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Triggers
Exair - Dalaran 1.1.w3x
Variables
Cinematic
CellBlock
Graveyard
Port
Military Square
CellBlock2
Homedistrict
Graveyard2
MagicQuarters
Library
Farm
KingsQuater
Gardens
Farm2
Farm3
Cellblock3
ResidentalVilla
ResidentalVilla2
Court Room
Enterance
CourtRoom2
Others
SoundTrigger
Skip
Credits
Delete This
Pause
Pause Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Actor
unit
Yes
Music
sound
Yes
SpecialEffect
effect
Yes
CellBlock
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0125 <gen> to Hold Position .
Game - Set game speed to Fastest
Game - Turn the day/night cycle Off
Environment - Set sky to Dalaran Sky
Trigger - Run SoundTrigger <gen> (ignoring conditions)
Game - Set the time of day to 0.00
Sound - Set music volume to 0.00 %
Visibility - Disable black mask
Visibility - Disable fog of war
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_1 for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_2 for Player 2 (Blue) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_3 for Player 2 (Blue) over 2.00 seconds
Wait 1.50 seconds
Sound - Play Music[1]
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Alright men, I'll be leaving the prison now. Make sure all the prisoners are back in their cells! . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 2 (Blue) over 2.00 seconds
Unit - Create 1 . Spellbreaker for Player 2 (Blue) at (Center of Reporter <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_013 <gen>)
Wait 1.00 seconds
Destructible - Open City Entrance 3125 <gen>
Wait 1.00 seconds
Destructible - Open City Entrance 3126 <gen>
Wait 1.00 seconds
Destructible - Open City Entrance 3127 <gen>
Set Variable Set Actor[1] = (Last created unit)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 2 (Blue) over 0 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Lieutenant : Play No sound and display My lord, there has been a murder in the grave yard. The grave keeper is dead. . Modify duration: Subtract 1.00 seconds and Wait
Unit - Order Exair 0615 <gen> to Right-Click . (Last created unit)
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Very well then. Call some of the guards. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Lieutenant : Play No sound and display Yes my lord! . Modify duration: Subtract 2.00 seconds and Wait
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Region_011 <gen>)
Destructible - Open Elven Gate 2248 <gen>
Destructible - Open Elven Gate 2247 <gen>
Animation - Play Druid of the Claw 0360 <gen> 's death animation
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order (Last created unit) to Stop .
Unit - Order Exair 0615 <gen> to Stop .
Unit - Move (Last created unit) instantly to (Center of Region_015 <gen>)
Unit - Move Exair 0615 <gen> instantly to (Center of Region_015 <gen>)
Graveyard
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Triggering unit) Equal to Exair 0615 <gen>
Actions
Game - Set the time of day to 0.00
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_4 for Player 2 (Blue) over 0.00 seconds
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Actor[1] to Move To . (Center of Region_016 <gen>)
Unit - Order Captain 0621 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Captain 0616 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Captain 0620 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Captain 0617 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Captain 0619 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Order Captain 0618 <gen> to Move To . (Center of Region_014 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_5 for Player 2 (Blue) over 4.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_6 for Player 2 (Blue) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 2.00 seconds
Unit - Order Peasant 0004 <gen> to Move To . (Center of peasent <gen>)
Unit - Order Peasant 0004 <gen> to Right-Click . Exair 0615 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display My lord, my lord ...... someone has killed the grave keeper. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Right-Click . Peasant 0004 <gen>
Camera - . Apply . gg_cam_Camera_066 for Player 2 (Blue) over 3.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Do you know who did this? . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Stop .
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display No my lord. I came out of the crypt and the next thing I knew, he was dead. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Go home. We will investigate. . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display Yes my lord. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Peasant 0004 <gen> to Move To . (Center of Home2 <gen>)
Camera - . Apply . gg_cam_Camera_012 for Player 2 (Blue) over 4.00 seconds
Unit - Order Exair 0615 <gen> to Right-Click . Captain 0617 <gen>
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Men! Search the area for clues or anything suspicious. Move out! . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Stop .
Unit - Order Captain 0621 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Order Captain 0616 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Order Captain 0620 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Captain 0617 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Captain 0619 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Captain 0618 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Exair 0615 <gen> to Right-Click . Actor[1]
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Lieutenant, I will need you to conduct a seacrh party in all the residential squares. . Modify duration: Subtract 1.00 seconds and Wait
Unit - Order Exair 0615 <gen> to Stop .
Unit - Order Actor[1] to Right-Click . Exair 0615 <gen>
Cinematic - Send transmission to (All players) from Actor[1] named Lieuenant : Play No sound and display Of course. . Modify duration: Subtract 2.50 seconds and Wait
Unit - Order Actor[1] to Move To . (Center of Region_015 <gen>)
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_059 <gen>)
Camera - . Apply . gg_cam_Camera_062 for Player 2 (Blue) over 3.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display (Investigates) . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Captain 0618 <gen> to Right-Click . Exair 0615 <gen>
Unit - Order Captain 0619 <gen> to Move To . (Center of Region_018 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0618 <gen> named Guard : Play No sound and display There's nothing we could find my lord. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Captain 0616 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Captain 0621 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Exair 0615 <gen> to Right-Click . Captain 0618 <gen>
Camera - . Apply . gg_cam_Camera_067 for Player 2 (Blue) over 3.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Hmmm, I suspect this was done by one of Jailor Kassan's assassin. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Stop .
