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Triggers
Copies.w3x
Variables
Initialization
Melee Initialization
---------------------------
Gosterim Iptal
---------------------------
Koyluler Calisir
Virus'in Yeteneki
War Drums
Yetenek Ekle
Bazı Unitelerin Sabitlenmesi
Askerlerin sabitlenmesi ve dokunulmazlik
Asker cikmasi
Depodan asker cikmasi
Konusmalar Baslıyor
VirusGiris 1 ve 2
Viruslerin Saldirisi
Viruslerin onundeki adamlari cikar
Viruslerin sevinci
Virusin saldiri sonu yeri
Siviller kaybolur
Siviller kaybolur Copy
---------------------------
Simsek
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Virus
unit
No
Viruscopy1
unit
No
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_OyunGiris for Player 1 (Red) over 0 seconds
Environment - Set sky to Lordaeron Summer Sky
Environment - Reset fog to default values
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Wait 1.25 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Clear the music list
Sound - Play Tension .
Sound - Set music volume to 100 %
Wait 0.25 seconds
Trigger - Run VirusGiris_1_ve_2 <gen> (ignoring conditions)
Gosterim Iptal
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Koyluler Calisir
Events
Time - Every 1.26 seconds of game time
Conditions
(Villager 0003 <gen> has buff Dark Conversion) Equal to False
Actions
Animation - Play Villager 0003 <gen> 's Stand Work animation
War Drums
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) is A structure) Not equal to True
(Owner of (Attacked unit)) Equal to Player 2 (Blue)
(Level of War Drums (For Virus) for Virus) Equal to 1
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 75
Then - Actions
Unit - Make (Attacked unit) Invulnerable
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Attacked unit) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Unit - Replace (Attacked unit) with a Warlock using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 1 (Red) and Change color
Wait 0.10 seconds
Unit - Order (Last replaced unit) to Attack-Move To . (Position of Virus)
Else - Actions
Yetenek Ekle
Events
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Warlock) and do (Actions)
Loop - Actions
Unit - Add War Drums (For Virus) to (Picked unit)
Askerlerin sabitlenmesi ve dokunulmazlik
Events
Map initialization
Conditions
Actions
Unit - Order Rifleman 0086 <gen> to Hold Position .
Unit - Order Rifleman 0082 <gen> to Hold Position .
Unit - Order Rifleman 0083 <gen> to Hold Position .
Unit - Order Spearman 0091 <gen> to Hold Position .
Unit - Make Spearman 0091 <gen> Invulnerable
Unit - Make Informer Villager 0092 <gen> Invulnerable
Depodan asker cikmasi
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Equal to Red House 0089 <gen>
Actions
Unit - Create 1 . Axeman for Player 2 (Blue) at (Position of Red House 0089 <gen>) facing Default building facing degrees
VirusGiris 1 ve 2
Events
Conditions
Actions
Camera - . Apply . gg_cam_OyunGiris for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of VirusGiris <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Warlock for Player 1 (Red) at (Center of VirusGiris <gen>) facing Default building facing degrees
Set Variable Set Virus = (Last created unit)
Unit - Make Virus face High Elf 0002 <gen> over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Virus named Virus : Play No sound and display I've arrived at one of human outpost at last. This outpost is important for me to destroy all enemy. I can make copies in this outpost so I will be UNSTOPPABLE! . Modify duration: Add 1.00 seconds and Don't wait
Animation - Play Virus 's spell slam animation
Wait 6.13 seconds
Animation - Reset Virus 's animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_OyunGiris2 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Virus named Virus : Play No sound and display Alright. Lets start to make copies. . Modify duration: Add 1.70 seconds and Don't wait
Animation - Play Virus 's spell animation
Wait 1.00 seconds
Animation - Reset Virus 's animation
Wait 1.20 seconds
-------- Virus'in ilk vurusu --------
Camera - . Apply . gg_cam_Virus_ilk_vurus for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Virus named Virus : Play No sound and display Nice. There is one girl. Don't move, my girl. Hahaha! . Modify duration: Add 1.25 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Virus to Move To . (Center of Virus_ilk_adim <gen>)
Wait 2 seconds
Unit - Order Virus to Attack . High Elf 0002 <gen>
Wait 0.97 seconds
Unit - Order Virus to Stop .
