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Triggers
DMJ 01 Soulmate.w3x
Variables
k
Untitled Trigger 001
The Storm
Zacatek Cinematic
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Animation - Play Dark Magus 0001 <gen> 's stand animation, using only Common animations
Animation - Play Dark Magus 0004 <gen> 's stand animation, using only Common animations
Animation - Play Dark Magus 0008 <gen> 's stand animation, using only Common animations
Rain across the entire map.
The Storm
Events
Unit - A unit comes within 360.00 of H00F 0556 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Wait 3.00 seconds
Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 5.00 % transparency
Wait 0.06 seconds
Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 5.00 % transparency
Sound - Play LightningBolt101BOSS <gen>
Sound - Play RollingThunder1 <gen> at 100 % volume, attached to Dark Magus 0001 <gen>
Wait 0.50 seconds
Environment - Create at Bigger_Chcani <gen> the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Zacatek Cinematic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Change color of Player 1 (Red) to Maroon , Retaining color of existing units
Sound - Play war3mapImported\Garral.mp3 (Unexpected type: 'musictheme') , skipping the first 20.00 seconds
Sound - Set Music to 100.00 %
Sound - Setup all volume channels for cinematics
Sound - Set Ambient Sounds to 0.00 %
Game - Set the time of day to 12
Environment - Set sky to Dalaran Sky
Sound - Disable dawn and dusk sounds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Disable user control for (All players) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 7.00 seconds
Wait 7.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 17.00 seconds
Wait 15.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 9.00 seconds
Unit - Order Dark Magus 0001 <gen> to Move To . (Center of Region_002 <gen>)
Wait 7.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 55.00 seconds
Unit - Order Selene 0002 <gen> to Move To . (Center of Region_003 <gen>)
Wait 2 seconds
Unit - Make Dark Magus 0001 <gen> face Selene 0002 <gen> over 0 seconds
Wait 3.00 seconds
Animation - Play Dark Magus 0001 <gen> 's stand animation, using only Common animations
Cinematic - Send transmission to (All players) from Dark Magus 0001 <gen> named Garral : Play No sound and display A thousands of years, and i still feel like the first time i've looked upon you. Do you even remember our first day? . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Selene 0002 <gen> named Selene : Play No sound and display Of course. How could i forget anything about being such as yourself. Pity it ended this way... . Modify duration: Add 8.20 seconds and Wait
Wait 8.20 seconds
Cinematic - Send transmission to (All players) from Dark Magus 0001 <gen> named Garral : Play No sound and display You never see the harm. You become addicted to magic. It harms your subjects. They are here just to sustain you. It even cost us our... you know. . Modify duration: Add 12.00 seconds and Wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Selene 0002 <gen> named Selene : Play No sound and display Please... it is done. Leave it be. . Modify duration: Add 2.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Wait 1.35 seconds
Cinematic - Send transmission to (All players) from Selene 0002 <gen> named Selene : Play No sound and display You made your choice, i begged you to stay. You left me, abandoned me, as if it all meant nothing to you... . Modify duration: Add 13.00 seconds and Don't wait
Unit - Order Selene 0002 <gen> to Move To . (Center of Region_003_Copy <gen>)
Wait 3.30 seconds
Unit - Order Selene 0002 <gen> to Move To . (Center of Region_003_Copy_2 <gen>)
Wait 3.30 seconds
Unit - Order Selene 0002 <gen> to Move To . (Center of Region_003_Copy_3 <gen>)
Wait 3.30 seconds
Unit - Order Selene 0002 <gen> to Move To . (Center of Region_003 <gen>)
Wait 3.30 seconds
Cinematic - Send transmission to (All players) from Selene 0002 <gen> named Selene : Play No sound and display It is shame really. You were the the only one who could ever see what i truly am... . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dark Magus 0001 <gen> named Garral : Play No sound and display Selene, that is not... . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Selene 0002 <gen> named Selene : Play No sound and display Maybe in next life... i hope. . Modify duration: Add 2.00 seconds and Wait
Unit - Kill Selene 0002 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play FlashBack1Second01 <gen>
Sound - Stop the currently playing music theme
Sound - Set Music to 0.00 %
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Game - Set the time of day to 0.00
Sound - Set Ambient Sounds to 100.00 %
Wait 4.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Destructible - Open City Entrance 1021 <gen>
Sound - Play GateOpen <gen> at 40.00 % volume, located at (Center of Region_001 <gen>) with Z offset 0
Unit - Order Kel'Thuzad 0006 <gen> to Move To . (Center of Region_007 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0006 <gen> named Castellan Von Drous : Play No sound and display My apologies for interrupting your concentration, master. But there are is something you should know. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dark Magus 0001 <gen> named Garral : Play No sound and display Strange, I just... what is it castellan? . Modify duration: Add 3.00 seconds and Wait
Environment - Set sky to Felwood Sky
Unit - Make Kel'Thuzad 0006 <gen> face Dark Magus 0004 <gen> over 0 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0006 <gen> named Castellan Von Drous : Play No sound and display A moment ago there was a brief eclipse, a flash of all three elements hasting towards it as the sky turned into green shadow. Could it be the sign we spoke of? . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Unit - Make Dark Magus 0004 <gen> face Kel'Thuzad 0006 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Dark Magus 0001 <gen> named Garral : Play No sound and display Are you... are you certain?! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0006 <gen> named Castellan Von Drous : Play No sound and display Absolutely, master. . Modify duration: Add 2.00 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Pit Lord 0007 <gen> to Special - Dark Summoning . (Center of Region_001 <gen>)
Hero - Order Pit Lord 0007 <gen> to use (Item carried by Pit Lord 0007 <gen> of type Diamond of Summoning) on (Center of Region_001 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 30.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Dark Magus 0008 <gen> named Garral : Play No sound and display It is truly happening, could this be the moment? . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0009 <gen> named Castellan Von Drous : Play No sound and display Yes. The Darkmoon Eclipse is coming. I suppose it is my time to guard the tower. But how master, how will you strike? . Modify duration: Add 5.00 seconds and Wait
Environment - Create at Region_008 <gen> the weather effect Ashenvale Rain (Heavy)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dark Magus 0008 <gen> named Garral : Play No sound and display It's imposible to summon a portal to hidden land of Azura. Temple of Ermacor is the only option how to get there. After that i'll have to locate the waygate and then... . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 5.00 % transparency
Wait 0.06 seconds
Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 5.00 % transparency
Sound - Play LightningBolt1 <gen>
Sound - Play RollingThunder1 <gen> at 100 % volume, attached to Dark Magus 0008 <gen>
Wait 0.50 seconds
Environment - Create at Region_008 <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0009 <gen> named Castellan Von Drous : Play No sound and display Master, its been ages since you ventured out, are you certain you will succeed on such difficult journey? . Modify duration: Add 4.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 30.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dark Magus 0008 <gen> named Garral : Play No sound and display I owe her that much... . Modify duration: Add 2.00 seconds and Don't wait
Wait 6.00 seconds
Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 5.00 % transparency
Wait 0.06 seconds
Cinematic - Fade out and back in over 0.15 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 5.00 % transparency
Sound - Play RollingThunder1 <gen> at 100 % volume, attached to Dark Magus 0008 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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