Unit - Order Captain 0618 <gen> to Stop .
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Or it could be one the foreign merchants who probably snuck their way through the port. . Modify duration: Subtract 1.00 seconds and Wait
Unit - Order Captain 0616 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Captain 0621 <gen> to Move To . (Center of Region_018 <gen>)
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display I will head down to the port. Order the others to move out to the residential area. Bury the grave keeper's body. . Modify duration: Subtract 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_088 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from Captain 0618 <gen> named Guard : Play No sound and display Yes my lord! . Modify duration: Subtract 2.00 seconds and Wait
Unit - Order Actor[1] to Stop .
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_062 <gen>)
Unit - Order Exair 0615 <gen> to Stop .
Unit - Order Blood Elf Engineer 0376 <gen> to Human Peasant - Repair . wreked ship 0861 <gen>
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Exair 0615 <gen> instantly to (Center of Region_062 <gen>) , facing 180.00 degrees
Port
Events
Unit - A unit enters Region_062 <gen>
Conditions
(Triggering unit) Equal to Exair 0615 <gen>
Actions
Unit - Order Blood Elf Engineer 0206 <gen> to Move To . (Center of Region_064 <gen>)
Unit - Order Blood Elf Engineer 0205 <gen> to Move To . (Center of Region_064 <gen>)
Unit - Order Blood Elf Engineer 0204 <gen> to Move To . (Center of Region_064 <gen>)
Unit - Order Blood Elf Engineer 0203 <gen> to Move To . (Center of Region_064 <gen>)
Game - Set the time of day to 0.00
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_071 for Player 2 (Blue) over 0.00 seconds
Unit - Order Exair 0615 <gen> to Stop .
Wait 0.50 seconds
Unit - Order Exair 0615 <gen> to Right-Click . Dark Knight 0826 <gen>
Camera - . Apply . gg_cam_Camera_085 for Player 2 (Blue) over 3.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Sir Symond, were there any ships that came into Dalaran? . Modify duration: Subtract 1.50 seconds and Wait
Animation - Play Blood Elf Engineer 0205 <gen> 's stand animation
Unit - Order Dark Knight 0826 <gen> to Right-Click . Exair 0615 <gen>
Cinematic - Send transmission to (All players) from Dark Knight 0826 <gen> named Sir Symond : Play No sound and display Not for a week my lord. Why does this concern you? . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_073 for Player 2 (Blue) over 3.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display The grave keeper is dead. We are looking for the murderer. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Blood Elf Engineer 0206 <gen> to Move To . (Center of Region_063 <gen>)
Unit - Order Human Frigate 0818 <gen> to Move To . (Center of Region_071 <gen>)
Unit - Order Dark Knight 0826 <gen> to Stop .
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Then I suspect it's the work of Jailor Kassan's assassins. He must have snuck in while citizen enter and leave the city. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Blood Elf Engineer 0204 <gen> to Move To . (Center of Region_062 <gen>)
Unit - Order Blood Elf Engineer 0205 <gen> to Move To . (Center of Region_062 <gen>)
Unit - Order Blood Elf Engineer 0203 <gen> to Move To . (Center of Region_065 <gen>)
Unit - Order Exair 0615 <gen> to Stop .
Cinematic - Send transmission to (All players) from Dark Knight 0826 <gen> named Sir Symond : Play No sound and display Yes, that could be true. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display I'll have a word with Jailor Kassan himself. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Actor[1] instantly to (Center of Region_022 <gen>) , facing 270.00 degrees
Military Square
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Triggering unit) Equal to Actor[1]
Actions
Game - Set the time of day to 0.00
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop Music[1] Immediately
Sound - Play Music[2]
Trigger - Turn off Graveyard <gen>
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 3.00 seconds
Unit Group - Pick every unit in (Units in Region_021 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Picked unit) Not equal to Actor[1]
(Picked unit) Not equal to Dragon Hawk 0692 <gen>
Then - Actions
Unit - Order (Picked unit) to Right-Click . Dragon Hawk 0692 <gen>
Else - Actions
Do nothing
Wait 2 seconds
Cinematic - Send transmission to (All players) from Actor[1] named Lieutenant : Play No sound and display Guards, the grave keeper has been murdered. We must apprehend the murderer by tonight. . Modify duration: Add 0.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_075 for Player 2 (Blue) over 3.00 seconds
Cinematic - Send transmission to (All players) from Actor[1] named Lieutenant : Play No sound and display Faction 1, investigate the western residential quarters. Faction 2, investigate the eastern residential quarters. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Actor[1] named Lieutenant : Play No sound and display MOVE OUT!!!! . Modify duration: Add 0.00 seconds and Wait
Unit Group - Pick every unit in (Units in Justice_district <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Picked unit) Not equal to Actor[1]
(Picked unit) Not equal to Dragon Hawk 0692 <gen>
Then - Actions
Unit - Order (Picked unit) to Move To . (Center of Region_012 <gen>)
Else - Actions
Do nothing
Wait 1.50 seconds
Unit Group - Pick every unit in (Units in Region_023 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Picked unit) Not equal to Actor[1]
(Picked unit) Not equal to Dragon Hawk 0692 <gen>
Then - Actions
Unit - Order (Picked unit) to Move To . (Center of Region_021 <gen>)
Else - Actions
Do nothing
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on CellBlock2 <gen>
Wait 1.00 seconds
Unit - Move Exair 0615 <gen> instantly to (Center of Region_013 <gen>) , facing 270.00 degrees