Cinematic - Send transmission to (All players) from High Elf 0002 <gen> named Villager : Play No sound and display Arrrggghhh! . Modify duration: Add 1.00 seconds and Don't wait
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of High Elf 0002 <gen> using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Unit - Replace High Elf 0002 <gen> with a Warlock using The old unit's life and mana
Unit - Change ownership of (Last replaced unit) to Player 1 (Red) and Change color
Set Variable Set Viruscopy1 = (Last created unit)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Virus named Virus : Play No sound and display Good. Hahaha. Everyone will be surprised if they see my copy. Muhahaha! . Modify duration: Add 4.00 seconds and Don't wait
Wait 3.80 seconds
Sound - Play N01Archimonde30 <gen> at 100 % volume, attached to Virus
Wait 1.45 seconds
Camera - . Apply . gg_cam_Virus_ikinci_vurus for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Virus named Virus : Play No sound and display There is one more villager. . Modify duration: Add 0.85 seconds and Don't wait
Wait 0.98 seconds
Unit - Order Virus to Attack . Villager 0003 <gen>
Unit - Order Captain 0008 <gen> to Hold Position .
Wait 1.75 seconds
Unit - Order Villager 0003 <gen> to Move To . (Position of Captain 0008 <gen>)
Wait 0.40 seconds
Trigger - Turn off Koyluler_Calisir <gen>
Unit - Order Villager 0003 <gen> to Hold Position .
Cinematic - Send transmission to (All players) from Villager 0003 <gen> named Villager : Play No sound and display Help captain! . Modify duration: Add 0.45 seconds and Don't wait
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of Villager 0003 <gen> using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.01 seconds
Unit - Replace Villager 0003 <gen> with a Warlock using The old unit's relative life and mana
Unit - Change ownership of (Last replaced unit) to Player 1 (Red) and Change color
Wait 0.10 seconds
Trigger - Run Yetenek_Ekle <gen> (checking conditions)
Camera - . Apply . gg_cam_Kaptan_Suphelenir for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Captain 0008 <gen> named Captain : Play No sound and display Hmm! I heard a sound. . Modify duration: Add 1.25 seconds and Don't wait
Animation - Lock Captain 0008 <gen> 's Head to face Virus , offset by ( 0 , 0 , 90 )
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Captain 0008 <gen> named Captain : Play No sound and display Come soldiers! We have under attack. . Modify duration: Add 0.50 seconds and Don't wait
Wait 0.75 seconds
Animation - Lock Captain 0008 <gen> 's Head to face Footman 0009 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Camera - . Apply . gg_cam_Kaptan_Askerleri_Cagirir for Player 1 (Red) over 0 seconds
Wait 0.75 seconds
Unit - Order Footman 0009 <gen> to Attack . Virus
Wait 0.10 seconds
Unit - Order Footman 0010 <gen> to Attack . Virus
Wait 0.10 seconds
Unit - Order Captain 0008 <gen> to Attack . Virus
Unit - Order Viruscopy1 to Attack-Move To . (Position of Footman 0009 <gen>)
Camera - . Apply . gg_cam_Virusun_Catismasi for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Virus named Virus : Play No sound and display Excellent. This outpost will ours soon. . Modify duration: Add 0.95 seconds and Don't wait
Wait 3.30 seconds
Camera - . Apply . gg_cam_Siviller_eve_girer_1 for Player 1 (Red) over 0 seconds
Sound - Play HumanCallToArmsWhat1 <gen> at 100 % volume, located at (Center of Siviller_eve_girer_1 <gen>) with Z offset 0
Unit - Order Child 0037 <gen> to Move To . (Center of Siviller_eve_girer_1 <gen>)
Unit - Order Attacking Villager 0077 <gen> to Move To . (Center of Siviller_eve_girer_1 <gen>)
Unit - Order Villager 0036 <gen> to Move To . (Center of Siviller_eve_girer_1 <gen>)
Unit - Order Attacking Villager 2 0078 <gen> to Move To . (Center of Siviller_eve_girer_1 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Siviller_eve_girer_2 for Player 1 (Red) over 0 seconds
Sound - Play H03VillagerM50 <gen> at 100 % volume, located at (Center of Siviller_eve_girer_2 <gen>) with Z offset 0
