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Model validation: Dark_Necrolyte
Dark_Orc_Necrolyte.mdx
0errors25severe53warnings87unused
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 21
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 22
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 23
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 24
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 25
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 26
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 27
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 28
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 29
Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
7
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Bone 62 - "L_armpad_bind_jnt"
There are no vertices attached to this bone
1
Bone 64 - "L_pauldron_chain_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 65 - "L_pauldron_chain_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 96 at frame 6067 has roughly the same value as tracks 95 and 97
1
1
Bone 66 - "L_pauldron_chain_03_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 19 at frame 1933 has roughly the same value as tracks 18 and 20
1
2
Bone 88 - "R_armpad_bind_jnt"
There are no vertices attached to this bone
1
Translation
Track 4 at frame 233 has roughly the same value as tracks 3 and 5
1
Rotation
Track 144 at frame 8767 has roughly the same value as tracks 143 and 145
1
Bone 90 - "R_pauldron_chain_01_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 91 - "R_pauldron_chain_02_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 96 at frame 6067 has roughly the same value as tracks 95 and 97
1
Bone 92 - "R_pauldron_chain_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 109 - "M_loincloth_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 110 - "M_loincloth_02_bind_jnt"
There are no vertices attached to this bone
1
1
Bone 111 - "M_loincloth_03_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 143 at frame 8333 has roughly the same value as tracks 142 and 144
1
Bone 112 - "M_loincloth_04_bind_jnt"
There are no vertices attached to this bone
1
Bone 155 - "bone_head"
There are no vertices attached to this bone
1
Bone 157 - "lantern_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 158 - "lantern_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 160 - "lantern_04_bind_jnt"
There are no vertices attached to this bone
2
Bone 41 - "L_shoulder_bind_jnt"
2
Rotation
Track 118 at frame 7100 has roughly the same value as tracks 117 and 119
Track 126 at frame 7700 has roughly the same value as tracks 125 and 127
2
Bone 43 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 136 at frame 8067 has roughly the same value as tracks 135 and 137
Track 168 at frame 127700 has roughly the same value as tracks 167 and 169
1
Bone 57 - "L_rng_finger_02_bind_jnt"
1
Rotation
Track 8 at frame 3400 has roughly the same value as tracks 7 and 9
1
Bone 67 - "R_shoulder_bind_jnt"
1
Rotation
Track 144 at frame 8233 has roughly the same value as tracks 143 and 145
2
Bone 69 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 3 at frame 733 has roughly the same value as tracks 2 and 4
Track 177 at frame 40533 has roughly the same value as tracks 176 and 178
1
Bone 70 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 97 at frame 7233 has roughly the same value as tracks 96 and 98
1
Bone 71 - "R_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 97 at frame 7233 has roughly the same value as tracks 96 and 98
1
Bone 96 - "bone_leg_left"
1
Rotation
Track 176 at frame 122233 has roughly the same value as tracks 175 and 177
1
Bone 97 - "L_leg_04_bind_jnt"
1
Rotation
Track 68 at frame 8133 has roughly the same value as tracks 67 and 69
1
Bone 99 - "R_leg_02_bind_jnt"
1
Rotation
Track 120 at frame 8133 has roughly the same value as tracks 119 and 121
1
Bone 101 - "R_leg_04_bind_jnt"
1
Rotation
Track 47 at frame 5567 has roughly the same value as tracks 46 and 48
1
Bone 103 - "R_skirt_armor_bind_jnt"
1
Rotation
Track 109 at frame 7100 has roughly the same value as tracks 108 and 110
1
Bone 105 - "B_belt_buckle_bind_jnt"
1
Rotation
Track 55 at frame 8233 has roughly the same value as tracks 54 and 56
1
Bone 121 - "B_skirt_A_03_bind_jnt"
1
Rotation
Track 21 at frame 2200 has roughly the same value as tracks 20 and 22
1
Bone 131 - "L_skirt_B_01_02_bind_jnt"
1
Rotation
Track 30 at frame 3800 has roughly the same value as tracks 29 and 31
1
Bone 143 - "B_skirt_B_04_bind_jnt"
1
Rotation
Track 139 at frame 7800 has roughly the same value as tracks 138 and 140
1
Bone 151 - "R_skirt_B_01_02_bind_jnt"
1
Translation
Track 49 at frame 6033 has roughly the same value as tracks 48 and 50
1
Bone 152 - "R_skirt_B_01_03_bind_jnt"
1
Rotation
Track 40 at frame 3800 has roughly the same value as tracks 39 and 41
2
CollisionShape 0 - "B_KGS_Torso"
2
Rotation
Track 127 at frame 6533 has exactly the same value as tracks 126 and 128
Track 128 at frame 6567 has roughly the same value as tracks 127 and 129
1
CollisionShape 2 - "B_KGS_Arm_R"
1
Translation
Track 404 at frame 122233 has roughly the same value as tracks 403 and 405
1
CollisionShape 3 - "B_KGS_Root"
1
Rotation
Track 161 at frame 98667 has roughly the same value as tracks 160 and 162
1
CollisionShape 5 - "B_KGS_Weapon_BB_BB"
1
Translation
Track 268 at frame 83833 has roughly the same value as tracks 267 and 269
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