Unit - Move Peasant 0004 <gen> instantly to (Center of Home1 <gen>)
Unit - Order Captain 0621 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Captain 0616 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Captain 0620 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Captain 0617 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Captain 0619 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Captain 0618 <gen> to Move To . (Center of Region_015 <gen>)
CellBlock2
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Triggering unit) Equal to Exair 0615 <gen>
Actions
Game - Set the time of day to 0.00
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_2 for Player 2 (Blue) over 0.00 seconds
Destructible - Close City Entrance 3125 <gen>
Wait 1.00 seconds
Destructible - Close City Entrance 3126 <gen>
Wait 1.00 seconds
Destructible - Close City Entrance 3127 <gen>
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_024 <gen>)
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 4.50 seconds
Wait 1.50 seconds
Unit - Order Exair 0615 <gen> to Right-Click . Shade 0817 <gen>
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Jailor Kassan, the grave keeper has been murdered. I suspect its one of your assassins work. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Jailor Kassan 0584 <gen> to Right-Click . Exair 0615 <gen>
Unit - Order Exair 0615 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 2.00 seconds
Cinematic - Send transmission to (All players) from Jailor Kassan 0584 <gen> named Jailor Kassan : Play No sound and display That's impossible. My assassin's league was long destroyed. It's all because of you, shitty wizard. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Right-Click . Jailor Kassan 0584 <gen>
Destructible - Open City Entrance 3129 <gen>
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_025 <gen>)
Wait 3.50 seconds
Unit - Order Exair 0615 <gen> to Right-Click . Shade 0817 <gen>
Unit - Order Jailor Kassan 0584 <gen> to Stop .
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display How dare you! . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Orc Far Seer - Chain Lightning . Jailor Kassan 0584 <gen>
Wait 1.50 seconds
Unit - Order Exair 0615 <gen> to Orc Far Seer - Chain Lightning . Jailor Kassan 0584 <gen>
Wait 1.50 seconds
Unit - Order Exair 0615 <gen> to Orc Far Seer - Chain Lightning . Jailor Kassan 0584 <gen>
Wait 1.50 seconds
Unit - Order Exair 0615 <gen> to Orc Far Seer - Chain Lightning . Jailor Kassan 0584 <gen>
Unit - Order Exair 0615 <gen> to Stop .
Cinematic - Send transmission to (All players) from Jailor Kassan 0584 <gen> named Jailor Kassan : Play No sound and display Please, stop!!! . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Orc Far Seer - Chain Lightning . Jailor Kassan 0584 <gen>
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Jailor Kassan 0584 <gen> named Jailor Kassan : Play No sound and display I am sorry. Please, just stop!!! . Modify duration: Subtract 1.50 seconds and Don't wait
Unit - Order Exair 0615 <gen> to Orc Far Seer - Chain Lightning . Jailor Kassan 0584 <gen>
Unit - Order Blood Elf Lieutenant 0600 <gen> to Move To . (Center of Region_026 <gen>)
Wait 3.00 seconds
Unit - Order Blood Elf Lieutenant 0600 <gen> to Right-Click . Exair 0615 <gen>
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 2 (Blue) over 2.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blood Elf Lieutenant 0600 <gen> named Guard : Play No sound and display My lord, the lieutenant summons you. He is at the western residential district. . Modify duration: Subtract 0.00 seconds and Wait
Unit - Order Exair 0615 <gen> to Right-Click . Blood Elf Lieutenant 0600 <gen>
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display (Sigh) .... Very well. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Exair 0615 <gen> instantly to (Center of Region_027 <gen>)
Unit - Move Actor[1] instantly to (Center of Region_028 <gen>)
Homedistrict
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Triggering unit) Equal to Exair 0615 <gen>
Actions
Game - Set the time of day to 0.00
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_017 for Player 2 (Blue) over 0.00 seconds
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_028 <gen>)
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 2.00 seconds
Unit - Order Exair 0615 <gen> to Right-Click . Actor[1]
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 2 (Blue) over 2.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Did you find anything? . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Actor[1] to Right-Click . Exair 0615 <gen>
Cinematic - Send transmission to (All players) from Actor[1] named Lieutenant : Play No sound and display We did not find anything my lord. I told the guards to search the area again. . Modify duration: Add 0.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Right-Click . Actor[1]
Unit - Order Actor[1] to Move To . (Center of Region_029 <gen>)
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_029 <gen>)
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 17.00 seconds
Wait 14.00 seconds
Unit - Order Footman 0125 <gen> to Right-Click . Actor[1]
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Footman 0125 <gen> named Guard : Play No sound and display We have searched the area. There's nothing else we could find. . Modify duration: Add 1.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 2 (Blue) over 17.00 seconds
Unit - Order Actor[1] to Right-Click . Footman 0125 <gen>
Cinematic - Send transmission to (All players) from Actor[1] named Lieutenant : Play No sound and display Hmmmm ..... All right then, order the others to get back to the military district and discuss if you all have found anything or not. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Actor[1] to Stop .