Unit - Order Attacking Villager 2 0058 <gen> to Move To . (Center of Siviller_eve_girer_2 <gen>)
Unit - Order Peasant 0068 <gen> to Move To . (Center of Siviller_eve_girer_2 <gen>)
Unit - Order Peasant 0066 <gen> to Move To . (Center of Siviller_eve_girer_2 <gen>)
Wait 3.30 seconds
Camera - . Apply . gg_cam_Siviller_eve_girer_3 for Player 1 (Red) over 0 seconds
Sound - Play PeasantPissed5 <gen> at 100 % volume, skipping the first 0 seconds
Unit - Order Attacking Villager 0041 <gen> to Move To . (Center of Siviller_eve_girer_3 <gen>)
Unit - Order Attacking Villager 2 0043 <gen> to Move To . (Center of Siviller_eve_girer_3 <gen>)
Unit - Order Attacking Villager 0035 <gen> to Move To . (Center of Siviller_eve_girer_3 <gen>)
Unit - Order Attacking Villager 2 0061 <gen> to Move To . (Center of Siviller_eve_girer_3 <gen>)
Unit - Order Footman 0029 <gen> to Patrol To . (Position of Guard Tower 0024 <gen>)
Wait 3.20 seconds
Sound - Play PeasantWarcry1 <gen> at 100 % volume, skipping the first 0 seconds
Unit - Order Attacking Villager 0060 <gen> to Move To . (Center of Siviller_eve_girer_3 <gen>)
Camera - . Apply . gg_cam_Siviller_eve_girer_3b for Player 1 (Red) over 5.00 seconds
Wait 6.20 seconds
Camera - . Apply . gg_cam_Axeman_villageri_gonderir for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Spearman 0091 <gen> named Axeman : Play No sound and display You must go to Farr's Base to notice this event. Hurry up! . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.20 seconds
Cinematic - Send transmission to (All players) from Informer Villager 0092 <gen> named Informer Villager : Play No sound and display Right away, my lord! . Modify duration: Add 2.00 seconds and Don't wait
Destructible - Open Gate 0094 <gen>
Camera - . Apply . gg_cam_Informer_Villager_gider for Player 1 (Red) over 0 seconds
Unit - Order Informer Villager 0092 <gen> to Move To . (Center of Informer_Villager_gidis <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Axemanuzulur for Player 1 (Red) over 0 seconds
Unit - Make Spearman 0091 <gen> face (Center of Virusun_onundeki_adamlar_cikar <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Spearman 0091 <gen> named Axeman : Play No sound and display Oh no, no! It is horrible to see my post. Who are you? What is your trouble? . Modify duration: Add 0.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Virus_ve_diger_copykerin_saldirisi for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Virus named Virus : Play No sound and display Alright, prepare yourself my copies! Humans gave alarm. Watch out my copies! . Modify duration: Add 1.20 seconds and Don't wait
Sound - Play HumanCallToArmsWhat1 <gen> at 100 % volume, located at (Center of (Playable map area)) with Z offset 0
Wait 3.50 seconds
Unit - Move Virus instantly to (Center of virus1gelir <gen>)
Cinematic - Send transmission to (All players) from Virus named Virus : Play No sound and display Ok. It is time to make copy. . Modify duration: Add 1.25 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Saldiri_basladi1 for Player 1 (Red) over 0 seconds
Wait 2.85 seconds
Sound - Play HumanCallToArmsWhat1 <gen> at 100 % volume, attached to Footman 0073 <gen>
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Footman1_Saldiribasladi2 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Footman2_Saldiribasladi2 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Saldiri_basladi_2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Villager (Male 2) named Villager at (Center of (Playable map area)) : Play No sound and display What happened there? . Modify duration: Add 1.00 seconds and Don't wait
Wait 2.50 seconds
Unit - Make Attacking Villager 0012 <gen> face Virus over 0 seconds
Wait 3.25 seconds
Camera - . Apply . gg_cam_Saldiri_basladi_3 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Footman3_Saldiribasladi4 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Footman4_Saldiribasladi4 <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Footman5_Saldiribasladi4 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Saldiri_basladi_4 for Player 1 (Red) over 0 seconds
