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Triggers
Crystal Defense v1.6.w3x
Variables
Map init
INIT
floating text
Quest f9
How to play
ala lng
set
lumber start
revive
Revive
turnoff
ms
set Copy
MA Copy
set Copy Copy
Comment Copy Copy
tower 1
tower 1 Copy
Attack off Copy
timeelapsed Copy
Reset Copy
Leavers
leavers
Castle
crystal blue
Tower
crystal green
Tower Copy
NEutral
Respawn
kill
Hero Selection
Team 1
Selection to
Team 2
Selection to Copy
Respawn
team 1
Region kill
Respawn Sent
Respawn Sent Copy
Respawn Sent Copy 2
Respawn Sent Copy 3
Respawn Sent Copy 4
team 2
Region kill Copy
Respawn Scour
Respawn Scour Copy
Respawn Scour Copy 2
Respawn Scour Copy 3
Respawn Scour Copy 4
SPAWN TEAM
SENTINEL
SPAWN
TOP
BOT
MOVE TOP
MOVE
MOVE2
MOVE BO
MOVE Copy
MOVE2 Copy
SCOURGE
SPAWN
TOP Copy
BOT Copy
MOVE TOP
MOVE Copy 2
MOVE2 Copy 2
MOVE BO
MOVE Copy Copy
MOVE2 Copy Copy
GOAL!!!
TEAM 1
TEAM 2
Items
Acolyte
Key to Crystal Kingdom
Bracers
Wraith band
Null Talisman
Threads
Dominator
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
countdown
trigger
No
crystalblue
trigger
No
crystalgreen
trigger
No
Revive
integer
No
speedrune
unit
No
TempPoint
location
No
timer
timer
No
timerwin
timerdialog
No
INIT
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
floating text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cff000000Download the latest version at www.epicwar.com|r at (Center of Region_034 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
How to play
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled |cffFF0000How to win|r with the description |cff33ccffDestroy your Enemies Crystal.|r , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Quest - Create a Optional quest titled |cff7E3117Story|r with the description |cffECD672A Year has passed since the |cffff0000Queen of Red Crystal|r |cffECD672was killed.|r |cff0000ffBlue Crystal Kingdom|r |cffECD672and|r |cff008000Green Crystal Kingdom|r |cffECD672are good allies of|r |cffff0000Red Crystal Kingdom|r |cffECD672but|r |cff008000Green Crystals|r |cffECD672betrayed the|r |cffff0000Red Crystal Kingdom|r |cffECD672because|r |cff008000Green Crystal Kingdom|r |cffECD672want to be more powerful than all kingdom so no kingdom can defeat their castle. Now the|r |cff0000ffBlue Crystal Kingdom|r |cffECD672is taking revenge for|r |cffff0000Red Crystal Kingdom|r |cffECD672and|r |cff008000Green Crystal Kingdom|r |cffECD672is occupying|r |cff0000ffBlue Crystal Kingdom.|r , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled |cffFFE87CCommands|r with the description |cff33ccffFor Player 1 only -fogoff = Remove Fogs-rain = Rainy Weather-moonlight = Moonlight WeatherFor all Players-ma = Levels of Enemy-ms = Movespeed-clear = Clear|r , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Optional quest titled |cff667C26Changelogs|r with the description |cff33ccff1.0 Release of the map.1.1 Fixed the Revive System.1.2 Added some items and Hero.1.3 Added some items and Triggers.1.4 Fix some Bugs and added some Triggers.1.5 Added some timer and improve some bases added some items on FLESH GOLEM1.6 (This Version) Fixed the countdown timer|r , using icon path ReplaceableTextures\CommandButtons\BTNWandOfNeutralization.blp
Quest - Create a Required quest titled |cffC34A2CTips|r with the description |cff33ccff1. Try Bying Tomes2. Build Items3. Farm (Very Useful)4. Cooperate5. Teamwork|r , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Optional quest titled |cffC85A17Credits|r with the description , using icon path ReplaceableTextures\CommandButtons\BTNStaffOfSilence.blp
Quest - Create a Required quest titled |cff0000ffBlueCrystal|r with the description , using icon path ReplaceableTextures\CommandButtons\BTNStaffOfTeleportation.blp
Quest - Create a Optional quest titled |cff008000GreenCrystal|r with the description , using icon path ReplaceableTextures\CommandButtons\BTNSpiritOfVengeance.blp
set
Events
Player - Player 1 (Red) types a chat message containing -fogoff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
lumber start
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current lumber
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set Revive = (5 x (Hero level of (Triggering unit)))
Countdown Timer - Start timer as a One-shot timer that will expire in (Real(Revive)) seconds
Countdown Timer - Create a timer window for (Last started timer) with title ((Proper name of (Triggering unit)) + )
Countdown Timer - Show (Last created timer window) for (Triggering player)
Wait (Real(Revive)) seconds
Countdown Timer - Hide (Last created timer window) for (Triggering player)
Revive
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn on revive <gen>
turnoff
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off revive <gen>
ms
Events
Player - Player 1 (Red) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True).) and do (Display to (Player group((Triggering player))) the text: (((Proper name of (Picked unit)) + movement speed is ) + (String((Current movement speed of (Picked unit))))))
set Copy
Events
Player - Player 1 (Red) types a chat message containing -moonlight (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at (Entire map) the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
MA Copy
Events
Player - Player 2 (Blue) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ma (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: Heroes Levels
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Picked unit) is A Hero) Equal to True) and (((Owner of (Picked unit)) is an enemy of (Triggering player).) Equal to True)
Then - Actions
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: ((Name of (Picked player)) + (String((Level of (Picked unit)))))
Else - Actions
Do nothing
set Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -rain (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Comment Copy Copy
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set Variable Set Revive = (5 x (Hero level of (Triggering unit)))
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( |cff33ccffjust pwned |r + ((Name of (Owner of (Dying unit))) + !)))