Cinematic - Send transmission to (All players) from Footman 0125 <gen> named Guard : Play No sound and display Aye lieutenant. . Modify duration: Subtract 2.00 seconds and Wait
Unit - Order Footman 0125 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Exair 0615 <gen> to Right-Click . Actor[1]
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display This is going to be harder than I thought. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Actor[1] to Right-Click . Exair 0615 <gen>
Cinematic - Send transmission to (All players) from Actor[1] named Lieutenant : Play No sound and display We can't do much now my lord. Why don't you get some rest. It's been a long night. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Perhaps you are right. The King's parade is tomorrow. I can't afford to miss it. . Modify duration: Subtract 0.50 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Actor[1] to Stop .
Unit - Order Footman 0125 <gen> to Stop .
Unit - Order Exair 0615 <gen> to Stop .
Wait 1.00 seconds
Trigger - Turn on Graveyard2 <gen>
Unit - Move Peasant 0004 <gen> instantly to (Center of Region_066 <gen>)
Graveyard2
Events
Unit - A unit enters Region_066 <gen>
Conditions
(Triggering unit) Equal to Peasant 0004 <gen>
Actions
Sound - Stop Music[2] Immediately
Sound - Play Music[11]
Unit - Order Peasant 0004 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_077 for Player 2 (Blue) over 0 seconds
Game - Set the time of day to 0.00
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Peasant 0004 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Actor[1] to Stop .
Unit - Order Blood Elf Lieutenant 0600 <gen> to Stop .
Unit - Order Captain 0616 <gen> to Stop .
Unit - Order Captain 0617 <gen> to Stop .
Unit - Order Captain 0618 <gen> to Stop .
Unit - Order Captain 0619 <gen> to Stop .
Unit - Order Captain 0620 <gen> to Stop .
Unit - Order Captain 0621 <gen> to Stop .
Unit - Order Exair 0615 <gen> to Stop .
Unit - Order Jailor Kassan 0584 <gen> to Stop .
Unit - Order Kel'Thuzad 0173 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_020 for Player 2 (Blue) over 9.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0173 <gen> named Maedoc : Play No sound and display Dig up all the graves. I need you to find the cursed amulet. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display Yes master . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Peasant 0004 <gen> to Move To . (Center of Region_030 <gen>)
Wait 3.00 seconds
Animation - Play Peasant 0004 <gen> 's attack animation
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create a permanent Skeletal Footman corpse for Player 2 (Blue) at (Center of Region_067 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Footman corpse for Player 2 (Blue) at (Center of Region_073 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Footman corpse for Player 2 (Blue) at (Center of Region_074 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Footman corpse for Player 2 (Blue) at (Center of Region_075 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Footman corpse for Player 2 (Blue) at (Center of Region_076 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Footman corpse for Player 2 (Blue) at (Center of Region_077 <gen>) facing (Random angle) degrees
Unit - Create a permanent Skeletal Footman corpse for Player 2 (Blue) at (Center of Region_030 <gen>) facing (Random angle) degrees
Item - Create Skeletal Artifact at (Center of Region_068 <gen>)
Unit - Move Peasant 0004 <gen> instantly to (Center of Region_068 <gen>)
Camera - . Apply . gg_cam_Camera_078 for Player 2 (Blue) over 4.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display I have found the cursed amulet. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0173 <gen> named Maedoc : Play No sound and display Excellent. Do what you have to do. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display Yes master. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Peasant 0004 <gen> instantly to (Center of Region_033 <gen>)
MagicQuarters
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Triggering unit) Equal to Peasant 0004 <gen>
Actions
Sound - Stop Music[11] Immediately
Sound - Play Music[5]
Unit - Move Exair 0615 <gen> instantly to (Center of Region_031 <gen>) , facing 90.00 degrees
Unit - Move Actor[1] instantly to (Center of Region_031 <gen>) , facing 90.00 degrees
Game - Set the time of day to 12.00
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_021 for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from No unit named Crowd : Play No sound and display (Crowd Cheering) . Modify duration: Subtract 1.00 seconds and Don't wait
Unit - Order Emissary 0821 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Order Emissary 0820 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Order Medivh 0691 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Order Emissary 0625 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Order Emissary 0626 <gen> to Move To . (Center of Region_034 <gen>)
Camera - . Apply . gg_cam_Camera_022 for Player 2 (Blue) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 3.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 2 (Blue) over 3.00 seconds
Wait 4.00 seconds
Unit - Order Peasant 0004 <gen> to Right-Click . Medivh 0691 <gen>
Unit - Order Emissary 0625 <gen> to Stop .
