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Triggers
Defend The Castle v3.w3x
Variables
commands
lvlup
univul
music
cheat
cmds
time
help
about
Items
crates
Vladmir
Devine Shield
Fire
Bounty and settings
town
darkcastin
die
lose
win
msg
msgc
msgc2
sthx
msgc2a
msgc3
msgc3a
msgc4
msgc4a
msgc5
msgc5a
lev
first
bonti
lev2
lev3
lev4
gold
aaa
Lumber
selection
FM
IL
AT
RM
SA
WV
KL
Creeps
neutral
Spawn
move
spawn2
move2
Spawn3
move3
Spawn4
Spawn5
Spawn6
Spawm7
Spawn8
Spawn9
Spawn10
spawn11
Spawn12
Spawn13
Spawn14
Spawn15
Spawn16
Spawn17
spawn18
Spawn19
Spawn20
Spawn21
Spawn22
Spawn23
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
lvlup
Events
Player - Player 1 (Red) types a chat message containing iwantlvl (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 1000000000.00 % experience from future kills
univul
Events
Player - Player 1 (Red) types a chat message containing iwantwinning (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing iwantwinning (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing iwantwinning (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing iwantwinning (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Darkness Castle 0029 <gen>
music
Events
Player - Player 1 (Red) types a chat message containing -music night (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -music night (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -music night (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -music night (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Night Elf X1 .
cheat
Events
Player - Player 1 (Red) types a chat message containing #terrorblade# (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing #terrorblade# (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing #terrorblade# (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing #terrorblade# (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 2000.00 % experience from future kills
cmds
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |cFF00FF00Game commands: |r-help for showing help, -about to see creator info. -music night to play Night Elf Music.
time
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Food used
Player - Add 1 to Player 2 (Blue) . Food used
Player - Add 1 to Player 3 (Teal) . Food used
Player - Add 1 to Player 4 (Purple) . Food used
help
Events
Player - Player 1 (Red) types a chat message containing fooood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Food used to 750
about
Events
Player - Player 1 (Red) types a chat message containing -about (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -about (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -about (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -about (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Contact:|cFF0000FFATM-DiscO |r |cFFFF8000(OpenGamers IDN)|r|cFF00FF00R0llingstone|r |cFF0000FF(NusaReborn IDN)|r|cFFFF0000Map by: ATM-DiscO|r
crates
Events
Destructible - Crates 0069 <gen> dies
Conditions
Actions
Item - Create Orb of Frost at (Center of Region_013 <gen>)
Vladmir
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) of type Life Steal Mask)) Equal to Life Steal Mask
(Item-type of (Item carried by (Hero manipulating item) of type Orb of Frost)) Equal to Orb of Frost
(Item-type of (Item carried by (Hero manipulating item) of type |cFFFFFF00[Recipe]|r Vladmir's Offering)) Equal to |cFFFFFF00[Recipe]|r Vladmir's Offering
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Life Steal Mask)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Frost)
Item - Remove (Item carried by (Hero manipulating item) of type |cFFFFFF00[Recipe]|r Vladmir's Offering)
Hero - Create Vladmir's Offering and give it to (Hero manipulating item)
Else - Actions
Do nothing
Devine Shield
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) of type Dragon Shell)) Equal to Dragon Shell
(Item-type of (Item carried by (Hero manipulating item) of type Divine Shield [R])) Equal to Divine Shield [R]
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Dragon Shell)
Item - Remove (Item carried by (Hero manipulating item) of type Divine Shield [R])
Hero - Create Divine Shield and give it to (Hero manipulating item)
Else - Actions
Do nothing
Fire
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) of type Sword of Light)) Equal to Sword of Light
(Item-type of (Item carried by (Hero manipulating item) of type Orb of Fire)) Equal to Orb of Fire
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Sword of Light)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Fire)
Hero - Create Sword of Fire and give it to (Hero manipulating item)
Else - Actions
Do nothing
town
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF0000FFDalaran Town|r at (Center of town <gen>) with Z offset 0 , using font size 25.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
darkcastin
Events
Conditions
Actions
die
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Chooser
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_017 <gen>) , Hide revival graphics
Cinematic - Ping minimap for (All players) at (Center of Region_017 <gen>) for 2.00 seconds, using a Warning ping of color ( 100 %, 100 %, 100 %)
lose
Events
Unit - Castle 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Castle Destroyed!
Special Effect - Create a special effect at (Center of Castle <gen>) using Objects\Spawnmodels\Undead\UDeathMedium\UDeath.mdl
Game - Defeat Player 2 (Blue) with the message: Castle Destroyed!
