Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Defence of Dalaran.w3x
Variables
Attack of the Undead
Summoning 1
Summoning 2
Summoning 3
Angry Summons
Group 1 Attack
Group 1 Attack Copy
Group 1 Attack Copy 2
Group 1 Attack Copy 3
Group 2
Group 2 Copy
Group 2 Copy 2
Group 2 Copy 3
Vampire Boss
Before Boss
DarkKnight Boss
Before Boss 2
Final Boss
Before Boss 3
Attack of the Forest Demons
Summoning Copy
Group 1 Attack Copy 4
Group 1 Attack Copy Copy
Group 1 Attack Copy 2 Copy
Group 1 Attack Copy 3 Copy
Group 2 Copy 4
Group 2 Copy Copy
Group 2 Copy 2 Copy
Group 2 Copy 3 Copy
The Draeneis Forest
Finding the Forest
Death of Draeneis Forest
Bounty
Cheat Message
Player 1
Player 2
Player 3
Player 4
Player 5
Player 1 Copy
Player 2 Copy
Player 3 Copy
Player 4 Copy
Player 5 Copy
P1 Effect
P2 Effect
P3 Effect
P4 Effect
P5 Effect
Because you cheated
the undead became angry
bad
Stronger Undead
Damage and Hit Points
Damage and Hit Points Copy
Money and Wood
Income
Quest Helper
Helper
Leavers
Player 1 Leave
Player 2 Leave
Player 3 Leave
Player 4 Leave
Player 5 Leave
Revival
Revive Hero
Winning
Survive
Before Win
Reinforcements
Attack force
Reinforcements Copy
Attack force Copy
Defeat
Lose Condition
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Summoning 1
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 2 . Soul Weaver for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soul Weaver for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Summoning 2
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 2 . Soul Weaver for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soul Weaver for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Summoning 3
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 2 . Soul Weaver for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Unit - Create 2 . Soul Weaver for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Unit - Create 3 . Abomination for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Angry Summons
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Angry Undead Kings for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 4 . Angry Undead Kings for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Group 1 Attack
Events
Unit - A unit enters Walk <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of a <gen>)
Group 1 Attack Copy
Events
Unit - A unit enters a <gen>
Unit - A unit enters Region_034 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of b <gen>)
Group 1 Attack Copy 2
Events
Unit - A unit enters b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of c <gen>)
Group 1 Attack Copy 3
Events
Unit - A unit enters c <gen>
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of END <gen>)
Group 2
Events
Unit - A unit enters Walk2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of a2 <gen>)
Group 2 Copy
Events
Unit - A unit enters a2 <gen>
Unit - A unit enters Region_035 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of b2 <gen>)
Group 2 Copy 2
Events
Unit - A unit enters b2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of c2 <gen>)
Group 2 Copy 3
Events
Unit - A unit enters c2 <gen>
Unit - A unit enters Region_025 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of END <gen>)
Vampire Boss
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 1 . Vampire Lord for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 1 . Vampire Lord for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Before Boss
Events
Time - Elapsed game time is 399.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: The Vampire Lords are coming!
Game - Display to Player Group - Player 2 (Blue) the text: The Vampire Lords are coming!
Game - Display to Player Group - Player 3 (Teal) the text: The Vampire Lords are coming!
Game - Display to Player Group - Player 4 (Purple) the text: The Vampire Lords are coming!
Game - Display to Player Group - Player 5 (Yellow) the text: The Vampire Lords are coming!
DarkKnight Boss
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 1 . Death Knight for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 1 . Death Knight for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Before Boss 2
Events
Time - Elapsed game time is 799.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: The Dark Knights are coming!
Game - Display to Player Group - Player 2 (Blue) the text: The Dark Knights are coming!
Game - Display to Player Group - Player 3 (Teal) the text: The Dark Knights are coming!
Game - Display to Player Group - Player 4 (Purple) the text: The Dark Knights are coming!
Game - Display to Player Group - Player 5 (Yellow) the text: The Dark Knights are coming!
