• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Cubone By Forgotten_Warlord

Cubone.mdx

0 errors 8 severe 10 warnings 89 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "decay" (frame 16666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "decay" (frame 16666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "decay" (frame 16666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "decay" (frame 16666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "decay" (frame 16666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "decay" (frame 16666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "decay" (frame 16666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "decay" (frame 16666); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (8)
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 6 Bone 12 - "Tail"
    • There are no vertices attached to this bone
    • 6 Translation
      • Track 1 at frame 625 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 1041 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 1875 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3333 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 4583 has roughly the same value as tracks 10 and 12
      • Track 14 at frame 5750 has roughly the same value as tracks 13 and 15
  • 3 Bone 0 - "Body"
    • 2 Translation
      • Track 6 at frame 3125 has exactly the same value as tracks 5 and 7
      • Track 11 at frame 4583 has exactly the same value as tracks 10 and 12
    • 1 Rotation
      • Track 11 at frame 4583 has roughly the same value as tracks 10 and 12
  • 3 Bone 1 - "Belly"
    • 1 Translation
      • Track 6 at frame 3333 has exactly the same value as tracks 5 and 7
    • 2 Rotation
      • Track 1 at frame 833 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 3333 has exactly the same value as tracks 5 and 7
  • 7 Bone 2 - "UpperBody"
    • 6 Translation
      • Track 5 at frame 3125 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 3333 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 3541 has roughly the same value as tracks 6 and 8
      • Track 10 at frame 4583 has roughly the same value as tracks 9 and 11
      • Track 15 at frame 6875 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 7083 has roughly the same value as tracks 15 and 17
    • 1 Rotation
      • Track 10 at frame 4583 has exactly the same value as tracks 9 and 11
  • 4 Bone 3 - "Head"
    • 4 Translation
      • Track 4 at frame 2083 has roughly the same value as tracks 3 and 5
      • Track 12 at frame 4583 has roughly the same value as tracks 11 and 13
      • Track 15 at frame 5625 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 5750 has roughly the same value as tracks 15 and 17
  • 8 Bone 4 - "LArm"
    • 6 Translation
      • Track 1 at frame 833 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 3333 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4583 has roughly the same value as tracks 8 and 10
      • Track 12 at frame 5625 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 5750 has roughly the same value as tracks 12 and 14
      • Track 16 at frame 7083 has exactly the same value as tracks 15 and 17
    • 2 Rotation
      • Track 6 at frame 3333 has exactly the same value as tracks 5 and 7
      • Track 16 at frame 7083 has exactly the same value as tracks 15 and 17
  • 6 Bone 5 - "LHand"
    • 3 Translation
      • Track 5 at frame 3333 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 4583 has exactly the same value as tracks 7 and 9
      • Track 13 at frame 7083 has exactly the same value as tracks 12 and 14
    • 3 Rotation
      • Track 5 at frame 3333 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 4583 has exactly the same value as tracks 7 and 9
      • Track 13 at frame 7083 has exactly the same value as tracks 12 and 14
  • 7 Bone 6 - "RArm"
    • 6 Translation
      • Track 1 at frame 833 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 2083 has roughly the same value as tracks 3 and 5
      • Track 7 at frame 3333 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 4583 has roughly the same value as tracks 9 and 11
      • Track 15 at frame 7083 has roughly the same value as tracks 14 and 16
      • Track 18 at frame 8125 has roughly the same value as tracks 17 and 19
    • 1 Rotation
      • Track 7 at frame 3333 has exactly the same value as tracks 6 and 8
  • 6 Bone 7 - "RHand"
    • 3 Translation
      • Track 5 at frame 3333 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 4583 has exactly the same value as tracks 7 and 9
      • Track 13 at frame 7083 has exactly the same value as tracks 12 and 14
    • 3 Rotation
      • Track 5 at frame 3333 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 4583 has exactly the same value as tracks 7 and 9
      • Track 13 at frame 7083 has exactly the same value as tracks 12 and 14
  • 8 Bone 8 - "LLeg"
    • 7 Translation
      • Track 5 at frame 3333 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 4583 has roughly the same value as tracks 7 and 9
      • Track 11 at frame 5625 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 5750 has roughly the same value as tracks 11 and 13
      • Track 15 at frame 6875 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 7083 has roughly the same value as tracks 15 and 17
      • Track 19 at frame 8125 has roughly the same value as tracks 18 and 20
    • 1 Rotation
      • Track 8 at frame 4583 has exactly the same value as tracks 7 and 9
  • 9 Bone 9 - "LFoot"
    • 7 Translation
      • Track 3 at frame 2083 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 2166 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 2291 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 3333 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 3541 has roughly the same value as tracks 8 and 10
      • Track 12 at frame 4583 has roughly the same value as tracks 11 and 13
      • Track 18 at frame 7083 has exactly the same value as tracks 17 and 19
    • 2 Rotation
      • Track 12 at frame 4583 has exactly the same value as tracks 11 and 13
      • Track 18 at frame 7083 has exactly the same value as tracks 17 and 19
  • 7 Bone 10 - "RLeg"
    • 6 Translation
      • Track 3 at frame 2083 has roughly the same value as tracks 2 and 4
      • Track 6 at frame 3333 has exactly the same value as tracks 5 and 7
      • Track 9 at frame 4583 has roughly the same value as tracks 8 and 10
      • Track 14 at frame 6875 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 7083 has roughly the same value as tracks 14 and 16
      • Track 18 at frame 8125 has roughly the same value as tracks 17 and 19
    • 1 Rotation
      • Track 9 at frame 4583 has exactly the same value as tracks 8 and 10
  • 5 Bone 11 - "RFoot"
    • 4 Translation
      • Track 5 at frame 3125 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 3333 has roughly the same value as tracks 5 and 7
      • Track 9 at frame 4583 has roughly the same value as tracks 8 and 10
      • Track 14 at frame 7083 has roughly the same value as tracks 13 and 15
    • 1 Rotation
      • Track 9 at frame 4583 has exactly the same value as tracks 8 and 10
  • 8 Bone 13 - "TailTip"
    • 5 Translation
      • Track 2 at frame 1041 has roughly the same value as tracks 1 and 3
      • Track 5 at frame 1875 has roughly the same value as tracks 4 and 6
      • Track 8 at frame 3333 has roughly the same value as tracks 7 and 9
      • Track 11 at frame 4583 has roughly the same value as tracks 10 and 12
      • Track 16 at frame 7083 has exactly the same value as tracks 15 and 17
    • 3 Rotation
      • Track 8 at frame 3333 has exactly the same value as tracks 7 and 9
      • Track 11 at frame 4583 has exactly the same value as tracks 10 and 12
      • Track 16 at frame 7083 has exactly the same value as tracks 15 and 17
  • 2 Bone 14 - "Bone"
    • 1 Translation
      • Track 19 at frame 5958 has exactly the same value as tracks 18 and 20
    • 1 Rotation
      • Track 12 at frame 4583 has roughly the same value as tracks 11 and 13
Back
Top