Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
DHG.w3x
Variables
Initialization
Initialization 3
Initialization 2
Melee Initialization
Deaths Healing Grasp
Deaths Healing Grasp
Deaths Healing Grasp Copy
Deaths Healing Grasp Copy 2
Taking Hit points
Cuting Hit points
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ofpoint
location
Yes
Real
real
No
Timer
timer
Yes
TriggeringUnit
unit
No
unitgroup
group
No
Initialization 3
Events
Player - Player 1 (Red) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Clear the screen of text messages for (All players) .
Initialization 2
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to my first uploaded to public ability.I am a newbie in triggering so im sorry if you are dissapointed ;)
Game - Display to (All players) the text: This ability is a healing ability, and in order to heal you need some missing hit points," -cut hp " should do the trick.Remember that if the hero is not missing hit points this ability will fail xDType " -clear " to clear this chat message Enjoy ;)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of The Dark Lord 0000 <gen> using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of The Dark Lord 0000 <gen> using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
Hero - Set The Dark Lord 0000 <gen> Hero-level to 10 , Hide level-up graphics
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Deaths Healing Grasp
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Deaths Healing Grasp
Actions
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Set Variable Set TriggeringUnit = (Triggering unit)
Set Variable Set ofpoint[2] = (Position of (Triggering unit))
Set Variable Set Real = (Real + 30.00)
Set Variable Set ofpoint[1] = ((Position of (Triggering unit)) offset by 600.00 towards Real degrees.)
Set Variable Set ofpoint[3] = ((Position of (Triggering unit)) offset by 600.00 towards Real degrees.)
Special Effect - Create a special effect at ofpoint[1] using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Death Knight Dummy Unit for Neutral Passive at ofpoint[3] facing (Angle from (Position of (Last created unit)) to ofpoint[2]) degrees
Unit - Make (Last created unit) face (Triggering unit) over 0 seconds
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.