Unit - Order Thrain 0048 <gen> to Move To . (Center of ThrainAzog <gen>)
Unit - Make Wizard 0000 <gen> Invulnerable
Unit - Make Thrain 0048 <gen> Invulnerable
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Thrain 0048 <gen> named Thrain : Play No sound and display Orcs had taken Moria.............War.........We were at war.........I was surrounded...........The Defiler - Azog the Defiler had come.. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Camera - Lock camera target for Player 1 (Red) to Wizard 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Wait 16.00 seconds
Camera - . Apply . gg_cam_GandalAzog for Player 1 (Red) over 2.00 seconds
Unit - Order Lieutenant of Sauron 0004 <gen> to Move To . (Center of Azog <gen>)
Unit - Make Lieutenant of Sauron 0004 <gen> Invulnerable
Unit - Make Wizard 0000 <gen> face Lieutenant of Sauron 0004 <gen> over 0 seconds
Unit - Pause Wizard 0000 <gen>
Cinematic - Send transmission to (All players) from Lieutenant of Sauron 0004 <gen> named Azog : Play No sound and display You have come too late, wizard! It is done! . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Gandalf : Play No sound and display Where is your master? Where is he??? . Modify duration: Add 0 seconds and Don't wait
Unit - Order Wizard 0000 <gen> to Orc Tauren Chieftain - War Stomp .
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Lieutenant of Sauron 0004 <gen> named Azog : Play No sound and display He is everywhere.....We are legion! . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Lieutenant of Sauron 0004 <gen> named Azog : Play No sound and display It is over! . Modify duration: Add 0 seconds and Don't wait
If ((Orc 0015 <gen> is alive) Equal to True) then do (Kill Orc 0015 <gen>) else do (Do nothing)
If ((Orc 0039 <gen> is alive) Equal to True) then do (Kill Orc 0039 <gen>) else do (Do nothing)
If ((Orc 0038 <gen> is alive) Equal to True) then do (Kill Orc 0038 <gen>) else do (Do nothing)
If ((Warg Rider 0016 <gen> is alive) Equal to True) then do (Kill Warg Rider 0016 <gen>) else do (Do nothing)
If ((Orc 0014 <gen> is alive) Equal to True) then do (Kill Orc 0014 <gen>) else do (Do nothing)
If ((Orc 0008 <gen> is alive) Equal to True) then do (Kill Orc 0008 <gen>) else do (Do nothing)
Unit - Order Wizard 0000 <gen> to Orc Tauren Chieftain - War Stomp .
Wait 5.00 seconds
Unit - Unpause Wizard 0000 <gen>
Unit - Order Wizard 0000 <gen> to Move To . (Center of GandalfCinLeave <gen>)
Unit - Order Thrain 0048 <gen> to Move To . (Center of ThrainCinLeave <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_GandThrainLeave for Player 1 (Red) over 2.00 seconds
Wait 6.00 seconds
Unit - Make Wizard 0000 <gen> Invulnerable
Unit - Make Thrain 0048 <gen> Invulnerable
Unit - Unhide The Dark Lord 0018 <gen>
Unit - Move The Dark Lord 0018 <gen> instantly to (Center of SauronCinLeave <gen>) , facing 93.01 degrees
Unit - Order Wizard 0000 <gen> to Neutral Sea Witch - Activate Mana Shield .
Unit - Add Hardened Skin to Wizard 0000 <gen>
Unit - Remove Lieutenant of Sauron 0004 <gen> from the game
Cinematic - Send transmission to (All players) from The Dark Lord 0018 <gen> named Sauron : Play No sound and display There is no light, wizard..................... . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Thrain 0048 <gen> named Thrain : Play No sound and display He's here!!! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from The Dark Lord 0018 <gen> named Sauron : Play No sound and display ....... that can defeat the darkness. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Thrain 0048 <gen> named Thrain : Play No sound and display Tell Thorin that I love him! Will you do that? Will you tell my son that I love him? . Modify duration: Add 0 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Gandalf : Play No sound and display You will tell him yourself!! . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Thrain 0048 <gen> named Thrain : Play No sound and display It is too late!! . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Unit - Make Thrain 0048 <gen> Vulnerable
Unit - Order The Dark Lord 0018 <gen> to Attack . Thrain 0048 <gen>
Animation - Play Thrain 0048 <gen> 's death animation
Wait 5.00 seconds
Unit - Remove Thrain 0048 <gen> from the game
Unit - Make Wizard 0000 <gen> Vulnerable
Wait 2 seconds
Unit - Order The Dark Lord 0018 <gen> to Attack . Wizard 0000 <gen>
Wait 10.00 seconds
Unit - Set life of Wizard 0000 <gen> to 100 %
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of The Dark Lord 0018 <gen> using war3mapImported\sunthingy.MDX
Wait 4.00 seconds
Unit - Set life of Wizard 0000 <gen> to 100 %
Cinematic - Send transmission to (All players) from Wizard 0000 <gen> named Gandalf : Play No sound and display SAURON!!!!!! . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Unit - Set life of Wizard 0000 <gen> to 100 %
Wait 4.00 seconds
Unit - Set life of Wizard 0000 <gen> to 100 %
Unit - Move Wizard 0000 <gen> instantly to (Center of GandalfDolGuldur <gen>) , facing 273.37 degrees
Unit - Order Wizard 0000 <gen> to Neutral Sea Witch - Deactivate Mana Shield .