Unit - Order Emissary 0626 <gen> to Stop .
Unit - Order Emissary 0820 <gen> to Stop .
Unit - Order Emissary 0821 <gen> to Stop .
Unit - Order Medivh 0691 <gen> to Stop .
Cinematic - Send transmission to (All players) from Emissary 0625 <gen> named Emissary : Play No sound and display Stand back peasant or we will hurt you badly! . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0691 <gen> named King : Play No sound and display Stand down emissary. You need not to worry. . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_079 for Player 2 (Blue) over 1.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display My lord, thanks for being a great king in Dalaran. Here's a gift. It's an amulet. . Modify duration: Subtract 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0691 <gen> named King : Play No sound and display Thank you for your gift peasant. (Wears amulet) . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0691 <gen> named King : Play No sound and display It is really beautiful. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Peasant 0004 <gen> to Move To . (Center of Region_036 <gen>)
Camera - . Apply . gg_cam_Camera_025 for Player 2 (Blue) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Actor[1] named Exair : Play No sound and display My lord, we could not find the criminal. . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_090 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Hmmm .... (Thinking). Instead of searching the residential areas, we should increase the number of patrol at night. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Peasant 0004 <gen> instantly to (Center of Region_037 <gen>) , facing 90.00 degrees
Library
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Triggering unit) Equal to Peasant 0004 <gen>
Actions
Sound - Stop Music[5] Immediately
Sound - Play Music[7]
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display Master, I am in the library. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0173 <gen> named Maedoc : Play No sound and display Excellent. I want you to read the Book of Transfer Possession. Link the curse to the amulet. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display Yes master. . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_080 for Player 2 (Blue) over 1.00 seconds
Wait 2.00 seconds
Unit - Order Peasant 0004 <gen> to Move To . (Center of Region_060 <gen>)
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display (Mumbles dark magic words) . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0173 <gen> named Maedoc : Play No sound and display Thank you. One more thing before I set you free, go down to the farm and kill everyone and anything you see. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display But master ...... . Modify duration: Subtract 1.50 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peasant 0004 <gen> using Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Kel'Thuzad 0173 <gen> named Maedoc : Play No sound and display I will not repeat myself again. Go down to the farm and slaughter any living thing you see. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display Yes master. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Peasant 0004 <gen> instantly to (Center of Region_038 <gen>) , facing 90.00 degrees
Farm
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Triggering unit) Equal to Peasant 0004 <gen>
Actions
Sound - Stop Music[7] Immediately
Sound - Play Music[8]
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_Camera_027 for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_028 for Player 2 (Blue) over 12.00 seconds
Unit - Order Peasant 0004 <gen> to Move To . (Center of Region_039 <gen>)
Wait 6.00 seconds
Destructible - Open Elven Gate 0189 <gen>
Wait 7.50 seconds
Destructible - Close Elven Gate 0189 <gen>
Unit - Order High Elf 0066 <gen> to Move To . (Center of Region_039 <gen>)
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 2 (Blue) over 4.00 seconds
Cinematic - Send transmission to (All players) from High Elf 0066 <gen> named Hellen : Play No sound and display Excuse me sir, the farm is closed. How did you open the gate? . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_081 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display I am under my master's control. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0066 <gen> named Hellen : Play No sound and display What?! . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Peasant 0004 <gen> to Attack . High Elf 0066 <gen>
Cinematic - Send transmission to (All players) from High Elf 0066 <gen> named Hellen : Play No sound and display AAAAAHHHHH!!!!!! . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Actor[1] instantly to (Center of Region_041 <gen>) , facing 180.00 degrees
Unit - Move Exair 0615 <gen> instantly to (Center of Region_040 <gen>) , facing 0.00 degrees
KingsQuater
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Triggering unit) Equal to Exair 0615 <gen>
Actions
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_Camera_030 for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display What's the update of our security status? . Modify duration: Subtract 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Actor[1] named Lieutenant : Play No sound and display I have doubled the security in the kings quaters and there are some watch guards patrolling the residential squares. . Modify duration: Subtract 0.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_031 for Player 2 (Blue) over 2.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 2 (Blue) over 2.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 2 (Blue) over 2.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 2 (Blue) over 2.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 2 (Blue) over 2.50 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Very well. . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0069 <gen> named Charyl : Play No sound and display HELP HELP!!!! . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display That came from the gardens! Move out. . Modify duration: Subtract 1.50 seconds and Wait
Sound - Stop Music[8] Immediately
Sound - Play Music[3]
Wait 0.75 seconds
Trigger - Run Gardens <gen> (ignoring conditions)
Gardens
Events
Conditions
Actions
Unit - Move Peasant 0004 <gen> instantly to (Center of Region_044 <gen>) , facing 0.00 degrees
Destructible - Open Elven Gate 0189 <gen>
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_042 <gen>)
Unit - Order Actor[1] to Move To . (Center of Region_042 <gen>)
Unit - Move High Elf 0069 <gen> instantly to (Center of Region_043 <gen>) , facing 90.00 degrees
Camera - . Apply . gg_cam_Camera_036 for Player 2 (Blue) over 8.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 2 (Blue) over 6.00 seconds
Wait 5.00 seconds
Unit - Order High Elf 0069 <gen> to Right-Click . Exair 0615 <gen>
Camera - . Apply . gg_cam_Camera_038 for Player 2 (Blue) over 5.00 seconds
Unit - Order Exair 0615 <gen> to Right-Click . High Elf 0069 <gen>
Unit - Order Actor[1] to Right-Click . High Elf 0069 <gen>
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Who's screaming??!! . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from High Elf 0069 <gen> named Charyl : Play No sound and display My lord, there is a madman slaughtering the caretakers and the farm animals!! Please help!! . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_082 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Stay here. I'll go check it out. Follow me lieutenant. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order High Elf 0069 <gen> to Stop .
