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Triggers
DharnLandv1.04.w3x
Variables
Initialization
Melee Initialization
ArchimondeLevel
ArchimondeUp01
ArchimondeUp02
ArchimondeUp03
ArchimondeUp04
ArchimondeUp05
ArchimondeUp06
ArchimondeUp07
ArchimondeUp08
ArchimondeUp09
Neutral
Murgul 1
Murgul 2
Murgul 3
Tauren 1
Tauren 2
Tauren 3
Tauren 4
Dharn
Dharn
Dharn Death
Whelps Awake01
Whelps Awake02
Whelps Awake03
Whelps Awake04
Arthas
Arthas
Arthas01
Arthas02
Arthas03
Arthas04
Arthas05
Arthas06
Arthas07
Arthas08
Arthas09
Arthas10
Cairne
Cairne
Cairne01
Cairne02
Cairne03
Cairne04
Cairne05
Cairne06
Cairne07
Cairne08
Cairne09
Cairne10
ArthasEvil
ArthasEvil
ArthasEvil01
ArthasEvil02
ArthasEvil03
ArthasEvil04
ArthasEvil05
ArthasEvil06
ArthasEvil07
ArthasEvil08
ArthasEvil09
ArthasEvil10
Illidan
Illidan
Illidan01
Illidan02
Illidan03
Illidan04
Illidan05
Illidan06
Illidan07
Illidan08
Illidan09
Illidan10
Jaina
Jaina
Jaina01
Jaina02
Jaina03
Jaina04
Jaina05
Jaina06
Jaina07
Jaina08
Jaina09
Jaina10
Gul'dan
Spirit Tap
Guldan
Guldan01
Guldan02
Guldan03
Guldan04
Guldan05
Guldan06
Guldan07
Guldan08
Guldan09
Guldan10
Tichondrius
Tichondrius
Tichondrius01
Tichondrius02
Tichondrius03
Tichondrius04
Tichondrius05
Tichondrius06
Tichondrius07
Tichondrius08
Tichondrius09
Tichondrius10
Furion
Furion
Furion01
Furion02
Furion03
Furion04
Furion05
Furion06
Furion07
Furion08
Furion09
Furion10
Muradin
Muradin
Muradin01
Muradin02
Muradin03
Muradin04
Muradin05
Muradin06
Muradin07
Muradin08
Muradin09
Muradin10
HellScream
HellScream
HellScream01
HellScream10
HellScream10a
KelThuzad
KelThuzad
KelThuzad01
KelThuzad02
KelThuzad03
KelThuzad04
KelThuzad05
KelThuzad06
KelThuzad07
KelThuzad08
KelThuzad09
KelThuzad10
Tyrande
Tyrande
Tyrande01
Tyrande02
Tyrande03
Tyrande04
Tyrande05
Tyrande06
Tyrande07
Tyrande08
Tyrande09
Tyrande10
Uther
Uther
Uther01
Uther02
Uther03
Uther04
Uther05
Uther06
Uther07
Uther08
Uther09
Uther10
Rexxar
Rexxar
Rexxar00
Rexxar01
Rexxar02
Rexxar03
Rexxar04
Rexxar05
Rexxar06
Rexxar07
Rexxar08
Rexxar09
Rexxar10
MalGanis
MalGanis
MalGanis01
MalGanis02
MalGanis03
MalGanis04
MalGanis05
MalGanis06
MalGanis07
MalGanis08
MalGanis09
MalGanis10
Cenarius
Cenarius
Cenarius01
Cenarius02
Cenarius03
Cenarius04
Cenarius05
Cenarius06
Cenarius07
Cenarius08
Cenarius09
Cenarius10
Antonidas
Antonidas
Antonidas01
Antonidas02
Antonidas03
Antonidas04
Antonidas05
Antonidas06
Antonidas07
Antonidas08
Antonidas09
Antonidas10
Rokhan
Rokhan
Rokhan01
Rokhan02
Rokhan03
Rokhan04
Rokhan05
Rokhan06
Rokhan07
Rokhan08
Rokhan09
Rokhan10
Varimathras
Varimathras
Varimathras01
Varimathras02
Varimathras03
Varimathras04
Varimathras05
Varimathras06
Varimathras07
Varimathras08
Varimathras09
Varimathras10
Maiev
Maiev
Maiev01
Maiev02
Maiev03
Maiev04
Maiev05
Maiev06
Maiev07
Maiev08
Maiev09
Maiev10
LordGarithos
LordGarithos
LordGarithos01
LordGarithos02
LordGarithos03
LordGarithos04
LordGarithos05
LordGarithos06
LordGarithos07
LordGarithos08
LordGarithos09
LordGarithos10
ThrokFeroth
ThrokFeroth
ThrokFeroth01
ThrokFeroth02
ThrokFeroth03
ThrokFeroth04
ThrokFeroth05
ThrokFeroth06
ThrokFeroth07
ThrokFeroth08
ThrokFeroth09
ThrokFeroth10
Sylvanas
Sylvanas
Sylvanas01
Sylvanas02
Sylvanas03
Sylvanas04
Sylvanas05
Sylvanas06
Sylvanas07
Sylvanas08
Sylvanas09
Sylvanas10
FireProtector
FireProtector
FireProtector01
FireProtector02
FireProtector03
FireProtector04
FireProtector05
FireProtector06
FireProtector07
FireProtector08
FireProtector09
FireProtector10
Kael
Kael
Kael01
Kael02
Kael03
Kael04
Kael05
Kael06
Kael07
Kael08
Kael09
Kael10
Thrall
ThrallTaunt
Thrall
Thrall01
Thrall02
Thrall03
Thrall04
Thrall05
Thrall06
Thrall07
Thrall08
Thrall09
Thrall10
Anubarak
Anubarak
Anubarak01
Anubarak02
Anubarak03
Anubarak04
Anubarak05
Anubarak06
Anubarak07
Anubarak08
Anubarak09
Anubarak10
LightningProtector
LightningProtector
LightningProtector01
LightningProtector02
LightningProtector03
LightningProtector04
LightningProtector05
LightningProtector06
LightningProtector07
LightningProtector08
LightningProtector09
LightningProtector10
GregoryEdmunson
GregoryEdmunson
GregoryEdmunson01
GregoryEdmunson02
GregoryEdmunson03
GregoryEdmunson04
GregoryEdmunson05
GregoryEdmunson06
GregoryEdmunson07
GregoryEdmunson08
GregoryEdmunson09
GregoryEdmunson10
SlaveMaster
SlaveMaster
SlaveMaster01
SlaveMaster02
SlaveMaster03
SlaveMaster04
SlaveMaster05
SlaveMaster06
SlaveMaster07
SlaveMaster08
SlaveMaster09
SlaveMaster10
Archimonde
Archimonde
Archimonde01
Archimonde02
Archimonde03
Archimonde04
Archimonde05
Archimonde06
Archimonde07
Archimonde08
Archimonde09
Archimonde10
IceProtector
IceProtector
IceProtector01
IceProtector02
IceProtector03
IceProtector04
IceProtector05
IceProtector06
IceProtector07
IceProtector08
IceProtector09
IceProtector10
AILevel
P1LevelUP
P2LevelUP
P3LevelUP
P4LevelUP
P5LevelUP
P6LevelUP
P7LevelUP
P8LevelUP
Rocket
Rocket Recipe01
Rocket Recipe02
Rocket Recipe03
Rocket Recipe04
Hammer
Hammer Recipe01
Hammer Recipe02
Hammer Recipe03
Hammer Recipe04
Pot Restore
Pot Restore
Robe of the Archmage
Robe Recipe
Shifting Cloak
Cloak Recipe
Ornate Handaxe
Handaxe Recipe
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
If (((Player 8 (Pink) slot status) Equal to Is playing) and ((Race of Player 8 (Pink)) Equal to Human)) then do (Create 1 Paladin for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 8 (Pink) slot status) Equal to Is playing) and ((Race of Player 8 (Pink)) Equal to Human)) then do (Create |cff8b00ffMaul of Heavens|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 8 (Pink) slot status) Equal to Is playing) and ((Race of Player 8 (Pink)) Equal to Orc)) then do (Create 1 Slave Master for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 8 (Pink) slot status) Equal to Is playing) and ((Race of Player 8 (Pink)) Equal to Orc)) then do (Create |cff8b00ffPeon Beater|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 8 (Pink) slot status) Equal to Is playing) and ((Race of Player 8 (Pink)) Equal to Undead)) then do (Create 1 Warlock for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 8 (Pink) slot status) Equal to Is playing) and ((Race of Player 8 (Pink)) Equal to Undead)) then do (Create |cff8b00ffRobes of Rhonin|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 8 (Pink) slot status) Equal to Is playing) and ((Race of Player 8 (Pink)) Equal to Undead)) then do (Create 1 Advocate for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 8 (Pink) slot status) Equal to Is playing) and ((Race of Player 8 (Pink)) Equal to Night Elf)) then do (Create 1 Ancient Guardian for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 8 (Pink) slot status) Equal to Is playing) and ((Race of Player 8 (Pink)) Equal to Night