Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Deathmatch of the Race (cinematics-funny).w3x
Variables
intilize
setting
part 1
part 2
part 3
part 4
part 5
charge
part 6
bleeding
part 7
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
chargecaster
unit
No
chargetarget
unit
No
Effects
effect
Yes
setting
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Game - Set the time of day to 12
Game - Set time of day speed to 0.00 % of the default speed
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 6 (Orange) to Firelord 0005 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
part 1
Events
Map initialization
Conditions
Actions
Sound - Play Comradeship .
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Hello, and welcome to this years Race Deathmatch. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display The Rules are simple:1: No summoning,2: no cheating,3: if cought by it- you are killed and team lost. . Modify duration: Set to 12.50 seconds and Wait
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display You will fight on the battle field, wich was build for only this deathmatch games. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Then i gues this is all. Now we will know a little more of our challangers. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Your on, Undead. Only the heroes may talk. . Modify duration: Set to 7.50 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display What do i have to say...? . Modify duration: Set to 7.50 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Describe, how do you think on your chances to win, and how do you intend to win, and maybe anything other.. . Modify duration: Set to 10.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Alright.. As usually the Undead will defeat these noobs, wich are new to fighting.. . Modify duration: Set to 8.50 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Say all you want, little bat demon.. You don't stand a chance agains any of here expecialy us.. . Modify duration: Set to 10.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display I love you fu**ing humans, becouse you are so stupid. I mean seriosly.. like a bunch of meat and bones will defeat the always rising Undead..... . Modify duration: Set to 13.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Alright stop talking, all other than the ones i call !! . Modify duration: Set to 7.90 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Yeah, like i said.. bunch of noobz... . Modify duration: Set to 8.50 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Alright, anything else to say, or we move to next one? . Modify duration: Set to 7.50 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Move on.. . Modify duration: Set to 5.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Alright, your turn Naga (juck) . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Sea Witch 0011 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0011 <gen> named Lady Vashj : Play No sound and display Blehh, as this dead rat is finished with his none logical sense, i can now tell you that we Naga are gona win ... . Modify duration: Set to 10.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Ah just stop with this " we're gona win stuff " since that is what all of you say =.= . Modify duration: Set to 8.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Sea Witch 0011 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0011 <gen> named Lady Vashj : Play No sound and display Alright.. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0011 <gen> named Lady Vashj : Play No sound and display So then i can tell, the reson why we WILL win, it is becouse we can swim, we can cast the best spells of all here, there is more. . Modify duration: Set to 11.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display (yeah yeah) Yes i am very sure that you are right *jokes* ... . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Ok if you are finished, then we move to next one (oh pls let her stop) . Modify duration: Set to 9.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Sea Witch 0011 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0011 <gen> named Lady Vashj : Play No sound and display Alright, i told what i wanted.... move on . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display (this was the only smart thing you said, ugly bitchy witch) okay your turn Night Elves. . Modify duration: Set to 10.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Keeper of the Grove 0004 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display ............................. . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Well ?? . Modify duration: Set to 6.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Keeper of the Grove 0004 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Uh? i don't talk with no one. . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Nonono.. you must tell something else your removed from game !! . Modify duration: Set to 8.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Keeper of the Grove 0004 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Alright then, let's just say.. seemsyou already said no telling of victory.. it is kind of the reason that i can't tell nothing. Becouse the only thing i could say is that we win anyway.. so there... . Modify duration: Set to 15.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Um... am... well i got nothing to comment... ok your turn humans. . Modify duration: Set to 9.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Well it is actually very true what Keeper of the Grove just said, i'm nearly to the same thing that he was.. . Modify duration: Set to 11.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display I see, then we shall begin the game then... . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display You have forgoten the Orc race Sir !! . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display ( hmm this is new, a orc that actually does show respect and doesn't only think on blood and stuff- i won't skip him... let him say what he wants) . Modify duration: Set to 14.00 seconds and Wait
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Alright Orcs your turn. . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display I would like to say:I am honored that i have the chance to prove my power in a match like this. May the best Race win !!! Good Luck all. . Modify duration: Set to 12.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Your the only one who actually didn't give the number " we wil win " thing. OKay go get your post. . Modify duration: Set to 12.00 seconds and Wait
Trigger - Run part_2 <gen> (ignoring conditions)
part 2
Events
Conditions
Actions
Cinematic - Fade out and back in over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play PH1 <gen>
Unit - Move Dreadlord 0003 <gen> instantly to (Center of F_Center <gen>)
Unit - Move Necromancer 0030 <gen> instantly to (Center of F_Center <gen>)
Unit - Move Skeleton Archer 0032 <gen> instantly to (Center of F_Center <gen>)
Unit - Move Skeleton Warrior 0031 <gen> instantly to (Center of F_Center <gen>)
Unit - Move Naga Myrmidon 0010 <gen> instantly to (Center of Rect_069 <gen>)
Unit - Move Sea Witch 0011 <gen> instantly to (Center of Rect_069 <gen>)
Unit - Move Snap Dragon 0008 <gen> instantly to (Center of Rect_069 <gen>)
Unit - Move Naga Siren 0013 <gen> instantly to (Center of Rect_069 <gen>)
Unit - Move Keeper of the Grove 0004 <gen> instantly to (Center of NE_2 <gen>)
Unit - Move Archer 0028 <gen> instantly to (Center of NE_2 <gen>)
Unit - Move Druid of the Talon 0029 <gen> instantly to (Center of NE_2 <gen>)
Unit - Move Sentry 0027 <gen> instantly to (Center of NE_2 <gen>)
Unit - Move Blademaster 0001 <gen> instantly to (Center of Random_arrow_to_troll_1 <gen>)
Unit - Move Shaman 0020 <gen> instantly to (Center of Random_arrow_to_troll_1 <gen>)
Unit - Move Grunt 0019 <gen> instantly to (Center of Random_arrow_to_troll_1 <gen>)
Unit - Move Headhunter 0021 <gen> instantly to (Center of Random_arrow_to_troll_1 <gen>)
Unit - Move Paladin 0015 <gen> instantly to (Center of Rect_070 <gen>)
Unit - Move Footman 0022 <gen> instantly to (Center of Rect_070 <gen>)
Unit - Move Priest 0025 <gen> instantly to (Center of Rect_070 <gen>)
Unit - Move Archer 0026 <gen> instantly to (Center of Rect_070 <gen>)
Wait 5.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display So after waiting, they finally took their place for hideout. Now the war finaly begins... . Modify duration: Set to 12.00 seconds and Wait
Wait 2.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Blademaster 0001 <gen> over 0.01 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display So, we've located the freaking Orcs... Archer- FIRE! . Modify duration: Set to 10.00 seconds and Wait
Wait 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Rect_071 <gen>) with height 500.00 above the terrain over 0 seconds
Unit - Order Archer 0026 <gen> to Attack Ground . (Position of Grunt 0019 <gen>)
Wait 1.00 seconds
Unit - Order Archer 0026 <gen> to Hold Position .
Wait 1.00 seconds
Unit - Order Archer 0026 <gen> to Attack . Grunt 0019 <gen>
Wait 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 2.50 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Paladin 0015 <gen> over 0.01 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display I see, the humans- Troll... attack ! . Modify duration: Set to 8.00 seconds and Wait
Unit - Order Headhunter 0021 <gen> to Attack . Archer 0026 <gen>
Wait 1.00 seconds
Unit - Order Headhunter 0021 <gen> to Hold Position .
