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Model validation: Dark Soldier

DarkSoldier_Hero.mdx

0 errors 0 severe 1 warnings 15 unused
  • 1 Model
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 12 - "Pelvis"
    • 1 Rotation
      • Track 18 at frame 37400 has exactly the same value as tracks 17 and 19
  • 2 Bone 14 - "LowerLegL"
    • 2 Rotation
      • Track 286 at frame 74000 has exactly the same value as tracks 285 and 287
      • Track 287 at frame 74733 has exactly the same value as tracks 286 and 288
  • 2 Bone 16 - "LowerLegR"
    • 2 Rotation
      • Track 298 at frame 73767 has exactly the same value as tracks 297 and 299
      • Track 299 at frame 74767 has exactly the same value as tracks 298 and 300
  • 2 Bone 20 - "LowArmR"
    • 2 Rotation
      • Track 22 at frame 20233 has exactly the same value as tracks 21 and 23
      • Track 176 at frame 74133 has exactly the same value as tracks 175 and 177
  • 1 Bone 26 - "ShoulderR"
    • 1 Rotation
      • Track 33 at frame 35267 has exactly the same value as tracks 32 and 34
  • 2 Helper 0
    • 2 Rotation
      • Track 36 at frame 35267 has exactly the same value as tracks 35 and 37
      • Track 77 at frame 47300 has exactly the same value as tracks 76 and 78
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Visibility
      • Track 10 at frame 35267 has exactly the same value as tracks 9 and 11
  • 4 RibbonEmitter 0 - "BlizRibbon01"
    • 1 Translation
      • Track 7 at frame 35267 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 6 at frame 35267 has exactly the same value as tracks 5 and 7
    • 2 Visibility
      • Track 11 at frame 35267 has exactly the same value as tracks 10 and 12
      • Track 16 at frame 37400 has exactly the same value as tracks 15 and 17
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