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Triggers
DarkDragonENG -1.01.w3x
Variables
Inicjalizacja
Rozpoczęcie walki wręcz
movie
loose
victory
atak
atak Kopiuj
atak Kopiuj Kopiuj
atak Kopiuj Kopiuj 2
boss1
boss2
boss3
move
move Kopiuj
move Kopiuj 2
gold
g1
goldt
woodt
tp
Wyzwalacz bez nazwy 001
bierne
chlop
DS3000
nuke
hlp1
hlp1 Kopiuj
hlp1 Kopiuj 2
hlp1 Kopiuj 3
hlp1 Kopiuj 4
hlp1 Kopiuj 5
hlp1 Kopiuj 6
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
nuke
sound
No
Domyślne rozpoczęcie walki wręcz dla wszystkich graczy
Rozpoczęcie walki wręcz
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
movie
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Big Dark Dragon 0032 <gen> named Dark Dragons : Play No sound and display You gonna die !!! I will come soon ..... I will eat you "meats". I'll come in 25 min. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
loose
Events
Unit - Mountains Citadel 0026 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Klęska!
Game - Defeat Player 2 (Blue) with the message: Klęska!
Game - Defeat Player 3 (Teal) with the message: Klęska!
Game - Defeat Player 4 (Purple) with the message: Klęska!
Game - Defeat Player 5 (Yellow) with the message: Klęska!
Game - Defeat Player 6 (Orange) with the message: Klęska!
Game - Defeat Player 7 (Green) with the message: Klęska!
victory
Events
Unit - Big Dark Dragon 0032 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
atak
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Small Dragon for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Small Dragon for Player 8 (Pink) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 4 . Small Dragon for Player 8 (Pink) at (Center of Region_002 <gen>) facing Default building facing degrees
atak Kopiuj
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Undeath Dragon for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Undeath Dragon for Player 8 (Pink) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Undeath Dragon for Player 8 (Pink) at (Center of Region_002 <gen>) facing Default building facing degrees
atak Kopiuj Kopiuj
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Azure Dragon for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Azure Dragon for Player 8 (Pink) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Azure Dragon for Player 8 (Pink) at (Center of Region_002 <gen>) facing Default building facing degrees
atak Kopiuj Kopiuj 2
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bronze Dragon for Player 8 (Pink) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Bronze Dragon for Player 8 (Pink) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Bronze Dragon for Player 8 (Pink) at (Center of Region_002 <gen>) facing Default building facing degrees
boss1
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Big Green Dragon (boss) for Player 8 (Pink) at (Center of Region_002 <gen>) facing Default building facing degrees
Floating Text - Create floating text that reads Damm its BIG one!!! Its gonna be hard. above Paladin 0003 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 20.00 seconds
Floating Text - Destroy (Last created floating text)
boss2
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 1 . Bronze Dragon ( Boos ) for Player 8 (Pink) at (Center of Region_001 <gen>) facing Default building facing degrees
Floating Text - Create floating text that reads Damm its BIG one!!! Its gonna be hard. above Paladin 0003 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 20.00 seconds
Floating Text - Destroy (Last created floating text)
boss3
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Order Big Dark Dragon 0032 <gen> to Attack-Move To . (Center of Region_003 <gen>)
Floating Text - Create floating text that reads Finaly. Here he come !!!! Leds kill that Black Dragon !!! Buahaha !! above Paladin 0003 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 20.00 seconds
Floating Text - Destroy (Last created floating text)
move
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_003 <gen>)
move Kopiuj
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_003 <gen>)
move Kopiuj 2
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_003 <gen>)
g1
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 8 (Pink)
goldt
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 6 (Orange) . Current gold
Player - Add 2 to Player 7 (Green) . Current gold
woodt
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Wyzwalacz bez nazwy 001
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>) , facing (Position of (Triggering unit))
chlop
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Peasant 0063 <gen> to Harvest . Village Tree Wall 0572 <gen>
Unit - Order Peasant 0061 <gen> to Harvest . Village Tree Wall 0572 <gen>
Unit - Order Peasant 0062 <gen> to Harvest . Village Tree Wall 0572 <gen>
nuke
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Nuke Strike
Actions
Sound - Play Nuke_wav <gen>
hlp1
Events
Player - Player 2 (Blue) types a chat message containing Help me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 1.50 seconds
Unit - Create 1 . Dragon Slayer 3000 for Player 2 (Blue) at (Center of Region_006 <gen>) facing Default building facing degrees
hlp1 Kopiuj
Events
Player - Player 3 (Teal) types a chat message containing Help me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 1.50 seconds
Unit - Create 1 . Dragon Slayer 3000 for Player 3 (Teal) at (Center of Region_006 <gen>) facing Default building facing degrees
hlp1 Kopiuj 2
Events
Player - Player 4 (Purple) types a chat message containing Help me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 1.50 seconds
Unit - Create 1 . Dragon Slayer 3000 for Player 4 (Purple) at (Center of Region_006 <gen>) facing Default building facing degrees
hlp1 Kopiuj 3
Events
Player - Player 5 (Yellow) types a chat message containing Help me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 1.50 seconds
Unit - Create 1 . Dragon Slayer 3000 for Player 5 (Yellow) at (Center of Region_006 <gen>) facing Default building facing degrees
hlp1 Kopiuj 4
Events
Player - Player 6 (Orange) types a chat message containing Help me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 1.50 seconds
Unit - Create 1 . Dragon Slayer 3000 for Player 6 (Orange) at (Center of Region_006 <gen>) facing Default building facing degrees
hlp1 Kopiuj 5
Events
Player - Player 7 (Green) types a chat message containing Help me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 1.50 seconds
Unit - Create 1 . Dragon Slayer 3000 for Player 7 (Green) at (Center of Region_006 <gen>) facing Default building facing degrees
hlp1 Kopiuj 6
Events
Player - Player 1 (Red) types a chat message containing Help me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Random point in Region_006 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 1.50 seconds
Unit - Create 1 . Dragon Slayer 3000 for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
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