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Triggers
Dead World.w3x
Variables
Initialization
Act 1
Act 2
Act 3
Act 4
Act 5
Speed Burst
Luke speed
run
FIRE
Turn off Fire cause of lagation
Name
Type
is_array
initial_value
Default melee game initialization for all players
Act 1
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Grant : Play No sound and display There's one! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Marine 0004 <gen> to Attack . Zombie 0005 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Grant : Play No sound and display Another one! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Unit - Order Marine 0004 <gen> to Attack . Zombie 0006 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Grant : Play No sound and display Right there!! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Order Marine 0004 <gen> to Attack . Marine 0002 <gen>
Unit - Kill Zombie 0007 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Marine 0001 <gen> named Jack : Play No sound and display Oh god, you shot billy... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0004 <gen> named Luke : Play No sound and display Woops! sorry billy... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0003 <gen> named Bob : Play No sound and display Just wait for him to get back up... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Quest - Display to (All players) the Hint message: 2 Hours Later...
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0004 <gen> named Grant : Play No sound and display I dont think he is getting back up... . Modify duration: Set to 3.00 seconds and Wait
Unit Group - Pick every unit in (Units in Marines <gen>) and do (Order (Picked unit) to Move To.(Random point in Move_to_Before_Rise <gen>))
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Move_to_Before_Rise <gen>) and do (Make (Picked unit) face Zombie 0007 <gen> over 0 seconds)
Unit - Create 1 . Zombie for Player 2 (Blue) at (Position of Marine 0002 <gen>) facing Default building facing degrees
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0004 <gen> named Grant : Play No sound and display What the hell? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0001 <gen> named Jack : Play No sound and display Who cares, lets get back to base . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Act_2 <gen> (ignoring conditions)
Act 2
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Marine 0012 <gen> to Move To . (Center of Move_to_Wake_up <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0012 <gen> named Grant : Play No sound and display *yawn* ah, nice dream... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0010 <gen> named Luke : Play No sound and display What was it? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0012 <gen> named Grant : Play No sound and display I shot billy... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0011 <gen> named Jack : Play No sound and display That wasnt a dream...and luke shot him . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0012 <gen> named Grant : Play No sound and display No, i shot billy . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0010 <gen> named Luke : Play No sound and display No, i was the only one with a gun... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0011 <gen> named Jack : Play No sound and display Yea, or i would of went crazy and shot everyone! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0009 <gen> named Bob : Play No sound and display You would? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0011 <gen> named Jack : Play No sound and display Yea! would be good! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0010 <gen> named Luke : Play No sound and display Dont ever give jack a gun...Just keep hold of That plastic Gun.... . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0011 <gen> named Jack : Play No sound and display Aww damn man... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) the text: (Later on that day, they went to go get supplies from the store)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Wait 8.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0015 <gen> named Jack : Play No sound and display Ooooh! Sweet! they got the new Zombie Ale in! . Modify duration: Add 0 seconds and Wait
Unit - Make Marine 0018 <gen> face 90.00 over 0 seconds
Cinematic - Send transmission to (All players) from Marine 0018 <gen> named Luke : Play No sound and display Sounds Good! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0017 <gen> named Bob : Play No sound and display Why is it red? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0015 <gen> named Jack : Play No sound and display Meh i dont care...*Gulp, Gulp, Gulp* . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0016 <gen> named Grant : Play No sound and display I Wouldent drink that Jack... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0015 <gen> named Jack : Play No sound and display Why not? *Gulp,Gulp* . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0017 <gen> named Luke : Play No sound and display Thats Zombie Blood!! . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Position of Marine 0015 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPriest.mdl
Game - Display to (All players) the text: *SMASH*(Jack drops the bottle and spits out the blood!)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Marine 0015 <gen> named Jack : Play No sound and display Who would make that stuff?! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Marine 0017 <gen> named Luke : Play No sound and display Zombies.... . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Marine 0015 <gen> face 180.00 over 0 seconds
Cinematic - Send transmission to (All players) from Marine 0015 <gen> named Jack : Play No sound and display Oh.......i knew that! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Marine 0016 <gen> face 180.00 over 0 seconds
Cinematic - Send transmission to (All players) from Marine 0016 <gen> named Grant : Play No sound and display Then why did you ask? . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Marine 0015 <gen> face 360.00 over 0 seconds
