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Triggers
Demonic Onslaught Survival.w3x
Variables
Spells: Mage
Frost Nova1
Frost Nova2
Blast Fire
Blast Fire Casting
Spells: Necro
Army of the Undead
Spells: Assassin
BlinkStrikePoison
Funnies
QQ
Market place
Random Items
Startgame
Warning till game starts
Enchant Random Drop
Brown give gold
Lives
Show
Brown Can See All
Cam
Cam reset
...Recieves Hero
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Gray
Light Blue
Revive Hero
Player 1 Revive
Player 1 Revive Part2
Player 2 Revive
Player 2 Revive Part2
Player 3 Revive
Player 3 Revive Part2
Player 4 Revive
Player 4 Revive Part2
Player 5 Revive
Player 5 Revive Part2
Player 6 Revive
Player 6 Revive Part2
Player 7 Revive
Player 7 Revive Part2
Player 8 Revive
Player 8 Revive Part2
Player 9 Revive
Player 9 Revive Part2
Player 10 Revive
Player 10 Revive Part2
Player's GG
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Level
Code skip to level 15
Code to create the GG BOSS
TURN ON lvl1
Level 1
TURN ON lvl2
Level 2
TURN ON lvl3
Level 3
TURN ON lvl4
Level 4
TURN ON lvl5
Level 5
TURN ON lvl6
Level 6
TURN ON lvl7
Level 7
TURN ON lvl8
Level 8
TURN ON lvl9
Level 9
Level 9 chant
TURN ON lvl10
Level 10
TURN ON lvl11
Level 11
TURN ON lvl12
Level 12
TURN ON lvl13
Level 13
TURN ON lvl14
Level 14
TURN ON lvl15
Level 15
TURN ON lvl16
Level 16
TURN ON lvl17
Level 17 pt1
Level 17 pt2
TURN ON lvl18
Level 18
Level 18 chant
TURN ON lvl19
Level 19 pt1
Level 19 pt2
TURN ON lvl20
Level 20
TURN ON lvl21
Level 21
TURN ON lvl22
Level 22
TURN ON lvl23
Level 23
TURN ON lvl24
Level 24
TURN ON lvlBONUS
Level BONUS
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero
unit
No
Frost Nova1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Frost Blast
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Frost Nova2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Frost Blast
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
Blast Fire
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Blast Fire
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Targeted unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Blast Fire Casting
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Blast Fire
Actions
Sound - Play JainaYesAttack2 <gen> at 100 % volume, attached to (Casting unit)
Army of the Undead
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Army of the Undead
Actions
Sound - Play KelThuzadWarcry101 <gen> at 100 % volume, attached to (Casting unit)
BlinkStrikePoison
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Blink Strike (Poison)
Actions
Wait 0.50 seconds
Unit - Move (Triggering unit) instantly to (Position of (Target unit of issued order))
QQ
Events
Player - Player 1 (Red) types a chat message containing QQ (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play QQsound <gen> at 100.00 % volume, located at (Center of (Playable map area)) with Z offset 1.00
Random Items
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Neutral Building - Add (Random level -1 item-type) to Marketplace 0023 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add (Random level -1 item-type) to Marketplace 0023 <gen> with 1 in stock and a max stock of 1
Neutral Building - Add (Random level -1 item-type) to Marketplace 0023 <gen> with 1 in stock and a max stock of 1
Warning till game starts
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Game will start in 60 seconds
Game - Display to (All players) the text: If you accedently scroll up/downask red to type "-Cam" it will reset the cam for ALL players and focus the middle
Wait 30.00 seconds
Game - Display to (All players) the text: Game will start in 30 seconds
Wait 24.00 seconds
Game - Display to (All players) the text: 5. . .
Wait 1.00 seconds
Game - Display to (All players) the text: 4. . .
Wait 1.00 seconds
Game - Display to (All players) the text: 3. . .
Wait 1.00 seconds
Game - Display to (All players) the text: 2. . .
Wait 1.00 seconds
Game - Display to (All players) the text: 1. . .