Wait 3.00 seconds
Unit - Make Wizard 0000 <gen> Vulnerable
Unit - Hide Wizard 0000 <gen>
Unit - Move The Dark Lord 0018 <gen> instantly to (Center of SauronDolGuldur <gen>)
Special Effect - Destroy (Last created special effect)
Unit - Hide The Dark Lord 0018 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unhide White Lady 0013 <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Unit - Make Cage 0034 <gen> Vulnerable
Unit - Unhide Orc Warchief 0040 <gen>
Untitled Trigger 023
Events
Map initialization
Conditions
Actions
Unit - Hide Thrain 0048 <gen>
Unit - Make Cage 0034 <gen> Invulnerable
Untitled Trigger 018
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Destroy this cage to gain Gandalf and start Dol guldur mission at (Center of Text <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 024
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Your first objective is to go inside Dol Guldur and find Thrain. He is imprisoned in one of the cages. Destroy the cage to set him free. at (Center of TextGandalfThrain <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 013
Events
Map initialization
Conditions
Actions
Unit - Hide Ringwraith 0031 <gen>
Unit - Hide Ringwraith 0025 <gen>
Unit - Hide Ringwraith 0029 <gen>
Unit - Hide Ringwraith 0026 <gen>
Unit - Hide Leader of Nazgul 0023 <gen>
Unit - Hide Ringwraith 0028 <gen>
Unit - Hide Ringwraith 0024 <gen>
Unit - Hide Ringwraith 0030 <gen>
Unit - Hide Ringwraith 0027 <gen>
Untitled Trigger 009
Events
Unit - The Dark Lord 0018 <gen> Dies
Conditions
Actions
Trigger - Turn off Untitled_Trigger_008 <gen>
Trigger - Turn off Untitled_Trigger_007 <gen>
Trigger - Turn off Untitled_Trigger_006 <gen>
Trigger - Turn off Untitled_Trigger_004 <gen>
Trigger - Turn off Untitled_Trigger_005 <gen>
Trigger - Turn off Untitled_Trigger_021 <gen>
Environment - Change terrain type at (Center of Big_one <gen>) to Lordaeron Fall - Dirt using variation -1 in an area of size 1 and shape Square
Environment - Create at (Playable map area) the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Untitled Trigger 010
Events
Unit - The Dark Lord 0018 <gen> Dies
Conditions
Actions
Environment - Create at Big_one <gen> the weather effect Rays Of Light
Environment - Turn (Last created weather effect) On
Environment - Create at Big_one <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Environment - Set sky to Lordaeron Summer Sky
Environment - Turn (Last created weather effect) On
Environment - Remove Blight for Player 2 (Blue) across Big_one <gen>
Environment - Turn (Last created weather effect) On
Wait 20.00 seconds
Unit Group - Remove all units from (Units in Big_one <gen> owned by Player 2 (Blue)) .
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Remove all units of (Units owned by Player 2 (Blue).) from (Units in Big_one <gen>).)
