Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
darthyodas Alliance vs. Horde (Ver.1.00).w3x
Variables
Initialization
Melee Initialization
Victory
Horde
Alliance
Footmen Spawns
Footmen Spawns
Footman Spawns 2
Footmen Spawns 2
Move Left Path 1
Move Left Path 2
Orc Spawns
Orc Spawns
Orc Spawns 2
Orc Spawns 2
Move Right Path 1
Move Right Path 2
Spawns
Footmen
Gunman
Knights
Mortor Team
Priests
Spell Breakers
Sorceress
Dragonhawks
Gryphon Riders
Grunt Spawns
Headhunters
Taurens
Demolishers
Shamans
Raiders
Witch Doctors
Wind Riders
Dragons
Human Heros
Human Heros
Orc Heros
Orc Heros
Pick Human Heros
Lord Garithos
Light Ranger
Black Mage
Dark Wizerd
High Captain
Mage
Marine
War Lord
Water Beast
Toy Car
Pick Orc Heros
Rexxar
Ghoul
Berserker
Blademaster
Undead Orc
Death Trent
Orge Lord
Hydralisk
Fire Orc
Death Witch
Hero Respawns
Red Player1
Blue Player2
Teal Player3
Purp Player4
Yellow Player5
Orange Player6
Green Player7
Pink Player8
Gold And Wood
Wood
Gold
Bounty
Bounty
Wisps
Orc Wisps
Human Wisps
Leaderboard
Setup
AllianceKill
HordeKill
Cam
Cam Pan
Gates
Gates
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player_Kills
integer
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Food cap to 125
Player - Set (Picked player) . Current lumber to 1
Horde
Events
Unit - Castle 0004 <gen> Dies
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Alliance
Events
Unit - Fortress 0010 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Footmen Spawns
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Footmen_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Footmen_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Footmen Spawns 2
Events
Time - Elapsed game time is 12.00 seconds
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Footmen_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Left_Path_1 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Footmen_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Left_Path_1 <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Footmen_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Footmen_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Move Left Path 1
Events
Unit - A unit enters Left_Path_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Left_Path_2 <gen>)
Move Left Path 2
Events
Unit - A unit enters Left_Path_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Orc Spawns
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Orc Spawns 2
Events
Time - Elapsed game time is 12.00 seconds
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Right_Path_1 <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Right_Path_1 <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Orc_Spawn_Point <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Move Right Path 1
Events
Unit - A unit enters Right_Path_1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Right_Path_2 <gen>)
Move Right Path 2
Events
Unit - A unit enters Right_Path_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grunt
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Footmen
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Footmen Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Footman for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Gunman
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Gunman Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Rifleman for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Knights
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Knights Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Knight for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Mortor Team
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Mortar Team Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Mortar Team for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Priests
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Priest Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Priest for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Spell Breakers
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Spell Breaker Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Spellbreaker for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Sorceress
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Sorceress Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Sorceress for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Dragonhawks
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Dragonhawk Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Dragonhawk Rider for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Gryphon Riders
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Gryphon Rider Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Gryphon Rider for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Orc_Hero_Spawn <gen>)
Grunt Spawns
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Orc Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Grunt for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Headhunters
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Headhunter Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Headhunter for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Taurens
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Tauren Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Tauren for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Demolishers
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Demolisher Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Demolisher for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Shamans
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Shaman Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Shaman for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Raiders
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Raider Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Raider for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Witch Doctors
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Witch Doctor Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Witch Doctor for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Wind Riders
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Windrider Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Wind Rider for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Dragons
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Dragon Spawn) and do (Actions)
Loop - Actions
Unit - Create 1 . Dragon for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Human_Hero_Spawn <gen>)
Human Heros
Events
Map initialization
Conditions
Actions
