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Model validation: Dark_Peon

Dark_Peon.mdx

0 errors 23 severe 10 warnings 138 unused
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 151100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 104 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 22 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 7 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 563 at frame 28500 has roughly the same value as tracks 562 and 564
      • Track 604 at frame 151533 has roughly the same value as tracks 603 and 605
  • 4 Bone 9 - "L_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 213 at frame 10033 has roughly the same value as tracks 212 and 214
      • Track 222 at frame 10533 has roughly the same value as tracks 221 and 223
      • Track 232 at frame 11167 has roughly the same value as tracks 231 and 233
      • Track 279 at frame 13933 has roughly the same value as tracks 278 and 280
  • 1 Bone 10 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 259 at frame 15033 has roughly the same value as tracks 258 and 260
  • 1 Bone 11 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 259 at frame 15033 has roughly the same value as tracks 258 and 260
  • 4 Bone 12 - "bone_hand_left"
    • 4 Rotation
      • Track 18 at frame 3067 has roughly the same value as tracks 17 and 19
      • Track 604 at frame 27400 has roughly the same value as tracks 603 and 605
      • Track 626 at frame 30767 has roughly the same value as tracks 625 and 627
      • Track 631 at frame 62067 has roughly the same value as tracks 630 and 632
  • 3 Bone 22 - "L_rng_finger_01_bind_jnt"
    • 3 Rotation
      • Track 103 at frame 16100 has roughly the same value as tracks 102 and 104
      • Track 204 at frame 21400 has roughly the same value as tracks 203 and 205
      • Track 340 at frame 151733 has roughly the same value as tracks 339 and 341
  • 1 Bone 23 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 339 at frame 151733 has roughly the same value as tracks 338 and 340
  • 1 Bone 24 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 339 at frame 151733 has roughly the same value as tracks 338 and 340
  • 3 Bone 25 - "L_pnk_finger_01_bind_jnt"
    • 1 Translation
      • Track 31 at frame 16167 has roughly the same value as tracks 30 and 32
    • 2 Rotation
      • Track 61 at frame 13867 has roughly the same value as tracks 60 and 62
      • Track 355 at frame 151733 has roughly the same value as tracks 354 and 356
  • 1 Bone 26 - "L_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 337 at frame 151733 has roughly the same value as tracks 336 and 338
  • 1 Bone 27 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 349 at frame 151733 has roughly the same value as tracks 348 and 350
  • 1 Bone 28 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 438 at frame 24467 has roughly the same value as tracks 437 and 439
  • 1 Bone 29 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 613 at frame 68300 has roughly the same value as tracks 612 and 614
  • 5 Bone 31 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 229 at frame 16133 has roughly the same value as tracks 228 and 230
      • Track 246 at frame 17133 has roughly the same value as tracks 245 and 247
      • Track 315 at frame 20200 has roughly the same value as tracks 314 and 316
      • Track 419 at frame 26833 has roughly the same value as tracks 418 and 420
      • Track 424 at frame 28233 has roughly the same value as tracks 423 and 425
  • 5 Bone 32 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 229 at frame 16133 has roughly the same value as tracks 228 and 230
      • Track 246 at frame 17133 has roughly the same value as tracks 245 and 247
      • Track 315 at frame 20200 has roughly the same value as tracks 314 and 316
      • Track 419 at frame 26833 has roughly the same value as tracks 418 and 420
      • Track 424 at frame 28233 has roughly the same value as tracks 423 and 425
  • 2 Bone 35 - "R_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 102 at frame 14300 has roughly the same value as tracks 101 and 103
      • Track 235 at frame 151600 has roughly the same value as tracks 234 and 236
  • 1 Bone 36 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 205 at frame 19233 has roughly the same value as tracks 204 and 206
  • 1 Bone 39 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 169 at frame 15500 has roughly the same value as tracks 168 and 170
  • 1 Bone 40 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 343 at frame 151167 has roughly the same value as tracks 342 and 344
  • 1 Bone 42 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 175 at frame 15500 has roughly the same value as tracks 174 and 176
