Name | Type | is_array | initial_value |
angle | location | No | |
BL_Angle | real | Yes | |
BL_BPoint | location | Yes | |
BL_Caster | unit | Yes | |
BL_CPoint | location | Yes | |
BL_Distance | real | Yes | |
BL_Dummy | unit | Yes | |
BL_Effect | effect | Yes | |
BL_Level | integer | Yes | |
BL_MaxDistance | real | Yes | |
BL_MPoint | location | Yes | |
BL_MUI1 | integer | No | |
BL_MUI2 | integer | No | |
BL_MUI3 | integer | No | |
BL_Targets | group | Yes | |
BL_Timer | real | Yes | |
BL_TPoint | location | No | |
bool | boolean | Yes | |
caster | unit | No | |
Caster | unit | No | |
Caster1 | unit | Yes | |
casterloc | location | No | |
degrees | real | Yes | |
Demon_Portal_Dummy | unit | No | |
Demon_Portal_Point | location | No | |
Hero1 | unit | Yes | |
Kills | integer | Yes | |
KnockTo | location | No | |
Location | location | No | |
MoveTo | location | No | |
mysticpos | location | No | |
Point1 | location | Yes | |
PR_CastCount | integer | No | |
PR_Caster | unit | Yes | |
PR_Location | location | Yes | |
PR_LoopInteger | integer | No | |
PR_UnitGroup | group | Yes | |
PR_UnitTimer | unit | Yes | |
target | unit | No | |
Target1 | unit | Yes | |
targetgroup | group | No | |
targetloc | location | No | |
temppoint | location | Yes | |
temppoint2 | location | Yes | |
Time | timer | No | |
TimeWarpCaster | unit | No | |
TimeWarpPoint | location | No | |
TimeWindow | timerdialog | No | |
Units | group | No | |
Warlock | unit | No |
| Ball Lightning |
| By MortAr |
=================================================================================================================
================
I. How to import
================
- Open this map
- Open your map
- Click Window -> Go back to this map
- Copy the folder "Ball Lightning"
- Click Window -> Your map
- Paste the folder into your trigger editor
Before doing the steps above, please go to: File -> Preferences -> General, and make sure you've checked
"Automatically create unknown variables while pasting data".
Otherwise, you'll need to create all the needed variables by yourself.
Also don't forget to copy all the units, buffs and abilities used by the spell(s).
================
II. Credits
================
- Vexorian: Dummy model
- Someone: for the indexing system
================
III. Contacts
================
If you have any questions about this spell or any of my other spells,
please feel free to VM/PM me on http://hiveworkshop.com
=================================================================================================================
Feel free to edit and use as long as you give credits