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How to import D/D/D Arcane King Elrond (OC)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model D/D/D Arcane King Elrond (OC) of the bundle D/D/D Arcane King Elrond (OC). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file DDD Arcane King Elrond (OC).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

DDD Arcane King Elrond (OC)
shoulder_mail_nazjatarraid_d_01-2909130.blp
arcane_king_hair.blp
arcane_king_body.blp
arcane_king_cape.blp
arcane_king_eyes.blp
ddd arcane king complete.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ddd arcane king complete.mdx

Now Click the "Import File" Button:

Next select 'ddd arcane king complete.mdx' in the folder which you extracted from the zip archive:

DDD Arcane King Elrond (OC)
ddd arcane king complete.mdx
arcane_king_body.blp
arcane_king_cape.blp
arcane_king_eyes.blp
arcane_king_hair.blp
shoulder_mail_nazjatarraid_d_01-2909130.blp

The file has been properly added to the map archive:

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx

Done, you have imported the file ddd arcane king complete.mdx.

Importing arcane_king_body.blp

Now Click the "Import File" Button:

Next select 'arcane_king_body.blp' in the folder which you extracted from the zip archive:

DDD Arcane King Elrond (OC)
ddd arcane king complete.mdx
arcane_king_body.blp
arcane_king_cape.blp
arcane_king_eyes.blp
arcane_king_hair.blp
shoulder_mail_nazjatarraid_d_01-2909130.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx
arcane_king_body.blp
Image / Texture
172
war3mapimported/arcane_king_body.blp

Double-click the file arcane_king_body.blp:

arcane_king_body.blp
Image / Texture
172
war3mapimported/arcane_king_body.blp

Tick the box "Use Custom Path" and type in the correct path:

arcane_king_body.blp
Image / Texture
172
arcane_king_body.blp

The file has been properly added to the map archive:

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx
arcane_king_body.blp
Image / Texture
172
arcane_king_body.blp

Done, you have imported the file arcane_king_body.blp.

Importing arcane_king_cape.blp

Now Click the "Import File" Button:

Next select 'arcane_king_cape.blp' in the folder which you extracted from the zip archive:

DDD Arcane King Elrond (OC)
ddd arcane king complete.mdx
arcane_king_body.blp
arcane_king_cape.blp
arcane_king_eyes.blp
arcane_king_hair.blp
shoulder_mail_nazjatarraid_d_01-2909130.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx
arcane_king_body.blp
Image / Texture
172
arcane_king_body.blp
arcane_king_cape.blp
Image / Texture
36
war3mapimported/arcane_king_cape.blp

Double-click the file arcane_king_cape.blp:

arcane_king_cape.blp
Image / Texture
36
war3mapimported/arcane_king_cape.blp

Tick the box "Use Custom Path" and type in the correct path:

arcane_king_cape.blp
Image / Texture
36
arcane_king_cape.blp

The file has been properly added to the map archive:

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx
arcane_king_body.blp
Image / Texture
172
arcane_king_body.blp
arcane_king_cape.blp
Image / Texture
36
arcane_king_cape.blp

Done, you have imported the file arcane_king_cape.blp.

Importing arcane_king_eyes.blp

Now Click the "Import File" Button:

Next select 'arcane_king_eyes.blp' in the folder which you extracted from the zip archive:

DDD Arcane King Elrond (OC)
ddd arcane king complete.mdx
arcane_king_body.blp
arcane_king_cape.blp
arcane_king_eyes.blp
arcane_king_hair.blp
shoulder_mail_nazjatarraid_d_01-2909130.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx
arcane_king_body.blp
Image / Texture
172
arcane_king_body.blp
arcane_king_cape.blp
Image / Texture
36
arcane_king_cape.blp
arcane_king_eyes.blp
Image / Texture
4
war3mapimported/arcane_king_eyes.blp

Double-click the file arcane_king_eyes.blp:

arcane_king_eyes.blp
Image / Texture
4
war3mapimported/arcane_king_eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

arcane_king_eyes.blp
Image / Texture
4
arcane_king_eyes.blp

The file has been properly added to the map archive:

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx
arcane_king_body.blp
Image / Texture
172
arcane_king_body.blp
arcane_king_cape.blp
Image / Texture
36
arcane_king_cape.blp
arcane_king_eyes.blp
Image / Texture
4
arcane_king_eyes.blp

Done, you have imported the file arcane_king_eyes.blp.

