Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Cures of the shadow.w3x
Variables
Initialization
movie
When zack dieds
get to water
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
movie
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Mom! I'm going to Sarahs house be back ummm...around sun set! . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from women 0015 <gen> named Farther : Play No sound and display Okay dear just stay out of the south forest. . Modify duration: Add 1.00 seconds and Wait
Wait 0.50 seconds
Camera - Lock camera target for Player 1 (Red) to Zack 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Zack 0010 <gen> to Move To . (Position of Girl 0011 <gen>)
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Hay Sarah! . Modify duration: Add 0.70 seconds and Wait
Unit - Make Girl 0011 <gen> face Zack 0010 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Oh hay Zack whats up? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Wana go for a walk? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Umm...ok where do yu wana go? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Ummm..how about the river wana go there? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Sure but there's no way I'm going top deep I don't wana get wet! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Yeah yeah can we go now?! . Modify duration: Add 1.00 seconds and Wait
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_007 <gen>)
Wait 9.00 seconds
Unit - Make Village guard 0016 <gen> face (Center of Region_005 <gen>) over 1.00 seconds
Unit - Make Buff guy 0017 <gen> face (Center of Region_007 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Village guard 0016 <gen> named Brad : Play No sound and display Halt! . Modify duration: Add 0.30 seconds and Wait
Cinematic - Send transmission to (All players) from Buff guy 0017 <gen> named Markess : Play No sound and display Where are you two going?! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Come on Markess where just going to the rive! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Yeah cut us some slack! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Village guard 0016 <gen> named Brad : Play No sound and display Fine! Be on your way! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Thank you. . Modify duration: Add 0.70 seconds and Wait
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_010 <gen>)
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Buff guy 0017 <gen> named Markess : Play No sound and display Oh and don't go down the river the merlocks live there so don't go to far down! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Okay okay we know! . Modify duration: Add 1.00 seconds and Wait
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_011 <gen>)
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Ok we're here so why did we come here? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display I want to look at something. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display What? . Modify duration: Add 0.30 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Just follow me. . Modify duration: Add 0.80 seconds and Wait
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_013 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Hay!Why are we going down river! . Modify duration: Add 0.80 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Shhhhhh!You want them hear you! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Who to hear us? . Modify duration: Add 0.80 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Them! . Modify duration: Add 0.30 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Who? . Modify duration: Add 0.30 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display THEM! . Modify duration: Add 0.30 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display *What are we doing here!* . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display This is what I want to look at. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display *Well I've seen enough I'm out of here!* . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display I'm going to get a closer look! . Modify duration: Add 1.00 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Zack 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display *What! Zack think about this if they see you there going to kill you!* . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display *If! they see me!* . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display *That a big if!* . Modify duration: Add 0.70 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display *I'm going for it!* . Modify duration: Add 0.80 seconds and Wait
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display ARE YOU INSANE! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display *Oops* . Modify duration: Add 0.30 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Murloc Tiderunner 0025 <gen> named Merlock : Play No sound and display What was that! . Modify duration: Add 0 seconds and Wait
Unit - Make Murloc Tiderunner 0025 <gen> face (Center of Region_015 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display *Now you done it* . Modify duration: Add 0.70 seconds and Wait
Unit - Order Murloc Tiderunner 0019 <gen> to Move To . (Center of Region_016 <gen>)
Cinematic - Send transmission to (All players) from Murloc Tiderunner 0019 <gen> named Murlock : Play No sound and display It came from over there! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Murloc Tiderunner 0025 <gen> named Murlock : Play No sound and display Quick block the parth to the village my guess these a villager out there trying to get home! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Quick! run go to the south forest! we won't make it to the village entrance in time! . Modify duration: Add 0.80 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display But!- . Modify duration: Add 0.20 seconds and Wait
Unit - Order Murloc Tiderunner 0025 <gen> to Move To . (Center of Region_008 <gen>)