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |cffC85A17will revive in|r + ((String(Revive)) + |cffC85A17seconds.|r)))
tower 1
Events
Unit - |cff00FF00Aggressive Crystal [Green]|r 0075 <gen> Dies
Unit - |cff00FF00Aggressive Crystal [Green]|r 0074 <gen> Dies
Unit - |cff00FF00Aggressive Crystal [Green]|r 0093 <gen> Dies
Unit - |cff00FF00Aggressive Crystal [Green]|r 0094 <gen> Dies
Conditions
Actions
Player - Add 300 to Player 1 (Red) . Current gold
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 4 (Purple) . Current gold
Player - Add 300 to Player 5 (Yellow) . Current gold
Game - Display to (All players) the text: (|cff2B60DEBlue Crystal|r |cff33ccffDestroyed the tower.|r + |cff33ccff+300 gold to|r |cff2B60DEBlue Team|r)
tower 1 Copy
Events
Unit - |cff2B60DEAggressive Crystal [Blue]|r 0071 <gen> Dies
Unit - |cff2B60DEAggressive Crystal [Blue]|r 0070 <gen> Dies
Unit - |cff2B60DEAggressive Crystal [Blue]|r 0091 <gen> Dies
Unit - |cff2B60DEAggressive Crystal [Blue]|r 0092 <gen> Dies
Conditions
Actions
Player - Add 300 to Player 6 (Orange) . Current gold
Player - Add 300 to Player 7 (Green) . Current gold
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 300 to Player 9 (Gray) . Current gold
Player - Add 300 to Player 10 (Light Blue) . Current gold
Game - Display to (All players) the text: (|cff00FF00Green Crystal|r |cff33ccffDestroyed the tower.|r + |cff33ccff+300 gold to|r |cff00FF00Green Team|r)
Attack off Copy
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) belongs to an ally of (Owner of (Attacking unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Right-Click . (Triggering unit)
timeelapsed Copy
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Food used
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Food used
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Food used
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Food used
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Food used
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Food used
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Food used
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Food used
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Food used
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Food used
Player - Add 1 to Player 10 (Light Blue) . Current gold
Reset Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Food used to 0
Player - Set Player 2 (Blue) . Food used to 0
Player - Set Player 3 (Teal) . Food used to 0
Player - Set Player 4 (Purple) . Food used to 0
Player - Set Player 5 (Yellow) . Food used to 0
Player - Set Player 6 (Orange) . Food used to 0
Player - Set Player 7 (Green) . Food used to 0
Player - Set Player 8 (Pink) . Food used to 0
Player - Set Player 9 (Gray) . Food used to 0
Player - Set Player 10 (Light Blue) . Food used to 0
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current lumber
Player - Add 1 to Player 9 (Gray) . Current lumber
Player - Add 1 to Player 10 (Light Blue) . Current lumber
leavers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
(Owner of (Triggering unit)) Equal to (Triggering player)
Actions
Unit - Explode (Triggering unit) .
