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Hero - Set Judge 0066 <gen> Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for Judge 0066 <gen> : Mass Teleport
Unit - Order Mountain King 0048 <gen> to Attack . Ghoul 0053 <gen>
Animation - Play Blademaster 0055 <gen> 's stand ready animation
mk1
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Trigger - Turn off (This trigger)
Trigger nije sredjen!
Treba podesiti tajming!
mk2
Events
Unit - A unit enters Region_009_Gattack <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_010__Gholovi <gen>) and do (Order (Picked unit) to Attack.(Triggering unit))
Trigger - Run fight1 <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
fight1
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Wait 1.50 seconds
Unit - Order Mountain King 0048 <gen> to Human Mountain King - Thunder Clap .
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture Diagonal Slash , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 0.70 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Animation - Play Blademaster 0055 <gen> 's stand 4 animation
Wait 1.50 seconds
Cinematic - Fade out and back in over 0.20 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order Blademaster 0055 <gen> to Attack . Mountain King 0048 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 7.00 seconds
Wait 7.70 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Game - Set game speed to Fast
Wait 1.00 seconds
Game - Set game speed to Normal
Wait 0.30 seconds
Game - Set game speed to Slow
Wait 0.10 seconds
Game - Set game speed to Slowest
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Unit - Order Mountain King 0048 <gen> to Stop .
Unit - Order Blademaster 0055 <gen> to Stop .
Wait 0.10 seconds
Animation - Play Mountain King 0048 <gen> 's attack slam animation
Animation - Play Blademaster 0055 <gen> 's Attack Slam animation
Special Effect - Create a special effect at (Center of Region_010__Gholovi <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Environment - Create a 0.5 second Temporary crater deformation at (Center of (Playable map area)) with radius 256.00 and depth 64
Wait 0.10 seconds
Unit - Pause Mountain King 0048 <gen>
Unit - Pause Blademaster 0055 <gen>
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 1.50 seconds
Animation - Reset Mountain King 0048 <gen> 's animation
Wait 0.50 seconds
Trigger - Run fight1end <gen> (ignoring conditions)
slide
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Mountain King 0048 <gen> instantly to ((Position of Mountain King 0048 <gen>) offset by (-20.00, 0.00))
Unit - Move Blademaster 0055 <gen> instantly to ((Position of Blademaster 0055 <gen>) offset by (20.00, 0.00))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mountain King 0048 <gen> using Abilities\Spells\Human\StormBolt\StormBoltTarget.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0055 <gen> using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Wait 0.01 seconds
Special Effect - Destroy (Last created special effect)
fight1end
Events
Conditions
Actions
Unit - Make Blademaster 0055 <gen> face Mountain King 0048 <gen> over 0 seconds
Unit - Make Mountain King 0048 <gen> face Blademaster 0055 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade out and back in over 1.00 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.10 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Cinematic - Fade out and back in over 1.00 seconds using texture Diagonal Slash and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.10 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0.00 seconds
Wait 0.10 seconds
Unit - Order Mountain King 0048 <gen> to Human Mountain King - Activate Avatar .
Wait 0.90 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Unit - Order Blademaster 0055 <gen> to Orc Shaman - Bloodlust . Blademaster 0055 <gen>
Wait 0.90 seconds
Game - Set game speed to Slowest
Hero - Learn skill for Blademaster 0055 <gen> : slowmo
Hero - Learn skill for Mountain King 0048 <gen> : slowmo
Unit - Create 1 . dummy for Player 1 (Red) at (Position of Mountain King 0048 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Mountain King 0048 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Mountain King 0048 <gen> to Move To . (Center of Region_010__Gholovi <gen>)
Wait 3.00 seconds
Unit - Order Mountain King 0048 <gen> to Stop .
Camera - Lock camera target for Player 1 (Red) to Blademaster 0055 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Mountain King 0048 <gen> instantly to (Position of (Last created unit))
Unit - Remove (Last created unit) from the game
Unit - Create 1 . dummy for Player 1 (Red) at (Position of Blademaster 0055 <gen>) facing Default building facing degrees
Unit - Order Blademaster 0055 <gen> to Move To . (Center of Region_010__Gholovi <gen>)
Wait 3.00 seconds
Unit - Order Blademaster 0055 <gen> to Stop .