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_039 <gen>)
Unit - Order Actor[1] to Move To . (Center of Region_039 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 2 (Blue) over 2.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 2 (Blue) over 2.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 2 (Blue) over 2.50 seconds
Sound - Stop Music[3] Immediately
Sound - Play Music[9]
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Picked unit) Not equal to Peasant 0004 <gen>
((Picked unit) is A structure) Equal to False
Then - Actions
Animation - Play (Picked unit) 's death animation
Wait 3.00 seconds
Unit - Kill (Picked unit)
Else - Actions
Do nothing
Wait 3.50 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 2 (Blue) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 2 (Blue) over 5.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 2 (Blue) over 5.00 seconds
Farm2
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Triggering unit) Equal to Exair 0615 <gen>
Actions
Game - Set the time of day to 0.00
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Hold it right there!! . Modify duration: Subtract 1.50 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peasant 0004 <gen> using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Camera - . Apply . gg_cam_Camera_065 for Player 2 (Blue) over 4.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display (Maedoc silently leaves Edvyn's body) . Modify duration: Subtract 1.50 seconds and Don't wait
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display Uhhh (Feeling dizzy) . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_050 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display In the name of the King, you are under arrest!! . Modify duration: Subtract 1.50 seconds and Wait
Trigger - Run Farm3 <gen> (ignoring conditions)
Farm3
Events
Conditions
Actions
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_045 <gen>)
Unit - Order Actor[1] to Move To . (Center of Region_045 <gen>)
Camera - . Apply . gg_cam_Camera_074 for Player 2 (Blue) over 4.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display What for? I didn't do this. I don't remember doing this. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Lieutenant, take him to the prison! . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Actor[1] to Night Elf Keeper Of The Grove - Entangling Roots . Peasant 0004 <gen>
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display I would like to have a word with him. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Move Exair 0615 <gen> instantly to (Center of Region_046 <gen>) , facing 0.00 degrees
Unit - Move Peasant 0004 <gen> instantly to (Center of Region_047 <gen>) , facing 180.00 degrees
Unit - Order Exair 0615 <gen> to Stop .
Trigger - Turn off (This trigger)
Cellblock3
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Triggering unit) Equal to Exair 0615 <gen>
Actions
Unit - Order Exair 0615 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_051 for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display You will suffer now peasant. You have committed a severe crime. Now you will pay with your blood. . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Why did you do it? . Modify duration: Subtract 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Edvyn : Play No sound and display It wasn't me, I swear! I was under some kind of dark magic. I was mind-controlled. . Modify duration: Subtract 0.50 seconds and Wait
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Be quiet! That's utter rubbish. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Orc Far Seer - Chain Lightning . Peasant 0004 <gen>
Wait 1.00 seconds
Unit - Order Exair 0615 <gen> to Orc Far Seer - Chain Lightning . Peasant 0004 <gen>
Wait 1.00 seconds
Unit - Order Exair 0615 <gen> to Orc Far Seer - Chain Lightning . Peasant 0004 <gen>
Wait 1.00 seconds
Unit - Order Exair 0615 <gen> to Orc Far Seer - Chain Lightning . Peasant 0004 <gen>
Wait 2 seconds
Unit - Explode Peasant 0004 <gen> .
Wait 2 seconds
Destructible - Open City Entrance 3128 <gen>
Unit - Order Exair 0615 <gen> to Right-Click . Dragon Hawk 0553 <gen>
Unit - Order Blood Elf Lieutenant 0601 <gen> to Right-Click . Exair 0615 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 2 (Blue) over 0 seconds
Unit - Order Exair 0615 <gen> to Stop .
Unit - Order Blood Elf Lieutenant 0601 <gen> to Stop .
Cinematic - Send transmission to (All players) from Blood Elf Lieutenant 0601 <gen> named Guard : Play No sound and display My lord, how could you ...... kill him? . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Right-Click . Blood Elf Lieutenant 0601 <gen>
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display He has done enough. He has to be put to an end. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Elf Lieutenant 0601 <gen> named Guard : Play No sound and display The bishops of Dalaran will eventually know about this. . Modify duration: Subtract 1.00 seconds and Wait
Destructible - Close City Entrance 3128 <gen>
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display So be it. I have kept Dalaran alot more safer as compared to the last warden. They will oversee this incident. I'll be heading back home now. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Exair 0615 <gen> to Stop .