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( |cff33ccffhas left the game. |r + Bye Bye!!))
crystal blue
Events
Unit - A unit enters Region_030 <gen>
Conditions
(Triggering unit) Equal to |cff2B60DEBlue Crystal|r 0025 <gen>
Actions
Unit - Make |cff2B60DEBlue Crystal|r 0025 <gen> Invulnerable
Set Variable Set crystalblue = (This trigger)
Tower
Events
Unit - |cff2B60DEAggressive Crystal [Blue]|r 0091 <gen> Dies
Unit - |cff2B60DEAggressive Crystal [Blue]|r 0092 <gen> Dies
Conditions
Actions
Trigger - Turn off crystalblue
crystal green
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Triggering unit) Equal to |cff00FF00Green Crystal|r 0026 <gen>
Actions
Unit - Make |cff00FF00Green Crystal|r 0026 <gen> Invulnerable
Set Variable Set crystalgreen = (This trigger)
Tower Copy
Events
Unit - |cff00FF00Aggressive Crystal [Green]|r 0093 <gen> Dies
Unit - |cff00FF00Aggressive Crystal [Green]|r 0094 <gen> Dies
Conditions
Actions
Trigger - Turn off crystalgreen
Respawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Huntsman for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Huntsman for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Huntsman for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Tiderunner for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Spitting Spider for Neutral Hostile at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Spitting Spider for Neutral Hostile at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Spitting Spider for Neutral Hostile at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Nightcrawler for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Nightcrawler for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Nightcrawler for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Nightcrawler for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Neutral Hostile at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 2 . Timber Wolf for Neutral Hostile at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 2 . Timber Wolf for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 2 . Timber Wolf for Neutral Hostile at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 2 . Timber Wolf for Neutral Hostile at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 2 . Timber Wolf for Neutral Hostile at (Center of Region_018 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Spitting Spider for Neutral Hostile at (Center of Region_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Spider for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create 2 . Spitting Spider for Neutral Hostile at (Center of Region_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Dire Wolf for Neutral Hostile at (Center of Region_011 <gen>) facing Default building facing degrees
Unit - Create 2 . Giant Wolf for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Unit - Create 1 . Dire Wolf for Neutral Hostile at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 2 . Timber Wolf for Neutral Hostile at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 2 . Timber Wolf for Neutral Hostile at (Center of Region_018 <gen>) facing Default building facing degrees
kill
Events
Unit - A unit enters (Entire map)
Time - Every 60.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Wait 59.00 seconds
Unit - Explode (Triggering unit) .
Selection to
Events
Unit - A unit Sells a unit
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to ((Triggering player) is an ally of Player 1 (Red).)
Actions
Unit - Move (Sold unit) instantly to (Center of Region_031 <gen>)
Unit - Hide (Buying unit)
Selection to Copy
Events
Unit - A unit Sells a unit
Conditions
((Triggering unit) belongs to an ally of Player 6 (Orange).) Equal to ((Triggering player) is an ally of Player 6 (Orange).)
Actions
Unit - Move (Sold unit) instantly to (Center of Region_031 <gen>)
Unit - Hide (Buying unit)
Region kill
Events
Unit - A unit enters Region_031 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Set Variable Set Revive = (5 x (Hero level of (Triggering unit)))
Respawn Sent
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait (Real(Revive)) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_033 <gen>) , Hide revival graphics
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Respawn Sent Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait (Real(Revive)) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_033 <gen>) , Hide revival graphics
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Respawn Sent Copy 2
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait (Real(Revive)) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_033 <gen>) , Hide revival graphics
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Respawn Sent Copy 3
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait (Real(Revive)) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_033 <gen>) , Hide revival graphics
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Respawn Sent Copy 4
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait (Real(Revive)) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_033 <gen>) , Hide revival graphics
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Region kill Copy
Events
Unit - A unit enters Region_031 <gen>
Conditions
((Triggering unit) belongs to an ally of Player 6 (Orange).) Equal to True
Actions
Unit - Explode (Triggering unit) .
