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Model validation: Dark Pikeman

DarkPikeman2.mdx

0 errors 6 severe 23 warnings 42 unused
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (8) does not match the number of sequences (11)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (8) does not match the number of sequences (11)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (11)
  • 2 Model
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Sequence 5 - "none"
    • "none" is not a standard name
  • 3 Geoset 0
    • Number of sequence extents (8) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 7 Geoset 1
    • Number of sequence extents (8) does not match the number of sequences (11)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 24 - "Portrait_Eyes"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "Portrait_Irises"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "Portrait_Eyelids"
    • There are no vertices attached to this bone
  • 1 Bone 28 - "NoseBottom"
    • There are no vertices attached to this bone
  • 2 Material 0
    • 2 Layer 0
      • 2 Alpha
        • Track 0 at frame 26667 is not in any sequence
        • Track 3 at frame 86667 has exactly the same value as tracks 2 and 4
  • 5 Helper 0
    • 3 Translation
      • Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
      • Track 48 at frame 20367 has exactly the same value as tracks 47 and 49
    • 2 Rotation
      • Track 7 at frame 20333 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 20367 has exactly the same value as tracks 7 and 9
  • 1 Helper 8
    • 1 Rotation
      • Track 46 at frame 20333 has exactly the same value as tracks 45 and 47
  • 1 Helper 9
    • 1 Rotation
      • Track 42 at frame 20333 has exactly the same value as tracks 41 and 43
  • 2 Helper 10
    • 2 Rotation
      • Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
      • Track 47 at frame 20333 has exactly the same value as tracks 46 and 48
  • 4 Helper 11
    • 4 Rotation
      • Track 11 at frame 5600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 6600 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
      • Track 34 at frame 20333 has exactly the same value as tracks 33 and 35
  • 6 Helper 12
    • 6 Rotation
      • Track 12 at frame 5600 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 6600 has roughly the same value as tracks 12 and 14
      • Track 17 at frame 7533 has roughly the same value as tracks 16 and 18
      • Track 42 at frame 20333 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
      • Track 57 at frame 177601 has roughly the same value as tracks 56 and 58
  • 5 Helper 13
    • 5 Rotation
      • Track 12 at frame 5600 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 6600 has exactly the same value as tracks 12 and 14
      • Track 19 at frame 7533 has roughly the same value as tracks 18 and 20
      • Track 49 at frame 20333 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 20367 has exactly the same value as tracks 49 and 51
  • 2 Attachment 2 - "Foot Left Ref "
    • 2 Visibility
      • Track 0 at frame 26667 is not in any sequence
      • Track 3 at frame 186667 is not in any sequence
  • 2 Attachment 3 - "Foot Right Ref "
    • 2 Visibility
      • Track 0 at frame 26667 is not in any sequence
      • Track 3 at frame 186667 is not in any sequence
  • 2 Attachment 4 - "Hand Right Ref "
    • 2 Visibility
      • Track 0 at frame 26667 is not in any sequence
      • Track 3 at frame 186667 is not in any sequence
  • 2 Attachment 5 - "Hand Left Ref "
    • 2 Visibility
      • Track 0 at frame 26667 is not in any sequence
      • Track 3 at frame 186667 is not in any sequence
  • 2 Attachment 6 - "Head - Ref"
    • 2 Visibility
      • Track 0 at frame 26667 is not in any sequence
      • Track 3 at frame 186667 is not in any sequence
  • 2 Attachment 7 - "Chest Ref"
    • 2 Visibility
      • Track 0 at frame 26667 is not in any sequence
      • Track 3 at frame 186667 is not in any sequence
  • unused GlobalSequence
  • unused Texture 1 - "FelGuard.blp"
  • unused Texture 3 - "KelThuzad.blp"
  • unused Material 3
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