Enchant Random Drop
Events
Map initialization
Conditions
Actions
Wait 120.00 seconds
Game - Display to (All players) the text: 4 Enchants have been randomly distributed around the map
Item - Create Fire Enchant at (Random point in Enchant_Random_Drop <gen>)
Item - Create Poison Enchant at (Random point in Enchant_Random_Drop <gen>)
Item - Create Ice Enchant at (Random point in Enchant_Random_Drop <gen>)
Item - Create Void Enchant at (Random point in Enchant_Random_Drop <gen>)
Brown give gold
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Lives
Events
Map initialization
Conditions
Actions
Player - Hide Player 12 (Brown) in the post-game score screen
Player - Set Player 1 (Red) . Current lumber to 6
Player - Set Player 2 (Blue) . Current lumber to 6
Player - Set Player 3 (Teal) . Current lumber to 6
Player - Set Player 4 (Purple) . Current lumber to 6
Player - Set Player 5 (Yellow) . Current lumber to 6
Player - Set Player 6 (Orange) . Current lumber to 6
Player - Set Player 7 (Green) . Current lumber to 6
Player - Set Player 8 (Pink) . Current lumber to 6
Player - Set Player 9 (Gray) . Current lumber to 6
Player - Set Player 10 (Light Blue) . Current lumber to 6
Show
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Visibility_100101 <gen>) to a radius of 700.00 .
Wait 120.00 seconds
Visibility - Disable (Last created visibility modifier)
Brown Can See All
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Center of Visibility_100101 <gen>) to a radius of 1000000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Random point in (Playable map area)) to a radius of 1000000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Random point in (Playable map area)) to a radius of 1000000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Random point in (Playable map area)) to a radius of 1000000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Random point in (Playable map area)) to a radius of 1000000.00 .
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Random point in (Playable map area)) to a radius of 1000000.00 .
Visibility - Enable (Last created visibility modifier)
Cam
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Cam reset
Events
Player - Player 1 (Red) types a chat message containing -Cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Red
Events
Player - Player 1 (Red) 's Food used becomes Equal to 5.00
Conditions
Actions
Unit - Remove Hero Soul 0011 <gen> from the game
Blue
Events
Player - Player 2 (Blue) 's Food used becomes Equal to 5.00
Conditions
Actions
Unit - Remove Hero Soul 0012 <gen> from the game
Teal
Events
Player - Player 3 (Teal) 's Food used becomes Equal to 5.00
Conditions
Actions
Unit - Remove Hero Soul 0013 <gen> from the game
Purple
Events
Player - Player 4 (Purple) 's Food used becomes Equal to 5.00
Conditions
Actions
Unit - Remove Hero Soul 0016 <gen> from the game
Yellow
Events
Player - Player 5 (Yellow) 's Food used becomes Equal to 5.00
Conditions
Actions
Unit - Remove Hero Soul 0017 <gen> from the game
Orange
Events
Player - Player 6 (Orange) 's Food used becomes Equal to 5.00
Conditions
Actions
Unit - Remove Hero Soul 0018 <gen> from the game
Green
Events
Player - Player 7 (Green) 's Food used becomes Equal to 5.00
Conditions
Actions
Unit - Remove Hero Soul 0019 <gen> from the game
Pink
Events
Player - Player 8 (Pink) 's Food used becomes Equal to 5.00
Conditions
Actions
Unit - Remove Hero Soul 0020 <gen> from the game
Gray
Events
Player - Player 9 (Gray) 's Food used becomes Equal to 5.00
Conditions
Actions
Unit - Remove Hero Soul 0021 <gen> from the game
Light Blue
Events
Player - Player 10 (Light Blue) 's Food used becomes Equal to 5.00
Conditions
Actions
Unit - Remove Hero Soul 0022 <gen> from the game
Player 1 Revive
Events
Player - Player 1 (Red) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Player_1_Revive_Part2 <gen>
Wait 8.00 seconds
Trigger - Turn off Player_1_Revive_Part2 <gen>
Player 1 Revive Part2
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Player - Add -1 to Player 1 (Red) . Current lumber
Player 2 Revive
Events
Player - Player 2 (Blue) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Player_2_Revive_Part2 <gen>
Wait 8.00 seconds
Trigger - Turn off Player_2_Revive_Part2 <gen>
Player 2 Revive Part2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Player - Add -1 to Player 2 (Blue) . Current lumber
Player 3 Revive
Events
Player - Player 3 (Teal) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Player_3_Revive_Part2 <gen>
Wait 8.00 seconds
Trigger - Turn off Player_3_Revive_Part2 <gen>
Player 3 Revive Part2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Player - Add -1 to Player 3 (Teal) . Current lumber
Player 4 Revive
Events
Player - Player 4 (Purple) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Player_4_Revive_Part2 <gen>
Wait 8.00 seconds
Trigger - Turn off Player_4_Revive_Part2 <gen>
Player 4 Revive Part2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Player - Add -1 to Player 4 (Purple) . Current lumber
Player 5 Revive
Events
Player - Player 5 (Yellow) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Player_5_Revive_Part2 <gen>
Wait 8.00 seconds
Trigger - Turn off Player_5_Revive_Part2 <gen>
Player 5 Revive Part2