Elf)) then do (Create |cff8b00ffGreater Orb of Frost|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Is playing) and ((Race of Player 7 (Green)) Equal to Human)) then do (Create 1 Blood Mage for Player 7 (Green) at (Player 7 (Green) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Is playing) and ((Race of Player 7 (Green)) Equal to Human)) then do (Create |cff8b00ffThe Nexus Key|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Is playing) and ((Race of Player 7 (Green)) Equal to Human)) then do (Create 1 Blood Elven Runner for Player 7 (Green) at (Player 7 (Green) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Is playing) and ((Race of Player 7 (Green)) Equal to Orc)) then do (Create 1 Far Seer (Unmount) for Player 7 (Green) at (Player 7 (Green) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Is playing) and ((Race of Player 7 (Green)) Equal to Orc)) then do (Create |cff8b00ffRalph|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Is playing) and ((Race of Player 7 (Green)) Equal to Orc)) then do (Create |cffff8c00Doom Hammer|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Is playing) and ((Race of Player 7 (Green)) Equal to Undead)) then do (Create 1 Crypt Lord for Player 7 (Green) at (Player 7 (Green) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Is playing) and ((Race of Player 7 (Green)) Equal to Undead)) then do (Create |cff8b00ffNerubian Crown|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Is playing) and ((Race of Player 7 (Green)) Equal to Night Elf)) then do (Create 1 Ancient Guardian for Player 7 (Green) at (Player 7 (Green) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 7 (Green) slot status) Equal to Is playing) and ((Race of Player 7 (Green)) Equal to Night Elf)) then do (Create |cff8b00ffGreater Orb of Lightning|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Is playing) and ((Race of Player 6 (Orange)) Equal to Human)) then do (Create 1 Dark Knight for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Is playing) and ((Race of Player 6 (Orange)) Equal to Human)) then do (Create |cff8b00ffSpanky|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Is playing) and ((Race of Player 6 (Orange)) Equal to Human)) then do (Create |cff8b00ffGrand Marshal's Handaxe|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Is playing) and ((Race of Player 6 (Orange)) Equal to Orc)) then do (Create 1 Blademaster for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Is playing) and ((Race of Player 6 (Orange)) Equal to Orc)) then do (Create |cff8b00ffGolden Blade of Goshu|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Is playing) and ((Race of Player 6 (Orange)) Equal to Orc)) then do (Create 1.Fel Peon for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Is playing) and ((Race of Player 6 (Orange)) Equal to Undead)) then do (Create 1 Dreadlord for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Is playing) and ((Race of Player 6 (Orange)) Equal to Undead)) then do (Create |cff8b00ffBook of Mal'Ganis|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Is playing) and ((Race of Player 6 (Orange)) Equal to Night Elf)) then do (Create 1 Ancient Guardian for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 6 (Orange) slot status) Equal to Is playing) and ((Race of Player 6 (Orange)) Equal to Night Elf)) then do (Create |cff8b00ffGreater Orb of Fire|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Is playing) and ((Race of Player 5 (Yellow)) Equal to Human)) then do (Create 1 Archmage for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Is playing) and ((Race of Player 5 (Yellow)) Equal to Human)) then do (Create |cffff8c00Staff of Arch Mage|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Is playing) and ((Race of Player 5 (Yellow)) Equal to Orc)) then do (Create 1 Shadow Hunter for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Is playing) and ((Race of Player 5 (Yellow)) Equal to Orc)) then do (Create |cff8b00ffSummoning Ward|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Is playing) and ((Race of Player 5 (Yellow)) Equal to Undead)) then do (Create 1 Dreadlord for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Is playing) and ((Race of Player 5 (Yellow)) Equal to Undead)) then do (Create |cff8b00ffGreater Orb of Darkness|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Is playing) and ((Race of Player 5 (Yellow)) Equal to Night Elf)) then do (Create 1 Warden for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Is playing) and ((Race of Player 5 (Yellow)) Equal to Night Elf)) then do (Create |cff8b00ffThe Warden's Moonblade|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 5 (Yellow) slot status) Equal to Is playing) and ((Race of Player 5 (Yellow)) Equal to Night Elf)) then do (Create 1 Naisha for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Is playing) and ((Race of Player 4 (Purple)) Equal to Human)) then do (Create 1 Paladin for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Is playing) and ((Race of Player 4 (Purple)) Equal to Human)) then do (Create |cff8b00ffMaul of Silver Hand|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Is playing) and ((Race of Player 4 (Purple)) Equal to Orc)) then do (Create 1 Beastmaster for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Is playing) and ((Race of Player 4 (Purple)) Equal to Orc)) then do (Create Tiny Marketplace and give it to (Last created unit)) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Is playing) and ((Race of Player 4 (Purple)) Equal to Undead)) then do (Create 1 Dark Ranger for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Is playing) and ((Race of Player 4 (Purple)) Equal to Undead)) then do (Create |cffff8c00Death Wind|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Is playing) and ((Race of Player 4 (Purple)) Equal to Undead)) then do (Create |cff8b00ffWyrm Skull Arrows|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Is playing) and ((Race of Player 4 (Purple)) Equal to Night Elf)) then do (Create 1 Demigod for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 4 (Purple) slot status) Equal to Is playing) and ((Race of Player 4 (Purple)) Equal to Night Elf)) then do (Create |cff8b00ffHorn of Cenarius|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Is playing) and ((Race of Player 3 (Teal)) Equal to Human)) then do (Create 1 Mountain King for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Is playing) and ((Race of Player 3 (Teal)) Equal to Human)) then do (Create |cffff8c00Axe of Iron Forge|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Is playing) and ((Race of Player 3 (Teal)) Equal to Orc)) then do (Create 1 Blademaster for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Is playing) and ((Race of Player 3 (Teal)) Equal to Orc)) then do (Create |cff8b00ffGorehowl|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Is playing) and ((Race of Player 3 (Teal)) Equal to Orc)) then do (Create Warsong Lumber Mill and give it to (Last created unit)) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Is playing) and ((Race of Player 3 (Teal)) Equal to Undead)) then do (Create 1 Archlich (Lich) for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Is playing) and ((Race of Player 3 (Teal)) Equal to Undead)) then do (Create |cff8b00ffWand of the Archlich|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Is playing) and ((Race of Player 3 (Teal)) Equal to Night Elf)) then do (Create 1 Priestess of the Moon for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Is playing) and ((Race of Player 3 (Teal)) Equal to Night Elf)) then do (Create |cffff8c00Lunar Amulet|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 3 (Teal) slot status) Equal to Is playing) and ((Race of Player 3 (Teal)) Equal to Night Elf)) then do (Create 1.Furbolg Elder Shaman for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Is playing) and ((Race of Player 2 (Blue)) Equal to Human)) then do (Create 1 Archmage for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Is playing) and ((Race of Player 2 (Blue)) Equal to Human)) then do (Create |cffff8c00Jaina's Robe|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Is playing) and ((Race of Player 2 (Blue)) Equal to Orc)) then do (Create 1 Warlock for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Is playing) and ((Race of Player 2 (Blue)) Equal to Orc)) then do (Create |cff8b00ffCowl of Gul'dan|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Is playing) and ((Race of Player 2 (Blue)) Equal to Undead)) then do (Create 1 Dreadlord for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Is playing) and ((Race of Player 2 (Blue)) Equal to Undead)) then do (Create |cff8b00ffGreater Orb of Fire|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Is playing) and ((Race of Player 2 (Blue)) Equal to Night Elf)) then do (Create 1 Keeper of the Grove for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Is playing) and ((Race of Player 2 (Blue)) Equal to Night Elf)) then do (Create |cff8b00ffShadowsong|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 2 (Blue) slot status) Equal to Is playing) and ((Race of Player 2 (Blue)) Equal to Night Elf)) then do (Create |cffff8c00Malfurion's Staff|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Human)) then do (Create 1 Paladin for Player 1 (Red) at (Player 1 (Red) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Human)) then do (Create |cff8b00ffRoyal Maul of Justice|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Orc)) then do (Create 1 Tauren Chieftain for Player 1 (Red) at (Player 1 (Red) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Orc)) then do (Create |cffff8c00Bloofhoof Totem|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Undead)) then do (Create 1 Death Knight (Unmount) for Player 1 (Red) at (Player 1 (Red) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Undead)) then do (Create |cff8b00ffBlack Phantom|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Undead)) then do (Create |cffff8c00Frostmourne|r|n and give it to (Last created unit)) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Night Elf)) then do (Create 1 Demon Hunter (Evil) for Player 1 (Red) at (Player 1 (Red) start location) facing (Random point in (Playable map area))) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Night Elf)) then do (Create |cffff8c00Warglaive of Azzinoth|r|n(Left) and give it to (Last created unit)) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Night Elf)) then do (Create |cffff8c00Warglaive of Azzinoth|r|n(Right) and give it to (Last created unit)) else do (Do nothing)
If (((Player 1 (Red) slot status) Equal to Is playing) and ((Race of Player 1 (Red)) Equal to Night Elf)) then do (Create 1.Mur'gul Slave for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees) else do (Do nothing)
ArchimondeUp01
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Warlock
(Hero level of (Leveling Hero)) Equal to 2
Actions
Wait 2.00 seconds
Unit - Replace (Triggering unit) with a Warlock using The old unit's relative life and mana
ArchimondeUp02
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Warlock
(Hero level of (Leveling Hero)) Equal to 3
Actions
Wait 2.00 seconds
Unit - Replace (Triggering unit) with a Warlock using The old unit's relative life and mana
ArchimondeUp03
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Warlock
(Hero level of (Leveling Hero)) Equal to 4
Actions
Wait 2.00 seconds
Unit - Replace (Triggering unit) with a Warlock using The old unit's relative life and mana
ArchimondeUp04
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Warlock
(Hero level of (Leveling Hero)) Equal to 5
Actions
Wait 2.00 seconds
Unit - Replace (Triggering unit) with a Warlock using The old unit's relative life and mana
ArchimondeUp05
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Warlock
(Hero level of (Leveling Hero)) Equal to 6
Actions
Wait 2.00 seconds
Unit - Replace (Triggering unit) with a Warlock using The old unit's relative life and mana
ArchimondeUp06
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Warlock
(Hero level of (Leveling Hero)) Equal to 7
Actions
Wait 2.00 seconds
Unit - Replace (Triggering unit) with a Warlock using The old unit's relative life and mana
ArchimondeUp07
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Warlock
(Hero level of (Leveling Hero)) Equal to 8
Actions
Wait 2.00 seconds
Unit - Replace (Triggering unit) with a Warlock using The old unit's relative life and mana
ArchimondeUp08
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Warlock
(Hero level of (Leveling Hero)) Equal to 9
Actions
Wait 2.00 seconds
Unit - Replace (Triggering unit) with a Warlock using The old unit's relative life and mana
ArchimondeUp09
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Leveling Hero)) Equal to Warlock
(Hero level of (Leveling Hero)) Equal to 10
Actions
Wait 2.00 seconds
Unit - Replace (Triggering unit) with a Warlock using The old unit's relative life and mana
Sound - Play U08Archimonde19 <gen>
Murgul 1
Events
Unit - Mur'gul Hut 0187 <gen> Dies
Conditions
Actions
Unit - Create 1 Mur'gul Snarecaster for Neutral Hostile at (Position of Mur'gul Hut 0187 <gen>) facing (Center of (Playable map area))
Murgul 2
Events
Unit - Mur'gul Hut 0145 <gen> Dies
Conditions
Actions
