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Trigger Viewer

Cinematic Projekt.w3x
Variables
Initialization
Melee Initialization
Cinematic Start Survive
Camera 1
Song
Rain
Thunder
Thunder Copy
Charge
Fire Archers
Paladins Ready
Meteor
Meteor Copy Sounds
Meteor Copy Sounds Copy
Meteor2 Sounds
Lightnings Wrath
Lightning Strike
Lightning Strike Copy
Dirigible Strikes
CamD
CamD Copy
Archers Take down
Castle Overun
Blimp Down
My Kingdom
In Kingdom
Back across the wreckage
Destoryeth
Dream
Home
Prayer
Prayer Copy
Somewhere
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
    Cinematic - Turn cinematic mode On for (All players)
Cinematic Start Survive
  Events
    Time - Elapsed game time is 5 seconds
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Troy 0278 <gen> named Troy: Play No sound and display Only the Strongest Will Survive.... Modify duration: Add 3.00 seconds and Wait
Camera 1
  Events
    Time - Elapsed game time is 0.01 seconds
  Conditions
  Actions
    Environment - Set sky to Fogged Sky
Song
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Sound - Play 02_Blow_Me_Away <gen>
    Visibility - Disable fog of war
    Visibility - Disable black mask
Rain
  Events
    Time - Elapsed game time is 0.10 seconds
  Conditions
  Actions
    Sound - Play RainV2 <gen>
Thunder
  Events
    Time - Elapsed game time is 7.00 seconds
  Conditions
  Actions
    Sound - Play ThunderV1 <gen>
Thunder Copy
  Events
    Time - Elapsed game time is 7.00 seconds
  Conditions
  Actions
    Sound - Play ThunderV1 <gen>
Charge
  Events
    Time - Elapsed game time is 16.00 seconds
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Troy 0278 <gen> named Troy: Play HowlOfTerror <gen> and display Charge!. Modify duration: Add 1.00 seconds and Wait
    Unit Group - Pick every unit in (Units in Footmen_2 <gen>) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Attack-Move To.(Center of C2 <gen>)
    Unit Group - Pick every unit in (Units in Footmen1 <gen>) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Attack-Move To.(Center of Footmen1 <gen>)
    Unit Group - Pick every unit in (Units in Footmen_3 <gen>) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Attack-Move To.(Center of C3 <gen>)
Fire Archers
  Events
    Time - Elapsed game time is 17.01 seconds
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Archer 0385 <gen> named Kaltil: Play No sound and display Fire!. Modify duration: Add 1.00 seconds and Wait
    Unit Group - Pick every unit in (Units in RAP <gen>) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Attack-Move To.(Center of Rapg <gen>)
    Unit Group - Pick every unit in (Units in Bap <gen>) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Attack-Move To.(Center of Bapg <gen>)
Paladins Ready
  Events
    Time - Elapsed game time is 18.02 seconds
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Paladin 0283 <gen> named Akio: Play No sound and display Assault!. Modify duration: Add 1.00 seconds and Wait
Meteor
  Events
    Time - Elapsed game time is 30.00 seconds
  Conditions
    Paladin Equal to Paladin
  Actions
    Cinematic - Send transmission to (All players) from Paladin 0290 <gen> named Akio: Play No sound and display Paladins Cast Meteor!. Modify duration: Add 1.00 seconds and Wait
    Animation - Play (Picked unit)'s Spell (animationname) animation
    Animation - Play (Matching unit)'s Spell (animationname) animation
    Sound - Play MeteorAtmospherePierce <gen>
    Sound - Play MeteorAtmospherePierce <gen>
    Special Effect - Create a special effect at (Center of Bapg <gen>) using InfernalMeteorOrange.mdx
    Special Effect - Create a special effect at (Random point in Bapg <gen>) using InfernalMeteorOrange.mdx
    Special Effect - Create a special effect at (Random point in Bapg <gen>) using InfernalMeteorOrange.mdx
    Special Effect - Create a special effect at (Random point in Bapg <gen>) using InfernalMeteorOrange.mdx
    Special Effect - Create a special effect at (Random point in Footmen_2 <gen>) using InfernalMeteorOrange.mdx
    Special Effect - Create a special effect at (Random point in C2 <gen>) using InfernalMeteorOrange.mdx
    Wait 2.00 seconds
    Sound - Play MeteorStike <gen>
    Sound - Play MeteorStike <gen>
    Animation - Reset (Matching unit)'s animation
    Animation - Reset (Picked unit)'s animation
    Special Effect - Create a special effect at (Random point in Footmen_2 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
    Special Effect - Create a special effect at (Random point in Footmen_2 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
    Special Effect - Create a special effect at (Random point in Footmen_2 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
    Special Effect - Create a special effect at (Random point in Footmen_2 <gen>) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Meteor Copy Sounds
  Events
    Time - Elapsed game time is 32.00 seconds
  Conditions
  Actions
    Sound - Play MeteorAtmospherePierce <gen>
