Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Dark Pikeman
DarkPikeman2.mdx
0errors6severe23warnings42unused
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (8) does not match the number of sequences (11)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (8) does not match the number of sequences (11)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (12) does not match the number of sequences (11)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (12) does not match the number of sequences (11)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 176667); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (10) does not match the number of sequences (11)
2
Model
Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Sequence 5 - "none"
"none" is not a standard name
3
Geoset 0
Number of sequence extents (8) does not match the number of sequences (11)
1
Extent
Negative extents
1
Extent
Negative extents
7
Geoset 1
Number of sequence extents (8) does not match the number of sequences (11)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Bone 24 - "Portrait_Eyes"
There are no vertices attached to this bone
1
Bone 25 - "Portrait_Irises"
There are no vertices attached to this bone
1
Bone 26 - "Portrait_Eyelids"
There are no vertices attached to this bone
1
Bone 28 - "NoseBottom"
There are no vertices attached to this bone
2
Material 0
2
Layer 0
2
Alpha
Track 0 at frame 26667 is not in any sequence
Track 3 at frame 86667 has exactly the same value as tracks 2 and 4
5
Helper 0
3
Translation
Track 10 at frame 5033 has exactly the same value as tracks 9 and 11
Track 11 at frame 6800 has exactly the same value as tracks 10 and 12
Track 48 at frame 20367 has exactly the same value as tracks 47 and 49
2
Rotation
Track 7 at frame 20333 has exactly the same value as tracks 6 and 8
Track 8 at frame 20367 has exactly the same value as tracks 7 and 9
1
Helper 8
1
Rotation
Track 46 at frame 20333 has exactly the same value as tracks 45 and 47
1
Helper 9
1
Rotation
Track 42 at frame 20333 has exactly the same value as tracks 41 and 43
2
Helper 10
2
Rotation
Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
Track 47 at frame 20333 has exactly the same value as tracks 46 and 48
4
Helper 11
4
Rotation
Track 11 at frame 5600 has exactly the same value as tracks 10 and 12
Track 12 at frame 6600 has exactly the same value as tracks 11 and 13
Track 15 at frame 7533 has exactly the same value as tracks 14 and 16
Track 34 at frame 20333 has exactly the same value as tracks 33 and 35
6
Helper 12
6
Rotation
Track 12 at frame 5600 has exactly the same value as tracks 11 and 13
Track 13 at frame 6600 has roughly the same value as tracks 12 and 14
Track 17 at frame 7533 has roughly the same value as tracks 16 and 18
Track 42 at frame 20333 has exactly the same value as tracks 41 and 43
Track 43 at frame 20367 has exactly the same value as tracks 42 and 44
Track 57 at frame 177601 has roughly the same value as tracks 56 and 58
5
Helper 13
5
Rotation
Track 12 at frame 5600 has exactly the same value as tracks 11 and 13
Track 13 at frame 6600 has exactly the same value as tracks 12 and 14
Track 19 at frame 7533 has roughly the same value as tracks 18 and 20
Track 49 at frame 20333 has exactly the same value as tracks 48 and 50
Track 50 at frame 20367 has exactly the same value as tracks 49 and 51
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.