Unit - Create 1 Mur'gul Cliffrunner for Neutral Hostile at (Position of Mur'gul Hut 0145 <gen>) facing (Center of (Playable map area))
Murgul 3
Events
Unit - Mur'gul Cliffrunner 0148 <gen> Dies
Conditions
Actions
Unit - Create 1 Mur'gul Blood-Gill for Neutral Hostile at (Position of Mur'gul Hut 0187 <gen>) facing (Center of (Playable map area))
Tauren 1
Events
Unit - Tauren Tent 0189 <gen> Dies
Conditions
Actions
Unit - Create 1 Tauren Youngblood for Neutral Hostile at (Position of Tauren Tent 0189 <gen>) facing (Center of (Playable map area))
Tauren 2
Events
Unit - Tauren Tent 0188 <gen> Dies
Conditions
Actions
Unit - Create 1 Tauren Youngblood for Neutral Hostile at (Position of Tauren Tent 0188 <gen>) facing (Center of (Playable map area))
Tauren 3
Events
Unit - Tauren Tent 0276 <gen> Dies
Conditions
Actions
Unit - Create 1 Tauren Youngblood for Neutral Hostile at (Position of Tauren Tent 0276 <gen>) facing (Center of (Playable map area))
Tauren 4
Events
Unit - Tauren Tent 0277 <gen> Dies
Conditions
Actions
Unit - Create 1 Tauren Youngblood for Neutral Hostile at (Position of Tauren Tent 0277 <gen>) facing (Center of (Playable map area))
Dharn
Events
Unit - A unit enters Dharn <gen>
Conditions
(Life of (Triggering unit)) Greater than 10000.00
Actions
Sound - Play Dharn <gen>
Environment - Create at Red_Smoke_1 <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Create at Red_Smoke_2 <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Create at Red_Smoke_3 <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Create at Red_Smoke_4 <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Create at Red_Smoke_5 <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Create at Red_Smoke_6 <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Create at Red_Smoke_7 <gen> the weather effect Dungeon Red Fog (Heavy)
Environment - Create at Red_Smoke_8 <gen> the weather effect Dungeon Red Fog (Heavy)
Dharn Death
Events
Unit - Dharn 0185 <gen> Dies
Conditions
Actions
Destructible - Kill Barrel 0781 <gen>
Destructible - Kill Barrel 0767 <gen>
Destructible - Kill Barrel 0780 <gen>
Destructible - Kill Barrel 0768 <gen>
Destructible - Kill Crates 0785 <gen>
Whelps Awake01
Events
Unit - Dharn 0185 <gen> 's life becomes Less than 9500.00
Conditions
Actions
Unit - Kill Black Dragon Egg 0241 <gen>
Unit - Kill Black Dragon Egg 0238 <gen>
Unit - Kill Black Dragon Egg 0235 <gen>
Unit - Kill Black Dragon Egg 0234 <gen>
Unit - Kill Black Dragon Egg 0240 <gen>
Unit - Kill Black Dragon Egg 0236 <gen>
Unit - Kill Black Dragon Egg 0237 <gen>
Unit - Kill Black Dragon Egg 0239 <gen>
Unit - Kill Black Dragon Egg 0259 <gen>
Unit - Kill Black Dragon Egg 0258 <gen>
Unit - Kill Black Dragon Egg 0260 <gen>
Unit - Kill Black Dragon Egg 0262 <gen>
Unit - Kill Black Dragon Egg 0261 <gen>
Whelps Awake02
Events
Unit - Dharn 0185 <gen> 's life becomes Less than 6000.00
Conditions
Actions
Unit - Kill Black Dragon Egg 0230 <gen>
Unit - Kill Black Dragon Egg 0229 <gen>
Unit - Kill Black Dragon Egg 0233 <gen>
Unit - Kill Black Dragon Egg 0232 <gen>
Unit - Kill Black Dragon Egg 0228 <gen>
Unit - Kill Black Dragon Egg 0250 <gen>
Unit - Kill Black Dragon Egg 0231 <gen>
Unit - Kill Black Dragon Egg 0266 <gen>
Unit - Kill Black Dragon Egg 0265 <gen>
Unit - Kill Black Dragon Egg 0268 <gen>
Unit - Kill Black Dragon Egg 0264 <gen>
Unit - Kill Black Dragon Egg 0263 <gen>
Unit - Kill Black Dragon Egg 0267 <gen>
Whelps Awake03
Events
Unit - Dharn 0185 <gen> 's life becomes Less than 3500.00
Conditions
Actions
Unit - Kill Black Dragon Egg 0251 <gen>
Unit - Kill Black Dragon Egg 0252 <gen>
Unit - Kill Black Dragon Egg 0255 <gen>
Unit - Kill Black Dragon Egg 0253 <gen>
Unit - Kill Black Dragon Egg 0254 <gen>
Unit - Kill Black Dragon Egg 0257 <gen>
Unit - Kill Black Dragon Egg 0256 <gen>
Unit - Kill Black Dragon Egg 0248 <gen>
Unit - Kill Black Dragon Egg 0247 <gen>
Unit - Kill Black Dragon Egg 0249 <gen>
Unit - Kill Black Dragon Egg 0246 <gen>
Unit - Kill Black Dragon Egg 0242 <gen>
Unit - Kill Black Dragon Egg 0245 <gen>
Unit - Kill Black Dragon Egg 0244 <gen>
Unit - Kill Black Dragon Egg 0243 <gen>
Whelps Awake04
Events
Unit - Dharn 0185 <gen> 's life becomes Less than 1500.00
Conditions
Actions
Unit - Kill Black Dragon Egg 0298 <gen>
Unit - Kill Black Dragon Egg 0302 <gen>
Unit - Kill Black Dragon Egg 0299 <gen>
Unit - Kill Black Dragon Egg 0301 <gen>
Unit - Kill Black Dragon Egg 0300 <gen>
Unit - Kill Black Dragon Egg 0303 <gen>
Unit - Kill Black Dragon Egg 0295 <gen>
Unit - Kill Black Dragon Egg 0296 <gen>
Unit - Kill Black Dragon Egg 0297 <gen>
Unit - Kill Black Dragon Egg 0294 <gen>
Unit - Kill Black Dragon Egg 0293 <gen>
Unit - Kill Black Dragon Egg 0292 <gen>
Unit - Kill Black Dragon Egg 0291 <gen>
Unit - Kill Black Dragon Egg 0282 <gen>
Unit - Kill Black Dragon Egg 0288 <gen>
Unit - Kill Black Dragon Egg 0289 <gen>
Unit - Kill Black Dragon Egg 0281 <gen>
Unit - Kill Black Dragon Egg 0283 <gen>
Unit - Kill Black Dragon Egg 0287 <gen>
Unit - Kill Black Dragon Egg 0280 <gen>
Unit - Kill Black Dragon Egg 0284 <gen>
Unit - Kill Black Dragon Egg 0290 <gen>
Unit - Kill Black Dragon Egg 0279 <gen>
Unit - Kill Black Dragon Egg 0285 <gen>
Unit - Kill Black Dragon Egg 0286 <gen>
Arthas
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Player 1 (Red) controller) Equal to Computer
Actions
Player - Set name of Player 1 (Red) to Arthas
Arthas01
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Paladin - Holy Light
Arthas02
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Hero level of (Triggering unit)) Equal to 2
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Paladin - Devotion Aura
Arthas03
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Hero level of (Triggering unit)) Equal to 3
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Paladin - Holy Light
Arthas04
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Hero level of (Triggering unit)) Equal to 4
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Paladin - Devotion Aura
Arthas05
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Hero level of (Triggering unit)) Equal to 5
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Paladin - Holy Light
Arthas06
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Hero level of (Triggering unit)) Equal to 6
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Paladin - Resurrection
Arthas07
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Hero level of (Triggering unit)) Equal to 7
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Paladin - Devotion Aura
Arthas08
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Hero level of (Triggering unit)) Equal to 8
