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Triggers
Cinematic Projekt.w3x
Variables
Initialization
Melee Initialization
Cinematic Start Survive
Camera 1
Song
Rain
Thunder
Thunder Copy
Charge
Fire Archers
Paladins Ready
Meteor
Meteor Copy Sounds
Meteor Copy Sounds Copy
Meteor2 Sounds
Lightnings Wrath
Lightning Strike
Lightning Strike Copy
Dirigible Strikes
CamD
CamD Copy
Archers Take down
Castle Overun
Blimp Down
My Kingdom
In Kingdom
Back across the wreckage
Destoryeth
Dream
Home
Prayer
Prayer Copy
Somewhere
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic Start Survive
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Troy 0278 <gen> named Troy : Play No sound and display Only the Strongest Will Survive... . Modify duration: Add 3.00 seconds and Wait
Camera 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Environment - Set sky to Fogged Sky
Song
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Play 02_Blow_Me_Away <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Rain
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Play RainV2 <gen>
Thunder
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Sound - Play ThunderV1 <gen>
Thunder Copy
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Sound - Play ThunderV1 <gen>
Charge
Events
Time - Elapsed game time is 16.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Troy 0278 <gen> named Troy : Play HowlOfTerror <gen> and display Charge! . Modify duration: Add 1.00 seconds and Wait
Unit Group - Pick every unit in (Units in Footmen_2 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of C2 <gen>)
Unit Group - Pick every unit in (Units in Footmen1 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Footmen1 <gen>)
Unit Group - Pick every unit in (Units in Footmen_3 <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of C3 <gen>)
Fire Archers
Events
Time - Elapsed game time is 17.01 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Archer 0385 <gen> named Kaltil : Play No sound and display Fire! . Modify duration: Add 1.00 seconds and Wait
Unit Group - Pick every unit in (Units in RAP <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Rapg <gen>)
Unit Group - Pick every unit in (Units in Bap <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Bapg <gen>)
Paladins Ready
Events
Time - Elapsed game time is 18.02 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0283 <gen> named Akio : Play No sound and display Assault! . Modify duration: Add 1.00 seconds and Wait
Meteor
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Paladin Equal to Paladin
Actions
Cinematic - Send transmission to (All players) from Paladin 0290 <gen> named Akio : Play No sound and display Paladins Cast Meteor! . Modify duration: Add 1.00 seconds and Wait
Animation - Play (Picked unit) 's Spell animation
Animation - Play (Matching unit) 's Spell animation
Sound - Play MeteorAtmospherePierce <gen>
Sound - Play MeteorAtmospherePierce <gen>
Special Effect - Create a special effect at (Center of Bapg <gen>) using InfernalMeteorOrange.mdx
Special Effect - Create a special effect at (Random point in Bapg <gen>) using InfernalMeteorOrange.mdx
Special Effect - Create a special effect at (Random point in Bapg <gen>) using InfernalMeteorOrange.mdx
Special Effect - Create a special effect at (Random point in Bapg <gen>) using InfernalMeteorOrange.mdx
Special Effect - Create a special effect at (Random point in Footmen_2 <gen>) using InfernalMeteorOrange.mdx
Special Effect - Create a special effect at (Random point in C2 <gen>) using InfernalMeteorOrange.mdx
Wait 2.00 seconds
Sound - Play MeteorStike <gen>
Sound - Play MeteorStike <gen>
Animation - Reset (Matching unit) 's animation
Animation - Reset (Picked unit) 's animation
Special Effect - Create a special effect at (Random point in Footmen_2 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Create a special effect at (Random point in Footmen_2 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Create a special effect at (Random point in Footmen_2 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Create a special effect at (Random point in Footmen_2 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Meteor Copy Sounds
Events
Time - Elapsed game time is 32.00 seconds
Conditions
Actions
Sound - Play MeteorAtmospherePierce <gen>
Meteor Copy Sounds Copy
Events
Time - Elapsed game time is 32.00 seconds
Conditions
Actions
Sound - Play MeteorAtmospherePierce <gen>
Meteor2 Sounds
Events
Time - Elapsed game time is 39.00 seconds
Conditions
Actions
Sound - Play MeteorStike <gen>
Lightnings Wrath
Events
Time - Elapsed game time is 38.00 seconds
Conditions
Paladin Equal to Paladin
Actions
Cinematic - Send transmission to (All players) from Deimos 0280 <gen> named Tarak : Play No sound and display Cast Lightning! . Modify duration: Add 1.00 seconds and Wait
Animation - Play (Matching unit) 's Spell animation
Sound - Play LightningCharge <gen>
Special Effect - Create a special effect at (Center of Footmen_2 <gen>) using BlackHole.mdx
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Sound - Play LightningCharge <gen>
Special Effect - Create a special effect at (Random point in Region_015 <gen>) using BlackHole.mdx
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Sound - Play LightningCharge <gen>
Special Effect - Create a special effect at (Center of Region_015 <gen>) using BlackHole.mdx
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Region_015 <gen>) using IonCannonBeam.mdx
Sound - Play FeralSpirit <gen>
Wait 1.25 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn on Lightning_Strike <gen>
Special Effect - Create a special effect at (Random point in Region_015 <gen>) using IonCannonBeam.mdx
Wait 1.25 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Random point in Region_015 <gen>) using IonCannonBeam.mdx
Sound - Play FeralSpirit <gen>
Wait 0.75 seconds
Special Effect - Destroy (Last created special effect)
Lightning Strike
Events
Time - Elapsed game time is 40.50 seconds
Conditions
Actions
Sound - Play LightningCharge <gen>
Lightning Strike Copy
Events
Time - Elapsed game time is 47.50 seconds
Conditions
Actions
Sound - Play FeralSpirit <gen>