Final Boss
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 1 . Undead King for Player 12 (Brown) at (Center of Start <gen>) facing Default building facing degrees
Unit - Create 1 . Undead King for Player 12 (Brown) at (Center of Start2 <gen>) facing Default building facing degrees
Before Boss 3
Events
Time - Elapsed game time is 1199.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: The Undead Kings are coming!
Game - Display to Player Group - Player 2 (Blue) the text: The Undead Kings are coming!
Game - Display to Player Group - Player 3 (Teal) the text: The Undead Kings are coming!
Game - Display to Player Group - Player 4 (Purple) the text: The Undead Kings are coming!
Game - Display to Player Group - Player 5 (Yellow) the text: The Undead Kings are coming!
Summoning Copy
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Skeletal Orc Champion for Player 11 (Dark Green) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 2 . Lightning Revenant for Player 11 (Dark Green) at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 3 . Skeletal Orc Champion for Player 11 (Dark Green) at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 2 . Lightning Revenant for Player 11 (Dark Green) at (Center of Region_016 <gen>) facing Default building facing degrees
Group 1 Attack Copy 4
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of a <gen>)
Group 1 Attack Copy Copy
Events
Unit - A unit enters a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of b <gen>)
Group 1 Attack Copy 2 Copy
Events
Unit - A unit enters b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of c <gen>)
Group 1 Attack Copy 3 Copy
Events
Unit - A unit enters c <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of END <gen>)
Group 2 Copy 4
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of a2 <gen>)
Group 2 Copy Copy
Events
Unit - A unit enters a2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of b2 <gen>)
Group 2 Copy 2 Copy
Events
Unit - A unit enters b2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of c2 <gen>)
Group 2 Copy 3 Copy
Events
Unit - A unit enters c2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of END <gen>)
Finding the Forest
Events
Unit - A unit enters Region_019 <gen>
Conditions
Actions
Destructible - Kill Village Tree Wall 0734 <gen>
Destructible - Kill Village Tree Wall 0750 <gen>
Destructible - Kill Village Tree Wall 0746 <gen>
Destructible - Kill Village Tree Wall 0744 <gen>
Destructible - Kill Village Tree Wall 0437 <gen>
Destructible - Kill Village Tree Wall 0434 <gen>
Destructible - Kill Village Tree Wall 0436 <gen>
Destructible - Kill Village Tree Wall 0440 <gen>
Game - Display to Player Group - Player 1 (Red) the text: The way to Draeneis Forest has been found!
Game - Display to Player Group - Player 2 (Blue) the text: The way to Draeneis Forest has been found!
Game - Display to Player Group - Player 3 (Teal) the text: The way to Draeneis Forest has been found!
Game - Display to Player Group - Player 4 (Purple) the text: The way to Draeneis Forest has been found!
Game - Display to Player Group - Player 5 (Yellow) the text: The way to Draeneis Forest has been found!
Cinematic - Ping minimap for (All players) at (Center of Region_019 <gen>) for 10.00 seconds
Wait 10.00 game-time seconds
Trigger - Turn off (This trigger)
Death of Draeneis Forest
Events
Unit - Draeneis Leader 0225 <gen> 's life becomes Equal to 0.00
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: THE DRAENEIS FOREST IS GOING TO BE DESTROYED!!!GET OUT NOW BEFORE ITS TOO LATE!!!
Game - Display to Player Group - Player 2 (Blue) the text: THE DRAENEIS FOREST IS GOING TO BE DESTROYED!!!GET OUT NOW BEFORE ITS TOO LATE!!!
Game - Display to Player Group - Player 3 (Teal) the text: THE DRAENEIS FOREST IS GOING TO BE DESTROYED!!!GET OUT NOW BEFORE ITS TOO LATE!!!
Game - Display to Player Group - Player 4 (Purple) the text: THE DRAENEIS FOREST IS GOING TO BE DESTROYED!!!GET OUT NOW BEFORE ITS TOO LATE!!!