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Paladin - Divine Shield
Arthas09
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Hero level of (Triggering unit)) Equal to 9
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Paladin - Divine Shield
Arthas10
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
(Hero level of (Triggering unit)) Equal to 10
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Paladin - Divine Shield
Cairne
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Tauren Chieftain
(Player 1 (Red) controller) Equal to Computer
Actions
Player - Set name of Player 1 (Red) to Bloodhoof Tauren
Cairne01
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Tauren Chieftain
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Orc Tauren Chieftain - War Stomp
Cairne02
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Tauren Chieftain
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Player 1 (Red) controller) Equal to Computer
Actions
Player - Set name of Player 1 (Red) to Undead Scourge
ArthasEvil01
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Death Coil
ArthasEvil02
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Hero level of (Triggering unit)) Equal to 2
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Unholy Aura
ArthasEvil03
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Hero level of (Triggering unit)) Equal to 3
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Death Coil
ArthasEvil04
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Hero level of (Triggering unit)) Equal to 4
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Death Pact
ArthasEvil05
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Hero level of (Triggering unit)) Equal to 5
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Death Coil
ArthasEvil06
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Hero level of (Triggering unit)) Equal to 6
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Animate Dead
ArthasEvil07
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Hero level of (Triggering unit)) Equal to 7
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Unholy Aura
ArthasEvil08
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Hero level of (Triggering unit)) Equal to 8
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Unholy Aura
ArthasEvil09
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Hero level of (Triggering unit)) Equal to 9
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Death Pact
ArthasEvil10
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight (Unmount)
(Hero level of (Triggering unit)) Equal to 10
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Death Knight - Death Pact
Illidan
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Player 1 (Red) controller) Equal to Computer
Actions
Player - Set name of Player 1 (Red) to Illidan Stormrage
Illidan01
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Evasion
Illidan02
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Hero level of (Triggering unit)) Equal to 2
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Mana Burn
Illidan03
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Hero level of (Triggering unit)) Equal to 3
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Mana Burn
Illidan04
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Hero level of (Triggering unit)) Equal to 4
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Evasion
Illidan05
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Hero level of (Triggering unit)) Equal to 5
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Mana Burn
Illidan06
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Hero level of (Triggering unit)) Equal to 6
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Special Illidan (Evil) - Metamorphosis
Illidan07
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Hero level of (Triggering unit)) Equal to 7
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Evasion
Illidan08
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Hero level of (Triggering unit)) Equal to 8
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Immolation
Illidan09
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Hero level of (Triggering unit)) Equal to 9
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Immolation
Illidan10
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter (Evil)
(Hero level of (Triggering unit)) Equal to 10
(Player 1 (Red) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Immolation
Jaina
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Player 2 (Blue) controller) Equal to Computer
Actions
Player - Set name of Player 2 (Blue) to Jaina Proudmoore
Jaina01
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Summon Water Elemental
Jaina02
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Hero level of (Triggering unit)) Equal to 2
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Brilliance Aura
Jaina03
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Hero level of (Triggering unit)) Equal to 3
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Summon Water Elemental
Jaina04
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Hero level of (Triggering unit)) Equal to 4
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Blizzard
Jaina05
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Hero level of (Triggering unit)) Equal to 5
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Summon Water Elemental
Jaina06
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Hero level of (Triggering unit)) Equal to 6
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Mass Teleport
Jaina07
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Hero level of (Triggering unit)) Equal to 7
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Brilliance Aura
Jaina08
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Hero level of (Triggering unit)) Equal to 8
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Brilliance Aura
Jaina09
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Hero level of (Triggering unit)) Equal to 9
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Blizzard
Jaina10
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
(Hero level of (Triggering unit)) Equal to 10
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Blizzard
Spirit Tap
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to False
((Dying unit) is Mechanical) Equal to False
((Dying unit) is Summoned) Equal to False
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Warlock
Actions
