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Model validation: Crossbowman

Bandit_CrossbowmanV1.mdx

0 errors 0 severe 2 warnings 6 unused
  • 2 Model
    • Attachment 4 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 6 Bone 3 - "Crossbow String"
    • 6 Rotation
      • Track 8 at frame 13305 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 13354 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 13405 has exactly the same value as tracks 9 and 11
      • Track 21 at frame 146370 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 146434 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 146494 has exactly the same value as tracks 22 and 24
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