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Player - Add -1 to Player 5 (Yellow) . Current lumber
Player 6 Revive
Events
Player - Player 6 (Orange) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Player_6_Revive_Part2 <gen>
Wait 8.00 seconds
Trigger - Turn off Player_6_Revive_Part2 <gen>
Player 6 Revive Part2
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Player - Add -1 to Player 6 (Orange) . Current lumber
Player 7 Revive
Events
Player - Player 7 (Green) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Player_7_Revive_Part2 <gen>
Wait 8.00 seconds
Trigger - Turn off Player_7_Revive_Part2 <gen>
Player 7 Revive Part2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Player - Add -1 to Player 7 (Green) . Current lumber
Player 8 Revive
Events
Player - Player 8 (Pink) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Player_8_Revive_Part2 <gen>
Wait 8.00 seconds
Trigger - Turn off Player_8_Revive_Part2 <gen>
Player 8 Revive Part2
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Player - Add -1 to Player 8 (Pink) . Current lumber
Player 9 Revive
Events
Player - Player 9 (Gray) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Player_9_Revive_Part2 <gen>
Wait 8.00 seconds
Trigger - Turn off Player_9_Revive_Part2 <gen>
Player 9 Revive Part2
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Player - Add -1 to Player 9 (Gray) . Current lumber
Player 10 Revive
Events
Player - Player 10 (Light Blue) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Player_10_Revive_Part2 <gen>
Wait 8.00 seconds
Trigger - Turn off Player_10_Revive_Part2 <gen>
Player 10 Revive Part2
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Show revival graphics
Player - Add -1 to Player 10 (Light Blue) . Current lumber
Player 1
Events
Player - Player 1 (Red) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have been completly killed...
Wait 5.10 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) from the game
Player 2
Events
Player - Player 2 (Blue) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been completly killed...
Wait 5.10 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) from the game
Player 3
Events
Player - Player 3 (Teal) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have been completly killed...
Wait 5.10 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) from the game
Player 4
Events
Player - Player 4 (Purple) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You have been completly killed...
Wait 5.10 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Player 5
Events
Player - Player 5 (Yellow) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been completly killed...
Wait 5.10 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Player 6
Events
Player - Player 6 (Orange) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You have been completly killed...
Wait 5.10 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Player 7
Events
Player - Player 7 (Green) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You have been completly killed...
Wait 5.10 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Player 8
Events
Player - Player 8 (Pink) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You have been completly killed...
Wait 5.10 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 8 (Pink))) from the game
Player 9
Events
Player - Player 9 (Gray) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You have been completly killed...
Wait 5.10 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 9 (Gray))) from the game
Player 10
Events
Player - Player 10 (Light Blue) 's Current lumber becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: You have been completly killed...
Wait 5.10 seconds
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 10 (Light Blue))) from the game
Code skip to level 15
Events
Player - Player 1 (Red) types a chat message containing Testing123 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on TURN_ON_lvl9 <gen>
Code to create the GG BOSS
Events
Player - Player 1 (Red) types a chat message containing GG THIS IS THE SUPER BOSS!!! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Testing boss o death 0049 <gen> to Player 12 (Brown) and Change color
Unit - Move Testing boss o death 0049 <gen> instantly to (Center of Boss_o_Death_Region_Enter <gen>)
TURN ON lvl1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on Level_1 <gen>
Game - Display to (All players) the text: Level 1 - Scouts
Wait 30.00 seconds
Trigger - Turn off Level_1 <gen>
Trigger - Turn on TURN_ON_lvl2 <gen>
Level 1
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Scout Level 1 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Level 1 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Level 1 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Scout Level 1 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl2
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_2 <gen>
Game - Display to (All players) the text: Level 2 - Shadow Aspect
Wait 30.00 seconds
Trigger - Turn off Level_2 <gen>
Trigger - Turn on TURN_ON_lvl3 <gen>
Trigger - Turn off TURN_ON_lvl2 <gen>
Level 2
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Shadow Aspect Level 2 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Aspect Level 2 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Aspect Level 2 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Shadow Aspect Level 2 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl3