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Come on there comeing . Modify duration: Add 0.50 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Zack 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_017 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Zack 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display That was close I've never been so scard in my inentire life! . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display That was....hay this is the south forest? . Modify duration: Add 0.50 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Who care how are we going to get out of here! . Modify duration: Add 0.70 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Maybe theres another wayout lets look around. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_019 <gen>)
Wait 4.00 seconds
Unit - Make Zack 0010 <gen> face (Center of Region_021 <gen>) over 1.00 seconds
Unit - Make Girl 0011 <gen> face (Center of Region_021 <gen>) over 1.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display What is this?Hay? . Modify duration: Add 0.70 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display I think it is its all gross. . Modify duration: Add 0.90 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Hmmm maybe this is why no one come here? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Oh lets get out of here! . Modify duration: Add 0.50 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display But the merlocks are guarding the way though we have to find away out of here. . Modify duration: Add 1.00 seconds and Wait
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_023 <gen>)
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_022 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Oh no no this place is getting scaryer ever minute! . Modify duration: Add 0.80 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display What is this? . Modify duration: Add 0.30 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display It look like the grass the ground is.... . Modify duration: Add 0.20 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Dead,dieing,curesd? . Modify duration: Add 0.30 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display I'd say dead.I don't like this Zack what if theres some monsters in here or something this is brobble why no one come here. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display But we haved no choice We need to get out of here! . Modify duration: Add 1.00 seconds and Wait
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_025 <gen>)
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_024 <gen>)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display More hay and these a crate here to I wounder what corsed this? . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display I don't care let's just get out of here! . Modify duration: Add 0.40 seconds and Wait
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_026 <gen>)
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_027 <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display Z...Zack . Modify duration: Add 0.20 seconds and Wait
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Yeah whats wrone?! . Modify duration: Add 0.30 seconds and Wait
Unit - Make Zack 0010 <gen> face Girl 0011 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Girl 0011 <gen> named Sarah : Play No sound and display That..... . Modify duration: Add 0.20 seconds and Wait
Unit - Make Girl 0011 <gen> face (Center of Region_028 <gen>) over 1.00 seconds
Unit - Make Zack 0010 <gen> face (Center of Region_028 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Oh...ok we...need to get out of here! . Modify duration: Add 1.00 seconds and Wait
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_030 <gen>)
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_029 <gen>)
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Unit - Move Curesd shadow 0027 <gen> instantly to (Center of Region_031 <gen>) , facing (Position of Zack 0010 <gen>)
Sound - Play SpiritWolfBirth1 <gen>
Unit - Make Zack 0010 <gen> face Curesd shadow 0027 <gen> over 1.00 seconds
Unit - Make Girl 0011 <gen> face Curesd shadow 0027 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Oh...Sarah this looks bad. . Modify duration: Add 0.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Zack 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Curesd shadow 0027 <gen> to Attack . Zack 0010 <gen>
Unit - Order Girl 0011 <gen> to Move To . (Center of Region_033 <gen>)
Unit - Order Zack 0010 <gen> to Move To . (Center of Region_032 <gen>)
When zack dieds
Events
Unit - Zack 0010 <gen> Dies
Conditions
Actions
Unit - Order Curesd shadow 0027 <gen> to Attack . Girl 0011 <gen>
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display He....he...bite..me...... . Modify duration: Add 1.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 1.00
Cinematic - Fade in over 7.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Remove Girl 0011 <gen> from the game
Unit - Remove Curesd shadow 0027 <gen> from the game
Unit - Move Zack (shadow wolf) 0026 <gen> instantly to (Center of Region_034 <gen>) , facing (Center X of Region_032 <gen>) degrees
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Zack (shadow wolf) 0026 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Ha...I thought I was dead?Hmmm ha! Sarah! . Modify duration: Add 1.00 seconds and Wait
Unit - Order Zack (shadow wolf) 0026 <gen> to Move To . (Center of Region_035 <gen>)
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Wait I feel different and! I'm on all fours! whats happend to me water I need water to look at myself! . Modify duration: Add 1.00 seconds and Wait
get to water
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Unit - Make Zack (shadow wolf) 0026 <gen> face (Center of Region_036 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Zack 0010 <gen> named Zack : Play No sound and display Yes water now to see whats wrone with me! . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Zack (shadow wolf) 0026 <gen> named Zack(shadow wolf) : Play No sound and display NO! Noooo! . Modify duration: Add 0.40 seconds and Wait
Unit - Order Zack (shadow wolf) 0026 <gen> to Move To . (Center of Region_037 <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Zack (shadow wolf) 0026 <gen> named Zack (shadow wolf) : Play SpiritWolfYes2 <gen> and display AAAaaaaRRRrrrrr!!!!! . Modify duration: Add 2.00 seconds and Wait
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.