Game - Display to Player Group - Player 5 (Yellow) the text: THE DRAENEIS FOREST IS GOING TO BE DESTROYED!!!GET OUT NOW BEFORE ITS TOO LATE!!!
Wait 20.00 seconds
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Draeneis_Forest <gen>) facing (Random angle) with scale 1 and variation 0
Game - Display to Player Group - Player 1 (Red) the text: The Draeneis Forest is now Destroyed.
Game - Display to Player Group - Player 2 (Blue) the text: The Draeneis Forest is now Destroyed.
Game - Display to Player Group - Player 3 (Teal) the text: The Draeneis Forest is now Destroyed.
Game - Display to Player Group - Player 4 (Purple) the text: The Draeneis Forest is now Destroyed.
Game - Display to Player Group - Player 5 (Yellow) the text: The Draeneis Forest is now Destroyed.
Bounty
Events
Conditions
Actions
Player 1
Events
Player - Player 1 (Red) types a chat message containing -marvinstreasure1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50000 to Player 1 (Red) . Current gold
Player - Add 50000 to Player 1 (Red) . Current lumber
Player 2
Events
Player - Player 2 (Blue) types a chat message containing -marvinstreasure2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50000 to Player 2 (Blue) . Current gold
Player - Add 50000 to Player 2 (Blue) . Current lumber
Player 3
Events
Player - Player 3 (Teal) types a chat message containing -marvinstreasure3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50000 to Player 3 (Teal) . Current gold
Player - Add 50000 to Player 3 (Teal) . Current lumber
Player 4
Events
Player - Player 4 (Purple) types a chat message containing -marvinstreasure4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50000 to Player 4 (Purple) . Current gold
Player - Add 50000 to Player 4 (Purple) . Current lumber
Player 5
Events
Player - Player 5 (Yellow) types a chat message containing -marvinstreasure5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50000 to Player 5 (Yellow) . Current gold
Player - Add 50000 to Player 5 (Yellow) . Current lumber
Player 1 Copy
Events
Player - Player 1 (Red) types a chat message containing -killpower (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on P1_Effect <gen>
Player 2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -killpower (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on P2_Effect <gen>
Player 3 Copy
Events
Player - Player 3 (Teal) types a chat message containing -killpower (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on P3_Effect <gen>
Player 4 Copy
Events
Player - Player 4 (Purple) types a chat message containing -killpower (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on P4_Effect <gen>
Player 5 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -killpower (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on P5_Effect <gen>
P1 Effect
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Unit - Kill (Triggering unit)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
P2 Effect
Events
Player - Player 2 (Blue) Selects a unit
Conditions
Actions
Unit - Kill (Triggering unit)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
P3 Effect
Events
Player - Player 3 (Teal) Selects a unit
Conditions
Actions
Unit - Kill (Triggering unit)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
P4 Effect
Events
Player - Player 4 (Purple) Selects a unit
Conditions
Actions
Unit - Kill (Triggering unit)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
P5 Effect
Events
Player - Player 5 (Yellow) Selects a unit
Conditions
Actions
Unit - Kill (Triggering unit)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
the undead became angry
Events
Player - Player 1 (Red) types a chat message containing -marvinstreasure1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -marvinstreasure2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -marvinstreasure3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -marvinstreasure4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -marvinstreasure5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Summoning_1 <gen>
Trigger - Turn off Summoning_2 <gen>
Trigger - Turn off Summoning_3 <gen>
Trigger - Turn on Angry_Summons <gen>
bad
Events
Player - Player 1 (Red) types a chat message containing -marvinstreasure1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -marvinstreasure2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -marvinstreasure3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -marvinstreasure4 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -marvinstreasure5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: One of you cheated or its you! Because of that, the demons got angry.
Game - Display to Player Group - Player 2 (Blue) the text: One of you cheated or its you! Because of that, the demons got angry.
Game - Display to Player Group - Player 3 (Teal) the text: One of you cheated or its you! Because of that, the demons got angry.
