Model validation: Dark Warlock

DarkWarlock.mdx

2 errors 7 severe 4 warnings 6 unused
  • 1 2 Helper 24
    • 1 Translation
      • Invalid global sequence 3
    • 2 Rotation
      • Track 67 at frame 60767 has roughly the same value as tracks 66 and 68
      • Track 68 at frame 60900 has roughly the same value as tracks 67 and 69
  • 1 1 Helper 26
    • 1 Translation
      • Invalid global sequence 3
    • 1 Rotation
      • Track 62 at frame 60733 has roughly the same value as tracks 61 and 63
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 293333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 1 Bone 17 - "Geo_pages01"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "Geo_Staff"
    • There are no vertices attached to this bone
  • 1 Helper 3
    • 1 Translation
      • Track 7 at frame 41400 has exactly the same value as tracks 6 and 8
  • 1 Helper 4
    • 1 Translation
      • Track 6 at frame 41400 has exactly the same value as tracks 5 and 7
  • unused Texture 1 - "AcidSplash1.blp"
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