Name | Type | is_array | initial_value |
angle | real | Yes | |
c_unit | unit | Yes | |
distance_M | location | Yes | |
Duration | integer | Yes | |
Duration2 | integer | Yes | |
group | group | Yes | |
intiger | integer | Yes | |
Point_A | location | Yes | |
Point_B | location | Yes | |
point_move | location | Yes | |
SP_1 | effect | Yes | |
SP_2 | effect | Yes | |
Time_Casts | integer | Yes | |
unit_C | unit | Yes | |
Unit_T | unit | Yes |
to import this spell you must copy all the variables and put them
in your map as the same name and type.
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second step to importing is copying the trigger. (easy part)
press Ctrl C to copy it and and Ctrl V to paste it in your map.
Note* some variables arent used in this spell since i use this map
over and over for many of my spells.
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Explanation of spell:
===trigger called init starts the function by checking if the
variable called intiger[0]= 0. since the default number is 0
it will run the trigger.
=== below the function i just talked about is where i set my variables.
some Variables Set in init.
-set intiger[0] = intiger[0] + 1
-set intiger[1] = intiger[1] + 1
-set duration[intiger[1]] = 40
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by setting the intigers to + 1 this will create a whole new variable
for everytime the spell runs if its already running.