Unit - Create 1 . War God for Neutral Passive at (Center of War_Lord_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Water Beast for Neutral Passive at (Center of Water_Beast_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Toy Car for Neutral Passive at (Center of Toy_Car_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Marine for Neutral Passive at (Center of Marine_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Mage for Neutral Passive at (Center of Mage_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . High Captain for Neutral Passive at (Center of High_Captain_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Wizerd for Neutral Passive at (Center of Dark_Wizerd_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Black Mage for Neutral Passive at (Center of Black_Mage_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Light Ranger for Neutral Passive at (Center of Light_Ranger_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Lord Garithos for Neutral Passive at (Center of Lord_Garithos_Unit <gen>) facing Default building facing degrees
Orc Heros
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Fire Orc for Neutral Passive at (Center of Fire_Orc_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Death Witch for Neutral Passive at (Center of Death_Witch_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Hydralisk for Neutral Passive at (Center of Hydralisk_Uint <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Lord for Neutral Passive at (Center of Ogre_Lord_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Death Trent for Neutral Passive at (Center of Death_Trent_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Orc for Neutral Passive at (Center of Undead_Orc_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Blademaster for Neutral Passive at (Center of Blademaster_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Berserker for Neutral Passive at (Center of Beserker_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Neutral Passive at (Center of Ghoul_Unit <gen>) facing Default building facing degrees
Unit - Create 1 . Rexxar for Neutral Passive at (Center of Rexxar_Unit <gen>) facing Default building facing degrees
Lord Garithos
Events
Unit - A unit enters Pick_Lord_Garithos <gen>
Conditions
Actions
Unit - Create 1 . Lord Garithos for (Owner of (Triggering unit)) at (Center of Human_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Hero_Spawn <gen>) over 2.00 seconds
Light Ranger
Events
Unit - A unit enters Pick_Light_Ranger <gen>
Conditions
Actions
Unit - Create 1 . Light Ranger for (Owner of (Triggering unit)) at (Center of Human_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Hero_Spawn <gen>) over 2.00 seconds
Black Mage
Events
Unit - A unit enters Pick_Black_Mage <gen>
Conditions
Actions
Unit - Create 1 . Black Mage for (Owner of (Triggering unit)) at (Center of Human_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Hero_Spawn <gen>) over 2.00 seconds
Dark Wizerd
Events
Unit - A unit enters Pick_Dark_Wizerd <gen>
Conditions
Actions
Unit - Create 1 . Dark Wizerd for (Owner of (Triggering unit)) at (Center of Human_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Hero_Spawn <gen>) over 2.00 seconds
High Captain
Events
Unit - A unit enters Pick_High_Captain <gen>
Conditions
Actions
Unit - Create 1 . High Captain for (Owner of (Triggering unit)) at (Center of Human_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Hero_Spawn <gen>) over 2.00 seconds
Mage
Events
Unit - A unit enters Pick_Mage <gen>
Conditions
Actions
Unit - Create 1 . Mage for (Owner of (Triggering unit)) at (Center of Human_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Hero_Spawn <gen>) over 2.00 seconds
Marine
Events
Unit - A unit enters Pick_Marine <gen>
Conditions
Actions
Unit - Create 1 . Marine for (Owner of (Triggering unit)) at (Center of Human_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Hero_Spawn <gen>) over 2.00 seconds
War Lord
Events
Unit - A unit enters Pick_War_Lord <gen>
Conditions
Actions
Unit - Create 1 . War God for (Owner of (Triggering unit)) at (Center of Human_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Hero_Spawn <gen>) over 2.00 seconds
Water Beast
Events
Unit - A unit enters Pick_Water_Beast <gen>
Conditions
Actions
Unit - Create 1 . Water Beast for (Owner of (Triggering unit)) at (Center of Human_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Hero_Spawn <gen>) over 2.00 seconds
Toy Car
Events
Unit - A unit enters Pick_Toy_Car <gen>
Conditions
Actions
Unit - Create 1 . Toy Car for (Owner of (Triggering unit)) at (Center of Human_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Hero_Spawn <gen>) over 2.00 seconds
Rexxar
Events
Unit - A unit enters Pick_Rexxar <gen>
Conditions
Actions
Unit - Create 1 . Rexxar for (Owner of (Triggering unit)) at (Center of Orc_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Hero_Spawn <gen>) over 2.00 seconds
Ghoul
Events
Unit - A unit enters Pick_Ghoul <gen>
Conditions
Actions
Unit - Create 1 . Ghoul for (Owner of (Triggering unit)) at (Center of Orc_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Hero_Spawn <gen>) over 2.00 seconds
Berserker
Events
Unit - A unit enters Pick_Berserker <gen>
Conditions
Actions
Unit - Create 1 . Berserker for (Owner of (Triggering unit)) at (Center of Orc_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Hero_Spawn <gen>) over 2.00 seconds
Blademaster
Events
Unit - A unit enters Pick_Blademaster <gen>
Conditions
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Orc_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Hero_Spawn <gen>) over 2.00 seconds
Undead Orc
Events
Unit - A unit enters Pick_Undead_Orc <gen>
Conditions
Actions
Unit - Create 1 . Undead Orc for (Owner of (Triggering unit)) at (Center of Orc_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Hero_Spawn <gen>) over 2.00 seconds
Death Trent
Events
Unit - A unit enters Pick_Death_Trent <gen>
Conditions
Actions
Unit - Create 1 . Death Trent for (Owner of (Triggering unit)) at (Center of Orc_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Hero_Spawn <gen>) over 2.00 seconds
Orge Lord
Events
Unit - A unit enters Pick_Orge_Lord <gen>
Conditions
Actions
Unit - Create 1 . Ogre Lord for (Owner of (Triggering unit)) at (Center of Orc_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Hero_Spawn <gen>) over 2.00 seconds
Hydralisk
Events
Unit - A unit enters Pick_Hydralisk <gen>
Conditions
Actions
Unit - Create 1 . Hydralisk for (Owner of (Triggering unit)) at (Center of Orc_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Hero_Spawn <gen>) over 2.00 seconds
Fire Orc
Events
Unit - A unit enters Pick_Fire_Orc <gen>
Conditions
Actions
Unit - Create 1 . Fire Orc for (Owner of (Triggering unit)) at (Center of Orc_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Hero_Spawn <gen>) over 2.00 seconds
Death Witch
Events
Unit - A unit enters Pick_Death_Witch <gen>
Conditions
Actions
Unit - Create 1 . Death Witch for (Owner of (Triggering unit)) at (Center of Orc_Hero_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Hero_Spawn <gen>) over 2.00 seconds
Red Player1
Events
Unit - A unit owned by Player 1 (Red) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Your Hero has died! It will revive in 15 seconds.