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_3 <gen>
Game - Display to (All players) the text: Level 3 - Possessed Axe Throwers
Wait 30.00 seconds
Trigger - Turn off Level_3 <gen>
Trigger - Turn on TURN_ON_lvl4 <gen>
Trigger - Turn off TURN_ON_lvl3 <gen>
Level 3
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Possessed Axe Thrower Level 3 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Possessed Axe Thrower Level 3 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Possessed Axe Thrower Level 3 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Possessed Axe Thrower Level 3 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl4
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_4 <gen>
Game - Display to (All players) the text: Level 4 - Ice Thrower
Wait 30.00 seconds
Trigger - Turn off Level_4 <gen>
Trigger - Turn on TURN_ON_lvl5 <gen>
Trigger - Turn off TURN_ON_lvl4 <gen>
Level 4
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ice Thrower Level 4 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Thrower Level 4 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Thrower Level 4 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Thrower Level 4 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl5
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_5 <gen>
Game - Display to (All players) the text: Level 5 - Flying Demon
Wait 30.00 seconds
Trigger - Turn off Level_5 <gen>
Trigger - Turn on TURN_ON_lvl6 <gen>
Trigger - Turn off TURN_ON_lvl5 <gen>
Level 5
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Flying Demon Level 5 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Demon Level 5 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Demon Level 5 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Flying Demon Level 5 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl6
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_6 <gen>
Game - Display to (All players) the text: Level 6 - Demonic Warrior-in-training
Wait 30.00 seconds
Trigger - Turn off Level_6 <gen>
Trigger - Turn on TURN_ON_lvl7 <gen>
Trigger - Turn off TURN_ON_lvl6 <gen>
Level 6
Events
Time - Every 4.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Demonic Warrior-in-training Level 6 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Demonic Warrior-in-training Level 6 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Demonic Warrior-in-training Level 6 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Demonic Warrior-in-training Level 6 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl7
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_7 <gen>
Game - Display to (All players) the text: Level 7 - Warlock
Wait 30.00 seconds
Trigger - Turn off Level_7 <gen>
Trigger - Turn on TURN_ON_lvl8 <gen>
Trigger - Turn off TURN_ON_lvl7 <gen>
Level 7
Events
Time - Every 4.99 seconds of game time
Conditions
Actions
Unit - Create 1 . Warlock Level 7 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Warlock Level 7 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Warlock Level 7 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Warlock Level 7 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl8
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_8 <gen>
Game - Display to (All players) the text: Level 8 - Raging Wild Beast
Wait 30.00 seconds
Trigger - Turn off Level_8 <gen>
Trigger - Turn on TURN_ON_lvl9 <gen>
Trigger - Turn off TURN_ON_lvl8 <gen>
Level 8
Events
Time - Every 3.50 seconds of game time
Conditions
Actions
Unit - Create 1 . Raging Wild Beast Level 8 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Raging Wild Beast Level 8 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Raging Wild Beast Level 8 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Raging Wild Beast Level 8 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl9
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_9 <gen>
Trigger - Turn on Level_9_chant <gen>
Game - Display to (All players) the text: Level 9 - ...ZOMBIES!!! (large group)
Wait 30.00 seconds
Trigger - Turn off Level_9 <gen>
Trigger - Turn off Level_9_chant <gen>
Trigger - Turn on TURN_ON_lvl10 <gen>
Trigger - Turn off TURN_ON_lvl9 <gen>
Level 9
Events
Time - Every 0.90 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie Level 9 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie Level 9 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie Level 9 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie Level 9 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
Level 9 chant
Events
Time - Every 3.50 seconds of game time
Conditions
Actions
Sound - Play HeroLichPissed6 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
TURN ON lvl10
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_10 <gen>
Game - Display to (All players) the text: Level 10 - Renegade Wizard (BOSS)Chain Lightening, Blink, Mirror Image, Banish
Wait 30.00 seconds
Trigger - Turn off Level_10 <gen>
Trigger - Turn on TURN_ON_lvl11 <gen>
Trigger - Turn off TURN_ON_lvl10 <gen>
Level 10
Events
Time - Every 16.00 seconds of game time
Conditions