Game - Display to Player Group - Player 4 (Purple) the text: One of you cheated or its you! Because of that, the demons got angry.
Game - Display to Player Group - Player 5 (Yellow) the text: One of you cheated or its you! Because of that, the demons got angry.
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Damage and Hit Points
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Ghouls and Abonimations are now stronger.Their Hit Points and Damage are now increased.
Game - Display to Player Group - Player 2 (Blue) the text: Ghouls and Abonimations are now stronger.Their Hit Points and Damage are now increased.
Game - Display to Player Group - Player 3 (Teal) the text: Ghouls and Abonimations are now stronger.Their Hit Points and Damage are now increased.
Game - Display to Player Group - Player 4 (Purple) the text: Ghouls and Abonimations are now stronger.Their Hit Points and Damage are now increased.
Game - Display to Player Group - Player 5 (Yellow) the text: Ghouls and Abonimations are now stronger.Their Hit Points and Damage are now increased.
Trigger - Turn off Summoning_1 <gen>
Trigger - Turn on Summoning_2 <gen>
Damage and Hit Points Copy
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Ghouls and Abonimations are now stronger.Their Hit Points and Damage are now increased.
Game - Display to Player Group - Player 2 (Blue) the text: Ghouls and Abonimations are now stronger.Their Hit Points and Damage are now increased.
Game - Display to Player Group - Player 3 (Teal) the text: Ghouls and Abonimations are now stronger.Their Hit Points and Damage are now increased.
Game - Display to Player Group - Player 4 (Purple) the text: Ghouls and Abonimations are now stronger.Their Hit Points and Damage are now increased.
Game - Display to Player Group - Player 5 (Yellow) the text: Ghouls and Abonimations are now stronger.Their Hit Points and Damage are now increased.
Trigger - Turn off Damage_and_Hit_Points <gen>
Trigger - Turn off Summoning_1 <gen>
Trigger - Turn on Summoning_3 <gen>
Income
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 600 to Player 1 (Red) . Current gold
Player - Add 600 to Player 2 (Blue) . Current gold
Player - Add 600 to Player 3 (Teal) . Current gold
Player - Add 600 to Player 4 (Purple) . Current gold
Player - Add 600 to Player 5 (Yellow) . Current gold
Player - Add 300 to Player 1 (Red) . Current lumber
Player - Add 300 to Player 2 (Blue) . Current lumber
Player - Add 300 to Player 3 (Teal) . Current lumber
Player - Add 300 to Player 4 (Purple) . Current lumber
Player - Add 300 to Player 5 (Yellow) . Current lumber
Helper
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Objectives with the description Survive for 25 minutes.Dont let the undead destroy your castle.Discover secrets too =D , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
Quest - Create a Optional quest titled Secrets in the map with the description The way to the half part of forest is missing, but its easy to find =DAnd if you found the tome room read this:The trees around the tome room cant be destroyed? Even if you use the skill of the blood mage hero and the magical swordsmans. Use the builders to attack the trees, but all the trees around it are enchanted, but one enchanted tree has only 1% of its normal life. Find it =D.Theres a secret shop somewhere find it!! =DLast but not the least! Theres also 2 enchanted death mask hiding near the undead base, find it =D. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
Quest - Create a Required quest titled Read it! with the description Dont go the undead base ok? =DJust stay in your base and defend. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
Player 1 Leave
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: The Divine Army left the game.
Game - Display to Player Group - Player 3 (Teal) the text: The Divine Army left the game.
Game - Display to Player Group - Player 4 (Purple) the text: The Divine Army left the game.
Game - Display to Player Group - Player 5 (Yellow) the text: The Divine Army left the game.
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Player 2 Leave
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: The Elven Archers left the game.
Game - Display to Player Group - Player 3 (Teal) the text: The Elven Archers left the game.
Game - Display to Player Group - Player 4 (Purple) the text: The Elven Archers left the game.