Unit - Set mana of (Killing unit) to ((Mana of (Killing unit)) + 35.00)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Killing unit) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
Guldan
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Player 2 (Blue) controller) Equal to Computer
Actions
Player - Set name of Player 2 (Blue) to Gul'dan
Guldan01
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Demonic Summoning
Guldan02
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Hero level of (Triggering unit)) Equal to 2
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Siphon Life (Gul'dan)
Guldan03
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Hero level of (Triggering unit)) Equal to 3
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Demonic Summoning
Guldan04
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Hero level of (Triggering unit)) Equal to 4
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Curse of Agony
Guldan05
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Hero level of (Triggering unit)) Equal to 5
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Demonic Summoning
Guldan06
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Hero level of (Triggering unit)) Equal to 6
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Curse of Agony
Guldan07
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Hero level of (Triggering unit)) Equal to 7
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Demonic Summoning
Guldan08
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Hero level of (Triggering unit)) Equal to 8
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Death Coil (Gul'dan)
Guldan09
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Hero level of (Triggering unit)) Equal to 9
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Death Coil (Gul'dan)
Guldan10
Events
Unit - A unit owned by Player 2 (Blue) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Hero level of (Triggering unit)) Equal to 10
(Player 2 (Blue) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Curse of Agony
Tichondrius
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Dreadlord
(Player 2 (Blue) controller) Equal to Computer
Actions
Player - Set name of Player 2 (Blue) to The Burning Legion
Tichondrius01
Events
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Dreadlord
Hero - Learn skill for (Triggering unit) : Human Mountain King - Bash
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Human Mountain King - Bash
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Human Mountain King - Bash
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Mana Burn
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Mana Burn
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Mana Burn
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Special Archimonde - Finger Of Death
Archimonde10
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Warlock
(Hero level of (Triggering unit)) Equal to 10
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Mana Burn
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Mana Burn
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Night Elf Demon Hunter - Mana Burn
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Special Archimonde - Dark Portal
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Special Archimonde - Dark Portal
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Special Archimonde - Dark Portal
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Human Mountain King - Bash
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Human Mountain King - Bash
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Human Mountain King - Bash
Wait 1.00 seconds
Hero - Learn skill for (Triggering unit) : Special Archimonde - Finger Of Death
IceProtector
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Player 8 (Pink) controller) Equal to Computer
Actions
Player - Set name of Player 8 (Pink) to Ice Protector
IceProtector01
Events
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Lich - Frost Nova
IceProtector02
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Hero level of (Triggering unit)) Equal to 2
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Force of Nature (Ice)
IceProtector03
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Hero level of (Triggering unit)) Equal to 3
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Lich - Frost Nova
IceProtector04
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Hero level of (Triggering unit)) Equal to 4
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Force of Nature (Ice)
IceProtector05
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Hero level of (Triggering unit)) Equal to 5
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Undead Lich - Frost Nova
IceProtector06
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Hero level of (Triggering unit)) Equal to 6
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Keeper Of The Grove - Tranquility
IceProtector07
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Hero level of (Triggering unit)) Equal to 7
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Force of Nature (Ice)
IceProtector08
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Hero level of (Triggering unit)) Equal to 8
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Keeper Of The Grove - Thorns Aura
IceProtector09
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Hero level of (Triggering unit)) Equal to 9
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Keeper Of The Grove - Thorns Aura
IceProtector10
Events
Unit - A unit owned by Player 8 (Pink) . Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient Guardian
(Hero level of (Triggering unit)) Equal to 10
(Player 8 (Pink) controller) Equal to Computer
Actions
Hero - Learn skill for (Triggering unit) : Night Elf Keeper Of The Grove - Thorns Aura
P1LevelUP
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Item - Create Tome of Power at (Player 1 (Red) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 1 (Red) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 1 (Red) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 1 (Red) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 1 (Red) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 1 (Red) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 1 (Red) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 1 (Red) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 1 (Red) start location)
P2LevelUP