Unit - Move Blademaster 0055 <gen> instantly to (Position of (Last created unit))
Unit - Remove (Last created unit) from the game
Game - Set game speed to Slowest
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 2.00 seconds
Unit - Order Blademaster 0055 <gen> to Move To . (Center of Region_010__Gholovi <gen>)
Unit - Order Mountain King 0048 <gen> to Move To . (Center of Region_010__Gholovi <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_027a for Player 1 (Red) over 3.00 seconds
Wait 1.00 seconds
Hero - Learn skill for Blademaster 0055 <gen> : slowmo
Hero - Learn skill for Mountain King 0048 <gen> : slowmo
Unit - Create 1 . dummy for Neutral Passive at (Center of Rect_020j <gen>) facing Default building facing degrees
Unit - Order Judge 0066 <gen> to Human Archmage - Mass Teleport . (Last created unit)
Cinematic - Apply a filter over 5.00 seconds using Normal blending on texture Haze Filter , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 0.50 seconds
Unit - Pause Blademaster 0055 <gen>
Unit - Pause Mountain King 0048 <gen>
Wait 1.20 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 1.00 seconds
Wait 0.80 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 1.00 seconds
Wait 0.80 seconds
Camera - . Apply . gg_cam_cameraJudge for Player 1 (Red) over 1.00 seconds
Wait 1.50 seconds
Unit - Order Judge 0066 <gen> to Attack Once . Blademaster 0055 <gen>
Camera - . Apply . gg_cam_judge2 for Player 1 (Red) over 0.00 seconds
Wait 2.50 seconds
Unit - Order Judge 0066 <gen> to Attack Once . Mountain King 0048 <gen>
Camera - . Apply . gg_cam_judge1 for Player 1 (Red) over 0.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_cameraJudge for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture Haze And Fog , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Unit - Order Judge 0066 <gen> to Human Archmage - Mass Teleport . dummy 0067 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run pauza <gen> (ignoring conditions)
pauza
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 1.50 seconds the text: Nobody survived final day, Dooms Day.
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 7.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 1.20 seconds the text: There is a prophecy...
Wait 4.00 seconds
Game - Display to (All players) for 1.50 seconds the text: that only one will survive it...
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 80.00 %, 70.00 %, 50.00 %) with 0.00 % transparency
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) for 2.00 seconds the text: Will you survive it?
Wait 4.00 seconds
Trigger - Run fight2 <gen> (ignoring conditions)
fight2
Events
Conditions
Actions
Unit - Move Miriana 0068 <gen> instantly to (Center of spawn1 <gen>) , facing (Center of spawn2 <gen>)
Unit - Move Archmage 0071 <gen> instantly to (Center of spawn1_Copy <gen>) , facing (Center of spawn2 <gen>)
Unit - Move Ogre 0069 <gen> instantly to (Center of spawn2 <gen>) , facing (Center of spawn1 <gen>)
Unit - Move Lich 0072 <gen> instantly to (Center of spawn2_Copy <gen>) , facing (Center of spawn1 <gen>)
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Sound - Play requiem2222_lite <gen> , skipping the first 125.00 seconds and fading in over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Game - Set game speed to Fastest
Unit - Order Miriana 0068 <gen> to Attack-Move To . (Position of Ogre 0069 <gen>)
Unit - Order Archmage 0071 <gen> to Attack-Move To . (Position of Lich 0072 <gen>)
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Miriana 0068 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 3.00 seconds
Unit - Order Ogre 0069 <gen> to Attack-Move To . (Position of Miriana 0068 <gen>)
Unit - Order Lich 0072 <gen> to Attack-Move To . (Position of Archmage 0071 <gen>)
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Ogre 0069 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Move Miriana 0068 <gen> instantly to (Random point in mir <gen>) , facing Default building facing degrees
Unit - Move Archmage 0071 <gen> instantly to (Random point in rc <gen>) , facing Default building facing degrees
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Unit - Move Ogre 0069 <gen> instantly to (Random point in ol <gen>) , facing Default building facing degrees
Unit - Move Lich 0072 <gen> instantly to (Random point in tris <gen>) , facing Default building facing degrees
Unit - Order Miriana 0068 <gen> to Attack . Ogre 0069 <gen>
Unit - Order Archmage 0071 <gen> to Attack . Lich 0072 <gen>
Unit - Order Ogre 0069 <gen> to Attack . Miriana 0068 <gen>
Unit - Order Lich 0072 <gen> to Attack . Archmage 0071 <gen>
Wait 0.70 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Wait 0.70 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 0.70 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Wait 0.70 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Wait 0.70 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_credits for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run credits <gen> (ignoring conditions)
credits
Events
Conditions
Actions
Sound - Play HeroicVictory01 <gen>
Cinematic - Apply a filter over 0.50 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Game - Display to (All players) the text: |cffffcc00Credits|r
Floating Text - Create floating text that reads Credits at (Center of Region_013 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 90.00 degrees
Wait 2 seconds
Game - Display to (All players) the text: Archangel - scenario and terrain
Floating Text - Create floating text that reads Archangel - directing, script and terrain at (Center of Region_013 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
Wait 4.00 seconds
Game - Display to (All players) the text: Markone - director and editor
Floating Text - Create floating text that reads Markone - script and moral support (with a whip) at (Center of Region_013 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
Wait 4.00 seconds
Game - Display to (All players) the text: 3LANCER - camera
Floating Text - Create floating text that reads 3LANCER - triggers, cameras and grunt work at (Center of Region_013 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
Wait 4.00 seconds
Game - Display to (All players) the text: Postmortal - music
Floating Text - Create floating text that reads Special thanks to Postmortal who helped us with song editing at (Center of Region_013 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
Wait 2.50 seconds
Game - Display to (All players) the text: Music: Requiem for a dream
Floating Text - Create floating text that reads Music: Requiem for a dream OST at (Center of Region_013 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
Wait 4.00 seconds
Game - Display to (All players) the text: DDay: Judgement 20.0c coming soon ... |cffff0000www.ddayworld.com|r
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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