Name | Type | is_array | initial_value |
Code | string | No | |
DDR_Caster | unit | Yes | |
DDR_Damage | integer | Yes | |
DDR_Effect | effect | Yes | |
DDR_Ing | boolean | Yes | |
DDR_Target | unit | Yes | |
Engineer | force | No | |
Engineer_Income | player | No | |
EngineerLoaded | boolean | No | |
EngineerP | unit | No | |
EngineerSave | boolean | No | |
kills | integer | Yes | |
Level_Name | string | No | |
Level_Number | integer | No | |
LoadingTwice | boolean | Yes | |
Monster_Number | integer | No | |
Monster_Type | unitcode | No | |
Next_Level | timer | No | |
Point_PrimaryLotus | location | Yes | |
Prev_Agility | integer | No | |
Prev_Exp | integer | No | |
Prev_Intelligence | integer | No | |
Prev_Strength | integer | No | |
Reals_PrimaryLotus | real | Yes | |
RockLeeLoaded | boolean | No | |
rushpoint | location | Yes | |
Save | integer | Yes | |
SaveCount | integer | No | |
SaveLoad_Abilities | abilcode | Yes | |
SaveLoad_Abilities_LastIndex | integer | No | |
SaveLoad_Alphabet | string | No | |
SaveLoad_CaseSensitive | boolean | No | |
SaveLoad_Compress | integer | Yes | |
SaveLoad_Heroes | unitcode | Yes | |
SaveLoad_Heroes_LastIndex | integer | No | |
SaveLoad_Initialized | boolean | No | |
SaveLoad_Items | item | Yes | |
SaveLoad_Items_LastIndex | integer | No | |
SaveLoad_Uncompress | integer | Yes | |
SaveLoad_UsePlayername | boolean | No | |
TakeOffWeightCaster | unit | No | |
TempInteger | integer | No | |
TempItem | item | No | |
TempItemType | itemcode | No | |
TempUnit | unit | No | |
TempUnitType | unitcode | No | |
Units_PrimaryLotus | unit | Yes | |
Units_Rush | unit | Yes | |
Upgrade_Check | dialog | No | |
UpgradeCheck_No | button | No | |
UpgradeCheck_Yes | button | No | |
Validate | boolean | No | |
Zero_Agility | integer | No |