Wait 15.00 game-time seconds
Camera - Pan camera for Player 1 (Red) to (Center of Human_Hero_Spawn <gen>) over 1.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Human_Hero_Spawn <gen>) , Show revival graphics
Blue Player2
Events
Unit - A unit owned by Player 2 (Blue) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: Your Hero has died! It will revive in 15 seconds.
Wait 15.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Human_Hero_Spawn <gen>) over 1.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Human_Hero_Spawn <gen>) , Show revival graphics
Teal Player3
Events
Unit - A unit owned by Player 3 (Teal) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text: Your Hero has died! It will revive in 15 seconds.
Wait 15.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Orc_Hero_Spawn <gen>) over 1.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Orc_Hero_Spawn <gen>) , Show revival graphics
Purp Player4
Events
Unit - A unit owned by Player 4 (Purple) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text: Your Hero has died! It will revive in 15 seconds.
Wait 15.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Orc_Hero_Spawn <gen>) over 1.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Orc_Hero_Spawn <gen>) , Show revival graphics
Yellow Player5
Events
Unit - A unit owned by Player 5 (Yellow) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 5 (Yellow) the text: Your Hero has died! It will revive in 15 seconds.
Wait 15.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Orc_Hero_Spawn <gen>) over 1.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Orc_Hero_Spawn <gen>) , Show revival graphics
Orange Player6
Events
Unit - A unit owned by Player 6 (Orange) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: Your Hero has died! It will revive in 15 seconds.
Wait 15.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Orc_Hero_Spawn <gen>) over 1.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Orc_Hero_Spawn <gen>) , Show revival graphics
Green Player7
Events
Unit - A unit owned by Player 7 (Green) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 7 (Green) the text: Your Hero has died! It will revive in 15 seconds.
Wait 15.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Orc_Hero_Spawn <gen>) over 1.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Orc_Hero_Spawn <gen>) , Show revival graphics
Pink Player8
Events
Unit - A unit owned by Player 8 (Pink) . Becomes revivable
Conditions
Actions
Game - Display to Player Group - Player 8 (Pink) the text: Your Hero has died! It will revive in 15 seconds.
Wait 15.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Orc_Hero_Spawn <gen>) over 1.00 seconds
Hero - Instantly revive (Revivable Hero) at (Center of Orc_Hero_Spawn <gen>) , Show revival graphics
Wood
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current lumber
Gold
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Orc Wisps
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Wisp for Player 5 (Yellow) at (Center of Orc_Wisp_Spawn_Point <gen>) facing Default building facing degrees
Unit - Create 1 . Wisp for Player 6 (Orange) at (Center of Orc_Wisp_Spawn_Point <gen>) facing Default building facing degrees
Unit - Create 1 . Wisp for Player 7 (Green) at (Center of Orc_Wisp_Spawn_Point <gen>) facing Default building facing degrees
Unit - Create 1 . Wisp for Player 8 (Pink) at (Center of Orc_Wisp_Spawn_Point <gen>) facing Default building facing degrees
Human Wisps
Events
Map initialization
Conditions
Actions
Unit - Create 1 . Wisp for Player 1 (Red) at (Center of Human_Wisp_Spawn_Point <gen>) facing Default building facing degrees
Unit - Create 1 . Wisp for Player 2 (Blue) at (Center of Human_Wisp_Spawn_Point <gen>) facing Default building facing degrees
Unit - Create 1 . Wisp for Player 3 (Teal) at (Center of Human_Wisp_Spawn_Point <gen>) facing Default building facing degrees
Unit - Create 1 . Wisp for Player 4 (Purple) at (Center of Human_Wisp_Spawn_Point <gen>) facing Default building facing degrees
Setup
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Units Killed
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
Else - Actions
Do nothing
Leaderboard - Show (Last created leaderboard)
AllianceKill
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
HordeKill
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of Player 6 (Orange).) Equal to True
Actions
Set Variable Set Player_Kills[(Player number of (Owner of (Killing unit)))] = (Player_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Player_Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Cam Pan
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Human_Wisp_Spawn_Point <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Human_Wisp_Spawn_Point <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Orc_Wisp_Spawn_Point <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Orc_Wisp_Spawn_Point <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Orc_Wisp_Spawn_Point <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Orc_Wisp_Spawn_Point <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Orc_Wisp_Spawn_Point <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Orc_Wisp_Spawn_Point <gen>) over 1.00 seconds
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.