Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Death From Above.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 009
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Untitled Trigger 001
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Move Bomber 0685 <gen> instantly to (Position of Zeppelin 0684 <gen>)
Selection - Select Bomber 0685 <gen> for Player 1 (Red)
Unit - Order Bomber 0685 <gen> to Move To . (Center of Region_008 <gen>)
Untitled Trigger 001 Copy
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Selection - Select Bomber 0685 <gen> for Player 1 (Red)
Region - Center Region_008 <gen> on (Position of Zeppelin 0684 <gen>)
Untitled Trigger 002
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Game - Display to (All players) the text: Your gold is your scoreThe more units you kill the higher you score willl be.
Camera - Lock camera target for Player 1 (Red) to Zeppelin 0684 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Archmage 0294 <gen> to Patrol To . (Random point in Region_006 <gen>)
Unit - Order Knight 0289 <gen> to Patrol To . (Random point in Region_006 <gen>)
Unit - Order Knight 0290 <gen> to Patrol To . (Random point in Region_006 <gen>)
Unit - Order Knight 0291 <gen> to Patrol To . (Random point in Region_006 <gen>)
Unit - Order Knight 0288 <gen> to Patrol To . (Random point in Region_006 <gen>)
Unit - Order Knight 0287 <gen> to Patrol To . (Random point in Region_006 <gen>)
Unit - Order Knight 0292 <gen> to Patrol To . (Random point in Region_006 <gen>)
Unit - Order Knight 0285 <gen> to Patrol To . (Random point in Region_006 <gen>)
Unit - Order Knight 0286 <gen> to Patrol To . (Random point in Region_006 <gen>)
Unit - Order Knight 0293 <gen> to Patrol To . (Random point in Region_006 <gen>)
Unit - Order Zeppelin 0684 <gen> to Move To . (Center of Region_007 <gen>)
Untitled Trigger 003
Events
Unit - Bomber 0685 <gen> Begins casting an ability
Conditions
Actions
Unit - Create 1 . .. for Player 1 (Red) at (Center of Region_008 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Environment - Create a 2.00 second Depression ripple deformation at (Target point of ability being cast) with starting radius 10.00 , ending radius 700.00 , and depth 200.00 , using 1 second ripples spaced 100.00 apart
Untitled Trigger 004
Events
Unit - A unit Dies
Conditions
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Untitled Trigger 005
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Triggering unit) Equal to Zeppelin 0684 <gen>
Actions
Unit - Create 10 . Knight for Player 2 (Blue) at (Center of Region_003 <gen>) facing 0.00 degrees
Unit - Create 10 . Knight for Player 7 (Green) at (Center of Region_004 <gen>) facing 180.00 degrees
Untitled Trigger 006
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Untitled Trigger 007
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Untitled Trigger 009
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Triggering unit) Equal to Zeppelin 0684 <gen>
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.