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display Well done . Modify duration: Set to 5.00 seconds and Wait
Unit - Kill Archer 0026 <gen>
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 2.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Do something fools... . Modify duration: Set to 5.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 2.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display They are surely gona use priest now, Shaman your turn. . Modify duration: Set to 7.00 seconds and Wait
Wait 1.00 seconds
Animation - Play Shaman 0020 <gen> 's spell animation
Wait 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.25 seconds
Wait 2.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Priest 0025 <gen> using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Wait 1.00 seconds
Unit - Kill Priest 0025 <gen>
Wait 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 2.50 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display Good, now finish them- hit footman . Modify duration: Set to 7.00 seconds and Wait
Wait 1.00 seconds
Animation - Play Shaman 0020 <gen> 's attack animation
Wait 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.25 seconds
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Priest 0025 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Unit - Kill Footman 0022 <gen>
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.25 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Damn it... i must escape else we humans lose.. . Modify duration: Set to 7.50 seconds and Wait
Wait 1.00 seconds
Unit - Order Paladin 0015 <gen> to Move To . (Center of Orc_surround_2 <gen>)
Wait 2.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Keeper of the Grove 0004 <gen>) over 2.50 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Hmm, so do we take down the Orcs now? . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Archer 0028 <gen> named Archer : Play No sound and display Gladly *laughs happily* . Modify duration: Set to 7.50 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 1.00 seconds
Wait 1.00 seconds
Unit - Move Blademaster 0001 <gen> instantly to (Position of Barrens Canopy Tree 0467 <gen>)
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 1.00 seconds
Wait 1.00 seconds
Animation - Play Blademaster 0001 <gen> 's slam animation
Wait 0.75 seconds
Destructible - Kill Barrens Canopy Tree 0467 <gen>
Trigger - Turn on part_3 <gen>
part 3
Events
Destructible - Barrens Canopy Tree 0467 <gen> dies
Conditions
Actions
Sound - Stop music Immediately
Unit - Move Keeper of the Grove 0004 <gen> instantly to (Center of Rect_072 <gen>)
Unit - Make Blademaster 0001 <gen> face Keeper of the Grove 0004 <gen> over 0 seconds
Unit - Make Keeper of the Grove 0004 <gen> face Blademaster 0001 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play FurionYesAttack2 <gen> and display How dare you !! . Modify duration: Set to 4.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play 1 <gen> and display I defeated your kind in the past, and i shall do so again !! . Modify duration: Set to 4.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play 2 <gen> and display Let battle be joined !! . Modify duration: Set to 2.60 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play 3 <gen> and display Demon spawned rechards, you will all die !! . Modify duration: Set to 4.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display Nice speach dude... now it's time to fight !! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Thanks i needet a month for this speaches.., and yes let's battle now. . Modify duration: Set to 9.00 seconds and Wait
Wait 2.00 seconds
Sound - Play Doom <gen>
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Blademaster 0001 <gen> instantly to (Position of Keeper of the Grove 0004 <gen>)
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 1.00 seconds
Wait 0.50 seconds
Animation - Play Blademaster 0001 <gen> 's attack animation
Wait 0.50 seconds
Unit - Hide Keeper of the Grove 0004 <gen>
Wait 1.00 seconds
Unit - Unhide Keeper of the Grove 0004 <gen>
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display You are fast and strong as I see, but now... it's time that you feel the powers of Nature !! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display You are easy, i'll torcher you with spells.. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display First: Forest Eyes.. . Modify duration: Set to 6.00 seconds and Wait
Wait 0.50 seconds
Animation - Play Keeper of the Grove 0004 <gen> 's spell animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Keeper of the Grove 0004 <gen> using Abilities\Spells\Human\Avatar\AvatarCaster.mdl
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display That's it, your on !! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display WHAT?? i fell into his trap.. i can't move !! . Modify duration: Set to 7.00 seconds and Wait
Wait 1.25 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Second: Life unlimitation . Modify duration: Set to 6.00 seconds and Wait
Wait 0.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Keeper of the Grove 0004 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display I can move again... . Modify duration: Set to 6.00 seconds and Wait
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Blademaster 0001 <gen> instantly to ((Position of Keeper of the Grove 0004 <gen>) offset by 150.00 towards (Random real number between 0 and 360.00) degrees.)