Unit Group - Order (Units in Big_one <gen>) to Move To . (Center of REMOVE <gen>)
Destructible - Pick every destructible in Big_one <gen> and do (Kill (Picked destructible))
Unit - Move White Lady 0013 <gen> instantly to (Center of Galadriel <gen>) , facing 186.81 degrees
Animation - Play White Lady 0013 <gen> 's death animation
Unit - Move Elven Lord 0012 <gen> instantly to (Center of Elrond <gen>) , facing 90.67 degrees
Unit - Move White wizard 0011 <gen> instantly to (Center of Saruman <gen>) , facing (Position of Elven Lord 0012 <gen>)
Unit - Make Elven Lord 0012 <gen> Invulnerable
Unit - Make White Lady 0013 <gen> Invulnerable
Unit - Make White wizard 0011 <gen> Invulnerable
Unit - Pause Elven Lord 0012 <gen>
Unit - Pause White Lady 0013 <gen>
Unit - Pause White wizard 0011 <gen>
Environment - Create at Big_one <gen> the weather effect Rays Of Light
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Elven Lord 0012 <gen> named Elrond : Play No sound and display We were deceived. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from White Lady 0013 <gen> named Galadriel : Play No sound and display The spirit of Sauron dured. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from White wizard 0011 <gen> named Saruman : Play No sound and display And has been banished. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from White Lady 0013 <gen> named Galadriel : Play No sound and display He will flee into the east. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Elven Lord 0012 <gen> named Elrond : Play No sound and display Gondor should be warned. Stand watch over the walls of Mordor . Modify duration: Add 5.00 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from White wizard 0011 <gen> named Saruman : Play No sound and display No! Look after my lady Galadriel. She has spent much of her power. Her strenght is fading. Take her to Lothlorien. . Modify duration: Add 10.00 seconds and Don't wait
Wait 11.00 seconds
Cinematic - Send transmission to (All players) from Elven Lord 0012 <gen> named Elrond : Play No sound and display My lord Saruman, he must be hunted down and destroyed once and for all. . Modify duration: Add 7.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from White wizard 0011 <gen> named Saruman : Play No sound and display Without the ring of power, Sauron can never regain whole dominion over Middle Earth. Go now! . Modify duration: Add 12.00 seconds and Don't wait
Wait 11.00 seconds
Unit - Make White wizard 0011 <gen> face 122.24 over 0.00 seconds
Cinematic - Send transmission to (All players) from White wizard 0011 <gen> named Saruman : Play No sound and display Leave Sauron to me! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 008
Events
Time - Every 140.00 seconds of game time
Conditions
Actions
Wait 10.00 seconds
Unit - Create 1 . High Elf Archer for Player 1 (Red) at (Center of SpawnGood <gen>) facing Default building facing degrees
Unit - Create 1 . Mirkwood solider for Player 1 (Red) at (Center of SpawnGood <gen>) facing Default building facing degrees
Untitled Trigger 004
Events
Time - Every 49.00 seconds of game time
Conditions
Actions
Wait 5.00 seconds
Unit - Create 12 . Orc for Player 2 (Blue) at (Center of Spawn <gen>) facing Default building facing degrees
Untitled Trigger 005
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Wait 5.00 seconds
Unit - Create 12 . Orc for Player 2 (Blue) at (Center of Spawn2 <gen>) facing Default building facing degrees
Unit - Create 1 . Orc Warchief for Player 2 (Blue) at (Center of Spawn2 <gen>) facing Default building facing degrees
Untitled Trigger 006
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Wait 5.00 seconds
Unit - Create 9 . Warg Rider for Player 2 (Blue) at (Center of Spawn1 <gen>) facing Default building facing degrees
Untitled Trigger 007
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Wait 5.00 seconds
Unit - Create 3 . Cave Troll for Player 2 (Blue) at (Center of Spawn3 <gen>) facing Default building facing degrees
Untitled Trigger 021
Events
Time - Every 49.00 seconds of game time
Conditions
Actions
Wait 5.00 seconds
Unit - Create 3 . Brood Mother for Player 2 (Blue) at (Center of SawnGoblins <gen>) facing Default building facing degrees
Untitled Trigger 016
Events
Map initialization
Conditions
Actions
Trigger - Turn off Untitled_Trigger_008 <gen>
Trigger - Turn off Untitled_Trigger_004 <gen>
Trigger - Turn off Untitled_Trigger_005 <gen>
Trigger - Turn off Untitled_Trigger_006 <gen>
Trigger - Turn off Untitled_Trigger_007 <gen>
Trigger - Turn off Untitled_Trigger_021 <gen>
Untitled Trigger 017
Events
Unit - A unit enters Spawnradag <gen>
Conditions
(Entering unit) Equal to Istari 0036 <gen>
Actions
Trigger - Turn on Untitled_Trigger_008 <gen>
Trigger - Turn on Untitled_Trigger_004 <gen>
Trigger - Turn on Untitled_Trigger_005 <gen>
Trigger - Turn on Untitled_Trigger_006 <gen>
Trigger - Turn on Untitled_Trigger_007 <gen>
Trigger - Turn on Untitled_Trigger_021 <gen>
Untitled Trigger 014
Events
Map initialization
Conditions
Actions
Player - Change color of Player 2 (Blue) to Maroon , Changing color of existing units
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