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Model validation: Demon Marauder
Marauders.MDX
0errors10severe5warnings26unused
1
1
GeosetAnimation 0
1
1
Alpha
Track 5 at frame 166767 is lower than the track before it at 168367
Track 4 at frame 168367 is not in any sequence
1
1
GeosetAnimation 1
1
1
Alpha
Track 5 at frame 166767 is lower than the track before it at 168367
Track 4 at frame 168367 is not in any sequence
1
1
GeosetAnimation 2
1
1
Alpha
Track 11 at frame 166767 is lower than the track before it at 168367
Track 10 at frame 168367 is not in any sequence
1
1
GeosetAnimation 3
1
1
Alpha
Track 5 at frame 166767 is lower than the track before it at 168367
Track 4 at frame 168367 is not in any sequence
1
1
GeosetAnimation 4
1
1
Alpha
Track 5 at frame 166767 is lower than the track before it at 168367
Track 4 at frame 168367 is not in any sequence
1
1
GeosetAnimation 5
1
1
Alpha
Track 5 at frame 166767 is lower than the track before it at 168367
Track 4 at frame 168367 is not in any sequence
1
1
GeosetAnimation 6
1
1
Alpha
Track 5 at frame 166767 is lower than the track before it at 168367
Track 4 at frame 168367 is not in any sequence
1
1
GeosetAnimation 7
1
1
Alpha
Track 5 at frame 166767 is lower than the track before it at 168367
Track 4 at frame 168367 is not in any sequence
1
1
GeosetAnimation 8
1
1
Alpha
Track 5 at frame 166767 is lower than the track before it at 168367
Track 4 at frame 168367 is not in any sequence
1
1
GeosetAnimation 10
1
1
Alpha
Track 5 at frame 166767 is lower than the track before it at 168367
Track 4 at frame 168367 is not in any sequence
3
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Geoset 1
Referenced by 2 geoset animations: 1, 10
1
Geoset 8
Referenced by 2 geoset animations: 8, 9
1
Bone 2 - "Bone_Pelvis"
1
Rotation
Track 19 at frame 6667 has exactly the same value as tracks 18 and 20
1
Bone 3 - "Bone_Leg1_L"
1
Rotation
Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
3
Bone 6 - "Bone_Foot_R"
2
Translation
Track 12 at frame 5100 has exactly the same value as tracks 11 and 13
Track 13 at frame 5367 has exactly the same value as tracks 12 and 14
1
Rotation
Track 29 at frame 6667 has exactly the same value as tracks 28 and 30
1
Bone 7 - "Bone_Foot_L"
1
Rotation
Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
1
Bone 8 - "Bone_Leg2_L"
1
Rotation
Track 28 at frame 6667 has exactly the same value as tracks 27 and 29
3
Bone 10 - "Bone_Arm2_L"
1
Translation
Track 3 at frame 6667 has exactly the same value as tracks 2 and 4
2
Rotation
Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
Track 29 at frame 70633 has exactly the same value as tracks 28 and 30
1
Bone 14 - "Bone_Hand_R"
1
Translation
Track 2 at frame 6667 has exactly the same value as tracks 1 and 3
1
Bone 15 - "Bone_Head"
1
Rotation
Track 16 at frame 6667 has exactly the same value as tracks 15 and 17
2
Bone 16 - "Sham_Cape20"
2
Rotation
Track 17 at frame 6500 has exactly the same value as tracks 16 and 18
Track 18 at frame 6667 has exactly the same value as tracks 17 and 19
2
Helper 0
1
Translation
Track 27 at frame 6667 has exactly the same value as tracks 26 and 28
1
Rotation
Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
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