Actions
Unit - Change ownership of Renegade Mage 0024 <gen> to Player 12 (Brown) and Change color
Unit - Move Renegade Mage 0024 <gen> instantly to (Center of Spawn2 <gen>)
TURN ON lvl11
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_11 <gen>
Game - Display to (All players) the text: Level 11 - Pheonix (melee can only hit when in egg form)
Wait 30.00 seconds
Trigger - Turn off Level_11 <gen>
Trigger - Turn on TURN_ON_lvl12 <gen>
Trigger - Turn off TURN_ON_lvl11 <gen>
Level 11
Events
Time - Every 4.99 seconds of game time
Conditions
Actions
Unit - Create 1 . Pheonix Level 11 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Pheonix Level 11 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Pheonix Level 11 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Pheonix Level 11 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl12
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_12 <gen>
Game - Display to (All players) the text: Level 11 - Ents
Sound - Play DryadPissed9 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 30.00 seconds
Trigger - Turn off Level_12 <gen>
Trigger - Turn on TURN_ON_lvl13 <gen>
Trigger - Turn off TURN_ON_lvl12 <gen>
Level 12
Events
Time - Every 3.75 seconds of game time
Conditions
Actions
Unit - Create 1 . Ent Level 12 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Ent Level 12 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Ent Level 12 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Ent Level 12 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl13
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_13 <gen>
Game - Display to (All players) the text: Level 13 - Water Elementals (Multishot)
Wait 30.00 seconds
Trigger - Turn off Level_13 <gen>
Trigger - Turn on TURN_ON_lvl14 <gen>
Trigger - Turn off TURN_ON_lvl13 <gen>
Level 13
Events
Time - Every 7.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Water Elemental Level 13 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Water Elemental Level 13 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Water Elemental Level 13 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Water Elemental Level 13 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl14
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_14 <gen>
Game - Display to (All players) the text: Level 14 - Thunder Lizard (Bouning shot)
Wait 30.00 seconds
Trigger - Turn off Level_14 <gen>
Trigger - Turn on TURN_ON_lvl15 <gen>
Trigger - Turn off TURN_ON_lvl14 <gen>
Level 14
Events
Time - Every 4.95 seconds of game time
Conditions
Actions
Unit - Create 1 . Thunder Lizard 2 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Thunder Lizard 2 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Thunder Lizard 2 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Thunder Lizard 2 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl15
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_15 <gen>
Game - Display to (All players) the text: Level 15 - Fuzzy Wuzzy (Boss)Blink, Entangeling roots, Cleave, Howl of Terror, Bash
Wait 20.00 seconds
Trigger - Turn off Level_15 <gen>
Trigger - Turn on TURN_ON_lvl16 <gen>
Trigger - Turn off TURN_ON_lvl15 <gen>
Level 15
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fuzzy Wuzzy Level 15 BOSS for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Sound - Play DruidOfTheClawPissed3 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
TURN ON lvl16
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_16 <gen>
Game - Display to (All players) the text: Level 16 - Phase Hunter (Blink)
Wait 30.00 seconds
Trigger - Turn off Level_16 <gen>
Trigger - Turn on TURN_ON_lvl17 <gen>
Trigger - Turn off TURN_ON_lvl16 <gen>
Level 16
Events
Time - Every 3.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Phase Hunter Level 16 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Phase Hunter Level 16 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Phase Hunter Level 16 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Phase Hunter Level 16 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl17
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_17_pt1 <gen>
Trigger - Turn on Level_17_pt2 <gen>
Game - Display to (All players) the text: Level 17 - Wolf Pack
Wait 30.00 seconds
Trigger - Turn off Level_17_pt1 <gen>
Trigger - Turn off Level_17_pt2 <gen>
Trigger - Turn on TURN_ON_lvl18 <gen>
Trigger - Turn off TURN_ON_lvl17 <gen>
Level 17 pt1
Events
Time - Every 3.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Wolf LEvel 17 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Wolf LEvel 17 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Wolf LEvel 17 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Wolf LEvel 17 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
Level 17 pt2
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Alpha Wolf LEvel 17 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Sound - Play DuskWolf <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 5.00 seconds
Sound - Play Wolf1 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
TURN ON lvl18
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_18 <gen>
Trigger - Turn on Level_18_chant <gen>
Game - Display to (All players) the text: Level 18 - MORE ZOMBIES!