Game - Defeat Player 3 (Teal) with the message: Castle Destroyed!
Game - Defeat Player 4 (Purple) with the message: Castle Destroyed!
win
Events
Unit - Darkness Castle 0029 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Skip scores)
Game - Display to (All players) the text: |cFFFF0000Thank you for playing this game :D|r
msg
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Floating Text - Create floating text that reads Map by:OPGS: |cFF0000FFATM-DiscO|r Nusa: |cFF00FF00R0llingstone|r at (Center of Region_007 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Select your |cFFFF0000Hero|r, get in to the Circle at (Center of Region_010 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
msgc
Events
Unit - Castle 0007 <gen> 's life becomes Less than or equal to 1500.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Castle: |cFF00FF00100%|r at (Center of Castle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
msgc2
Events
Unit - Castle 0007 <gen> 's life becomes Less than or equal to 1125.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Castle: |cFFBFFF0075%|r at (Center of Castle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
sthx
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cFF00FF00Special Thanks To:|r |cFFFF0000Radicool|r at (Center of Region_018 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
msgc2a
Events
Unit - Castle 0007 <gen> 's life becomes Greater than or equal to 1125.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Castle: |cFF00FF00100%|r at (Center of Castle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
msgc3
Events
Unit - Castle 0007 <gen> 's life becomes Less than or equal to 750.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Castle: |cFFFF800050%|r at (Center of Castle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
msgc3a
Events
Unit - Castle 0007 <gen> 's life becomes Greater than or equal to 750.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Castle: |cFFBFFF0075%|r at (Center of Castle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
msgc4
Events
Unit - Castle 0007 <gen> 's life becomes Less than or equal to 400.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Castle: |cFFFF000025%|r at (Center of Castle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
msgc4a
Events
Unit - Castle 0007 <gen> 's life becomes Greater than or equal to 400.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Castle: |cFFFF000025%|r at (Center of Castle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
msgc5
Events
Unit - Castle 0007 <gen> 's life becomes Less than or equal to 50.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Castle: |cFFFF0000CRITICAL!|r at (Center of Castle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
msgc5a
Events
Unit - Castle 0007 <gen> 's life becomes Less than or equal to 50.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Castle: |cFFFF000025%|r at (Center of Castle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
lev
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Game - Display to (All players) for 4.00 seconds the text: Player |cFFFF0000Red|r Has left the game!. All player granted control of player |cFFFF0000Red|r
first
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You'll get money every |cFFFFCC00 0.9 Seconds|r of the game |cFF00FF00 (3 Golds)|r
Game - Display to (All players) the text: Contact: |cFF0000FFATM-DiscO |r |cFFFF8000(OpenGamers IDN)|r or |cFF00FF00R0llingstone|r |cFF0000FF(NusaReborn)|r
Game - Display to (All players) the text: |cFFFF0000Note:|r Creeps are spawn after |cFFFFCC0030-40 seconds|r of the game..
Game - Display to (All players) the text: You Can Revive in 10 Seconds if your hero Dies
bonti
Events
Time - Elapsed game time is 0.00 seconds
Unit - A unit owned by Player 1 (Red) . Is attacked
Unit - A unit owned by Player 2 (Blue) . Is attacked
Unit - A unit owned by Player 3 (Teal) . Is attacked
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
Actions
Player - Turn Gives bounty On for (Owner of (Attacked unit))
lev2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Game - Display to (All players) for 4.00 seconds the text: Player |cFF0000FFBlue|r Has left the game!. All player granted control of player |cFF0000FFBlue|r
lev3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Game - Display to (All players) for 4.00 seconds the text: Player |cFF00FFFFTeal|r Has left the game!. All player granted control of player |cFF00FFFFTeal|r
lev4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Game - Display to (All players) for 4.00 seconds the text: Player |cFFFF00FFPurple|r Has left the game!. All player granted control of player |cFFFF00FFPurple|r
gold
Events
Time - Every 0.90 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
aaa
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Lumber
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Player - Add 4 to Player 1 (Red) . Current lumber
Player - Add 4 to Player 2 (Blue) . Current lumber
Player - Add 4 to Player 3 (Teal) . Current lumber
Player - Add 4 to Player 4 (Purple) . Current lumber
FM
Events
Unit - A unit enters Choosefm <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Chooser
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Frostmourne Warrior for (Owner of (Entering unit)) at (Center of Hero <gen>) facing Default building facing degrees
IL
Events
Unit - A unit enters choosetb <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Chooser
Actions
Unit - Create 1 . Illidian for (Owner of (Entering unit)) at (Center of Hero <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
AT
Events
Unit - A unit enters chooseat <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Chooser
Actions
Unit - Create 1 . Assaulter for (Owner of (Entering unit)) at (Center of Hero <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
RM
Events
Unit - A unit enters chooserm <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Chooser
Actions
Unit - Create 1 . Range Master for (Owner of (Entering unit)) at (Center of Hero <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