Unit - Move Virus instantly to (Center of Virus2_gelir <gen>)
Wait 1.50 seconds
Camera - . Apply . gg_cam_Saldiri_basladi_4b for Player 1 (Red) over 4.00 seconds
Wait 5.50 seconds
Unit - Make Virus Invulnerable
Camera - . Apply . gg_cam_Saldiri_basladi_5 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from a Player 2 (Blue) . Footman named Footman at (Center of (Playable map area)) : Play No sound and display Defend yourself soldiers and villagers! . Modify duration: Add 1.00 seconds and Don't wait
Wait 2.30 seconds
Camera - . Apply . gg_cam_Saldiri_basladi5b for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Trigger - Turn on Virusin_saldiri_sonu_yeri <gen>
Wait 3.00 seconds
Trigger - Turn off Virusin_saldiri_sonu_yeri <gen>
Environment - Create at Yagmur <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Cinematic - Fade out and back in over 0.25 seconds using texture White Mask and color ( 100.00 %, 95.00 %, 100.00 %) with 0 % transparency
Sound - Play LightningBolt1 <gen> at 100 % volume, attached to Virus
Unit - Move Virus instantly to (Center of Virus_saldirisi_son <gen>)
Camera - . Apply . gg_cam_Saldiri_basladi_6 for Player 1 (Red) over 0 seconds
Wait 0.03 seconds
Unit - Make Virus face Attacking Villager 0052 <gen> over 0 seconds
Unit - Order Virus to Hold Position .
Wait 0.03 seconds
Camera - . Apply . gg_cam_Saldiri_basladi_6 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Turn on Viruslerin_onundeki_adamlari_cikar <gen>
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Spearman 0091 <gen> Vulnerable
Camera - . Apply . gg_cam_Ve_Son for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Virus named Virus : Play No sound and display That's that. I and my copies will come. The World will soon be ours. Hahaha! . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect at (Center of Smith_alev_alir <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.50 seconds
Unit - Make Virus face (Center of Informer_Villager_gidis <gen>) over 0 seconds
Wait 1.80 seconds
Sound - Play N01Archimonde30 <gen> at 100 % volume, attached to Virus
Animation - Play Virus 's Spell Slam animation
Wait 3.13 seconds
Animation - Reset Virus 's animation
Trigger - Run Viruslerin_sevinci <gen> (ignoring conditions)
Wait 3.13 seconds
Cinematic - Fade out over 2.25 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 1.00 seconds the text: To be continued.
Wait 2.50 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Viruslerin Saldirisi
Events
Unit - A unit enters Viruslarin_saldirisi <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Viruslarin_saldirisi <gen> owned by Player 1 (Red)) to Attack-Move To . (Position of Footman 0029 <gen>)
Viruslerin onundeki adamlari cikar
Events
Unit - A unit enters Virusun_onundeki_adamlar_cikar <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Viruslerin sevinci
Events
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Warlock) and do (Actions)
Loop - Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3.50
Animation - Play (Picked unit) 's Spell Slam animation
Wait 3.13 seconds
Animation - Reset (Picked unit) 's animation
Virusin saldiri sonu yeri
Events
Unit - A unit enters Virus_saldirisi_son <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Siviller kaybolur
Events
Unit - A unit enters Siviller_eve_girer_1 <gen>
Unit - A unit enters Siviller_eve_girer_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Triggering unit) from the game
Siviller kaybolur Copy
Events
Unit - A unit enters Siviller_eve_girer_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Remove (Triggering unit) from the game
Simsek
Events
Time - Every (Random real number between 5.00 and 10.00) seconds of game time
Conditions
Actions
Sound - Play LightningBolt1 <gen> at 100 % volume, attached to Virus
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