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Model validation: Demonic Inquisitor

Hero_Inquisitor.mdx

0 errors 0 severe 3 warnings 28 unused
  • 3 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GeosetAnimation 17
    • 1 Alpha
      • Track 12 at frame 42233 has exactly the same value as tracks 11 and 13
  • 2 Bone 3 - "Cylinder03"
    • 2 Rotation
      • Track 32 at frame 39400 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 39833 has exactly the same value as tracks 32 and 34
  • 2 Bone 4 - "Cylinder01"
    • 2 Rotation
      • Track 17 at frame 9233 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 10433 has exactly the same value as tracks 17 and 19
  • 2 Bone 5 - "Cylinder06"
    • 2 Rotation
      • Track 17 at frame 9233 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 10433 has exactly the same value as tracks 17 and 19
  • 2 Bone 6 - "Cylinder07"
    • 2 Rotation
      • Track 16 at frame 9233 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 10433 has exactly the same value as tracks 16 and 18
  • 2 Bone 7 - "Mesh04"
    • 2 Rotation
      • Track 15 at frame 9233 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 10567 has exactly the same value as tracks 15 and 17
  • 2 Bone 8 - "Mesh02"
    • 2 Rotation
      • Track 3 at frame 9233 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 10433 has exactly the same value as tracks 3 and 5
  • 2 Bone 13 - "Mesh05"
    • 2 Rotation
      • Track 17 at frame 9300 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 10267 has exactly the same value as tracks 17 and 19
  • 2 Bone 14 - "Mesh03"
    • 2 Rotation
      • Track 2 at frame 9233 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 10433 has exactly the same value as tracks 2 and 4
  • 1 Bone 21 - "Box16"
    • 1 Scaling
      • Track 4 at frame 42067 has exactly the same value as tracks 3 and 5
  • 2 Bone 53 - "Object51"
    • 2 Translation
      • Track 7 at frame 42700 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 43000 has exactly the same value as tracks 7 and 9
  • 2 Bone 58 - "Object55"
    • 2 Translation
      • Track 7 at frame 42700 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 43000 has exactly the same value as tracks 7 and 9
  • 2 Bone 63 - "Object59"
    • 2 Translation
      • Track 7 at frame 42700 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 43000 has exactly the same value as tracks 7 and 9
  • 1 Helper 4
    • 1 Translation
      • Track 5 at frame 42967 has exactly the same value as tracks 4 and 6
  • 1 Helper 5
    • 1 Translation
      • Track 5 at frame 42967 has exactly the same value as tracks 4 and 6
  • 1 Helper 6
    • 1 Translation
      • Track 5 at frame 42967 has exactly the same value as tracks 4 and 6
  • unused GlobalSequence
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