SA
Events
Unit - A unit enters choosesa <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Chooser
Actions
Unit - Create 1 . Stealth Assasin for (Owner of (Entering unit)) at (Center of Hero <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
WV
Events
Unit - A unit enters choosewv <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Chooser
Actions
Unit - Create 1 . Soul Hunter for (Owner of (Entering unit)) at (Center of Hero <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
KL
Events
Unit - A unit enters choosekl <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Chooser
Actions
Unit - Create 1 . Fire Mage for (Owner of (Entering unit)) at (Center of Hero <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
neutral
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Grunt for Player 6 (Orange) at (Center of spawncreephu <gen>) facing Default building facing degrees
Unit - Create 4 . Ghoul for Player 12 (Brown) at (Center of creepdc <gen>) facing Default building facing degrees
Spawn
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Create 5 . Footman for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 1 of 20|r (Easy of Hard Mode)
move
Events
Unit - A unit enters Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Castle <gen>)
spawn2
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit - Create 5 . Rifleman for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 2 of 20|r
move2
Events
Unit - A unit enters spawncreephu <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of darkk <gen>)
Spawn3
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Unit - Create 3 . Knight for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 3 of 20|r
move3
Events
Unit - A unit enters Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Castle <gen>)
Spawn4
Events
Time - Elapsed game time is 135.00 seconds
Conditions
Actions
Unit - Create 4 . Spellbreaker for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 4 of 20|r
Spawn5
Events
Time - Elapsed game time is 170.00 seconds
Conditions
Actions
Unit - Create 3 . Dreadlord for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 5 of 20|r (Mini Boss)
Spawn6
Events
Time - Elapsed game time is 210.00 seconds
Conditions
Actions
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 6 of 20|r
Spawm7
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Unit - Create 8 . Shaman for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 7 of 20|r
Spawn8
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 8 of 20|r
Unit - Create 5 . Furbolg for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Spawn9
Events
Time - Elapsed game time is 320.00 seconds
Conditions
Actions
Unit - Create 3 . Beastmaster for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 9 of 20|r
Spawn10
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Unit - Create 2 . Boss for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 10 of 20|r (Easy BOSS)
spawn11
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 4 . Furbolg Tracker for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Good job Easy mode passed! congratz! Go to HARD MODE :D Good luck
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 11 of 20|r
Spawn12
Events
Time - Elapsed game time is 390.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 12 of 20|r
Unit - Create 4 . Giant Wolf for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Spawn13
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 13 of 20|r
Unit - Create 3 . Green Drake for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Spawn14
Events
Time - Elapsed game time is 460.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 14 of 20|r
Unit - Create 3 . Centaur Khan for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Spawn15
Events
Time - Elapsed game time is 490.00 seconds
Conditions
Actions
Unit - Create 4 . Naga Royal Guard for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 15 of 20|r (mini Boss)
Spawn16
Events
Time - Elapsed game time is 520.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 16 of 20|r
Unit - Create 4 . Frost Wyrm for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Spawn17
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 17 of 20|r
Unit - Create 4 . Butcher for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
spawn18
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 18 of 20|r
Unit - Create 3 . Chieftain (cinematic) for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Spawn19
Events
Time - Elapsed game time is 575.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 19 of 20|r
Unit - Create 3 . Dragon Rider for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Spawn20
Events
Time - Elapsed game time is 610.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 20 of 20|r (BOSS)
Unit - Create 1 . Dark Knight for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Spawn21
Events
Time - Elapsed game time is 630.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 21|r (Extra Wave!)
Sound - Play Blood Elf Theme .
Unit - Create 3 . Paladin for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Spawn22
Events
Time - Elapsed game time is 660.00 seconds
Conditions
Actions
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 21|r (Extra Wave!)
Unit - Create 1 . Dark Knight for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Spawn23
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Darkness Castle 0029 <gen>
Game - Display to (All players) the text: You're now at |cFFFF8000Wave 21|r (EXPERT LAST Wave!)
Game - Display to (All players) the text: |cFF00FF00You can now destroy the darkness castle!|r
Unit - Create 3 . Naga Royal Guard for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Knight for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Butcher for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Sea Witch for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Myrmidon for Player 12 (Brown) at (Center of Spawn <gen>) facing Default building facing degrees
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