Wait 1.00 seconds
Unit - Move Exair 0615 <gen> instantly to (Center of Region_048 <gen>) , facing 0.00 degrees
Trigger - Turn off CellBlock2 <gen>
Trigger - Turn off Homedistrict <gen>
ResidentalVilla
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Triggering unit) Equal to Exair 0615 <gen>
Actions
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_Camera_045 for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_049 <gen>)
Wait 7.00 seconds
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_051 <gen>)
Camera - . Apply . gg_cam_Camera_046 for Player 2 (Blue) over 5.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 2 (Blue) over 8.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Finally, the criminal has bent dealt with. I can get some rest now. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Exair 0615 <gen> instantly to (Center of Home1 <gen>) , facing 0.00 degrees
Wait 2 seconds
Trigger - Run ResidentalVilla2 <gen> (ignoring conditions)
ResidentalVilla2
Events
Conditions
Actions
Game - Set the time of day to 12.00
Unit - Move Exair 0615 <gen> instantly to (Center of Region_051 <gen>) , facing 0.00 degrees
Camera - . Apply . gg_cam_Camera_048 for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display (Yawns) ..... . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display I better head down to the market to get something to eat. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_050 <gen>)
Camera - . Apply . gg_cam_Camera_049 for Player 2 (Blue) over 8.00 seconds
Wait 4.00 seconds
Unit - Create 1 Hydromancer for Player 2 (Blue) at (Center of Region_049 <gen>) facing (Position of Exair 0615 <gen>)
Set Variable Set Actor[2] = (Last created unit)
Wait 2 seconds
Unit - Order Blood Elf Lieutenant 0600 <gen> to Right-Click . Fruit Stand 0450 <gen>
Wait 2.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Region_052 <gen>)
Unit - Order (Last created unit) to Right-Click . Exair 0615 <gen>
Cinematic - Send transmission to (All players) from (Last created unit) named Bishop of Dalaran : Play No sound and display Warden Exair, you are under arrest. . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_093 for Player 2 (Blue) over 8.00 seconds
Unit - Create 4 Swordsman for Player 2 (Blue) at (Center of Region_053 <gen>) facing (Position of Exair 0615 <gen>)
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Arrested? What did I do wrong? . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Actor[2] named Bishop of Dalaran : Play No sound and display You have committed a crime which we can't tolerate. Guards, take this man to the court now. . Modify duration: Subtract 1.50 seconds and Wait
Unit Group - Pick every unit in (Units in Region_053 <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Picked unit) Not equal to Actor[1]
(Picked unit) Not equal to Dragon Hawk 0692 <gen>
Then - Actions
Unit - Order (Picked unit) to Right-Click . Exair 0615 <gen>
Wait 3.00 seconds
Unit - Order (Picked unit) to Stop .
Else - Actions
Do nothing
Wait 1.00 seconds
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Move Exair 0615 <gen> instantly to (Center of Region_055 <gen>) , facing 0.00 degrees
Unit - Move Medivh 0691 <gen> instantly to (Center of Region_056 <gen>) , facing 180.00 degrees
Unit - Order (Last created unit) to Stop .
Court Room
Events
Unit - A unit enters Region_055 <gen>
Conditions
(Triggering unit) Equal to Exair 0615 <gen>
Actions
Sound - Stop Music[9] Immediately
Sound - Play Music[4]
Game - Set the time of day to 12.00
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_052 for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 2 (Blue) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 2 (Blue) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 2 (Blue) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 2 (Blue) over 1.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Medivh 0691 <gen> named King : Play No sound and display Warden Exair. . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_091 for Player 2 (Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0691 <gen> named King : Play No sound and display You have committed a capital crime against Dalaran. I will not tolerate such act. . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_086 for Player 2 (Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display My King, the peasant killed the grave keeper and slaughtered everyone and animals in the farm. I had to give him punishment. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0691 <gen> named King : Play No sound and display But you killed him. As mentioned in the law, any capital crimes will be dealt by me, not you. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0691 <gen> named King : Play No sound and display Although you have helped kept Dalaran safe, but this act of crime cannot be forgiven. I hereby, banish you from Dalaran. . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_056 for Player 2 (Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display You can't banish me ..... . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_092 for Player 2 (Blue) over 0 seconds
Cinematic - Send transmission to (All players) from Medivh 0691 <gen> named King : Play No sound and display Take him out of here! . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Swordsman 0767 <gen> to Right-Click . Exair 0615 <gen>
Unit - Order Swordsman 0583 <gen> to Right-Click . Exair 0615 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Move Exair 0615 <gen> instantly to (Center of Region_034 <gen>) , facing 90.00 degrees
Enterance
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Triggering unit) Equal to Exair 0615 <gen>
Actions
Sound - Stop Music[4] Immediately
Sound - Play Music[8]
Camera - . Apply . gg_cam_Camera_058 for Player 2 (Blue) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Destructible - Open Elven Gate 2783 <gen>
Wait 1.00 seconds
Destructible - Open Elven Gate 2785 <gen>
Wait 1.00 seconds
