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How to import Custom Zombie(Ghost)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Custom Zombie(Ghost) of the bundle Custom Zombie(Ghost). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Custom Zombie(Ghost).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Custom Zombie(Ghost)
Ghost1.mdx
VillagerMale1.TGA
old man.tga

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Ghost1.mdx

Now Click the "Import File" Button:

Next select 'Ghost1.mdx' in the folder which you extracted from the zip archive:

Custom Zombie(Ghost)
Ghost1.mdx
old man.tga
VillagerMale1.TGA

The file has been properly added to the map archive:

Ghost1.mdx
Model
83
war3mapimported/Ghost1.mdx

Done, you have imported the file Ghost1.mdx.

Importing old man.tga

Now Click the "Import File" Button:

Next select 'old man.tga' in the folder which you extracted from the zip archive:

Custom Zombie(Ghost)
Ghost1.mdx
old man.tga
VillagerMale1.TGA

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost1.mdx
Model
83
war3mapimported/Ghost1.mdx
old man.tga
Image / Texture
209
war3mapimported/old man.tga

Double-click the file old man.tga:

old man.tga
Image / Texture
209
war3mapimported/old man.tga

Tick the box "Use Custom Path" and type in the correct path:

old man.tga
Image / Texture
209
old man.tga

The file has been properly added to the map archive:

Ghost1.mdx
Model
83
war3mapimported/Ghost1.mdx
old man.tga
Image / Texture
209
old man.tga

Done, you have imported the file old man.tga.

Importing VillagerMale1.TGA

Now Click the "Import File" Button:

Next select 'VillagerMale1.TGA' in the folder which you extracted from the zip archive:

Custom Zombie(Ghost)
Ghost1.mdx
old man.tga
VillagerMale1.TGA

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ghost1.mdx
Model
83
war3mapimported/Ghost1.mdx
old man.tga
Image / Texture
209
old man.tga
VillagerMale1.TGA
Image / Texture
256
war3mapimported/VillagerMale1.TGA

Double-click the file VillagerMale1.TGA:

VillagerMale1.TGA
Image / Texture
256
war3mapimported/VillagerMale1.TGA

Tick the box "Use Custom Path" and type in the correct path:

VillagerMale1.TGA
Image / Texture
256
VillagerMale1.TGA

The file has been properly added to the map archive:

Ghost1.mdx
Model
83
war3mapimported/Ghost1.mdx
old man.tga
Image / Texture
209
old man.tga
VillagerMale1.TGA
Image / Texture
256
VillagerMale1.TGA

Done, you have imported the file VillagerMale1.TGA.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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