Wait 0.50 seconds
Unit - Make Blademaster 0001 <gen> face Keeper of the Grove 0004 <gen> over 0.00 seconds
Animation - Play Blademaster 0001 <gen> 's attack animation
Unit - Move Blademaster 0001 <gen> instantly to ((Position of Keeper of the Grove 0004 <gen>) offset by 150.00 towards (Random real number between 0 and 360.00) degrees.)
Unit - Make Blademaster 0001 <gen> face Keeper of the Grove 0004 <gen> over 0.00 seconds
Wait 0.50 seconds
Animation - Play Blademaster 0001 <gen> 's slam animation
Wait 0.75 seconds
Special Effect - Create a special effect at (Position of Keeper of the Grove 0004 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.25 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display DAMN... he bacame compleately invincible... . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Third: Torchering Pain . Modify duration: Set to 6.00 seconds and Wait
Wait 0.75 seconds
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.50 seconds
Animation - Play Blademaster 0001 <gen> 's death animation
Wait 1.25 seconds
Animation - Play Blademaster 0001 <gen> 's attack animation
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display Enough !!! your not the only one who can use deadly magic spells !! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display Sword Enchantion: Gods Sword . Modify duration: Set to 7.00 seconds and Wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Are you kiding me?? nothing eaven happened... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display Hahaha, watch this then Fool !! . Modify duration: Set to 7.00 seconds and Wait
Wait 0.75 seconds
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Set Variable Set Effects[1] = (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Set Variable Set Effects[2] = (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Set Variable Set Effects[3] = (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Set Variable Set Effects[4] = (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Set Variable Set Effects[5] = (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeTarget.mdl
Set Variable Set Effects[6] = (Last created special effect)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Set Variable Set Effects[7] = (Last created special effect)
Wait 0.75 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Set Variable Set Effects[8] = (Last created special effect)
Wait 0.75 seconds
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of Blademaster 0001 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move Blademaster 0001 <gen> instantly to ((Position of Keeper of the Grove 0004 <gen>) offset by 150.00 towards (Random real number between 0 and 360.00) degrees.)
Wait 0.50 seconds
Unit - Make Blademaster 0001 <gen> face Keeper of the Grove 0004 <gen> over 0.00 seconds
Wait 0.10 seconds
Animation - Play Blademaster 0001 <gen> 's attack animation
Wait 0.10 seconds
Animation - Play Keeper of the Grove 0004 <gen> 's death animation
Unit - Move Blademaster 0001 <gen> instantly to ((Position of Keeper of the Grove 0004 <gen>) offset by 150.00 towards (Random real number between 0 and 360.00) degrees.)