  • 4 Bone 44 - "R_rng_finger_02_bind_jnt"
    • 4 Rotation
      • Track 6 at frame 867 has roughly the same value as tracks 5 and 7
      • Track 12 at frame 1800 has roughly the same value as tracks 11 and 13
      • Track 306 at frame 25200 has roughly the same value as tracks 305 and 307
      • Track 342 at frame 151167 has roughly the same value as tracks 341 and 343
  • 6 Bone 45 - "R_rng_finger_03_bind_jnt"
    • 6 Rotation
      • Track 15 at frame 1233 has roughly the same value as tracks 14 and 16
      • Track 33 at frame 2900 has roughly the same value as tracks 32 and 34
      • Track 180 at frame 15500 has roughly the same value as tracks 179 and 181
      • Track 336 at frame 25567 has roughly the same value as tracks 335 and 337
      • Track 356 at frame 27233 has roughly the same value as tracks 355 and 357
      • Track 370 at frame 151167 has roughly the same value as tracks 369 and 371
  • 1 Bone 46 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 328 at frame 151233 has roughly the same value as tracks 327 and 329
  • 4 Bone 47 - "R_pnk_finger_02_bind_jnt"
    • 4 Rotation
      • Track 6 at frame 900 has roughly the same value as tracks 5 and 7
      • Track 17 at frame 2567 has roughly the same value as tracks 16 and 18
      • Track 291 at frame 25233 has roughly the same value as tracks 290 and 292
      • Track 302 at frame 26900 has roughly the same value as tracks 301 and 303
  • 3 Bone 48 - "R_pnk_finger_03_bind_jnt"
    • 3 Rotation
      • Track 171 at frame 15500 has roughly the same value as tracks 170 and 172
      • Track 318 at frame 25600 has roughly the same value as tracks 317 and 319
      • Track 338 at frame 27267 has roughly the same value as tracks 337 and 339
  • 1 Bone 51 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 547 at frame 25133 has roughly the same value as tracks 546 and 548
  • 1 Bone 52 - "bone_leg_left"
    • 1 Rotation
      • Track 616 at frame 62800 has roughly the same value as tracks 615 and 617
  • 1 Bone 55 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 599 at frame 29367 has roughly the same value as tracks 598 and 600
  • 1 Bone 58 - "L_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 353 at frame 24867 has roughly the same value as tracks 352 and 354
  • 1 Bone 60 - "F_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 439 at frame 24833 has roughly the same value as tracks 438 and 440
  • 1 Bone 63 - "R_skirt_01_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 3000 has roughly the same value as tracks 21 and 23
  • 2 Bone 65 - "L_sash_01_bind_jnt"
    • 2 Rotation
      • Track 249 at frame 12867 has roughly the same value as tracks 248 and 250
      • Track 365 at frame 18500 has roughly the same value as tracks 364 and 366
  • 1 Bone 66 - "L_sash_02_bind_jnt"
    • 1 Rotation
      • Track 582 at frame 30067 has roughly the same value as tracks 581 and 583
  • 1 Bone 73 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 612 at frame 152033 has roughly the same value as tracks 611 and 613
  • 1 Bone 74 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 312 at frame 152033 has roughly the same value as tracks 311 and 313
  • 1 Bone 75 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 610 at frame 152033 has roughly the same value as tracks 609 and 611
  • 1 Bone 76 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 311 at frame 152033 has roughly the same value as tracks 310 and 312
  • 1 Bone 94 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 869 at frame 107867 has roughly the same value as tracks 868 and 870
  • 1 Bone 95 - "tongue_02_bind_jnt"
    • 1 Translation
      • Track 877 at frame 107867 has roughly the same value as tracks 876 and 878
  • 1 Bone 97 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 926 at frame 107867 has roughly the same value as tracks 925 and 927
  • 2 Camera 0 - "Portrait_Camera"
    • 2 Rotation
      • Track 931 at frame 62367 has roughly the same value as tracks 930 and 932
      • Track 985 at frame 68433 has roughly the same value as tracks 984 and 986
  • 1 CollisionShape 1 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 590 at frame 27300 has roughly the same value as tracks 589 and 591
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Translation
      • Track 1051 at frame 107867 has roughly the same value as tracks 1050 and 1052
  • 1 CollisionShape 3 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 269 at frame 14267 has roughly the same value as tracks 268 and 270
  • 2 CollisionShape 5 - "B_KGS_Root"
    • 2 Rotation
      • Track 345 at frame 20133 has roughly the same value as tracks 344 and 346
      • Track 450 at frame 30833 has roughly the same value as tracks 449 and 451
