🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Additionaly go to Advanced> Gameplay Constants> Techtree - Dependency Equivalents - Hero. Add all your custom made heroes to that field then tick use custom constants checkbox.
Custom Hero Restriction 1
Events
Map initialization
Conditions
Actions
Player - Limit training of Dragonsworn Battle Mage to 1 for Player 1 (Red)
Player - Limit training of Bandit Lord to 1 for Player 1 (Red)
Player - Limit training of Mercenary Ranger to 1 for Player 1 (Red)
Player - Limit training of Hydraxian Lord to 1 for Player 1 (Red)
Player - Limit training of Bandit Warlock to 1 for Player 1 (Red)
Player - Limit training of Dragonsworn Battle Mage to 1 for Player 4 (Purple)
Player - Limit training of Mercenary Ranger to 1 for Player 4 (Purple)
Player - Limit training of Bandit Warlock to 1 for Player 4 (Purple)
Player - Limit training of Bandit Lord to 1 for Player 4 (Purple)
Player - Limit training of Hydraxian Lord to 1 for Player 4 (Purple)
Custom Hero Restriction 5
Events
Map initialization
Conditions
Actions
Player - Limit training of Mercenary Ranger to 1 for Player 5 (Yellow)
Player - Limit training of Bandit Warlock to 1 for Player 5 (Yellow)
Player - Limit training of Bandit Lord to 1 for Player 5 (Yellow)
Player - Limit training of Dragonsworn Battle Mage to 1 for Player 5 (Yellow)
Player - Limit training of Hydraxian Lord to 1 for Player 5 (Yellow)
Custom Hero Restriction 6
Events
Map initialization
Conditions
Actions
Player - Limit training of Bandit Lord to 1 for Player 6 (Orange)
Player - Limit training of Bandit Warlock to 1 for Player 6 (Orange)
Player - Limit training of Mercenary Ranger to 1 for Player 6 (Orange)
Player - Limit training of Dragonsworn Battle Mage to 1 for Player 6 (Orange)
Player - Limit training of Hydraxian Lord to 1 for Player 6 (Orange)
copy paste section
Events
Map initialization
Conditions
Actions
Player - Limit training of Lifebinder Druid to 1 for Player 6 (Orange)
Player - Limit training of Lifebinder Druid to 1 for Player 5 (Yellow)
Player - Limit training of Lifebinder Druid to 1 for Player 4 (Purple)
Player - Limit training of Lifebinder Druid to 1 for Player 3 (Teal)
Player - Limit training of Lifebinder Druid to 1 for Player 2 (Blue)
Player - Limit training of Lifebinder Druid to 1 for Player 1 (Red)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
changes made
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Changes Night Elf with the description Mountain Giants will taunt enemies once, but the skill is on a 12 second cooldown. Glaive Launchers have a 100% to hit their initial target but they deal less damage than their Reforged counterparts. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Changes to Humans with the description Knights have Victory Rush instead of Sundering Blades which gives them a small chance to deal bonus damage to organic units. Blood Mages have also been reskined and buffed with the ability to attack banished units. Fire Orb returns 30% of the damage received by it's wielder to mel , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
Quest - Create a Required quest titled Changes to Undead Part 1 with the description Crypt Lord's level 1 beetles can burrow, increasing the harras and scouting potential or early game undeads.Ritual Dagger has been reworked. It grants health and mana to heroes when sacrificing a unit (50% of current hp goes to hero's HP bar, the rest gets converted into mana for the hero). , using icon path ReplaceableTextures\CommandButtons\BTNDeathCoil.blp
Quest - Create a Required quest titled Changes to Undead Part 2 with the description Canibalise no longer requires research to learn for all units who have it. It now requires the Enhanced Digestive research to be done in order to heal for more.Dreadlords have been reskined into San'layn Deathbringers. , using icon path ReplaceableTextures\CommandButtons\BTNDeathCoil.blp
Quest - Create a Optional quest titled Map Description with the description This map features the standard 4 races and 4 new tavern heroes.This was made for users of 1.26-1.29 who do not want to play Reforged. The races have been edited to mimick most of the balance changes of Reforged,but by using the limited engine of 1.26. This is still a work in progress. , using icon path ReplaceableTextures\CommandButtons\BTNGlyph.blp
Quest - Create a Optional quest titled Changes to Blademaster with the description In this version Windwalk has a cooldown of 10 seconds but the cooldown starts when the ability is cast. , using icon path ReplaceableTextures\CommandButtons\BTNWhirlwind.blp
Quest - Create a Optional quest titled Changes to Pit Lord with the description He makes a dashing return with an adjustment to his kit. In place of Rain of Fire he now has Reckless Abandon, a skill which improves his attack and movement speed at the cost of taking more damage. Bandit Lord, who was in his place, has been retired. , using icon path ReplaceableTextures\CommandButtons\BTNPitLord.blp
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