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Model validation: Dark Soldier

DarkSoldier_Hero_Portrait.mdx

0 errors 1 severe 0 warnings 10 unused
  • 1 Geoset 9
    • Alpha is 0.750 at end of "Decay Bone" (frame 220000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Bone 5 - "Pelvis"
    • 1 Rotation
      • Track 18 at frame 37400 has exactly the same value as tracks 17 and 19
  • 1 Bone 13 - "LowArmR"
    • 1 Rotation
      • Track 22 at frame 20233 has exactly the same value as tracks 21 and 23
  • 1 Bone 19 - "ShoulderR"
    • 1 Rotation
      • Track 33 at frame 35267 has exactly the same value as tracks 32 and 34
  • 2 Helper 0
    • 2 Rotation
      • Track 36 at frame 35267 has exactly the same value as tracks 35 and 37
      • Track 77 at frame 47300 has exactly the same value as tracks 76 and 78
  • 1 ParticleEmitter2 0 - "BlizParticle01"
    • 1 Visibility
      • Track 10 at frame 35267 has exactly the same value as tracks 9 and 11
  • 4 RibbonEmitter 0 - "BlizRibbon01"
    • 1 Translation
      • Track 7 at frame 35267 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 6 at frame 35267 has exactly the same value as tracks 5 and 7
    • 2 Visibility
      • Track 11 at frame 35267 has exactly the same value as tracks 10 and 12
      • Track 16 at frame 37400 has exactly the same value as tracks 15 and 17
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