Unit - Make Blademaster 0001 <gen> face Keeper of the Grove 0004 <gen> over 0.00 seconds
Wait 0.50 seconds
Animation - Play Blademaster 0001 <gen> 's slam animation
Wait 0.75 seconds
Animation - Play Keeper of the Grove 0004 <gen> 's death animation
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display (He defeated my Best protection spell) we will fight again jung Blademaster !! . Modify duration: Set to 9.00 seconds and Wait
Special Effect - Create a special effect at (Position of Keeper of the Grove 0004 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 0.20 seconds
Unit - Move Keeper of the Grove 0004 <gen> instantly to (Center of NE_3 <gen>)
Animation - Play Keeper of the Grove 0004 <gen> 's stand animation
Camera - Pan camera for Player 6 (Orange) to (Position of Keeper of the Grove 0004 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Night elves, listen to me !! the Orc Blademaster is no orc that can be called weak target... . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sentry 0027 <gen> named Sentry : Play No sound and display We saw everything Keeper of the Grove, we will take care and first hunt down the undead. . Modify duration: Set to 11.00 seconds and Wait
Unit - Move Blademaster 0001 <gen> instantly to (Center of Random_arrow_to_troll_1 <gen>)
Special Effect - Destroy Effects[1]
Special Effect - Destroy Effects[2]
Special Effect - Destroy Effects[3]
Special Effect - Destroy Effects[4]
Special Effect - Destroy Effects[5]
Special Effect - Destroy Effects[6]
Special Effect - Destroy Effects[7]
Special Effect - Destroy Effects[8]
Destructible - Kill Ruins Canopy Tree 0044 <gen>
part 4
Events
Destructible - Ruins Canopy Tree 0044 <gen> dies
Conditions
Actions
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 2.50 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Listen carefully.. i go kill the Naga if they managed to live till now anyway. Will you be able to survive any danger in the main time? . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0030 <gen> named Necromancher : Play No sound and display Aslong as your gone, i become leader as you said back in the camp. And as leader i will protect you thwo from everything. Besides i cast ultimate spells, no one of them can beat me. I have the power of an hero !! . Modify duration: Set to 23.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display This is true Necromancher, but if any truble is aproaching that you can deal on- use the techinque i teached you 2 days ago. . Modify duration: Set to 13.00 seconds and Wait
Animation - Play Dreadlord 0003 <gen> 's death animation
Wait 0.50 seconds
Unit - Move Dreadlord 0003 <gen> instantly to (Center of Rect_073 <gen>)
Wait 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 2.50 seconds
Animation - Play Dreadlord 0003 <gen> 's stand animation
Unit - Make Dreadlord 0003 <gen> face Sea Witch 0011 <gen> over 0 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Dreadlord 0003 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0011 <gen> named Lady Vashj : Play No sound and display You are really thinking you are strong.. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0011 <gen> named Lady Vashj : Play No sound and display Coming here alone is gona be your graveyard.. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0011 <gen> named Lady Vashj : Play No sound and display Warriors only help me if i'm about to die, else it's betwen me and him !! . Modify duration: Set to 8.00 seconds and Wait
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) matching (((Triggering unit) is A Hero) Not equal to True).) and do (Actions)
Loop - Actions
Cinematic - Send transmission to (All players) from (Picked unit) named Naga units : Play No sound and display Understood . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display You are stupid little sea bitch... . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display I will finish it off in one hit... Oh but please, try injoy the show.. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Mind in hand spell activate: take Lady Vashj !! . Modify duration: Set to 10.00 seconds and Wait
Animation - Play Dreadlord 0003 <gen> 's slam animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Sea Witch 0011 <gen> using Abilities\Spells\Other\Charm\CharmTarget.mdl
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Now, Lady Vashj Kill all Naga you see infront of you !! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display I i found a nice spell to use on them too . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Lady Vashj use Sea death on them, now . Modify duration: Set to 7.00 seconds and Wait
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) matching (((Triggering unit) is A Hero) Not equal to True).) and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Picked unit) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Wait 0.80 seconds
Unit - Kill (Picked unit)
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display See, sea bitch.. you killed your own men... . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Now bitch your free... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0011 <gen> named Lady Vashj : Play No sound and display What have you done, omg.. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display So you want to defend or die now?? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0011 <gen> named Lady Vashj : Play No sound and display Never, if i have to i'll summon the Sea Shower attack !! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Good bye little bi***ch . Modify duration: Set to 6.00 seconds and Wait
