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Triggers
Conspiracy, the game.w3x
Variables
Map Start
An odd tree disable
Weather
Mission briefing
Sign message
Corpses message
Corpses message disable
If you hear them
Follow the bodies
Hmm body trail
An odd tree
Surprise
Cannibals first seen
Runes and an altar
Path splits ahead
everyone gone
I shouldnt leave now
more bodies
Inhuman bones
Victory/loss
Lose
win
Spawn
Near last cannibal
Very close
-
quest
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
An odd tree disable
Events
Unit - A unit leaves Odd_tree <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off An_odd_tree <gen>
I mean ambiance, not weather
Weather
Events
Map initialization
Conditions
Actions
Visibility - Enable black mask
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: The game ends don't worry, just explore the map and investigate
Quest - Display to (All players) the Simple Hint message: If you see something suspicious, bring Vincent near it so he can investigate.
Environment - Set sky to Felwood Sky
Game - Turn the day/night cycle Off
Quest - Display to Player Group - Player 1 (Red) the Quest Discovered message: Investigate the village, find out why people are missing.
Mission briefing
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display We are here to investigate whats going on in this village,. Intel says 20 people has gone missing for the past few days. the place is evacuated now, so its empty. Stay alert and most important, NO LOOTING FROM THE COTTAGES!! oh one last thing, watch out for the cannibals. . Modify duration: Add 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Terran Marine 0027 <gen> named Flamethrower marine : Play No sound and display Yes Sir!!! . Modify duration: Add 0 seconds and Wait
The speeches of the characters
Sign message
Events
Unit - A unit enters SIgn_near_bridge <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Sign says, " Entering Volk village" . . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Corpses message
Events
Unit - A unit enters Corpses <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Lieutenant 0026 <gen> named Vincent : Play No sound and display What kind of creatures did these?? They have no mercy! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Create 10 . Zergling for Player 2 (Blue) at (Random point in First_encounter_spawn <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Order (Units in First_encounter_spawn <gen>) to Patrol To . (Center of Corpses <gen>)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Huh? Did you hear that? . Modify duration: Add 1.00 seconds and Wait
This turns off the corpses trigger so enemies wont double spawn.
Corpses message disable
Events
Unit - A unit leaves Corpses <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off Corpses_message <gen>
The warning message located in the village
If you hear them
Events
Unit - A unit enters Warning_sign <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Sign says, "If you hear them, just RUN!" ....hear what?? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Terran Marine 0027 <gen> named Flamethrower marine : Play No sound and display Sir I think it warns us about the cannibals. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Maybe . Modify duration: Add 0 seconds and Wait
Follow the bodies
Events
Unit - A unit enters follow_the_bodies_sign <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Sign says, " Volk village south, mountains north east. Head Straight north to leave the village and reach the refugee camp - Col. Mallery" . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Hmm. Lets head for the mountains. . Modify duration: Add 0 seconds and Wait
Hmm body trail
Events
Unit - A unit enters Body_trail <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Hmm, dead body trail.... . Modify duration: Add 0 seconds and Wait
Wait 0.20 seconds
Cinematic - Send transmission to (All players) from Terran Marine 0027 <gen> named Flamethrower marine : Play No sound and display Lets follow it and see where it leads.. . Modify duration: Add 0 seconds and Wait
An odd tree
Events
Unit - A unit enters Odd_tree <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Thats a very odd tree, hmm. Theres a note on the corpse's hand. Hmm... " Cannibals southwest. possesed by creatures.. Graveyard there are...Kill large Cannibal!! an...." The rest is covered by blood and is unreadable. . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Quest - Display to Player Group - Player 1 (Red) the Simple Hint message: Kill the big cannibal.
Destructible - Remove Fall Tree Wall 1481 <gen>
Destructible - Kill Fall Tree Wall 1482 <gen>
Destructible - Kill Fall Tree Wall 1480 <gen>
Destructible - Kill Fall Tree Wall 1772 <gen>
Destructible - Kill Fall Tree Wall 1478 <gen>
Destructible - Kill Fall Tree Wall 1483 <gen>
Surprise
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Triggering unit) Equal to Zergling 0030 <gen>
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display What the?? What was that?? . Modify duration: Add 0 seconds and Wait
Wait 0.10 seconds
Cannibals first seen
Events
Unit - A unit enters GraveyardSound1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Here's the graveyard, watch out for those cannibals!! . Modify duration: Add 0 seconds and Wait
Vincent first seen the cannibals worship place
Runes and an altar
Events
Unit - A unit enters Runes_and_an_altar <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Wierd signs on the ground, and an altar. could the cannibals be worshiping something?? . Modify duration: Add 0 seconds and Wait
Path splits ahead
Events
Unit - A unit enters Path_splits_ahead <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Sign says " path splits ahead". . Modify duration: Add 0 seconds and Wait
everyone gone
Events
Unit - A unit enters Empty_guard_tower <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display Even their military left.. See, empty guard tower . Modify duration: Add 0 seconds and Wait
I shouldnt leave now
Events
Unit - A unit enters i_shouldnt_leave_now <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display I can't leave yet. I have a case to investigate!! . Modify duration: Add 0 seconds and Wait
more bodies
Events
Unit - A unit enters More_bodies <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display (Hmm more bodies..) . Modify duration: Add 0 seconds and Wait
Inhuman bones
Events
Unit - A unit enters inhuman_bones <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Cinematic - Send transmission to (All players) from Lieutenant 0026 <gen> named Vincent : Play No sound and display (These bones, does'nt belong to any creature I know of..) . Modify duration: Add 0 seconds and Wait
Lose
Events
Unit - Lieutenant 0026 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Mission Failed: Vincent Died!
win
Events
Unit - Enforcer 0042 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Near last cannibal
Events
Unit - A unit enters Vincent_enter <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 5 . Zergling for Player 2 (Blue) at (Center of Zerg_spawn_near_last_leader <gen>) facing Default building facing degrees
Unit - Create 1 . Hydralisk for Player 2 (Blue) at (Center of Zerg_spawn_near_last_leader <gen>) facing Default building facing degrees
Unit - Create 4 . Cannibal for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
Unit Group - Order (Units in Zerg_spawn_near_last_leader <gen>) to Patrol To . (Center of Vincent_enter <gen>)
Very close
Events
Unit - A unit enters Vincent_near <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 13 . Cannibal for Player 2 (Blue) at (Center of Zerg_spawn_near_last_leader <gen>) facing Default building facing degrees
Wait 0.10 seconds
Unit Group - Order (Units in Zerg_spawn_near_last_leader <gen>) to Patrol To . (Center of Vincent_near <gen>)
quest
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Required quest titled Keep Vincent alive with the description Just keep him alive until you discover how to end the game , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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