Destructible - Open City Entrance 2772 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0814 <gen> named Guard : Play No sound and display I am sorry my lord, but you are going to have to leave Dalaran. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0815 <gen> named Guard : Play No sound and display What are you going to do now my lord? . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display I will see what lies in my path ahead. . Modify duration: Subtract 1.50 seconds and Wait
Unit - Order Swordsman 0583 <gen> to Move To . (Center of Region_058 <gen>)
Unit - Order Swordsman 0765 <gen> to Move To . (Center of Region_058 <gen>)
Unit - Order Swordsman 0764 <gen> to Move To . (Center of Region_058 <gen>)
Unit - Order Swordsman 0766 <gen> to Move To . (Center of Region_058 <gen>)
Unit - Order Swordsman 0767 <gen> to Move To . (Center of Region_058 <gen>)
Unit - Order Swordsman 0768 <gen> to Move To . (Center of Region_058 <gen>)
Unit - Order Swordsman 0769 <gen> to Move To . (Center of Region_058 <gen>)
Unit - Order Swordsman 0770 <gen> to Move To . (Center of Region_058 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 2 (Blue) over 0 seconds
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_057 <gen>)
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 2 (Blue) over 0 seconds
Unit - Order Exair 0615 <gen> to Move To . (Center of Region_070 <gen>)
Wait 2 seconds
Unit - Order Exair 0615 <gen> to Right-Click . Shade 0816 <gen>
Cinematic - Send transmission to (All players) from Exair 0615 <gen> named Exair : Play No sound and display Goodbye Dalaran. . Modify duration: Subtract 1.50 seconds and Wait
Destructible - Close Elven Gate 2783 <gen>
Wait 1.00 seconds
Destructible - Close Elven Gate 2785 <gen>
Wait 1.00 seconds
Destructible - Close City Entrance 2772 <gen>
Cinematic - Fade out over 2.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run CourtRoom2 <gen> (ignoring conditions)
CourtRoom2
Events
Conditions
Actions
Sound - Stop Music[8] Immediately
Sound - Play Music[10]
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_059 for Player 2 (Blue) over 0 seconds
Unit - Order Medivh 0691 <gen> to Right-Click . Hydromancer 0813 <gen>
Wait 2 seconds
Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Medivh 0691 <gen> named King : Play No sound and display Now he is out of the way. There are going to be a few changes around here. . Modify duration: Subtract 1.50 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hydromancer 0811 <gen> using Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl
Set Variable Set SpecialEffect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hydromancer 0813 <gen> using Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl
Set Variable Set SpecialEffect[2] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hydromancer 0812 <gen> using Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl
Set Variable Set SpecialEffect[3] = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hydromancer 0810 <gen> using Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl
Set Variable Set SpecialEffect[4] = (Last created special effect)
Wait 2 seconds
Special Effect - Destroy SpecialEffect[1]
Special Effect - Destroy SpecialEffect[2]
Special Effect - Destroy SpecialEffect[3]
Special Effect - Destroy SpecialEffect[4]
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_056 <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
Unit - Move Medivh 0691 <gen> instantly to (Center of Region_009 <gen>) , facing 180.00 degrees
Wait 2 seconds
Unit - Move Kel'Thuzad 0173 <gen> instantly to (Center of Region_056 <gen>) , facing 0.00 degrees
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Kel'Thuzad 0173 <gen> named Maedoc : Play No sound and display My name is Maedoc. Now, all of you are under my control. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Hydromancer 0813 <gen> named Bishop : Play No sound and display Yes, my master. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0173 <gen> named Maedoc : Play No sound and display I will be your new ruler of Dalaran. . Modify duration: Subtract 1.50 seconds and Wait
Cinematic - Send transmission to (All players) from Hydromancer 0813 <gen> named Bishop : Play No sound and display Yes master. . Modify duration: Subtract 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Kel'Thuzad 0173 <gen> named Maedoc : Play No sound and display (Evil laugh) . Modify duration: Subtract 1.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_084 for Player 2 (Blue) over 6.00 seconds
Cinematic - Fade out over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
SoundTrigger
Events
Conditions
Actions
Set Variable Set Music[1] = ArthasTheme <gen>
Set Variable Set Music[2] = BloodElfTheme <gen>
Set Variable Set Music[3] = PursuitTheme <gen>
Set Variable Set Music[4] = TragicConfrontation <gen>
Set Variable Set Music[5] = HumanVictory <gen>
Set Variable Set Music[6] = TragicConfrontation <gen>
Set Variable Set Music[7] = UndeadVictory <gen>
Set Variable Set Music[8] = SadMystery <gen>
Set Variable Set Music[9] = NightElf1 <gen>
Set Variable Set Music[10] = DarkVictory <gen>
Set Variable Set Music[11] = HumanDefeat <gen>
Skip
Events
Player - Player 2 (Blue) skips a cinematic sequence
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Credits <gen> (ignoring conditions)
Credits
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_087 for Player 2 (Blue) over 0 seconds
Cinematic - Fade out over 3.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Floating Text - Create floating text that reads The End at (Center of Region_072 <gen>) with Z offset 0 , using font size 25.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Wait 4.00 seconds
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Pause
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
Actions
Game - Pause the game
Pause Copy
Events
Player - Player 2 (Blue) Presses the Left Arrow key
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