Set Variable Set Revive = (5 x (Hero level of (Triggering unit)))
Respawn Scour
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait (Real(Revive)) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_032 <gen>) , Hide revival graphics
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Respawn Scour Copy
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait (Real(Revive)) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_032 <gen>) , Hide revival graphics
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Respawn Scour Copy 2
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Wait (Real(Revive)) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_032 <gen>) , Hide revival graphics
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Respawn Scour Copy 3
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait (Real(Revive)) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_032 <gen>) , Hide revival graphics
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Respawn Scour Copy 4
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Wait (Real(Revive)) seconds
Hero - Instantly revive (Triggering unit) at (Center of Region_032 <gen>) , Hide revival graphics
Camera - Lock camera target for (Triggering player) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.01 seconds
Camera - Reset camera for (Triggering player) to standard game-view over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
TOP
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . |cff2B60DEBlue Slime|r for Player 11 (Dark Green) at (Center of SPAWN_TOP_SENTI <gen>) facing Default building facing degrees
Unit - Create 1 . |cff2B60DEBlue Orb|r for Player 11 (Dark Green) at (Center of SPAWN_TOP_SENTI <gen>) facing Default building facing degrees
BOT
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . |cff2B60DEBlue Slime|r for Player 11 (Dark Green) at (Center of SPAWN_BOT_SENTI <gen>) facing Default building facing degrees
Unit - Create 1 . |cff2B60DEBlue Orb|r for Player 11 (Dark Green) at (Center of SPAWN_BOT_SENTI <gen>) facing Default building facing degrees
MOVE
Events
Unit - A unit enters SPAWN_TOP_SENTI <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_027 <gen>)
MOVE2
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_026 <gen>)
MOVE Copy
Events
Unit - A unit enters SPAWN_BOT_SENTI <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_025 <gen>)
MOVE2 Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_026 <gen>)
TOP Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . |cff00FF00Green Slime|r for Player 12 (Brown) at (Center of SPAWN_TOP_SCOUR <gen>) facing Default building facing degrees
Unit - Create 1 . |cff00FF00Green Orb|r for Player 12 (Brown) at (Center of SPAWN_TOP_SCOUR <gen>) facing Default building facing degrees
BOT Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . |cff00FF00Green Slime|r for Player 12 (Brown) at (Center of SPAWN_BOT_SCOUR <gen>) facing Default building facing degrees
Unit - Create 1 . |cff00FF00Green Orb|r for Player 12 (Brown) at (Center of SPAWN_BOT_SCOUR <gen>) facing Default building facing degrees
MOVE Copy 2
Events
Unit - A unit enters SPAWN_TOP_SCOUR <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_028 <gen>)
MOVE2 Copy 2
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_030 <gen>)
MOVE Copy Copy
Events
Unit - A unit enters SPAWN_BOT_SCOUR <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_029 <gen>)
MOVE2 Copy Copy
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_030 <gen>)
TEAM 1
Events
Unit - |cff2B60DEBlue Crystal|r 0025 <gen> 's life becomes Less than 0.01
Conditions
Actions
Game - Display to (All allies of Player 1 (Red).) the text: YOU LOSE!! LOSER!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
TEAM 2
Events
Unit - |cff00FF00Green Crystal|r 0026 <gen> 's life becomes Less than 0.01
Conditions
Actions
Game - Display to (All allies of Player 6 (Orange).) the text: YOU LOSE!! LOSER!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Key to Crystal Kingdom
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Ghost Key) Equal to True
((Hero manipulating item) has an item of type Blood Key) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Blood Key)
Item - Remove (Item carried by (Hero manipulating item) of type Ghost Key)
Hero - Create Key to Crystal Kingdom. and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIda\AIdaCaster.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Destroy (Last created special effect)
Else - Actions
Bracers
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Gauntlets of Ogre Strength +3) Equal to True
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type |cffFF0000Bracers Recipe|r) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength +3)
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Item - Remove (Item carried by (Hero manipulating item) of type |cffFF0000Bracers Recipe|r)
Hero - Create |cffFF0000Bracers|r and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Wraith band
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Slippers of Agility +3) Equal to True
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type |cffFF0000Wraith Band Recipe|r) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Slippers of Agility +3)
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Item - Remove (Item carried by (Hero manipulating item) of type |cffFF0000Wraith Band Recipe|r)
Hero - Create |cffFF0000Wraith Band|r and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Null Talisman
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Mantle of Intelligence +3) Equal to True
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type |cffFF0000Null Talisman Recipe|r) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Mantle of Intelligence +3)
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Item - Remove (Item carried by (Hero manipulating item) of type |cffFF0000Null Talisman Recipe|r)
Hero - Create |cffFF0000Null Talisman|r and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Threads
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
((Hero manipulating item) has an item of type |cffFF0000Threads Recipe|r) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Remove (Item carried by (Hero manipulating item) of type |cffFF0000Threads Recipe|r)
Hero - Create |cffFF0000Threads|r and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Dominator
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type |cffFF0000Panik Helmet Recipe|r) Equal to True
((Hero manipulating item) has an item of type Crown of Kings) Equal to True
((Hero manipulating item) has an item of type Mask of Death) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Item - Remove (Item carried by (Hero manipulating item) of type |cffFF0000Panik Helmet Recipe|r)
Item - Remove (Item carried by (Hero manipulating item) of type Crown of Kings)
Hero - Create |cffFF0000Panik Helmet|r and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIim\AIimTarget.mdl
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
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