Animation - Play Skeleton Archer 0032 <gen> 's death animation
Animation - Play Necromancer 0030 <gen> 's death animation
Animation - Play Skeleton Warrior 0031 <gen> 's death animation
Animation - Play Dreadlord 0003 <gen> 's death animation
Wait 1.00 seconds
Unit - Move Dreadlord 0003 <gen> instantly to (Center of F_1_Copy_Copy_5 <gen>)
Wait 0.50 seconds
Animation - Play Dreadlord 0003 <gen> 's stand animation
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 2.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Who ?? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Necromancer 0030 <gen> named Necromancher : Play No sound and display I am sorry my master, the Night elves attacked us with all force.. I coulden't stop the hero that archer, the sentry and final the druid.. . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display I see, rest in piece. I'll take them out !! . Modify duration: Set to 6.50 seconds and Wait
Wait 0.50 seconds
Unit - Kill Skeleton Archer 0032 <gen>
Unit - Kill Necromancer 0030 <gen>
Unit - Kill Necromancer 0030 <gen>
Destructible - Kill Ruins Canopy Tree 0042 <gen>
part 5
Events
Destructible - Ruins Canopy Tree 0042 <gen> dies
Conditions
Actions
Unit - Move Paladin 0015 <gen> instantly to (Center of orc_hide <gen>)
Unit - Move Dreadlord 0003 <gen> instantly to (Center of F_Center <gen>)
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Unit - Make Paladin 0015 <gen> face Dreadlord 0003 <gen> over 0 seconds
Unit - Make Dreadlord 0003 <gen> face Paladin 0015 <gen> over 0 seconds
Sound - Play War2IntroMusic <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Hmm, paladin.. tell me how much of you humans is left.. . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display I'm alone, all my other men were killed by Orcs . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display My were killed by Night elves... I gues we will finaly be able to show who is stronger by fighting 1 vs 1... . Modify duration: Set to 9.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display I see.. Alright start... NOW . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Feel this now.. Charge of Armpit !! . Modify duration: Set to 7.50 seconds and Wait
Animation - Play Paladin 0015 <gen> 's spell animation
Wait 1.00 seconds
Unit - Order Paladin 0015 <gen> to Orc Tauren Chieftain - Shockwave . (Position of Dreadlord 0003 <gen>)
charge
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to armipit
Actions
Set Variable Set chargecaster = (Casting unit)
Set Variable Set chargetarget = (Target unit of ability being cast)
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Animation - Change chargecaster 's animation speed to 0.00 % of its original speed
Wait 0.75 seconds
Unit - Move Paladin 0015 <gen> instantly to (Position of Dreadlord 0003 <gen>)
Wait 0.75 seconds
Animation - Change chargecaster 's animation speed to 100 % of its original speed
Trigger - Run part_6 <gen> (ignoring conditions)
part 6
Events
Conditions
Actions
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Animation - Play Dreadlord 0003 <gen> 's death animation
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display OMG FUCK, YOU STINK !!! what a damn spell.... . Modify duration: Set to 7.00 seconds and Wait
Animation - Play Dreadlord 0003 <gen> 's stand animation
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Unit - Order Paladin 0015 <gen> to Attack . Dreadlord 0003 <gen>
Unit - Order Dreadlord 0003 <gen> to Attack . Paladin 0015 <gen>
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Yeah not bad is it.. . Modify duration: Set to 6.50 seconds and Wait
Wait 7.50 seconds
Animation - Play Paladin 0015 <gen> 's stand animation
Animation - Play Dreadlord 0003 <gen> 's stand animation
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display We areen't getting far like this.. . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display Oh but your wrong !!! . Modify duration: Set to 6.00 seconds and Wait
Animation - Play Dreadlord 0003 <gen> 's attack animation
Wait 0.50 seconds
Animation - Play Paladin 0015 <gen> 's death animation
Wait 0.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display That was strong. We must seriosly use stronger stuff, or we fight here main time the others will come kill us... . Modify duration: Set to 8.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0003 <gen> named Dreadlord : Play No sound and display A very smart plan, i was just about to do it. Get ready for Demonic Form !!! . Modify duration: Set to 7.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0003 <gen> using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
Wait 1.00 seconds
Unit - Remove Dreadlord 0003 <gen> from the game
Unit - Move Dreadlord 0014 <gen> instantly to (Position of Paladin 0015 <gen>)
Wait 0.01 seconds
Unit - Make Paladin 0015 <gen> face Dreadlord 0014 <gen> over 0 seconds
Unit - Make Dreadlord 0014 <gen> face Paladin 0015 <gen> over 0 seconds
Wait 0.01 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0014 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0014 <gen> named Dreadlord (Demonical Form) : Play No sound and display Hahahahahaa... try beating me now imbisele !! . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Paladin 0015 <gen> to Attack . Dreadlord 0014 <gen>
Unit - Order Dreadlord 0014 <gen> to Attack . Paladin 0015 <gen>
Trigger - Turn on bleeding <gen>
Wait 15.00 seconds
Trigger - Turn off bleeding <gen>
Unit - Order Paladin 0015 <gen> to Hold Position .