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Item - Create Tome of Power at (Player 2 (Blue) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 2 (Blue) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 2 (Blue) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 2 (Blue) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 2 (Blue) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 2 (Blue) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 2 (Blue) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 2 (Blue) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 2 (Blue) start location)
P3LevelUP
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Item - Create Tome of Power at (Player 3 (Teal) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 3 (Teal) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 3 (Teal) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 3 (Teal) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 3 (Teal) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 3 (Teal) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 3 (Teal) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 3 (Teal) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 3 (Teal) start location)
P4LevelUP
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Item - Create Tome of Power at (Player 4 (Purple) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 4 (Purple) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 4 (Purple) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 4 (Purple) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 4 (Purple) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 4 (Purple) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 4 (Purple) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 4 (Purple) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 4 (Purple) start location)
P5LevelUP
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Item - Create Tome of Power at (Player 5 (Yellow) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 5 (Yellow) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 5 (Yellow) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 5 (Yellow) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 5 (Yellow) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 5 (Yellow) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 5 (Yellow) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 5 (Yellow) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 5 (Yellow) start location)
P6LevelUP
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Item - Create Tome of Power at (Player 6 (Orange) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 6 (Orange) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 6 (Orange) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 6 (Orange) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 6 (Orange) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 6 (Orange) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 6 (Orange) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 6 (Orange) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 6 (Orange) start location)
P7LevelUP
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Item - Create Tome of Power at (Player 7 (Green) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 7 (Green) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 7 (Green) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 7 (Green) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 7 (Green) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 7 (Green) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 7 (Green) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 7 (Green) start location)
Wait 2.00 seconds
Item - Create Tome of Power at (Player 7 (Green) start location)
P8LevelUP
Events
Time - Elapsed game time is 2.00 seconds
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Item - Create Tome of Power at (Player 8 (Pink) start location)
Wait 4.00 seconds
Item - Create Tome of Power at (Player 8 (Pink) start location)
Wait 4.00 seconds
Item - Create Tome of Power at (Player 8 (Pink) start location)
Wait 4.00 seconds
Item - Create Tome of Power at (Player 8 (Pink) start location)
Wait 4.00 seconds
Item - Create Tome of Power at (Player 8 (Pink) start location)
Wait 4.00 seconds
Item - Create Tome of Power at (Player 8 (Pink) start location)
Wait 4.00 seconds
Item - Create Tome of Power at (Player 8 (Pink) start location)
Wait 4.00 seconds
Item - Create Tome of Power at (Player 8 (Pink) start location)
Wait 4.00 seconds
Item - Create Tome of Power at (Player 8 (Pink) start location)
Rocket Recipe01
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff4EEE94Schematic: Goblin Rocket Launcher|r|n) Equal to True
((Hero manipulating item) has an item of type Orb of Fire) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Periapt of Vitality|r|n) Equal to True
((Hero manipulating item) has an item of type Gauntlets of Ogre Strength +3) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Schematic: Goblin Rocket Launcher|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Fire)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Periapt of Vitality|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength +3)
Hero - Create |cff007FFFGoblin Rocket Launcher|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Rocket Recipe02
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff4EEE94Schematic: Goblin Rocket Launcher|r|n) Equal to True
((Hero manipulating item) has an item of type Orb of Lightning) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Periapt of Vitality|r|n) Equal to True
((Hero manipulating item) has an item of type Gauntlets of Ogre Strength +3) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Schematic: Goblin Rocket Launcher|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Lightning)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Periapt of Vitality|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength +3)
Hero - Create |cff007FFFGoblin Rocket Launcher|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Rocket Recipe03
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff4EEE94Schematic: Goblin Rocket Launcher|r|n) Equal to True
((Hero manipulating item) has an item of type Orb of Venom) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Periapt of Vitality|r|n) Equal to True
((Hero manipulating item) has an item of type Gauntlets of Ogre Strength +3) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Schematic: Goblin Rocket Launcher|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Venom)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Periapt of Vitality|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength +3)
Hero - Create |cff007FFFGoblin Rocket Launcher|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Rocket Recipe04
