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Model validation: Dark_Necrolyte

Dark_Orc_Necrolyte.mdx

0 errors 25 severe 53 warnings 87 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 128867); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 62 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "L_pauldron_chain_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 65 - "L_pauldron_chain_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 96 at frame 6067 has roughly the same value as tracks 95 and 97
  • 1 1 Bone 66 - "L_pauldron_chain_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 19 at frame 1933 has roughly the same value as tracks 18 and 20
  • 1 2 Bone 88 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 4 at frame 233 has roughly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 144 at frame 8767 has roughly the same value as tracks 143 and 145
  • 1 Bone 90 - "R_pauldron_chain_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 91 - "R_pauldron_chain_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 96 at frame 6067 has roughly the same value as tracks 95 and 97
  • 1 Bone 92 - "R_pauldron_chain_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 111 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 143 at frame 8333 has roughly the same value as tracks 142 and 144
  • 1 Bone 112 - "M_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 155 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 157 - "lantern_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 158 - "lantern_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 160 - "lantern_04_bind_jnt"
    • There are no vertices attached to this bone
  • 2 Bone 41 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 118 at frame 7100 has roughly the same value as tracks 117 and 119
      • Track 126 at frame 7700 has roughly the same value as tracks 125 and 127
  • 2 Bone 43 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 136 at frame 8067 has roughly the same value as tracks 135 and 137
      • Track 168 at frame 127700 has roughly the same value as tracks 167 and 169
  • 1 Bone 57 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 3400 has roughly the same value as tracks 7 and 9
  • 1 Bone 67 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 144 at frame 8233 has roughly the same value as tracks 143 and 145
  • 2 Bone 69 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 733 has roughly the same value as tracks 2 and 4
      • Track 177 at frame 40533 has roughly the same value as tracks 176 and 178
  • 1 Bone 70 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 97 at frame 7233 has roughly the same value as tracks 96 and 98
  • 1 Bone 71 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 97 at frame 7233 has roughly the same value as tracks 96 and 98
  • 1 Bone 96 - "bone_leg_left"
    • 1 Rotation
      • Track 176 at frame 122233 has roughly the same value as tracks 175 and 177
  • 1 Bone 97 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 68 at frame 8133 has roughly the same value as tracks 67 and 69
  • 1 Bone 99 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 120 at frame 8133 has roughly the same value as tracks 119 and 121
  • 1 Bone 101 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 5567 has roughly the same value as tracks 46 and 48
  • 1 Bone 103 - "R_skirt_armor_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 7100 has roughly the same value as tracks 108 and 110
  • 1 Bone 105 - "B_belt_buckle_bind_jnt"
    • 1 Rotation
      • Track 55 at frame 8233 has roughly the same value as tracks 54 and 56
  • 1 Bone 121 - "B_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 21 at frame 2200 has roughly the same value as tracks 20 and 22
  • 1 Bone 131 - "L_skirt_B_01_02_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 3800 has roughly the same value as tracks 29 and 31
  • 1 Bone 143 - "B_skirt_B_04_bind_jnt"
    • 1 Rotation
      • Track 139 at frame 7800 has roughly the same value as tracks 138 and 140
  • 1 Bone 151 - "R_skirt_B_01_02_bind_jnt"
    • 1 Translation
      • Track 49 at frame 6033 has roughly the same value as tracks 48 and 50