Unit - Order Dreadlord 0014 <gen> to Hold Position .
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display I gues you were right... you are gona making it end now... . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0014 <gen> named Dreadlord : Play No sound and display Hmm, so this is all then? . Modify duration: Set to 7.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display As i know a dreadlord that he always has a backnumber called "ultimate spell" wich i think isn't this ultimate form anyway... . Modify duration: Set to 9.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0014 <gen> named Dreadlord : Play No sound and display That is correct, i have one ultimate spell left anyway.. but as for you, i do have in mind that you must have something left in store for me.. . Modify duration: Set to 9.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display In both ways, the next move will decide the winer. . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Guardian Angel, awake !! . Modify duration: Set to 6.50 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0015 <gen> using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Come. . Modify duration: Set to 5.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0014 <gen> named Dreadlord : Play No sound and display Hand of Mind activate: take Paladin !! . Modify duration: Set to 6.50 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0015 <gen> using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0015 <gen> using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Your spell was negated by Guardian Angel... I take none mind, none fizical, or any other kind of effect or demage. . Modify duration: Set to 9.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Dreadlord 0003 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0014 <gen> named Dreadlord : Play No sound and display I see.. Finish me off now- human, and go beat the Night elves for me. . Modify duration: Set to 8.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display If this is your wish then... Guardian Angel- Light Siber attack !! . Modify duration: Set to 7.00 seconds and Wait
Wait 1.00 seconds
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dreadlord 0014 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.40 seconds
Unit - Kill Dreadlord 0014 <gen>
Destructible - Kill Ruins Canopy Tree 0046 <gen>
bleeding
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Animation - Play Paladin 0015 <gen> 's death animation
part 7
Events
Destructible - Ruins Canopy Tree 0046 <gen> dies
Conditions
Actions
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 3.00 seconds
Sound - Play HeroicVictory <gen>
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display In the main time Lady Vashj has been slain, the Troll Headhunter was slain, Shaman was slain, Archer, Sentry, Druid were slain. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Now the combat betwen Paladin, Keeper of the Grove and Blademaster begins... soon we will have a finale. . Modify duration: Set to 12.00 seconds and Wait
Unit - Move Blademaster 0001 <gen> instantly to (Center of all_move <gen>)
Unit - Move Keeper of the Grove 0004 <gen> instantly to (Center of all_move <gen>)
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display We shall kill Paladin, and then we fight as finale !! . Modify duration: Set to 8.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Keeper of the Grove 0004 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Oh so that's the plan.. alright let's do it... . Modify duration: Set to 8.00 seconds and Wait
Unit - Move Paladin 0015 <gen> instantly to (Center of Rect_092 <gen>)
Wait 0.50 seconds
Unit - Make Paladin 0015 <gen> face Blademaster 0001 <gen> over 0 seconds
Unit - Make Blademaster 0001 <gen> face Paladin 0015 <gen> over 0 seconds
Unit - Make Keeper of the Grove 0004 <gen> face Paladin 0015 <gen> over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0015 <gen> using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display I see, you two want the finale, and want to get me down combined... . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display I'll make this quicly: Guardian Angel Summon !!! . Modify duration: Set to 6.50 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0015 <gen> using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Unit - Order Paladin 0015 <gen> to Attack . Blademaster 0001 <gen>
