Model validation: Dark Enchanted Book

DarkEnchantedBook.mdx

0 errors 3 severe 2 warnings 16 unused
  • 1 Geoset 0
    • Alpha is 0.753 at end of "Decay Bone" (frame 9000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 1 RibbonEmitter 0 - "Effect"
    • 2 1 Visibility
      • Track 3 at frame 7000 is lower than the track before it at 8001
      • Track 4 at frame 1000 is lower than the track before it at 7000
      • Track 9 at frame 18500 has exactly the same value as tracks 8 and 10
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 6 Bone 0 - "Spine"
    • 1 Translation
      • Track 5 at frame 4800 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 13 at frame 13500 has roughly the same value as tracks 12 and 14
    • 4 Scaling
      • Track 5 at frame 11000 has exactly the same value as tracks 4 and 6
      • Track 9 at frame 18000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 18500 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 21000 has exactly the same value as tracks 12 and 14
  • 4 Bone 1 - "Left Part"
    • 4 Scaling
      • Track 5 at frame 11000 has exactly the same value as tracks 4 and 6
      • Track 9 at frame 18000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 18500 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 21000 has exactly the same value as tracks 12 and 14
  • 4 Bone 2 - "Right Part"
    • 4 Scaling
      • Track 5 at frame 11000 has exactly the same value as tracks 4 and 6
      • Track 9 at frame 18000 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 18500 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 21000 has exactly the same value as tracks 12 and 14
  • unused Material 2
Back
Top