Game - Display to Player Group - Player 5 (Yellow) the text: The Elven Archers left the game.
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Player 3 Leave
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: The Human Elves left the game.
Game - Display to Player Group - Player 2 (Blue) the text: The Human Elves left the game.
Game - Display to Player Group - Player 4 (Purple) the text: The Human Elves left the game.
Game - Display to Player Group - Player 5 (Yellow) the text: The Human Elves left the game.
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Player 4 Leave
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: The Dwarves left the game.
Game - Display to Player Group - Player 2 (Blue) the text: The Dwarves left the game.
Game - Display to Player Group - Player 3 (Teal) the text: The Dwarves left the game.
Game - Display to Player Group - Player 5 (Yellow) the text: The Dwarves left the game.
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Player 5 Leave
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: The Magicians left the game.
Game - Display to Player Group - Player 2 (Blue) the text: The Magicians left the game.
Game - Display to Player Group - Player 3 (Teal) the text: The Magicians left the game.
Game - Display to Player Group - Player 4 (Purple) the text: The Magicians left the game.
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Revive Hero
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Hero - Instantly revive Elven Prince 0338 <gen> at (Center of Revival <gen>) , Show revival graphics
Hero - Instantly revive Archery Champion 0339 <gen> at (Center of Revival <gen>) , Show revival graphics
Hero - Instantly revive Prince of Lordaereon 0247 <gen> at (Center of Revival <gen>) , Show revival graphics
Hero - Instantly revive King of Dwarves 0337 <gen> at (Center of Revival <gen>) , Show revival graphics
Hero - Instantly revive Princess of Magic 0336 <gen> at (Center of Revival <gen>) , Show revival graphics
Survive
Events
Time - Elapsed game time is 1660.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Before Win
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Trigger - Turn off Summoning_3 <gen>
Trigger - Turn off Lose_Condition <gen>
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally
Unit - Set life of Dalaran Castle 0283 <gen> to 1000000000.00
Game - Display to Player Group - Player 1 (Red) the text: You win! The Game will end in 60 seconds.
Game - Display to Player Group - Player 2 (Blue) the text: You win! The Game will end in 60 seconds.
Game - Display to Player Group - Player 3 (Teal) the text: You win! The Game will end in 60 seconds.
Game - Display to Player Group - Player 4 (Purple) the text: You win! The Game will end in 60 seconds.
Game - Display to Player Group - Player 5 (Yellow) the text: You win! The Game will end in 60 seconds.
Wait 5.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: The Gods of Light sent reinforcements!
Game - Display to Player Group - Player 2 (Blue) the text: The Gods of Light sent reinforcements!
Game - Display to Player Group - Player 3 (Teal) the text: The Gods of Light sent reinforcements!
Game - Display to Player Group - Player 4 (Purple) the text: The Gods of Light sent reinforcements!
Game - Display to Player Group - Player 5 (Yellow) the text: The Gods of Light sent reinforcements!
Wait 5.00 seconds
Reinforcements
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Unit - Create 50 . Archangel for Player 6 (Orange) at (Center of Region_020 <gen>) facing Default building facing degrees
Attack force
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_020_Copy <gen>)
Reinforcements Copy
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
Unit - Create 50 . Demon for Player 11 (Dark Green) at (Center of Region_020_Copy <gen>) facing Default building facing degrees
Attack force Copy
Events
Unit - A unit enters Region_022_Copy <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_020 <gen>)
Lose Condition
Events
Unit - Dalaran Castle 0283 <gen> 's life becomes Equal to 0.00
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Your castle got destroyed! Better luck next time!
Game - Defeat Player 2 (Blue) with the message: Your castle got destroyed! Better luck next time!
Game - Defeat Player 3 (Teal) with the message: Your castle got destroyed! Better luck next time!
Game - Defeat Player 4 (Purple) with the message: Your castle got destroyed! Better luck next time!
Game - Defeat Player 5 (Yellow) with the message: Your castle got destroyed! Better luck next time!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.