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Model validation: Dark Elf Blademistress (Hero)

HeroDarkElfBlademistress.mdx

0 errors 0 severe 6 warnings 31 unused
  • 3 Model
    • Attachment 6 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 3 Bone 15 - "Cylinder02"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 2 at frame 20167 is not in any sequence
      • Track 3 at frame 36233 is not in any sequence
      • Track 4 at frame 48567 is not in any sequence
  • 1 6 Bone 29 - "Bone_Root"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 5 at frame 12500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 12567 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 14700 has exactly the same value as tracks 6 and 8
    • 3 Rotation
      • Track 5 at frame 12500 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 12567 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 14700 has exactly the same value as tracks 6 and 8
  • 1 Bone 30 - "Bone_Death_Lower"
    • There are no vertices attached to this bone
  • 4 Bone 2 - "Bone_Pelvis"
    • 3 Translation
      • Track 0 at frame 6667 is not in any sequence
      • Track 1 at frame 20167 is not in any sequence
      • Track 2 at frame 21000 is not in any sequence
    • 1 Rotation
      • Track 5 at frame 48567 is not in any sequence
  • 3 Bone 3 - "Bone_Leg1_R"
    • 3 Rotation
      • Track 4 at frame 12500 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 12567 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 14700 has exactly the same value as tracks 5 and 7
  • 2 Bone 4 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 4 at frame 12567 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 14700 has exactly the same value as tracks 4 and 6
  • 6 Bone 5 - "Bone_Foot_R"
    • 3 Translation
      • Track 0 at frame 20167 is not in any sequence
      • Track 1 at frame 21000 is not in any sequence
      • Track 7 at frame 51800 is not in any sequence
    • 3 Rotation
      • Track 2 at frame 12500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 12567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 14700 has exactly the same value as tracks 3 and 5
  • 2 Bone 6 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 4 at frame 12567 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 14700 has exactly the same value as tracks 4 and 6
  • 2 Bone 7 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 5 at frame 12567 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 14700 has exactly the same value as tracks 5 and 7
  • 3 Bone 8 - "Bone_Foot_L"
    • 3 Rotation
      • Track 2 at frame 12500 has roughly the same value as tracks 1 and 3
      • Track 3 at frame 12567 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 14700 has exactly the same value as tracks 3 and 5
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