Cinematic - Send transmission to (All players) from Marine 0015 <gen> named Jack : Play No sound and display Because.....Ummmmm . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Marine 0018 <gen> to Move To . (Center of Bob_move_to_in_Liquor <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0018 <gen> named Bob : Play No sound and display No time! The zombies have nearly finished theyre game of Twister!! . Modify duration: Add 0 seconds and Wait
Trigger - Run Act_3 <gen> (ignoring conditions)
Act 3
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Twister Zombie 1 0019 <gen> named Zombie 1 : Play No sound and display Put your hand on the Grey circle... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Twister Zombie 2 0020 <gen> named Zombie 2 : Play No sound and display Hmmm, lets see...wait a minute! Theyre all grey!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Twister Zombie 1 0019 <gen> named Zombie 1 : Play No sound and display Then put your hand on one... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Twister Zombie 2 0020 <gen> named Zombie 2 : Play No sound and display Ok....can you grab my hand for me? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Twister Zombie 3 0021 <gen> named Zombie 3 : Play No sound and display Fine...... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 2.00 seconds
Unit - Order Twister Zombie 3 0021 <gen> to Move To . (Center of zombie_3_move_to <gen>)
Wait 1.00 seconds
Unit - Order Zombie Hand 0022 <gen> to Move To . (Center of hand_move_to <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Twister Zombie 3 0021 <gen> named Zombie 3 : Play No sound and display Get here you....Come here!! . Modify duration: Add 0 seconds and Wait
Unit - Order Zombie Hand 0022 <gen> to Attack . Twister Zombie 3 0021 <gen>
Wait 2.00 seconds
Animation - Play Twister Zombie 3 0021 <gen> 's death animation
Wait 2 seconds
Cinematic - Send transmission to (All players) from Twister Zombie 3 0021 <gen> named Zombie 3 : Play No sound and display Oh god! Help me!!! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Twister Zombie 2 0020 <gen> named Zombie 2 : Play No sound and display Good boy! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Twister Zombie 3 0021 <gen> named Zombie 3 : Play No sound and display Ahhhh! it dosent hurt, but im imagining the pain! ow...oooh...eeeek? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Twister Zombie 1 0019 <gen> named Zombie 1 : Play No sound and display Put your right foot on the grey circle... . Modify duration: Add 0 seconds and Wait
Animation - Play Twister Zombie 2 0020 <gen> 's death animation
Cinematic - Send transmission to (All players) from Twister Zombie 2 0020 <gen> named Zombie 2 : Play No sound and display ..........aww man, not again, i just got it fixed! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Twister Zombie 1 0019 <gen> named Zombie 1 : Play No sound and display Tough Luck... . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Twister Zombie 1 0019 <gen> to Move To . (Center of Zombie_1_walk_off <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Twister Zombie 2 0020 <gen> named Zombie 2 : Play No sound and display Somebody?....Help? . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit Group - Pick every unit in (Units in Pick_all_to_move <gen>) and do (Order (Picked unit) to Move To.(Center of Picked_to_move_to <gen>))
Cinematic - Send transmission to (All players) from Marine 0018 <gen> named Bob : Play No sound and display Ok! Run!! . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Act_4 <gen> (ignoring conditions)
Act 4
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Units_to_move <gen>) and do (Order (Picked unit) to Move To.(Center of Units_to_move_2 <gen>))
Wait 2.00 seconds
Unit - Order Zombie Hand 0022 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Marine 0023 <gen> named Luke : Play No sound and display Run its chasing us!! . Modify duration: Set to 3.00 seconds and Wait
Act 5
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Jack Gun Crazy 0029 <gen> named Jack : Play No sound and display I got my gun! woohoo! TIME TO DIE BITCHES!! . Modify duration: Set to 6.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_012 <gen>) and do (Change ownership of (Picked unit) to Player 2 (Blue) and Retain color)
Unit - Change ownership of Marine 0027 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Marine 0028 <gen> to Player 2 (Blue) and Retain color
Unit - Change ownership of Marine 0030 <gen> to Player 2 (Blue) and Retain color
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Jack Gun Crazy 0029 <gen> named Jack : Play No sound and display DIE!!!! . Modify duration: Add 0 seconds and Wait
Wait 20.00 seconds
Unit - Kill Jack Gun Crazy 0029 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) the text: DEAD WORLD
Wait 2 seconds
Game - Display to (All players) the text: Cinematic by - Shadowz123Storyline by - Shadowz123
Wait 8.00 seconds
Game - Display to (All players) the text: Thank you for Watchin!
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Luke speed
Events
Unit - A unit enters Units_to_move_2 <gen>
Conditions
(Entering unit) Equal to Marine 0023 <gen>
Actions
Unit - Replace (Entering unit) with a Speedy Luke using The old unit's relative life and mana
Trigger - Turn off (This trigger)
run
Events
Unit - A unit enters Units_to_move_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Speedy Luke
Actions
Unit - Order (Entering unit) to Move To . (Center of Luke_Run_2 <gen>)
Trigger - Turn on FIRE <gen>
FIRE
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Turn off Fire cause of lagation
Events
Unit - A unit enters Luke_Run_2 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Marine 0025 <gen> named Grant : Play No sound and display Thats so freakin' Fake... . Modify duration: Add 0 seconds and Wait
Trigger - Turn off FIRE <gen>
Trigger - Turn off run <gen>
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: They get to the city center and discover hundreds of zombies on the other side of the city!
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