Meteor Copy Sounds Copy
  Events
    Time - Elapsed game time is 32.00 seconds
  Conditions
  Actions
    Sound - Play MeteorAtmospherePierce <gen>
Meteor2 Sounds
  Events
    Time - Elapsed game time is 39.00 seconds
  Conditions
  Actions
    Sound - Play MeteorStike <gen>
Lightnings Wrath
  Events
    Time - Elapsed game time is 38.00 seconds
  Conditions
    Paladin Equal to Paladin
  Actions
    Cinematic - Send transmission to (All players) from Deimos 0280 <gen> named Tarak: Play No sound and display Cast Lightning!. Modify duration: Add 1.00 seconds and Wait
    Animation - Play (Matching unit)'s Spell (animationname) animation
    Sound - Play LightningCharge <gen>
    Special Effect - Create a special effect at (Center of Footmen_2 <gen>) using BlackHole.mdx
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Sound - Play LightningCharge <gen>
    Special Effect - Create a special effect at (Random point in Region_015 <gen>) using BlackHole.mdx
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Sound - Play LightningCharge <gen>
    Special Effect - Create a special effect at (Center of Region_015 <gen>) using BlackHole.mdx
    Wait 1.00 seconds
    Special Effect - Destroy (Last created special effect)
    Wait 1.00 seconds
    Special Effect - Create a special effect at (Random point in Region_015 <gen>) using IonCannonBeam.mdx
    Sound - Play FeralSpirit <gen>
    Wait 1.25 seconds
    Special Effect - Destroy (Last created special effect)
    Trigger - Turn on Lightning_Strike <gen>
    Special Effect - Create a special effect at (Random point in Region_015 <gen>) using IonCannonBeam.mdx
    Wait 1.25 seconds
    Special Effect - Destroy (Last created special effect)
    Special Effect - Create a special effect at (Random point in Region_015 <gen>) using IonCannonBeam.mdx
    Sound - Play FeralSpirit <gen>
    Wait 0.75 seconds
    Special Effect - Destroy (Last created special effect)
Lightning Strike
  Events
    Time - Elapsed game time is 40.50 seconds
  Conditions
  Actions
    Sound - Play LightningCharge <gen>
Lightning Strike Copy
  Events
    Time - Elapsed game time is 47.50 seconds
  Conditions
  Actions
    Sound - Play FeralSpirit <gen>
Dirigible Strikes
  Events
    Time - Elapsed game time is 50.00 seconds
  Conditions
  Actions
    Unit Group - Pick every unit in (Units in Dirigibles <gen>) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Attack-Move To.(Random point in Dirigible_attack_spot <gen>)
        Unit - Order Diriigible 0432 <gen> to Attack.Paladin 0370 <gen>
        Unit - Order Diriigible 0434 <gen> to Attack.Deimos 0280 <gen>
CamD
  Events
    Time - Elapsed game time is 54.00 seconds
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
CamD Copy
  Events
    Time - Elapsed game time is 60.00 seconds
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
    Cinematic - Send transmission to (All players) from Paladin 0298 <gen> named Akio: Play No sound and display Sir, Artillery has arrived. Modify duration: Add 2.00 seconds and Wait
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from (Last created unit) named Kalitin: Play No sound and display Take them down.. Modify duration: Add 2.00 seconds and Wait
Archers Take down
  Events
    Unit - Diriigible 0435 <gen> Notices a target in range
  Conditions
    Archer Equal to Archer
  Actions
    Unit - Order (Matching unit) to Attack.Diriigible 0435 <gen>
    Unit - Order (Matching unit) to Attack.Diriigible 0434 <gen>
    Unit - Order (Matching unit) to Attack.Diriigible 0432 <gen>
Castle Overun
  Events
    Time - Elapsed game time is 85.00 seconds
  Conditions
  Actions
    Unit - Change ownership of Footman2 0437 <gen> to Player 2 (Blue) and Change color
    Unit - Change ownership of Footman2 0438 <gen> to Player 2 (Blue) and Change color
    Camera - .Apply. gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Blimp Down
  Events
    Time - Elapsed game time is 83.00 seconds
  Conditions
  Actions
    Unit - Kill Diriigible 0432 <gen>
My Kingdom
  Events
    Time - Elapsed game time is 95.00 seconds
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Troy 0278 <gen> named Troy: Play No sound and display This is my kingdom! This is my Country!. Modify duration: Add 2.00 seconds and Wait
    Unit - Make Deimos 0280 <gen> Invulnerable
    Unit - Cause Deimos 0280 <gen> to damage circular area after 0.01 seconds of radius 2500.00 at (Position of Deimos 0280 <gen>), dealing 9000.00 damage of attack type Siege and damage type Normal
    Unit - Make Deimos 0280 <gen> face (Center of Dirigible_attack_spot <gen>) over 0 seconds
    Unit - Make Deimos 0280 <gen> Vulnerable
    Unit - Create 1.Miniemos for Player 2 (Blue) at (Center of Region_015 <gen>) facing 90.00 degrees
In Kingdom
  Events
    Time - Elapsed game time is 100.00 seconds
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0.00% transparency
    Cinematic - Send transmission to (All players) from Troy3 0441 <gen> named Troy: Play No sound and display I have won.. Modify duration: Add 2.00 seconds and Wait