Importing arcane_king_hair.blp

Now Click the "Import File" Button:

Next select 'arcane_king_hair.blp' in the folder which you extracted from the zip archive:

DDD Arcane King Elrond (OC)
ddd arcane king complete.mdx
arcane_king_body.blp
arcane_king_cape.blp
arcane_king_eyes.blp
arcane_king_hair.blp
shoulder_mail_nazjatarraid_d_01-2909130.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx
arcane_king_body.blp
Image / Texture
172
arcane_king_body.blp
arcane_king_cape.blp
Image / Texture
36
arcane_king_cape.blp
arcane_king_eyes.blp
Image / Texture
4
arcane_king_eyes.blp
arcane_king_hair.blp
Image / Texture
44
war3mapimported/arcane_king_hair.blp

Double-click the file arcane_king_hair.blp:

arcane_king_hair.blp
Image / Texture
44
war3mapimported/arcane_king_hair.blp

Tick the box "Use Custom Path" and type in the correct path:

arcane_king_hair.blp
Image / Texture
44
arcane_king_hair.blp

The file has been properly added to the map archive:

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx
arcane_king_body.blp
Image / Texture
172
arcane_king_body.blp
arcane_king_cape.blp
Image / Texture
36
arcane_king_cape.blp
arcane_king_eyes.blp
Image / Texture
4
arcane_king_eyes.blp
arcane_king_hair.blp
Image / Texture
44
arcane_king_hair.blp

Done, you have imported the file arcane_king_hair.blp.

Importing shoulder_mail_nazjatarraid_d_01-2909130.blp

Now Click the "Import File" Button:

Next select 'shoulder_mail_nazjatarraid_d_01-2909130.blp' in the folder which you extracted from the zip archive:

DDD Arcane King Elrond (OC)
ddd arcane king complete.mdx
arcane_king_body.blp
arcane_king_cape.blp
arcane_king_eyes.blp
arcane_king_hair.blp
shoulder_mail_nazjatarraid_d_01-2909130.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx
arcane_king_body.blp
Image / Texture
172
arcane_king_body.blp
arcane_king_cape.blp
Image / Texture
36
arcane_king_cape.blp
arcane_king_eyes.blp
Image / Texture
4
arcane_king_eyes.blp
arcane_king_hair.blp
Image / Texture
44
arcane_king_hair.blp
shoulder_mail_nazjatarraid_d_01-2909130.blp
Image / Texture
91
war3mapimported/shoulder_mail_nazjatarraid_d_01-2909130.blp

Double-click the file shoulder_mail_nazjatarraid_d_01-2909130.blp:

shoulder_mail_nazjatarraid_d_01-2909130.blp
Image / Texture
91
war3mapimported/shoulder_mail_nazjatarraid_d_01-2909130.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_mail_nazjatarraid_d_01-2909130.blp
Image / Texture
91
shoulder_mail_nazjatarraid_d_01-2909130.blp

The file has been properly added to the map archive:

ddd arcane king complete.mdx
Model
1,966
war3mapimported/ddd arcane king complete.mdx
arcane_king_body.blp
Image / Texture
172
arcane_king_body.blp
arcane_king_cape.blp
Image / Texture
36
arcane_king_cape.blp
arcane_king_eyes.blp
Image / Texture
4
arcane_king_eyes.blp
arcane_king_hair.blp
Image / Texture
44
arcane_king_hair.blp
shoulder_mail_nazjatarraid_d_01-2909130.blp
Image / Texture
91
shoulder_mail_nazjatarraid_d_01-2909130.blp

Done, you have imported the file shoulder_mail_nazjatarraid_d_01-2909130.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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