  • 1 Bone 152 - "R_skirt_B_01_03_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 3800 has roughly the same value as tracks 39 and 41
  • 2 CollisionShape 0 - "B_KGS_Torso"
    • 2 Rotation
      • Track 127 at frame 6533 has exactly the same value as tracks 126 and 128
      • Track 128 at frame 6567 has roughly the same value as tracks 127 and 129
  • 1 CollisionShape 2 - "B_KGS_Arm_R"
    • 1 Translation
      • Track 404 at frame 122233 has roughly the same value as tracks 403 and 405
  • 1 CollisionShape 3 - "B_KGS_Root"
    • 1 Rotation
      • Track 161 at frame 98667 has roughly the same value as tracks 160 and 162
  • 1 CollisionShape 5 - "B_KGS_Weapon_BB_BB"
    • 1 Translation
      • Track 268 at frame 83833 has roughly the same value as tracks 267 and 269
  • unused Texture 0 - "Dark_Necrolyte_Main_Diffuse.dds"
  • unused Texture 1 - "Neutral_StormreaverHermit_Lvl_3_Main_Normal.tif"
  • unused Texture 2 - "Neutral_StormreaverHermit_Lvl_3_Main_ORM.tif"
  • unused Texture 3 - "Neutral_StormreaverHermit_Lvl_3_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Neutral_StormreaverHermit_Lvl_3_Weapon_Diffuse.tif"
  • unused Texture 7 - "Neutral_StormreaverHermit_Lvl_3_Weapon_Normal.tif"
  • unused Texture 8 - "Neutral_StormreaverHermit_Lvl_3_Weapon_ORM.tif"
  • unused Texture 9 - "Neutral_StormreaverHermit_Lvl_3_Weapon_Emissive.tif"
  • unused Texture 10 - "Orc_Corpse_Diffuse.tif"
  • unused Texture 11 - "Orc_Corpse_Normal.tif"
  • unused Texture 12 - "Orc_Corpse_ORM.tif"
  • unused Texture 13 - "Black32.blp"
  • unused Texture 14 - "Neutral_StormreaverNecrolyte_Lvl_6_Main_Diffuse.tif"
  • unused Texture 15 - "Neutral_StormreaverNecrolyte_Lvl_6_Main_Normal.tif"
  • unused Texture 16 - "Neutral_StormreaverNecrolyte_Lvl_6_Main_ORM.tif"
  • unused Texture 17 - "Neutral_StormreaverNecrolyte_Lvl_6_Main_Emissive.tif"
  • unused Texture 18 - "Neutral_Beastmaster_Weapon_Diffuse.tif"
  • unused Texture 19 - "Neutral_Beastmaster_Weapon_Normal.tif"
  • unused Texture 20 - "Neutral_Beastmaster_Weapon_ORM.tif"
  • unused Texture 21 - "Orc_DrakThul_Main_Diffuse.tif"
  • unused Texture 22 - "Orc_DrakThul_Main_Normal.tif"
  • unused Texture 23 - "Orc_DrakThul_Main_ORM.tif"
  • unused Texture 24 - "Orc_DrakThul_Main_Emissive.tif"
  • unused Texture 25 - "Undead_KelThuzadNecromancer_Main_Diffuse.tif"
  • unused Texture 26 - "Undead_KelThuzadNecromancer_Main_Normal.tif"
  • unused Texture 27 - "Undead_KelThuzadNecromancer_Main_ORM.tif"
  • unused Texture 28 - "Dark_Necrolyte_Skull_emissive.dds"
  • unused Texture 29 - "Neutral_Bandit_Mage_rider_main_Diffuse.tif"
  • unused Texture 30 - "Neutral_Bandit_Mage_rider_main_Normal.tif"
  • unused Texture 31 - "Neutral_Bandit_Mage_rider_main_ORM.tif"
  • unused Texture 32 - "Orc_DrakThul_Fur_Diffuse.tif"
  • unused Texture 33 - "Orc_DrakThul_Fur_Normal.tif"
  • unused Texture 34 - "Orc_DrakThul_Fur_ORM.tif"
  • unused Texture 35 - "WC3R_Doomguard_Body_Diffuse.tif"
  • unused Texture 36 - "WC3R_Doomguard_Body_Normal.tif"
  • unused Texture 37 - "WC3R_Doomguard_Body_ORM.tif"
  • unused Texture 38 - "WC3R_Doomguard_Body_Emissive.tif"
  • unused Texture 39 - "Dark_Necrolyte_Pauldron_Diffuse.dds"
  • unused Texture 40 - "Undead_Necromancer_Main_Normal.tif"
  • unused Texture 41 - "Undead_Necromancer_Main_ORM.tif"
  • unused Texture 42 - "Orc_GulDan_Staff_Diffuse.tif"
  • unused Texture 43 - "Orc_GulDan_Staff_Normal.tif"
  • unused Texture 44 - "Orc_GulDan_Staff_ORM.tif"
  • unused Texture 45 - "Neutral_DarkTrollShadowPriest_Lvl_2_Main_Diffuse.tif"
  • unused Texture 46 - "Neutral_DarkTrollShadowPriest_Lvl_2_Main_Normal.tif"
  • unused Texture 47 - "Neutral_DarkTrollShadowPriest_Lvl_2_Main_ORM.tif"
  • unused Texture 48 - "Neutral_DarkTrollShadowPriest_Lvl_2_Main_Emissive.tif"
  • unused Texture 49 - "Neutral_ForestTrollHighPriest_Lvl_4_Staff_Diffuse.tif"
  • unused Texture 50 - "Neutral_ForestTrollHighPriest_Lvl_4_Hair_Normal.tif"
  • unused Texture 51 - "Neutral_ForestTrollHighPriest_Lvl_4_Staff_ORM.tif"
  • unused Texture 52 - "Orc_OrcWarlord_Main_Normal.tif"
  • unused Texture 53 - "Orc_OrcWarlord_Main_ORM.tif"
  • unused Texture 54 - "Orc_OrcWarlord_Main_Emissive.tif"
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