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff4EEE94Schematic: Goblin Rocket Launcher|r|n) Equal to True
((Hero manipulating item) has an item of type Orb of Corruption) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Periapt of Vitality|r|n) Equal to True
((Hero manipulating item) has an item of type Gauntlets of Ogre Strength +3) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Schematic: Goblin Rocket Launcher|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Corruption)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Periapt of Vitality|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength +3)
Hero - Create |cff007FFFGoblin Rocket Launcher|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Hammer Recipe01
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff007FFFPlans: Hammer of the Titans|r|n) Equal to True
((Hero manipulating item) has an item of type Orb of Fire) Equal to True
((Hero manipulating item) has an item of type |cff007FFFClaws of Attack +12|r|n) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Belt of Giant Strength|r|n) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff007FFFPlans: Hammer of the Titans|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Fire)
Item - Remove (Item carried by (Hero manipulating item) of type |cff007FFFClaws of Attack +12|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Belt of Giant Strength|r|n)
Hero - Create |cff007FFFHammer of the Titans|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Hammer Recipe02
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff007FFFPlans: Hammer of the Titans|r|n) Equal to True
((Hero manipulating item) has an item of type Orb of Lightning) Equal to True
((Hero manipulating item) has an item of type |cff007FFFClaws of Attack +12|r|n) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Belt of Giant Strength|r|n) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff007FFFPlans: Hammer of the Titans|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Lightning)
Item - Remove (Item carried by (Hero manipulating item) of type |cff007FFFClaws of Attack +12|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Belt of Giant Strength|r|n)
Hero - Create |cff007FFFHammer of the Titans|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Hammer Recipe03
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff007FFFPlans: Hammer of the Titans|r|n) Equal to True
((Hero manipulating item) has an item of type Orb of Venom) Equal to True
((Hero manipulating item) has an item of type |cff007FFFClaws of Attack +12|r|n) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Belt of Giant Strength|r|n) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff007FFFPlans: Hammer of the Titans|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Venom)
Item - Remove (Item carried by (Hero manipulating item) of type |cff007FFFClaws of Attack +12|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Belt of Giant Strength|r|n)
Hero - Create |cff007FFFHammer of the Titans|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Hammer Recipe04
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff007FFFPlans: Hammer of the Titans|r|n) Equal to True
((Hero manipulating item) has an item of type Orb of Corruption) Equal to True
((Hero manipulating item) has an item of type |cff007FFFClaws of Attack +12|r|n) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Belt of Giant Strength|r|n) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff007FFFPlans: Hammer of the Titans|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Corruption)
Item - Remove (Item carried by (Hero manipulating item) of type |cff007FFFClaws of Attack +12|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Belt of Giant Strength|r|n)
Hero - Create |cff007FFFHammer of the Titans|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Pot Restore
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff4EEE94Recipe: Potion of Restoration|r|n) Equal to True
((Hero manipulating item) has an item of type Potion of Healing) Equal to True
((Hero manipulating item) has an item of type Potion of Mana) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Potion of Healing)
Item - Remove (Item carried by (Hero manipulating item) of type Potion of Mana)
Hero - Create Potion of Restoration and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Robe Recipe
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff8b00ffPattern: Robe of the Archmage|r|n) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Robe of the Magi|r|n) Equal to True
((Hero manipulating item) has an item of type |cff007FFFKhadgar's Gem of Health|r|n) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Mana Stone|r|n) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff8b00ffPattern: Robe of the Archmage|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Robe of the Magi|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type |cff007FFFKhadgar's Gem of Health|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Mana Stone|r|n)
Hero - Create |cff8b00ffRobe of the Archmage|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Cloak Recipe
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff8b00ffPattern: Shifting Cloak|r|n) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Talisman of Evasion|r|n) Equal to True
((Hero manipulating item) has an item of type |cff4EEE94Boots of Quel'Thalas|r|n) Equal to True
((Hero manipulating item) has an item of type Gauntlets of Ogre Strength +3) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff8b00ffPattern: Shifting Cloak|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Talisman of Evasion|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Boots of Quel'Thalas|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength +3)
Hero - Create |cff8b00ffShifting Cloak|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Handaxe Recipe
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cff4EEE94Plans: Ornate Thorium Handaxe|r|n) Equal to True
((Hero manipulating item) has an item of type Sturdy War Axe) Equal to True
((Hero manipulating item) has an item of type Gauntlets of Ogre Strength +3) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type |cff4EEE94Plans: Ornate Thorium Handaxe|r|n)
Item - Remove (Item carried by (Hero manipulating item) of type Sturdy War Axe)
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength +3)
Hero - Create |cff4EEE94Ornate Thorium Handaxe|r|n and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIam\AIamTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
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