  • 56 CollisionShape 6 - "B_KGS_Weapon"
    • 56 Rotation
      • Track 458 at frame 20167 has exactly the same value as tracks 457 and 459
      • Track 459 at frame 20200 has exactly the same value as tracks 458 and 460
      • Track 460 at frame 20233 has exactly the same value as tracks 459 and 461
      • Track 461 at frame 20267 has exactly the same value as tracks 460 and 462
      • Track 462 at frame 20300 has exactly the same value as tracks 461 and 463
      • Track 463 at frame 20333 has exactly the same value as tracks 462 and 464
      • Track 464 at frame 20367 has exactly the same value as tracks 463 and 465
      • Track 465 at frame 20400 has exactly the same value as tracks 464 and 466
      • Track 466 at frame 20433 has exactly the same value as tracks 465 and 467
      • Track 467 at frame 20467 has exactly the same value as tracks 466 and 468
      • Track 468 at frame 20500 has exactly the same value as tracks 467 and 469
      • Track 469 at frame 20533 has exactly the same value as tracks 468 and 470
      • Track 470 at frame 20567 has exactly the same value as tracks 469 and 471
      • Track 471 at frame 20600 has exactly the same value as tracks 470 and 472
      • Track 490 at frame 21233 has exactly the same value as tracks 489 and 491
      • Track 491 at frame 21267 has exactly the same value as tracks 490 and 492
      • Track 492 at frame 21300 has exactly the same value as tracks 491 and 493
      • Track 493 at frame 21333 has exactly the same value as tracks 492 and 494
      • Track 494 at frame 21367 has exactly the same value as tracks 493 and 495
      • Track 495 at frame 21400 has exactly the same value as tracks 494 and 496
      • Track 496 at frame 21433 has exactly the same value as tracks 495 and 497
      • Track 497 at frame 21467 has exactly the same value as tracks 496 and 498
      • Track 498 at frame 21500 has exactly the same value as tracks 497 and 499
      • Track 499 at frame 21533 has exactly the same value as tracks 498 and 500
      • Track 500 at frame 21567 has exactly the same value as tracks 499 and 501
      • Track 501 at frame 21600 has exactly the same value as tracks 500 and 502
      • Track 502 at frame 21633 has exactly the same value as tracks 501 and 503
      • Track 503 at frame 21667 has exactly the same value as tracks 502 and 504
      • Track 504 at frame 21700 has exactly the same value as tracks 503 and 505
      • Track 505 at frame 21733 has exactly the same value as tracks 504 and 506
      • Track 506 at frame 21767 has exactly the same value as tracks 505 and 507
      • Track 507 at frame 21800 has exactly the same value as tracks 506 and 508
      • Track 508 at frame 21833 has exactly the same value as tracks 507 and 509
      • Track 509 at frame 21867 has exactly the same value as tracks 508 and 510
      • Track 510 at frame 21900 has exactly the same value as tracks 509 and 511
      • Track 511 at frame 21933 has exactly the same value as tracks 510 and 512
      • Track 512 at frame 21967 has exactly the same value as tracks 511 and 513
      • Track 513 at frame 22000 has exactly the same value as tracks 512 and 514
      • Track 514 at frame 22033 has exactly the same value as tracks 513 and 515
      • Track 515 at frame 22067 has exactly the same value as tracks 514 and 516
      • Track 516 at frame 22100 has exactly the same value as tracks 515 and 517
      • Track 517 at frame 22133 has exactly the same value as tracks 516 and 518
      • Track 518 at frame 22167 has exactly the same value as tracks 517 and 519
      • Track 519 at frame 22200 has exactly the same value as tracks 518 and 520
      • Track 520 at frame 22233 has exactly the same value as tracks 519 and 521
      • Track 521 at frame 22267 has exactly the same value as tracks 520 and 522
      • Track 522 at frame 22300 has exactly the same value as tracks 521 and 523
      • Track 523 at frame 22333 has exactly the same value as tracks 522 and 524
      • Track 524 at frame 22367 has exactly the same value as tracks 523 and 525
      • Track 525 at frame 22400 has exactly the same value as tracks 524 and 526
      • Track 526 at frame 22433 has exactly the same value as tracks 525 and 527
      • Track 527 at frame 22467 has exactly the same value as tracks 526 and 528
      • Track 528 at frame 22500 has exactly the same value as tracks 527 and 529
      • Track 529 at frame 22533 has exactly the same value as tracks 528 and 530
      • Track 530 at frame 22567 has exactly the same value as tracks 529 and 531
      • Track 531 at frame 22600 has exactly the same value as tracks 530 and 532
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