Wait 30.00 seconds
Trigger - Turn off Level_18 <gen>
Trigger - Turn off Level_18_chant <gen>
Trigger - Turn on TURN_ON_lvl19 <gen>
Trigger - Turn off TURN_ON_lvl18 <gen>
Level 18
Events
Time - Every 0.90 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie Level 18 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie Level 18 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie Level 18 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Zombie Level 18 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
Level 18 chant
Events
Time - Every 3.50 seconds of game time
Conditions
Actions
Sound - Play HeroLichPissed6 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
TURN ON lvl19
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_19_pt1 <gen>
Trigger - Turn on Level_19_pt2 <gen>
Game - Display to (All players) the text: Level 19 - Ballista and Guard
Wait 30.00 seconds
Trigger - Turn off Level_19_pt1 <gen>
Trigger - Turn off Level_19_pt2 <gen>
Trigger - Turn on TURN_ON_lvl20 <gen>
Trigger - Turn off TURN_ON_lvl19 <gen>
Level 19 pt1
Events
Time - Every 3.70 seconds of game time
Conditions
Actions
Unit - Create 1 . Guard for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
Level 19 pt2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ballista for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
TURN ON lvl20
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_20 <gen>
Game - Display to (All players) the text: Level 20 - Dragonspawn Caster(Freezing breath, Frost Nova, Evasion)
Wait 30.00 seconds
Trigger - Turn off Level_20 <gen>
Trigger - Turn on TURN_ON_lvl21 <gen>
Trigger - Turn off TURN_ON_lvl20 <gen>
Level 20
Events
Time - Every 4.99 seconds of game time
Conditions
Actions
Unit - Create 1 . Dragonspawn Caster for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Dragonspawn Caster for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Dragonspawn Caster for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Dragonspawn Caster for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl21
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_21 <gen>
Game - Display to (All players) the text: Level 21 - Furblog Spellcaster(Rejuvination, Lightening Shield)
Wait 30.00 seconds
Trigger - Turn off Level_21 <gen>
Trigger - Turn on TURN_ON_lvl22 <gen>
Trigger - Turn off TURN_ON_lvl21 <gen>
Level 21
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Furblog Spellcaster Level 21 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Furblog Spellcaster Level 21 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Furblog Spellcaster Level 21 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Furblog Spellcaster Level 21 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl22
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_22 <gen>
Game - Display to (All players) the text: Level 22 - Soldier
Wait 30.00 seconds
Trigger - Turn off Level_22 <gen>
Trigger - Turn on TURN_ON_lvl23 <gen>
Trigger - Turn off TURN_ON_lvl22 <gen>
Level 22
Events
Time - Every 7.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Soldier Level 22 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldier Level 22 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldier Level 22 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Soldier Level 22 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl23
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_23 <gen>
Game - Display to (All players) the text: Level 23 - Demonic Guard(uh oh... trouble's coming... a lot of spells)
Wait 30.00 seconds
Trigger - Turn off Level_23 <gen>
Trigger - Turn on TURN_ON_lvl24 <gen>
Trigger - Turn off TURN_ON_lvl23 <gen>
Level 23
Events
Time - Every 5.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Demonic Guard Level 23 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Demonic Guard Level 23 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Demonic Guard Level 23 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Demonic Guard Level 23 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvl24
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_24 <gen>
Game - Display to (All players) the text: Level 24 - Goo Monster(Slow, Feedback)
Wait 30.00 seconds
Trigger - Turn off Level_24 <gen>
Trigger - Turn on TURN_ON_lvlBONUS <gen>
Trigger - Turn off TURN_ON_lvl24 <gen>
Level 24
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Goo Monster Level 24 for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . Goo Monster Level 24 for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . Goo Monster Level 24 for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
Unit - Create 1 . Goo Monster Level 24 for Player 12 (Brown) at (Center of Spawn2 <gen>) facing Default building facing degrees
TURN ON lvlBONUS
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Trigger - Turn on Level_BONUS <gen>
Game - Display to (All players) the text: BONUS ROUND!!! LOTS OF GOLD!!! assuming you can CATCH THEM!!!
Wait 30.00 seconds
Trigger - Turn off Level_BONUS <gen>
Trigger - Turn on TURN_ON_lvl2 <gen>
Trigger - Turn off TURN_ON_lvlBONUS <gen>
Level BONUS
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 1 . CASH ROUND!!! for Player 12 (Brown) at (Center of Spawn3 <gen>) facing Default building facing degrees
Unit - Create 1 . CASH ROUND!!! for Player 12 (Brown) at (Center of Spawn4 <gen>) facing Default building facing degrees
Unit - Create 1 . CASH ROUND!!! for Player 12 (Brown) at (Center of Spawn1 <gen>) facing Default building facing degrees
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