Dirigible Strikes
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Dirigibles <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Random point in Dirigible_attack_spot <gen>)
Unit - Order Diriigible 0432 <gen> to Attack . Paladin 0370 <gen>
Unit - Order Diriigible 0434 <gen> to Attack . Deimos 0280 <gen>
CamD
Events
Time - Elapsed game time is 54.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
CamD Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0298 <gen> named Akio : Play No sound and display Sir, Artillery has arrived . Modify duration: Add 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Kalitin : Play No sound and display Take them down. . Modify duration: Add 2.00 seconds and Wait
Archers Take down
Events
Unit - Diriigible 0435 <gen> Notices a target in range
Conditions
Archer Equal to Archer
Actions
Unit - Order (Matching unit) to Attack . Diriigible 0435 <gen>
Unit - Order (Matching unit) to Attack . Diriigible 0434 <gen>
Unit - Order (Matching unit) to Attack . Diriigible 0432 <gen>
Castle Overun
Events
Time - Elapsed game time is 85.00 seconds
Conditions
Actions
Unit - Change ownership of Footman2 0437 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Footman2 0438 <gen> to Player 2 (Blue) and Change color
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Blimp Down
Events
Time - Elapsed game time is 83.00 seconds
Conditions
Actions
Unit - Kill Diriigible 0432 <gen>
My Kingdom
Events
Time - Elapsed game time is 95.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Troy 0278 <gen> named Troy : Play No sound and display This is my kingdom! This is my Country! . Modify duration: Add 2.00 seconds and Wait
Unit - Make Deimos 0280 <gen> Invulnerable
Unit - Cause Deimos 0280 <gen> to damage circular area after 0.01 seconds of radius 2500.00 at (Position of Deimos 0280 <gen>) , dealing 9000.00 damage of attack type Siege and damage type Normal
Unit - Make Deimos 0280 <gen> face (Center of Dirigible_attack_spot <gen>) over 0 seconds
Unit - Make Deimos 0280 <gen> Vulnerable
Unit - Create 1 . Miniemos for Player 2 (Blue) at (Center of Region_015 <gen>) facing 90.00 degrees
In Kingdom
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0.00 % transparency
Cinematic - Send transmission to (All players) from Troy3 0441 <gen> named Troy : Play No sound and display I have won. . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Deimos.mdx
Back across the wreckage
Events
Time - Elapsed game time is 107.00 seconds
Conditions
Actions
Unit - Set Troy3 0441 <gen> movement speed to 100.00
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0.50 seconds
Unit - Move Troy3 0441 <gen> instantly to (Center of Troy_Victor <gen>)
Unit - Order Troy3 0441 <gen> to Move To . (Center of Troy_move <gen>)
Wait 2 seconds
Cinematic - Fade out and back in over 4.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Destoryeth
Events
Time - Elapsed game time is 112.00 seconds
Conditions
Actions
Unit - Order Troy 0442 <gen> to Attack . Deimos 0443 <gen>
Unit - Order Deimos 0443 <gen> to Attack . Troy 0442 <gen>
Unit - Cause Troy 0442 <gen> to damage Deimos 0443 <gen> , dealing 1000.00 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Position of Deimos 0443 <gen>) using FireNova2.mdx
Cinematic - Send transmission to (All players) from Troy 0442 <gen> named Troy : Play No sound and display Die! . Modify duration: Add 1.00 seconds and Wait
Animation - Play Troy 0442 <gen> 's stand victory animation
Wait 1.50 seconds
Animation - Reset Troy 0442 <gen> 's animation
Dream
Events
Time - Elapsed game time is 122.00 seconds
Conditions
Actions
Sound - Play Tension <gen>
Camera - Rotate camera 360.00 degrees around (Position of Troy 0442 <gen>) for Player 1 (Red) over 10.00 seconds
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Environment - Set sky to None
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Sound - Stop 02_Blow_Me_Away <gen> Immediately
Sound - Stop Tension <gen> Immediately
Sound - Play ThunderV1 <gen>
Sound - Play NightElfGlueScreenLoop1 <gen>
Cinematic - Fade in over 4.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Home
Events
Time - Elapsed game time is 141.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Peasant 0444 <gen> named James : Play No sound and display Oh, it was just another dream... . Modify duration: Add 3.00 seconds and Wait
Prayer
Events
Time - Elapsed game time is 146.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0445 <gen> named Emily : Play No sound and display James was like the rest of us daydreamers, he lived a normal life but always longed for more... . Modify duration: Add 5.00 seconds and Wait
Sound - Stop NightElfGlueScreenLoop1 <gen> After fading
Prayer Copy
Events
Time - Elapsed game time is 152.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager 0445 <gen> named Emily : Play No sound and display I'll bless the food . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0445 <gen> named Emily : Play No sound and display ...Please bless the pig that we have that it may... . Modify duration: Add 1.00 seconds and Wait
Sound - Play funny <gen>
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play ShandrisPissed2 <gen>
Somewhere
Events
Time - Elapsed game time is 176.00 seconds
Conditions
Actions
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.80 seconds
Unit - Order Troy 0453 <gen> to Move To . (Center of Region_020 <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Sound - Play 02_Blow_Me_Away <gen> at 100 % volume, skipping the first 17.20 seconds
Cinematic - Send transmission to (All players) from Villager 0445 <gen> named Emily : Play No sound and display And so James continued to dream not knowing someone somewhere was fullfilling those dreams... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Fade out over 6.00 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Troy 0453 <gen> named Troy : Play No sound and display Credits: Midnight2- ProducerHiveworkshop Members- Creation of the wonderful models used in this cinematic. . Modify duration: Add 6.00 seconds and Wait
Wait 10.00 seconds
Game - Defeat Player 1 (Red) with the message: The End.
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