Wait 3.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0001 <gen> named Blademaster : Play No sound and display Gods Sword: activate !!! . Modify duration: Set to 6.50 seconds and Wait
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Unit - Order Blademaster 0001 <gen> to Attack . Paladin 0015 <gen>
Unit - Order Keeper of the Grove 0004 <gen> to Attack . Paladin 0015 <gen>
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Guardian Angel: Light Siber attack !! . Modify duration: Set to 6.50 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Ah it's still at cooldown... . Modify duration: Set to 5.50 seconds and Wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Guardian Angel: Light Siber attack !! . Modify duration: Set to 6.50 seconds and Wait
Wait 1.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Blademaster 0001 <gen>) over 1.00 seconds
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.40 seconds
Unit - Kill Blademaster 0001 <gen>
Wait 1.50 seconds
Unit - Order Paladin 0015 <gen> to Attack . Keeper of the Grove 0004 <gen>
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Eaven united you fail... . Modify duration: Set to 5.50 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Keeper of the Grove 0004 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play 4 <gen> and display You can not defeat me, i am the heart of the land !! . Modify duration: Set to 6.00 seconds and Wait
Wait 1.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 3.00 seconds
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display The Finale is:Keeper of the Grove Vs. Paladin . Modify duration: Set to 10.00 seconds and Wait
Wait 1.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Keeper of the Grove 0004 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display I'll use ultimate destroction on you, you can survive my wraith. . Modify duration: Set to 7.50 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Keeper of the Grove 0004 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display Guardian Angel: Light Siber attack !! . Modify duration: Set to 6.50 seconds and Wait
Wait 1.50 seconds
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Keeper of the Grove 0004 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.40 seconds
Animation - Play Keeper of the Grove 0004 <gen> 's death animation
Wait 1.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Keeper of the Grove 0004 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display This war was very good, but you fell into my trap. You lose. . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Spell Reflection: Take Paladin . Modify duration: Set to 7.00 seconds and Wait
For each (Integer A) from 1 to 20 , do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0015 <gen> using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 0.40 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Paladin 0015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0015 <gen> named Paladin : Play No sound and display You made a mistake, my Guardian Angel still makes me invincible.. your reflection demage won't do ... . Modify duration: Set to 8.00 seconds and Wait
Camera - Pan camera for Player 6 (Orange) to (Position of Keeper of the Grove 0004 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display I understand now... i can't beat you exept if i banish you out of the Field !! . Modify duration: Set to 7.50 seconds and Wait
Cinematic - Send transmission to (All players) from Keeper of the Grove 0004 <gen> named Keeper of the Grove : Play No sound and display Fifth: Banishment- take Paladin . Modify duration: Set to 7.50 seconds and Wait
Wait 1.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Paladin 0015 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 0.75 seconds
Unit - Remove Paladin 0015 <gen> from the game
Wait 1.50 seconds
Camera - Pan camera for Player 6 (Orange) to (Position of Firelord 0005 <gen>) over 3.00 seconds
Unit - Move Keeper of the Grove 0004 <gen> instantly to (Center of Rect_093 <gen>)
Wait 0.75 seconds
Unit - Make Keeper of the Grove 0004 <gen> face Firelord 0005 <gen> over 0 seconds
Unit - Make Firelord 0005 <gen> face Keeper of the Grove 0004 <gen> over 0 seconds
Wait 0.75 seconds
Sound - Play HeroicVictory01 <gen>
Cinematic - Send transmission to (All players) from Firelord 0005 <gen> named Judge of Game : Play No sound and display Keeper of the GroveWins the GAME !!! The Night Elves have won. . Modify duration: Set to 12.00 seconds and Wait
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.