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Model validation: Demon Marauder

Marauders_Portrait.mdx

0 errors 10 severe 4 warnings 27 unused
  • 1 1 GeosetAnimation 0
    • 1 1 Alpha
      • Track 5 at frame 166767 is lower than the track before it at 168367
      • Track 4 at frame 168367 is not in any sequence
  • 1 1 GeosetAnimation 1
    • 1 1 Alpha
      • Track 5 at frame 166767 is lower than the track before it at 168367
      • Track 4 at frame 168367 is not in any sequence
  • 1 2 GeosetAnimation 2
    • 1 2 Alpha
      • Track 12 at frame 166767 is lower than the track before it at 168367
      • Track 6 at frame 67133 is not in any sequence
      • Track 11 at frame 168367 is not in any sequence
  • 1 1 GeosetAnimation 3
    • 1 1 Alpha
      • Track 5 at frame 166767 is lower than the track before it at 168367
      • Track 4 at frame 168367 is not in any sequence
  • 1 1 GeosetAnimation 4
    • 1 1 Alpha
      • Track 5 at frame 166767 is lower than the track before it at 168367
      • Track 4 at frame 168367 is not in any sequence
  • 1 1 GeosetAnimation 5
    • 1 1 Alpha
      • Track 5 at frame 166767 is lower than the track before it at 168367
      • Track 4 at frame 168367 is not in any sequence
  • 1 1 GeosetAnimation 6
    • 1 1 Alpha
      • Track 5 at frame 166767 is lower than the track before it at 168367
      • Track 4 at frame 168367 is not in any sequence
  • 1 1 GeosetAnimation 7
    • 1 1 Alpha
      • Track 5 at frame 166767 is lower than the track before it at 168367
      • Track 4 at frame 168367 is not in any sequence
  • 1 1 GeosetAnimation 8
    • 1 1 Alpha
      • Track 5 at frame 166767 is lower than the track before it at 168367
      • Track 4 at frame 168367 is not in any sequence
  • 1 1 GeosetAnimation 9
    • 1 1 Alpha
      • Track 5 at frame 166767 is lower than the track before it at 168367
      • Track 4 at frame 168367 is not in any sequence
  • 3 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 9
    • Referenced by 2 geoset animations: 9, 10
  • 1 Bone 2 - "Bone_Pelvis"
    • 1 Rotation
      • Track 19 at frame 6667 has exactly the same value as tracks 18 and 20
  • 1 Bone 3 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
  • 3 Bone 6 - "Bone_Foot_R"
    • 2 Translation
      • Track 12 at frame 5100 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 5367 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 29 at frame 6667 has exactly the same value as tracks 28 and 30
  • 1 Bone 7 - "Bone_Foot_L"
    • 1 Rotation
      • Track 25 at frame 6667 has exactly the same value as tracks 24 and 26
  • 1 Bone 8 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 28 at frame 6667 has exactly the same value as tracks 27 and 29
  • 3 Bone 10 - "Bone_Arm2_L"
    • 1 Translation
      • Track 3 at frame 6667 has exactly the same value as tracks 2 and 4
    • 2 Rotation
      • Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
      • Track 29 at frame 70633 has exactly the same value as tracks 28 and 30
  • 1 Bone 14 - "Bone_Hand_R"
    • 1 Translation
      • Track 2 at frame 6667 has exactly the same value as tracks 1 and 3
  • 1 Bone 15 - "Bone_Head"
    • 1 Rotation
      • Track 16 at frame 6667 has exactly the same value as tracks 15 and 17
  • 2 Bone 16 - "Sham_Cape20"
    • 2 Rotation
      • Track 17 at frame 6500 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 6667 has exactly the same value as tracks 17 and 19
  • 2 Helper 0
    • 1 Translation
      • Track 27 at frame 6667 has exactly the same value as tracks 26 and 28
    • 1 Rotation
      • Track 23 at frame 6667 has exactly the same value as tracks 22 and 24
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