    Special Effect - Create a special effect at (Center of Region_015 <gen>) using Deimos.mdx
Back across the wreckage
  Events
    Time - Elapsed game time is 107.00 seconds
  Conditions
  Actions
    Unit - Set Troy3 0441 <gen> movement speed to 100.00
    Camera - .Apply. gg_cam_Camera_006 for Player 1 (Red) over 0.50 seconds
    Unit - Move Troy3 0441 <gen> instantly to (Center of Troy_Victor <gen>)
    Unit - Order Troy3 0441 <gen> to Move To.(Center of Troy_move <gen>)
    Wait 2 seconds
    Cinematic - Fade out and back in over 4.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Camera - .Apply. gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Destoryeth
  Events
    Time - Elapsed game time is 112.00 seconds
  Conditions
  Actions
    Unit - Order Troy 0442 <gen> to Attack.Deimos 0443 <gen>
    Unit - Order Deimos 0443 <gen> to Attack.Troy 0442 <gen>
    Wait 5.00 seconds
    Animation - Play Troy 0442 <gen>'s Attack - 2 (animationname) animation
    Unit - Cause Troy 0442 <gen> to damage Deimos 0443 <gen>, dealing 1000.00 damage of attack type Spells and damage type Normal
    Special Effect - Create a special effect at (Position of Deimos 0443 <gen>) using FireNova2.mdx
    Cinematic - Send transmission to (All players) from Troy 0442 <gen> named Troy: Play No sound and display Die!. Modify duration: Add 1.00 seconds and Wait
    Animation - Play Troy 0442 <gen>'s stand victory (animationname) animation
    Wait 1.50 seconds
    Animation - Reset Troy 0442 <gen>'s animation
Dream
  Events
    Time - Elapsed game time is 122.00 seconds
  Conditions
  Actions
    Sound - Play Tension <gen>
    Camera - Rotate camera 360.00 degrees around (Position of Troy 0442 <gen>) for Player 1 (Red) over 10.00 seconds
    Cinematic - Fade out over 10.00 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 10.00 seconds
    Environment - Set sky to None
    Camera - .Apply. gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
    Sound - Stop 02_Blow_Me_Away <gen> Immediately
    Sound - Stop Tension <gen> Immediately
    Sound - Play ThunderV1 <gen>
    Sound - Play NightElfGlueScreenLoop1 <gen>
    Cinematic - Fade in over 4.00 seconds using texture Dream and color (100.00%, 100.00%, 100.00%) with 0.00% transparency
    Sound - Stop the currently playing music theme
    Sound - Stop music Immediately
Home
  Events
    Time - Elapsed game time is 141.00 seconds
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Peasant 0444 <gen> named James: Play No sound and display Oh, it was just another dream.... Modify duration: Add 3.00 seconds and Wait
Prayer
  Events
    Time - Elapsed game time is 146.00 seconds
  Conditions
  Actions
    Camera - .Apply. gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Villager 0445 <gen> named Emily: Play No sound and display James was like the rest of us daydreamers, he lived a normal life but always longed for more.... Modify duration: Add 5.00 seconds and Wait
    Sound - Stop NightElfGlueScreenLoop1 <gen> After fading
Prayer Copy
  Events
    Time - Elapsed game time is 152.00 seconds
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Villager 0445 <gen> named Emily: Play No sound and display I'll bless the food. Modify duration: Add 1.00 seconds and Wait
    Camera - .Apply. gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
    Cinematic - Fade out over 2 seconds using texture Black Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from Villager 0445 <gen> named Emily: Play No sound and display ...Please bless the pig that we have that it may.... Modify duration: Add 1.00 seconds and Wait
    Sound - Play funny <gen>
    Wait 7.00 seconds
    Camera - .Apply. gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Sound - Play ShandrisPissed2 <gen>
Somewhere
  Events
    Time - Elapsed game time is 176.00 seconds
  Conditions
  Actions
    Cinematic - Fade out and back in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.80 seconds
    Unit - Order Troy 0453 <gen> to Move To.(Center of Region_020 <gen>)
    Camera - .Apply. gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
    Sound - Play 02_Blow_Me_Away <gen> at 100% volume, skipping the first 17.20 seconds
    Cinematic - Send transmission to (All players) from Villager 0445 <gen> named Emily: Play No sound and display And so James continued to dream not knowing someone somewhere was fullfilling those dreams.... Modify duration: Add 5.00 seconds and Wait
    Cinematic - Fade out over 6.00 seconds using texture Black Mask and color (0.00%, 0%, 0%) with 0% transparency
    Wait 6.00 seconds
    Cinematic - Send transmission to (All players) from Troy 0453 <gen> named Troy: Play No sound and display Credits: Midnight2- ProducerHiveworkshop Members- Creation of the wonderful models used in this cinematic.. Modify duration: Add 6.00 seconds and Wait
    Wait 10.00 seconds
    Game - Defeat Player 1 (Red) with the message: The End.